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Japan is a country in Asia. This article is about video games in Japan.
Contents
History[edit | edit source]

Japanese video game industry revenues from 1982 to 2013, adjusted for inflation.
Blue - Domestic Japanese arcade market
Red - Domestic Japanese retail market, including the console, handheld and computer sectors (hardware and software)
Purple - Domestic Japanese online mobile game market
Green - Total domestic Japanese video game market, including all sectors
Cyan - Japanese retail exports (hardware and software) to overseas markets (console, handheld and computer sectors)
Orange - Overall Japanese video game industry, including both domestic Japanese market and overseas retail exports
- Main articles: History of video games, Japan, Video gaming in Japan
Japanese video game industry revenues[edit | edit source]
- See also: Video game industry for worldwide figures and Video games in the United States for US figures
Domestic Japanese market[edit | edit source]
Year | Revenue (nominal, without inflation) |
Source(s) | Revenue (inflation-adjusted for 2012)[1] |
---|---|---|---|
2017 |
$19.61 billion (total market) |
$19.61 billion (total market) | |
2016 |
$17.61 billion (total market) |
[5] | $18.02 billion (total market) |
2015 |
$17.91 billion (total market) |
$18.28 billion (total market) | |
2013 |
$20.7 billion (total market)
|
[7] |
$21.75 billion (total market)
|
2012 |
$22.29 billion |
[8] |
$22.29 billion
|
2011 |
$23.04 billion
|
[9][10][11] |
$23.52 billion
|
2010 |
$21.13 billion
|
[12][13] |
$22.28 billion
|
2009 |
$20.923 billion
|
[14][15] |
$22.634 billion
|
2008 |
$22.3 billion
|
[16][17] |
$23.9 billion
|
2007 |
$20.93 billion
|
[18][19][20] |
$23.3 billion
|
2006 |
$19 billion
|
[21][22] |
$21.7 billion
|
2005 |
$16.244 billion $8.64 billion (arcade) $5.8 billion (retail) $1.804 billion (online)
|
[23][24] |
$19.17 billion $10.2 billion (arcade) $6.82 billion (retail) $2.1452 billion (online)
|
2004 |
$16.2 billion $8.13 billion (arcade) $6.91 billion (retail) $1.144 billion (online)
|
[25] |
$19.7 billion $9.9 billion (arcade) $8.4 billion (retail) $1.4 billion (online)
|
2003 |
$15.9 billion $7.86 billion (arcade) $6.88 billion (retail) $1.12 billion (online)
|
[26][27] |
$19.84 billion $9.81 billion (arcade) $8.6 billion (retail) $1.4 billion (online)
|
2002 |
$13.8 billion $6.56 billion (arcade) $6.93 billion (retail) $276 million (online)
|
[28][29] |
$17.61 billion $8.4 billion (arcade) $8.84 billion (retail) $352.4 million (online)
|
2001 |
$14.61 billion $6.45 billion (arcade) $7.96 billion (retail) $196 million (mobile) |
[30][31] |
$18.974 billion $8.4 billion (arcade) $10.32 billion (retail) $254.1 million (mobile) |
2000 |
$15.5 billion $7.27 billion (arcade) $8.1 billion (retail console market) $100 million (mobile) |
[32][33][34] |
$20.7 billion $9.7 billion (arcade) $10.8 billion (retail console market) $133.3 million (mobile) |
1999 |
$16.74 billion $7.93 billion (arcade) $8.81 billion (retail) |
[35][36] |
$23.1 billion $10.93 billion (arcade) $12.14 billion (retail) |
1998 |
$14.93 billion $7.13 billion (arcade) $7.8 billion (retail) |
[37] |
$21.7 billion $10.7 billion (arcade) $10.99 billion (retail) |
1997 |
$17.54 billion $7.85 billion (arcade) $9.69 billion (retail) |
[38] |
$25.1 billion $11.23 billion (arcade) $13.86 billion (retail) |
1996 |
$18.8 billion $9.89 billion (arcade) $8.87 billion (retail) |
[39][40] |
$27.51 billion $14.5 billion (arcade) $12.98 billion (retail) |
1995 |
$17.9 billion $9.52 billion (arcade) $8.38 billion (retail)
|
[41] |
$26.97 billion $14.34 billion (arcade) $12.62 billion (retail)
|
1994 |
$15.64 billion $7.51 billion (arcade) $8.13 billion (retail)
|
[42][43] |
$24.23 billion $11.63 billion (arcade) $12.6 billion (retail)
|
1993 |
$12.92 billion $6.16 billion (arcade) $6.76 billion (retail) |
[44][45] |
$20.53 billion $9.79 billion (arcade) $10.74 billion (retail) |
1992 |
$12.14 billion $6.07 billion (arcade) $6.07 billion (retail) |
[46] |
$19.86 billion $9.93 billion (arcade) $9.93 billion (retail) |
1991 |
$10.32 billion $5.69 billion (arcade) $4.63 billion (retail) |
[47] | $17.39 billion
$9.59 billion (arcade) $7.8 billion (retail) |
1990 |
$7.74 billion $3.76 billion (arcade) $3.98 billion (retail) |
[48] |
$13.59 billion $6.6 billion (arcade) $6.99 billion (retail) |
1989 |
$7.83 billion $3.55 billion (arcade) $4.28 billion (retail) |
[49] |
$14.49 billion $6.57 billion (arcade) $7.92 billion (retail) |
1988 |
$7.1 billion $3.14 billion (arcade) $3.96 billion (retail) |
[50] |
$13.79 billion $6.09 billion (arcade) $7.7 billion (retail) |
1987 |
$6.66 billion $2.96 billion (arcade) $3.7 billion (retail) |
[51] |
$13.48 billion $5.98 billion (arcade) $7.5 billion (retail) |
1986 |
$6.96 billion $2.68 billion (arcade) $4.28 billion (retail) |
[52] |
$14.58 billion $5.61 billion (arcade) $8.97 billion (retail) |
1985 |
$5.22 billion $2.61 billion (arcade) $2.61 billion (retail) |
[53] |
$11.2 billion $5.6 billion (arcade) $5.6 billion (retail) |
1984 |
$3.81 billion $2.29 billion (arcade) $1.52 billion (retail) |
[54] |
$8.46 billion $5.06 billion (arcade) $3.4 billion (retail) |
1983 |
$3.99 billion $2.24 billion (arcade) $1.75 billion (retail) |
[55] |
$9.19 billion $5.16 billion (arcade) $4.03 billion (retail) |
1982 | $1.33 billion (retail) | [56] | $3.2 billion (retail) |
1978 | $600 million (arcade cabinet sales of Space Invaders) |
[57] | $2.113 billion (arcade cabinet sales of Space Invaders) |
Overseas exports[edit | edit source]
Year | Revenue (nominal, without inflation) |
Source(s) | Revenue (inflation-adjusted for 2012)[1] |
---|---|---|---|
2012 | $9.87 billion (retail) | [58] | $9.87 billion (retail) |
2011 |
$13.2 billion (total) $12.89 billion (retail) $179 million (arcade) $111 million (online) |
[59] |
$13.5 billion (total) $13.2 billion (retail) $183 million (arcade) $113.3 million (online) |
2010 |
$16.5 billion $16.32 billion (retail) $167 million (arcade) |
[60] |
$17.4 billion $17.2 billion (retail) $176 million (arcade) |
2009 | $19.75 billion (retail) | [61] | $21.14 billion (retail) |
2008 |
$26.733 billion $26.58 billion (retail) $153 million (arcade) |
[62] |
$28.7 billion $28.5 billion (retail) $164 million (arcade) |
2007 |
$24.13 billion $23.99 billion (retail) $136 million (arcade) |
[63] |
$26.8 billion $26.6 billion (retail) $151 million (arcade) |
2006 |
$9.5 billion $9.202 billion (retail) $287.1 million (arcade) |
[64] |
$10.83 billion $10.5 billion (retail) $327 million (arcade) |
2005 |
$9.72 billion $9.42 billion (retail) $301 million (arcade) |
[65] |
$11.5 billion $11.1 billion (retail) $354 million (arcade) |
2004 | $5.6 billion (retail) | [66] | $6.81 billion (retail) |
2003 | $7.6 billion (retail) | [67] | $9.5 billion (retail) |
2002 | $7.6 billion (retail) | [68] | $9.7 billion (retail) |
2001 | $8.51 billion (retail) | [69] | $11.032 billion (retail) |
2000 | $6.723 billion (retail) | [70] | $8.964 billion (retail) |
1999 | $6.1 billion (retail) | [71] | $8.41 billion (retail) |
1998 | $5.5 billion (retail) | [72] | $7.8 billion (retail) |
1997 | $5.3 billion (retail) | [73] | $7.6 billion (retail) |
1996 | $4.61 billion (retail) | [74] | $6.8 billion (retail) |
1995 | $3.2 billion (retail) | [75] | $4.82 billion (retail) |
1994 | $6.6 billion (retail) | [76] | $10.22 billion (retail) |
1993 | $11.52 billion (retail) | [77] | $18.3 billion (retail) |
1992 | $3.8 billion (Sega & Nintendo retail in US) |
[78] | $6.22 billion (Sega & Nintendo retail in US) |
1991 | $4.2 billion (Sega & Nintendo retail in US) |
[79] | $7.1 billion (Sega & Nintendo retail in US) |
1990 | $4.3 billion (Sega & Nintendo retail in US) |
[80] | $7.6 billion (Sega & Nintendo retail in US) |
1989 | $3.613 billion (Sega & Nintendo retail in US) |
[81] | $6.7 billion (Sega & Nintendo retail in US) |
1988 | $1.96 billion (Nintendo retail in US) | [82] | $3.8 billion (Nintendo retail in US) |
1986 | $310 million (Nintendo retail in US) | [83] | $649.4 million (Nintendo retail in US) |
See also[edit | edit source]
- Role-playing game
- Video game industry
- Video games developed in Japan
- Video games in Europe
- Video games in the United States
- Video games in other countries
- Japan at Encyclopedia Gamia
References[edit | edit source]
- ↑ 1.0 1.1 CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ https://newzoo.com/insights/countries/japan/
- ↑ 3.0 3.1 3.2 Japan arcade market in 2015 – ¥573.3 billion (¥422.2 billion operation, ¥151.1 billion equipment)
- ↑ https://web.archive.org/web/20170612135210/newzoo.com/insights/countries/japan/
- ↑ https://newzoo.com/insights/infographics/japanese-games-market-2016/
- ↑ https://newzoo.com/insights/infographics/newzoo-summer-series-12-japanese-games-market/
- ↑ Japan, 2013
- Arcade market: ¥637.5 billion (¥470 billion operation, ¥175 billion equipment) = $6.09 billion
- Retail market: ¥409 billion = $4.74 billion
- Retail software: ¥253.7 billion
- Online market: ¥849.9 billion = $9.87 billion
- Mobile (smartphone) market: ¥546.8 billion = $6.35 billion
- Online (excluding smartphone) market: ¥1103.6 billion (online & retail software) - ¥546.8 billion (smartphone) - ¥253.7 billion (retail software) = ¥303.1 billion = $3.52 billion
- ↑ Japan, 2012
- Arcade - ¥661.3 billion (¥487.5 billion operation, ¥173.8 equipment) = $8.5 billion
- Retail: $4.6 billion
- Online market: ¥778.98 billion = $9.19 billion
- Mobile market: ¥655.28 billion = $7.57 billion
- Smartphone market: ¥307.2 billion = $3 billion
- Feature phone market: ¥348.08 billion [1] [2] = $4.57 billion
- Online (PC & console) market: ¥123.7 billion = $1.62 billion
- Online PC market: ¥89.5 billion = $1.17 billion
- Online console market: ¥34.2 billion = $449 million
- Mobile market: ¥655.28 billion = $7.57 billion
- ↑ Japan, 2011
- Arcade: ¥699.581 billion (¥495.8 billion operation, ¥184.781 billion equipment, ¥19 billion revenue-sharing) = $9 billion
- Retail: ¥614.1 billion = $8 billion
- Mobile: $4.5 billion
- Online (excluding mobile) market: ¥117.2 billion = $1.55 billion
- Online PC market: ¥88.7 billion = $1.17 billion
- Online console market: ¥28.5 billion = $376 billion
- ↑ Overview of Capcom’s Business and Outlook for the Future, 2012 Report, June 2013
- ↑ http://techcrunch.com/2012/01/05/japans-video-game-market-2011/
- ↑ Japan, 2010
- Arcade market: ¥680.9 billion (¥504.3 operation, ¥156.6 billion equipment, ¥20 billion reveenue-sharing) = $8.63 billion
- Retail market: ¥650 billion = $8.24 billion
- Online market: $4.26 billion
- Mobile: $2.82 billion
- Online (excluding mobile) market: ¥114 billion = $1.44 billion
- Online PC market: ¥92.2 billion = $1.16 billion
- ↑ http://www.bloomberg.com/news/2011-09-20/samurai-romances-draw-japanese-women-to-video-dating-games-from-gree-tech.html
- ↑ Japan, 2009
- Arcade: ¥773.9 billion (¥573.1 billion operation, ¥182.8 billion equipment, ¥18 billion revenue-sharing) = $8.95 billion
- Retail: ¥750 billion [3] [4] = $8.68 billion
- Mobile: $2 billion
- Online (excluding mobile) market: ¥112.2 billion = $1.293 billion
- Online PC market: ¥92 billion = $1.06 billion
- Online console market: ¥20.2 billion = $233 million
- ↑ Capcom Market Data, October 2011
- ↑ Japan, 2008
- Arcade: ¥891.6 billion (¥678.1 billion operation, ¥205.5 billion equipment, ¥8 billion revenue-sharing) = $10.08 billion
- Retail: ¥780 billion = $8.82 billion
- Mobile: $2 billion
- Online (excluding mobile) market: ¥123,942.81763 million = $1.4 billion
- Online PC market: ¥82 billion = $927 million
- ↑ Sambe, Yukiharu (2009). "Japan’s Arcade Games and Their Technology". Lecture Notes in Computer Science. Entertainment Computing– ICEC 2009 5709: 338. Error: Bad DOI specified. http://www.springerlink.com/content/tkv51714762l3645/. Retrieved 25 January 2012.
- ↑ Japan, 2007
- Arcade: ¥930.961 billion (¥702.9 billion operation, ¥219.061 billion equipment, ¥9 billion revenue-sharing) = $9.62 billion
- Retail: ¥870 billion = $8.99 billion
- Online market: $2.32 billion
- Mobile: $1.16 billion
- Online (excluding mobile) market: ¥112.2 billion = $1.16 billion
- ↑ Smartphones not 'hurting' gaming consoles: Study, The Times of India, 17 September 2013
- ↑ http://usatoday30.usatoday.com/tech/gaming/2008-10-09-microsoft-japan-gaming_N.htm
- ↑ Japan, 2006
- Arcade: ¥926.257 billion (¥702.9 billion operation, ¥223.357 billion equipment) = $8.89 billion
- Retail market: $8.1101 billion
- Retail console market: $7.924 billion (¥780 billion)
- Retail PC market: $186.1 million
- Mobile: $1 billion
- Online (excluding mobile) market: ¥101,529.404 million = $975 million
- Online PC game market: ¥71,243.446 million (¥67,214.192 million services, ¥4,029.254 million sales) = $684 million
- ↑ [5][6]
- ↑ Japan, 2005
- Arcade: ¥881.727 billion (¥682.5 billion operation, ¥199.227 billion equipment) = $8.64 billion
- Retail: $5.8 billion
- Mobile: $1 billion
- Online (excluding mobile) game market: ¥82.1 billion = $804 million
- Online PC game market: ¥57,002.1 million (¥53.39133 million management services, ¥3.61075 million sales) = $558 million
- ↑ http://news.bbc.co.uk/1/hi/technology/5155786.stm
- ↑ Japan, 2004
- Arcade: ¥829.823 billion (¥649.223 billion operation, ¥180.6 billion equipment) = $8.13 billion
- Retail: ¥705.6 billion = $6.91 billion
- Retail software sales: $3.5 billion
- Mobile: ¥58.9 billion = $577 million
- Online (excluding mobile) game market: ¥57.9 billion (¥36,701.4 million operator services, ¥21,193 million sales) = $567 million
- Online PC game market: ¥45,015.2 million (¥36,701.4 million operator services, ¥8.3138 million sales) = $441 million
- ↑ Japan, 2003
- Arcade: ¥815.644 billion (¥637.744 billion operation, ¥177.9 billion equipment) = $7.86 billion
- Consumer (retail & online) market: $8 billion
- Retail: ¥714 billion = $6.88 billion
- Online market: $8 billion (retail & online) - $6.88 billion (retail) = $1.12 billion
- Mobile: ¥33.48 billion = $322 million
- Online (PC & console) market: ¥30 billion = $289 million
- Online PC market: ¥16 billion = $135 million
- Online console market:
- ↑ http://web.archive.org/web/20041205124344/http://www.capcom.co.jp/ir/english/business/other.html
- ↑ Japan, 2002
- Arcade: ¥760 billion (¥605.5 billion operation, ¥154.5 billion equipment) = $6.56 billion
- Retail: ¥767 billion = $6.93 billion
- Online market: ¥31.93 billion = $276 million
- Mobile: ¥21 billion = $181 million
- PC: ¥6 billion = $52 million
- Console: ¥4.93 billion = $43 million
- ↑ [7] [8]
- ↑ Japan, 2001
- Arcade: ¥737.2 billion (¥596.4 billion operation, ¥140.8 billion equipment) = $6.45 billion
- Retail: ¥810.9 billion = $7.96 billion
- Mobile: ¥20 billion [9] = $196 million
- ↑ [10] [11] [12] [13]
- ↑ Japan, 2000
- Arcade game market: ¥739 billion (¥596.4 billion operation, ¥142.6 billion equipment) = $7.27 billion
- Retail console market: $8.1 billion
- Mobile: $100 million
- ↑ Chou, Yuntsai (Fall 2003). "G-commerce in East Asia: Evidence and Prospects". Journal of Interactive Advertising 4 (1). Archived from the original on 2013-01-19. http://web.archive.org/web/20130119102219/http://jiad.org/article43. Retrieved 31 January 2012.
- ↑ [14] [15] [16]
- ↑ Japan, 1999
- Arcade game market: ¥806.7 billion (¥619.5 billion operation, ¥187.2 billion equipment) = $7.93 billion
- Retail game market: ¥899 billion = $8.81 billion
- ↑ [17] [18] [19] [20] [21]
- ↑ Japan, 1998
- Arcade: ¥778.7 billion (¥628.9 billion operation, ¥149.8 billion sales) = $7.13 billion
- Heisei 10 = 1998
- Retail: $7.8 billion
- Software: $6 billion
- Hardware: $1.8 billion
- Arcade: ¥778.7 billion (¥628.9 billion operation, ¥149.8 billion sales) = $7.13 billion
- ↑ Japan, 1997
- Arcade: ¥810.5 billion (¥643.4 billion operation, ¥167.1 billion sales) = $7.85 billion
- Heisei 9 = 1997
- Retail sales: $9.69 billion
- Software: $8 billion
- Hardware: ¥174.908 billion [22] [23] = $1.69 billion
- Arcade: ¥810.5 billion (¥643.4 billion operation, ¥167.1 billion sales) = $7.85 billion
- ↑ Japan, 1996
- Arcade: ¥802.8 billion (¥642.3 billion operation, ¥160.5 billion sales) = $9.89 billion
- Heisei 8 = 1996
- Retail: ¥719.893 billion = $8.87 billion
- Software: ¥529.293 billion
- Hardware: ¥190.6 billion
- Arcade: ¥802.8 billion (¥642.3 billion operation, ¥160.5 billion sales) = $9.89 billion
- ↑ http://www.jetlaw.org/wp-content/journal-pdfs/DanRose-NewVideoGame.pdf
- ↑ Japan, 1995:
- Arcade: ¥772.6 billion (¥624 billion operation, ¥148.6 billion sales) = $9.52 billion
- Heisei 7 = 1995
- Retail: ¥680 billion = $8.38 billion
- Software: ¥498.6 billion = $6.136 billion
- Console game software: ¥477 billion = $5.87 billion
- PC game software: ¥21.6 billion = $266 million
- Software: ¥498.6 billion = $6.136 billion
- Arcade: ¥772.6 billion (¥624 billion operation, ¥148.6 billion sales) = $9.52 billion
- ↑ Japan, 1994:
- Arcade: ¥610 billion = $7.51 billion
- Retail: ¥660 billion = $8.13 billion
- Retail software: ¥403 billion = $4.96 billion
- PC game software: ¥15.52 billion = $191 million
- Console software: ¥387.48 billion = $4.77 billion
- Retail software: ¥403 billion = $4.96 billion
- ↑ Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry, Research Policy 32: 423-44
- ↑ Japan, 1993:
- Arcade: ¥610 billion = $6.16 billion
- Retail: ¥670 billion = $6.76 billion
- ↑ http://news.google.com/newspapers?nid=1309&dat=19940207&id=FN9OAAAAIBAJ&sjid=5hMEAAAAIBAJ&pg=2341,2650199
- ↑ Japan, 1992:
- Arcade: ¥640 billion = $6.07 billion
- Retail: ¥640 billion = $6.07 billion
- ↑ Japan, 1991:
- Arcade: ¥600 billion = $5.69 billion
- Retail: ¥570 billion = $4.63 billion
- ↑ Japan, 1990:
- Arcade: ¥510 billion = $3.76 billion
- Retail: ¥540 billion = $3.98 billion
- ↑ Japan, 1989:
- Arcade: ¥440 billion = $3.55 billion
- Retail: ¥530 billion = $4.28 billion
- ↑ Japan, 1988:
- Arcade: ¥380 billion = $3.14 billion
- Retail: ¥480 billion = $3.96 billion
- ↑ Japan, 1987:
- Arcade: ¥360 billion = $2.96 billion
- Retail: ¥450 billion = $3.7 billion
- ↑ Japan, 1986:
- Arcade: ¥370 billion = $2.68 billion
- Retail: ¥590 billion = $4.28 billion
- ↑ Japan, 1985:
- Arcade: ¥420 billion = $2.61 billion
- Retail: ¥420 billion = $2.61 billion
- ↑ Japan, 1984:
- Arcade: ¥510 billion = $2.29 billion
- Retail: ¥340 billion = $1.52 billion
- ↑ Japan, 1983:
- Arcade: ¥500 billion = $2.24 billion
- Retail: ¥390 billion = $1.75 billion
- ↑ ¥290 billion = $1.33 billion
- ↑ [24] [25]
- ↑ ¥1233.4 billion - ¥485 billion = ¥748.4 billion = $9.87 billion
- ↑ Exports, 2011
- Retail: ¥1457.3 billion - ¥480 billion = ¥977.3 billion = $12.89 billion
- Arcade: ¥13.6 billion = $179 million
- Online: $111 million
- ↑ Exports, 2010
- Retail: ¥1797.4 billion (domestic & overseas) - ¥510 billion (domestic) = ¥1287.4 billion = $16.32 billion
- Arcade: ¥13,242.5 billion = $167 million
- ↑ ¥2249.4 billion (domestic & overseas) - ¥542.6 billion (domestic) = ¥1706.8 billion (overseas) = $19.75 billion
- ↑ Exports, 2008
- Retail: ¥2933 billion (domestic & overseas) - ¥582.6 billion (domestic) = ¥2350.4 billion (overseas) = $26.58 billion
- Arcade: ¥13.6 billion = $153 million
- ↑ Exports, 2007
- Retail: ¥2.32 trillion = $23.99 billion
- Arcade: ¥13,242.5 million = $136 million
- ↑ Exports, 2006
- Retail: ¥1632.303 billion - ¥626 billion [26] = ¥1006.303 billion = $9.202 billion
- Arcade: ¥220 billion (overseas & domestic sales) - ¥188.6 billion (domestic sales) = ¥31.4 billion (overseas sales) = $287.1 million
- ↑ Exports, 2005
- Retail: ¥961.37 billion = $9.42 billion
- Arcade: ¥230 billion (overseas & domestic sales) - ¥199.227 billion (domestic sales) = ¥30.773 billion (overseas sales) = $301 million
- ↑ ¥566.2 billion = $5.6 billion
- Heisei 16 = 2004
- ↑ ¥786 billion = $7.6 billion
- ↑ ¥874 billion = $7.6 billion
- ↑ ¥972 billion = $8.51 billion
- ↑ ¥683.2 billion [27] [28] = $6.723 billion
- Heisei 12 = 2000
- ↑ ¥619 billion = $6.1 billion
- Heisei 11 = 1999
- ↑ ¥596.1 billion = $5.5 billion
- Heisei 10 = 1998
- ↑ ¥542.7 billion = $5.3 billion
- Heisei 9 = 1997
- ↑ ¥374.7 billion = $4.61 billion
- Heisei 8 = 1996
- ↑ ¥255.7 billion = $3.2 billion
- Heisei 7 = 1995
- Export revenues in US, 1995 - $2.571 billion
- Sega: $1.087 billion
- Nintendo: $857 million
- Sony: $375 million
- 3DO: $252 million
- ↑ Overseas export revenues, 1994
- Company export revenues in US: $3.941 billion
- Sega: $2.13 billion
- Nintendo: $1.573 billion
- 3DO: $238 million
- Software exports in US $1.4 billion
- Software exports in EU and elsewhere: ¥98 billion = $1.21 billion
- Company export revenues in US: $3.941 billion
- ↑ Overseas export revenues, 1993
- Company export revenues in US: $7.929 billion
- Sega & Nintendo: $7.9 billion
- 3DO: $29 million
- Software exports in US: $2.6 billion
- Software exports in EU and elsewhere: ¥97.8 billion = $987 million
- Company export revenues in US: $7.929 billion
- ↑ Sega & Nintendo revenues in US, 1992
- Nintendo: $2.453 billion
- Sega: $1.313 billion
- ↑ Sega & Nintendo revenues in US, 1991
- Nintendo: $3.52 billion
- Sega: $677 million
- ↑ Sega & Nintendo revenues in US, 1990
- Nintendo: $4 billion
- Sega: $280 million
- ↑ Sega & Nintendo revenues in US, 1989
- Nintendo: $2.8 billion
- Video Games Make Play For Adults (September 4, 1990)
- Sega: $813 million
- Nintendo: $2.8 billion
- ↑ Atari Sues Nintendo, Accuses Rival of Monopolizing Games
- ↑ Nintendo revives video games, The Press-Courier (July 30, 1989)
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