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Main article: Video game industry

Asia-Pacific

Asia-Pacific market revenues

Region / Country 2013 2012 2011 2010 Note(s)
Asia-Pacific $47.823 billion $42.233 billion $38.438 billion $36.571 billion [1]
Japan $20.49 billion[2] $20.46 billion[3] $19.12 billion[4] $18.98 billion[5] [6][7][8]
China $14 billion[9] $9.8 billion[10] $7.3 billion[11][12] $6.9 billion[13] [14][15]
South Korea $9.64 billion[16] $9.23 billion[17] $9.082 billion[18][19] $7.784 billion[18][20] [21][22][23][24]
Australia $2 billion[25] $1.16 billion[26] $1.5 billion[26] $1.67 billion[27] [28]
Taiwan $825 million[27] $773 million[27] $713 million[27] $660 million[27] [29][30]
Indonesia $492 million[27] $463 million[27] $429 million[27] $396 million[27]
India $376 million[31] $347 million[32][33] $294 million[34] $230 million[35] [36]

Japan

Main article: Video games in Japan

China

Australia

Popular titles

  • First person shooters [14]

New Zealand

Software

  • SingStar series - 266,000
  • SingStar Abba - 12,000 (first six weeks)

Hardware

Total as of December 2008:

2008

Yearly software sales: ~ 1,220,000
Sony: 818,000 (67%)

Yearly hardware sales: ~ 180.000
Sony: almost 100,000 (55%)

  1. Playstation 2 - 40,000

Source of All Data

South Africa

Hardware

Total as of October 2008:

  1. Xbox 360 - 72,000 - released October 2006 - 3,000 units per month
  2. Nintendo Wii - 58,000 - released October 2007 - 4,850 units per month
  3. Playstation 3 - 45,500 - released March 2007 - 2,400 units per month

2008

In 2008 Nintendo had 40% more sales as of October 2008 as the year before. Quarter 3 2008 percentages:

Console Market:

  1. Wii – 36%
  2. PS2 – 29%
  3. 360 – 22%
  4. PS3 – 14%

Portable Market:

  1. Nintendo DS - 51%
  2. Playstation Portable - 49%

Portable Market share development:
Quarter 1 2008: NDS: 39% PSP: 61%
Quarter 2 2008: NDS: 42% PSP: 58%
Quarter 3 2008: NDS: 51% PSP: 49%

Seventh Generation First Year

  1. Nintendo Wii - 58,100 - 4.841 units per month
  2. Xbox 360 - 39,500 - 3.292 units per month
  3. Playstation 3 33,200 - 2.767 units per month

All Data by Core Gaming, distributors of Nintendo in South Africa

References

  1. Asia, 2006: $14 billion [1] [2]
  2. Japan, 2013
  3. Japan, 2012
  4. Japan, 2011
  5. Japan, 2010
  6. $20 billion (2008)
  7. Sambe, Yukiharu (2009). "Japan’s Arcade Games and Their Technology". Lecture Notes in Computer Science. Entertainment Computing– ICEC 2009 5709: 338. Error: Bad DOI specified. http://www.springerlink.com/content/tkv51714762l3645/. Retrieved 25 January 2012.
  8. [3] [4] [5]
  9. http://www.reuters.com/article/2014/01/07/china-gamesconsoles-idUKL3N0KH16C20140107
  10. [6] [7] [8] [9]
  11. http://kotaku.com/what-about-companies-like-spicy-horse-that-moved-to-sha-1491520578
  12. $6 billion (PC) (2011) [10]
  13. China, 2010: CN¥44.6 billion = $6.9 billion
  14. China, 2008: $3.916 billion
  15. China, 2005: 263.4 million online gamers
  16. ₩10 trillion = $9.64 billion
  17. South Korea, 2012: ₩9.752 trillion = $9.23 billion
  18. 18.0 18.1 http://www.slideshare.net/hibigogo/review-of-the-global-game-market-2011-and-forecast-of-2012
  19. http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf
  20. http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf
  21. South Korea, 2007, online gaming market: ₩5143.6 billion = $5.71 billion
  22. South Korea, 2004: ₩1 trillion = $1 billion
  23. South Korea, 2003: €3 billion = $3.85 billion [11]
  24. South Korea, 2002: $130.17 million
  25. Grand Theft Auto 5 best selling game in Australia in 2013
  26. 26.0 26.1 Australian game industry sees $1.16 billion in sales in 2012
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 Video Games, Entertainment Business, 2012
  28. $1.3 billion (2008)
  29. $76.68 million (2002)
  30. Chou, Yuntsai (Fall 2003). "G-commerce in East Asia: Evidence and Prospects". Journal of Interactive Advertising 4 (1). Archived from the original on 2013-01-19. http://web.archive.org/web/20130119102219/http://jiad.org/article43. Retrieved 31 January 2012.
  31. 20 billion Indian rupees = $376 million
  32. 15 billion Indian rupees = $347 million
  33. http://www.mcvuk.com/news/read/indian-video-games-industry-grew-16-in-2012/
  34. 13 billion Indian rupees = $294 million
  35. http://web.archive.org/web/20111209145902/http://capcom.co.jp/ir/english/business/market.html
  36. India, 2004: $30 million [12] [13]
Regions
Worldwide
Asia: Japan · China
Europe: United Kingdom· France·Germany
Americas — United States · Canada · Latin America
Other RegionsAsia-Pacific · South Africa
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