Video Game Sales Wiki
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{{main|Video game industry}}
==Australia==
 
   
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== Asia-Pacific ==
===Popular titles===
 
  +
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=== Asia-Pacific market revenues ===
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{| class="wikitable sortable" style="float:right"
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|-
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! Region / Country
  +
! 2013
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! 2012
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! 2011
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! 2010
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! Note(s)
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|-
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! [[Asia|Asia-Pacific]]
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! $49.623 billion
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! $44.063 billion
  +
! $42.358 billion
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! $38.77 billion
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! <ref>Asia, 2006, consumer market: $14 billion [http://www.prweb.com/releases/2006/05/prweb383812.htm] [http://www.oecd.org/internet/ieconomy/34884414.pdf]</ref>
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|-
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| [[Video games in Japan|Japan]]
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| $22.29 billion
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| $22.29 billion
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| $23.04 billion
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| $21.13 billion
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| <ref name="japan">[[Video games in Japan]]</ref>
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|-
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| [[China]]
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| $14 billion<ref>http://www.reuters.com/article/2014/01/07/china-gamesconsoles-idUKL3N0KH16C20140107</ref>
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| $9.8 billion<ref name="china12">[http://www.gamesinasia.com/chinas-game-market-took-in-13-billion-in-2013-pc-games-generate-way-more-than-mobile/] [http://www.techinasia.com/learn-south-korea-gaming-market-600-million-chinas-double-japans/] [http://www.cnbc.com/id/100799045] [http://www.cinemablend.com/games/China-Gaming-Market-Pulls-9-1-Billion-51184.html]</ref>
  +
| $7.3 billion<ref>http://kotaku.com/what-about-companies-like-spicy-horse-that-moved-to-sha-1491520578</ref><ref>$6 billion (PC) (2011) [http://www.cinemablend.com/games/PC-Game-Sales-Top-18-6-Billion-2011-40337.html]</ref>
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| $6.9 billion<ref>China, 2010: [http://www.slideshare.net/hibigogo/review-of-the-global-game-market-2011-and-forecast-of-2012 CN¥44.6 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=44.6&C1=CNY&C2=USD&DD1=01&MM1=01&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=06&YYYY2=2011&btnOK=Go%21 $6.9 billion]</ref>
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| <ref>China
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*2008: [http://www.entertainmentbusiness.nl/sites/default/files/documents/2012/Video%20games.pdf $3.916 billion]
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**Online & Mobile: [http://www.slideshare.net/hibigogo/review-of-the-global-game-market-2011-and-forecast-of-2012 CN¥20 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=20&C1=CNY&C2=USD&DD1=01&MM1=07&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2008&btnOK=Go%21 $2.93 billion]
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***Online: [http://www.edge-online.com/news/chinese-online-gaming-revenue-jumps-61-percent $2.75 billion]
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*2007, online game market: [http://www.apira.org/data/upload/Fumi_OnlineGamesandOnlineVideosinJapan_WIt7JF.pdf JP¥158.6 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=158.6&C1=JPY&C2=USD&DD1=01&MM1=03&YYYY1=2008&B=1&P=&I=1&DD2=31&MM2=03&YYYY2=2008&btnOK=Go%21 $1.64 billion]
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**[http://books.google.co.uk/books?id=TgkXKra9kowC&pg=PA147 40 million] online gamers
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*2006, online game market: [http://books.google.co.uk/books?id=TgkXKra9kowC&pg=PA147 $788 million]
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*2005, online game market: [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://web.archive.org/web/20061206080227/http://www3.jetro.go.jp/jetro-file/search-text.do?url=05001279 26.34 million] online gamers
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*2004, online game market: [http://www.apira.org/data/upload/Fumi_OnlineGamesandOnlineVideosinJapan_WIt7JF.pdf JP¥37.1 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=37100&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=2005&B=1&P=&I=1&DD2=31&MM2=01&YYYY2=2005&btnOK=Go%21 $363 million]
 
</ref>
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|-
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| [[South Korea]]
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| $9.64 billion<ref>[http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2013/11/19/UM3mpLQqzHbm.pdf ₩10 trillion] = [http://fxtop.com/en/historical-exchange-rates.php?A=10000&C1=KRW&C2=USD&DD1=01&MM1=04&YYYY1=2014&B=1&P=&I=1&DD2=15&MM2=04&YYYY2=2014&btnOK=Go%21 $9.64 billion]</ref>
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| $9.23 billion<ref name="kor12">South Korea, 2012: [http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2013/11/19/UM3mpLQqzHbm.pdf ₩9.752 trillion] = [http://fxtop.com/en/historical-exchange-rates.php?A=9750&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2013&B=1&P=&I=1&DD2=31&MM2=01&YYYY2=2013&btnOK=Go%21 $9.23 billion]</ref>
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| $9.082 billion<ref name="korea">http://www.slideshare.net/hibigogo/review-of-the-global-game-market-2011-and-forecast-of-2012</ref><ref>http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf</ref>
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| $7.784 billion<ref name="korea"/><ref>http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf</ref>
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| <ref>South Korea
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*2007, online game market: [http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2010/05/02/74414.pdf ₩5143.6 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=5143.6&C1=KRW&C2=USD&DD1=15&MM1=10&YYYY1=2007&B=1&P=&I=1&DD2=15&MM2=11&YYYY2=2007&btnOK=Go%21 $5.71 billion]
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*2006: [http://books.google.co.uk/books?id=TgkXKra9kowC&pg=PA3 $2.877 billion]
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**Online: $1.776 billion
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**Arcade: $700 million
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**Mobile: $239 million
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**Console: $136 million
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**PC (offline/retail) market: $26 million
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*2004, online game market: ¥122.2 billion [http://www.apira.org/data/upload/Fumi_OnlineGamesandOnlineVideosinJapan_WIt7JF.pdf] [http://translate.google.co.uk/translate?sl=ja&tl=en&u=http://web.archive.org/web/20061206075657/http://www3.jetro.go.jp/jetro-file/search-text.do?url=05001271] = [http://fxtop.com/en/historical-exchange-rates.php?A=122.2&C1=JPY&C2=USD&DD1=25&MM1=01&YYYY1=2004&B=1&P=&I=1&DD2=31&MM2=01&YYYY2=2005&btnOK=Go%21 $1.19 billion]
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*2003: [http://www.oecd.org/internet/ieconomy/34884414.pdf €3 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=3&C1=EUR&C2=USD&DD1=01&MM1=01&YYYY1=2004&B=1&P=&I=1&DD2=31&MM2=02&YYYY2=2004&btnOK=Go%21 $3.85 billion] [http://www.cs.lamar.edu/faculty/osborne/COSC1172/elspawhitepaper3.pdf]
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**Online: [http://books.google.co.uk/books?id=TgkXKra9kowC&pg=PA4 $855.1 million]
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*2002: [http://www.oecd.org/internet/ieconomy/34884414.pdf €2.73 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=2.73&C1=EUR&C2=USD&DD1=01&MM1=01&YYYY1=2004&B=1&P=&I=1&DD2=31&MM2=02&YYYY2=2004&btnOK=Go%21 $3.51 billion]
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**Online: [http://books.google.co.uk/books?id=TgkXKra9kowC&pg=PA4 $452.2 million]
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*2001: [http://webcache.googleusercontent.com/search?q=cache:qaEYxq4HG3EJ:www.mgmt.uestc.edu.cn/Meeting/4ebiz/documents/word_pdf/session%25207/7-1%2520presenter%2520park%2520sungjoo.pdf+&cd=8&hl=en&ct=clnk&gl=uk ₩1020 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=1251&C1=KRW&C2=USD&DD1=01&MM1=09&YYYY1=2000&B=1&P=&I=1&DD2=31&MM2=09&YYYY2=2000&btnOK=Go%21 $1.14 billion]
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**Online: [http://books.google.co.uk/books?id=TgkXKra9kowC&pg=PA4 $268.2 million]
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</ref>
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|-
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| [[Australia]]
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| $2 billion<ref>[http://www.computerandvideogames.com/449390/grand-theft-auto-5-best-selling-game-in-australia-in-2013/ Grand Theft Auto 5 best selling game in Australia in 2013]</ref>
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| $1.16 billion<ref name="australia">[http://www.gamesindustry.biz/articles/2013-02-13-australian-game-industry-sees-USD1-16-billion-in-sales-in-2012 Australian game industry sees $1.16 billion in sales in 2012]</ref>
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| $1.5 billion<ref name="australia"/>
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| $1.67 billion<ref name="world_markets"/>
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| <ref>Australia
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*2008: [http://www.mcvuk.com/news/32995/AUSTRALIA-Market-jumps-by-47-per-cent $1.3 billion]
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*2003: [http://www.oecd.org/internet/ieconomy/34884414.pdf $800 million]
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</ref>
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|-
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| [[Taiwan]]
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| $825 million<ref name="world_markets"/>
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| $773 million<ref name="world_markets"/>
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| $713 million<ref name="world_markets">[http://www.entertainmentbusiness.nl/sites/default/files/documents/2012/Video%20games.pdf Video Games], Entertainment Business, 2012</ref>
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| $660 million<ref name="world_markets"/>
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| <ref>Taiwan, online game market
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*2002: [http://www.taipeitimes.com/News/feat/archives/2003/09/28/2003069633 NT$3 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=3000&C1=NTD&C2=USD&DD1=01&MM1=03&YYYY1=2001&B=1&P=&I=1&DD2=31&MM2=03&YYYY2=2001&btnOK=Go%21 US$93.32 million]
  +
*2001: [http://web.archive.org/web/20130119102219/http://jiad.org/article43 US$49.48 million]
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</ref><ref name="jiad">{{cite journal|last=Chou|first=Yuntsai|title=G-commerce in East Asia: Evidence and Prospects|journal=Journal of Interactive Advertising|date=Fall 2003|volume=4|issue=1|url=http://jiad.org/article43|accessdate=31 January 2012|archiveurl=http://web.archive.org/web/20130119102219/http://jiad.org/article43|archivedate=2013-01-19}}</ref>
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|-
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| [[Indonesia]]
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| $492 million<ref name="world_markets"/>
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| $463 million<ref name="world_markets"/>
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| $429 million<ref name="world_markets"/>
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| $396 million<ref name="world_markets"/>
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|
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|-
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| [[India]]
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| $376 million<ref>[http://www.mcvindia.com/news/read/indian-games-industry-records-16-growth-in-2012/ 20 billion Indian rupees] = [http://fxtop.com/en/historical-exchange-rates.php?A=20000&C1=INR&C2=USD&DD1=20&MM1=01&YYYY1=2013&B=1&P=&I=1&DD2=10&MM2=02&YYYY2=2013&btnOK=Go%21 $376 million]</ref>
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| $347 million<ref>[http://www.mcvindia.com/news/read/indian-games-industry-records-16-growth-in-2012/ 15 billion Indian rupees] = [http://fxtop.com/en/historical-exchange-rates.php?A=15000&C1=INR&C2=USD&DD1=01&MM1=02&YYYY1=2012&B=1&P=&I=1&DD2=31&MM2=02&YYYY2=2012&btnOK=Go%21 $347 million]</ref><ref>http://www.mcvuk.com/news/read/indian-video-games-industry-grew-16-in-2012/</ref>
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| $294 million<ref>[http://www.mcvindia.com/news/read/indian-games-industry-records-16-growth-in-2012/ 13 billion Indian rupees] = [http://fxtop.com/en/historical-exchange-rates.php?A=13000&C1=INR&C2=USD&DD1=01&MM1=04&YYYY1=2011&B=1&P=&I=1&DD2=31&MM2=07&YYYY2=2011&btnOK=Go%21 $294 million]</ref>
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| $230 million<ref>http://web.archive.org/web/20111209145902/http://capcom.co.jp/ir/english/business/market.html</ref>
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|<ref>India, 2004: $30 million [http://www.atimes.com/atimes/South_Asia/HJ28Df02.html] [http://www.outsource2india.com/why_india/articles/game-development.asp]</ref>
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|}
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=== Japan ===
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{{Main|Video games in Japan}}
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=== China ===
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*[http://www.edge-online.com/news/report-china-gaming-boom-underway Report: China Gaming "Boom" Underway]
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*[http://www.gamasutra.com/php-bin/news_index.php?story=23483 Chinese Online Games Market To Reach $8.9 Billion By 2013]
  +
 
=== Australia ===
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==== Popular titles ====
 
*First person shooters [http://www.gamasutra.com/php-bin/news_index.php?story=18438]
 
*First person shooters [http://www.gamasutra.com/php-bin/news_index.php?story=18438]
   
===Best selling games===
+
=== New Zealand ===
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==== Software ====
  +
*SingStar series - 266,000
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*SingStar Abba - 12,000 (first six weeks)
  +
  +
==== Hardware ====
  +
  +
Total as of December 2008:
  +
*[[Playstation 2]] - PlayStation is cheeks Xbox is better
  +
*[[Playstation Portable]] - 142,000
  +
*[[Playstation 3]] - 60,000
  +
  +
==== 2008 ====
  +
  +
Yearly software sales: ~ 1,220,000<br />
  +
[[Sony]]: 818,000 (67%)
  +
  +
Yearly hardware sales: ~ 180.000<br />
  +
[[Sony]]: almost 100,000 (55%)
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<br />
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# [[Playstation 2]] - 40,000
  +
  +
[http://www.scoop.co.nz/stories/BU0902/S00359.htm%7C Source of All Data]
  +
  +
== South Africa ==
  +
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=== Hardware ===
  +
  +
==== Total as of October 2008: ====
  +
# [[Xbox 360]] - 72,000 - released October 2006 - 3,000 units per month
  +
# [[Nintendo Wii]] - 58,000 - released October 2007 - 4,850 units per month
  +
# [[Playstation 3]] - 45,500 - released March 2007 - 2,400 units per month
  +
  +
==== 2008 ====
  +
  +
In 2008 [[Nintendo]] had 40% more sales as of October 2008 as the year before.
  +
'''Quarter 3 2008 percentages:'''
  +
  +
Console Market:
  +
  +
# Wii – 36%
  +
# [[PS2]] – 29%
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# 360 – 22%
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# PS3 – 14%
  +
  +
Portable Market:
  +
  +
# [[Nintendo DS]] - 51%
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# [[Playstation Portable]] - 49%
  +
  +
Portable Market share development:<br />
  +
Quarter 1 2008: [[NDS]]: 39% [[PSP]]: 61%<br />
  +
Quarter 2 2008: NDS: 42% PSP: 58%<br />
  +
Quarter 3 2008: NDS: 51% PSP: 49%<br />
  +
  +
==== Seventh Generation First Year ====
  +
  +
# [[Nintendo Wii]] - 58,100 - 4.841 units per month
  +
# [[Xbox 360]] - 39,500 - 3.292 units per month
  +
# [[Playstation 3]] 33,200 - 2.767 units per month
   
  +
[http://www.el33tonline.com/past/2008/11/10/core_gaming_soars_in_sa/ All Data by Core Gaming, distributors of Nintendo in South Africa]
==Mexico==
 
<pre>
 
Mexico LTD till end of Dec. 07:
 
   
  +
==References==
PS2: 860.000 [Launch: 2004]
 
  +
{{Reflist}}
360: 550.000 [Launch: Feb. 06] [23.913 units/month]
 
PSP: 380.000
 
NDS: 330.000
 
WII: 220.000 [Launch: Nov. 06] [15.714 units/month]
 
PS3: 60.000 [Launch: Aug. 07] [12.000 units/month]
 
</pre>
 
*http://neogaf.com/forum/showthread.php?t=333012 ([[NeoGAF]]er Captain Smoker)
 
*http://www.edigital.economia.gob.mx/evento2008/presentaciones/Mixteca%201/May_2008_-_Mexico_Presentation_PP_2003_pdf.pdf
 
*http://www.edge-online.com/features/south-america-the-lost-continent?page=0%2C1
 
   
 
{{Regions}}
 
{{Regions}}
{{stub}}
+
{{VGI}}
 
[[category:Video games by location]]
 
[[category:Video games by location]]

Revision as of 02:19, 25 March 2019

Main article: Video game industry

Asia-Pacific

Asia-Pacific market revenues

Region / Country 2013 2012 2011 2010 Note(s)
Asia-Pacific $49.623 billion $44.063 billion $42.358 billion $38.77 billion [1]
Japan $22.29 billion $22.29 billion $23.04 billion $21.13 billion [2]
China $14 billion[3] $9.8 billion[4] $7.3 billion[5][6] $6.9 billion[7] [8]
South Korea $9.64 billion[9] $9.23 billion[10] $9.082 billion[11][12] $7.784 billion[11][13] [14]
Australia $2 billion[15] $1.16 billion[16] $1.5 billion[16] $1.67 billion[17] [18]
Taiwan $825 million[17] $773 million[17] $713 million[17] $660 million[17] [19][20]
Indonesia $492 million[17] $463 million[17] $429 million[17] $396 million[17]
India $376 million[21] $347 million[22][23] $294 million[24] $230 million[25] [26]

Japan

Main article: Video games in Japan

China

Australia

Popular titles

  • First person shooters [13]

New Zealand

Software

  • SingStar series - 266,000
  • SingStar Abba - 12,000 (first six weeks)

Hardware

Total as of December 2008:

2008

Yearly software sales: ~ 1,220,000
Sony: 818,000 (67%)

Yearly hardware sales: ~ 180.000
Sony: almost 100,000 (55%)

  1. Playstation 2 - 40,000

Source of All Data

South Africa

Hardware

Total as of October 2008:

  1. Xbox 360 - 72,000 - released October 2006 - 3,000 units per month
  2. Nintendo Wii - 58,000 - released October 2007 - 4,850 units per month
  3. Playstation 3 - 45,500 - released March 2007 - 2,400 units per month

2008

In 2008 Nintendo had 40% more sales as of October 2008 as the year before. Quarter 3 2008 percentages:

Console Market:

  1. Wii – 36%
  2. PS2 – 29%
  3. 360 – 22%
  4. PS3 – 14%

Portable Market:

  1. Nintendo DS - 51%
  2. Playstation Portable - 49%

Portable Market share development:
Quarter 1 2008: NDS: 39% PSP: 61%
Quarter 2 2008: NDS: 42% PSP: 58%
Quarter 3 2008: NDS: 51% PSP: 49%

Seventh Generation First Year

  1. Nintendo Wii - 58,100 - 4.841 units per month
  2. Xbox 360 - 39,500 - 3.292 units per month
  3. Playstation 3 33,200 - 2.767 units per month

All Data by Core Gaming, distributors of Nintendo in South Africa

References

  1. Asia, 2006, consumer market: $14 billion [1] [2]
  2. Video games in Japan
  3. http://www.reuters.com/article/2014/01/07/china-gamesconsoles-idUKL3N0KH16C20140107
  4. [3] [4] [5] [6]
  5. http://kotaku.com/what-about-companies-like-spicy-horse-that-moved-to-sha-1491520578
  6. $6 billion (PC) (2011) [7]
  7. China, 2010: CN¥44.6 billion = $6.9 billion
  8. China
  9. ₩10 trillion = $9.64 billion
  10. South Korea, 2012: ₩9.752 trillion = $9.23 billion
  11. 11.0 11.1 http://www.slideshare.net/hibigogo/review-of-the-global-game-market-2011-and-forecast-of-2012
  12. http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf
  13. http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf
  14. South Korea
  15. Grand Theft Auto 5 best selling game in Australia in 2013
  16. 16.0 16.1 Australian game industry sees $1.16 billion in sales in 2012
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 Video Games, Entertainment Business, 2012
  18. Australia
  19. Taiwan, online game market
  20. Chou, Yuntsai (Fall 2003). "G-commerce in East Asia: Evidence and Prospects". Journal of Interactive Advertising 4 (1). Archived from the original on 2013-01-19. http://web.archive.org/web/20130119102219/http://jiad.org/article43. Retrieved 31 January 2012.
  21. 20 billion Indian rupees = $376 million
  22. 15 billion Indian rupees = $347 million
  23. http://www.mcvuk.com/news/read/indian-video-games-industry-grew-16-in-2012/
  24. 13 billion Indian rupees = $294 million
  25. http://web.archive.org/web/20111209145902/http://capcom.co.jp/ir/english/business/market.html
  26. India, 2004: $30 million [11] [12]
Regions
Worldwide
Asia: Japan · China
Europe: United Kingdom· France·Germany
Americas — United States · Canada · Latin America
Other RegionsAsia-Pacific · South Africa
Video game industry
Sales trends · Holidays · Price cuts · Launch price · Market research · Fiscal reports · Video game costs · Video game delays · Leaks
Dev kit · Attach rate · Gaming conventions · Recession · Rumors · Sales bumps · Casual and hardcore games · Game piracy · Grey market · Controversies · Developer disputes · Video game research · Game development
NPD sales figures · Costs (Most expensive games) · Best-selling games