- "PAL" redirects here. For other PAL markets, see Video games in other countries.
This article is about video games in Europe.
History of European video game market revenues[]
- Further information: Video game industry
- See also: Video games in Japan for Japan figures and Video games in the United States for US figures
Year | European market revenue (nominal US dollars, without inflation) |
Inflation-adjusted revenue (2012 US dollars)[1] |
---|---|---|
2013 |
$20 billion[2] |
$20 billion
|
2012 |
$21.3 billion[11] |
$21.3 billion
|
2011 |
$21.3 billion[11] |
$21.74 billion
|
2010 |
$20.66 billion[11] |
$21.8 billion
|
2008 |
$23.8 billion[19] |
$25.4 billion
|
2007 |
$23.14 billion
| |
2006 |
|
|
2005 |
|
|
2004 |
$6.7 billion (EMEA retail market)[32]
|
$8.14 billion (EMEA retail market)
|
2003 |
$9.07 billion (EMEA consumer market)[34] |
$11.32 billion (EMEA consumer market)
|
2002 |
$5.753 billion (EMEA consumer market)[39] |
$7.342 billion (EMEA consumer market)
|
2001 |
$5.1 billion (EMEA consumer market)[43] |
$6.612 billion (EMEA consumer market)
|
2000 |
$7.06 billion (retail market)[45] |
$9.41 billion (retail market)
|
1999 |
$6 billion (retail software)[47] |
$8.269 billion (retail software)
|
1998 |
$4.4 billion (retail market)[44]
|
$6.198 billion (retail market)
|
1997 |
$3.7 billion (retail)[44]
|
$5.292 billion (retail)
|
1996 |
$3.4 billion (retail)[44]
|
$4.977 billion (retail)
|
1995 |
$3.3 billion (retail)[44]
|
$4.972 billion (retail)
|
1994 |
$2.9 billion (retail)[44]
|
$4.492 billion (retail)
|
1993 |
| |
1992 |
$5.4895 billion (EU retail & UK arcade) |
$11.919 billion (EU retail & UK arcade)
|
1987 | $263 million (retail)[57] | $531 million |
1982 | $800 million (retail)[58] | $1.903 billion |
1981 | $200 million (retail)[58] | $505 million |
See also[]
- United Kingdom
- Video game industry
- Video games in Japan
- Video games in the United States
- Video games in other countries
References[]
- ↑ "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved 2012-02-22.
- ↑ Lisa Galarneau, 2014 Global Gaming Stats: Who’s Playing What, and Why?, Big Fish Games
- ↑ €5 billion = $6.9 billion
- ↑ http://www.newzoo.com/insights/europes-largest-games-market-germany-grows-5-3-7bn-2013/
- ↑ €2.66 billion = $3.67 billion
- ↑ £2.19 billion = $3.67 billion
- ↑ 7.0 7.1 http://www.slideshare.net/Newzoo/newzoo-italian-games-market-summary-report-2012
- ↑ Eastern European & Russian Game Markets
- ↑ Russian Video Game Industry 2013 Overview
- ↑ 10.0 10.1 €600 million = $807 million
- ↑ 11.0 11.1 11.2 LU-CIX Key Facts and Trends on the Ever- Changing Global Games Market, Newzoo (October 18, 2012)
- ↑ €3 billion = $4 billion
- ↑ €2.5 billion = $3.36 billion
- ↑ £1.598 billion = $2.6 billion
- ↑ Report: Gaming market in Russia reached $1.3 billion in 2012
- ↑ £3.226 billion = $5.4 billion
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 Video Games, Entertainment Business, 2012
- ↑ £2.875 billion = $4.89 billion
- ↑ $13.7 billion (excluding UK & Netherlands) + $8.2 billion (UK) + $1.89 billion (Netherlands) = $23.8 billion
- ↑ £4 billion = $8.2 billion
- ↑ 21.0 21.1 21.2 21.3 http://www.liaa.gov.lv/files/liaa/attachments/zilvinas_lilas_eng.pdf
- ↑ http://www.lsa.fr/exclusif-lsa-nintendo-france-a-vendu-38-millions-de-consoles-en-2008,102674?xtor=RSS-7
- ↑ http://www.dw-world.de/dw/article/0,2144,3580736,00.html
- ↑ 24.0 24.1 [Sales Age Worldwide market in 2008 (revenues)]
- ↑ http://www.videogaming247.com/2008/05/08/dutch-games-industry-nears-e1-billion/
- ↑ $14.41 billion (excluding UK) + $6.91 billion (UK) = $21.31 billion
- ↑ http://www.afjv.com/press0805/080529_etude_joueurs_jeux_video_europe.htm
- ↑ £3.4 billion = $6.91 billion
- ↑ http://www.videoludica.com/news/gameculture/report-the-italian-video-games-market-2007-general-overview
- ↑ £2.07 billion = $4.14 billion
- ↑ £1.858 billion = $3.58 billion
- ↑ EMEA, 2004: $6.7 billion
- EMEA (Europe, Middle East, Africa) software: $6 billion
- UK hardware: $682 million
- ↑ UK, 2004: £1.751 billion = $3.41 billion
- Software: £1.401 billion = $2.73 billion
- Hardware: £350 million = $682 million
- ↑ Europe, 2003: $8.56 billion
- EU retail software: €5.3 billion = $6.81 billion
- UK retail hardware: $1.75 billion
- EU online market: $510 million
- ↑ UK, 2003: £2.27 billion = $4.2 billion
- Retail sales: £2 billion = $3.811 billion
- Software: €1.6324 billion = $2.061 billion
- Hardware: $1.75 billion
- Online revenue: £270 million = $341 million
- Retail sales: £2 billion = $3.811 billion
- ↑ €1 billion = $1.26 billion
- ↑ €990 million = $1.25 billion
- ↑ €800 million = $1.01 billion
- ↑ EMEA, 2002
- EMEA consumer software: $4.788 billion
- UK retail hardware: £574 million = $965 million
- ↑ UK, 2002: £1.747 billion = $2.939 billion
- Software: £1.173 billion = $1.973 billion
- Hardware: £574 million = $965 million
- ↑ €1 billion = $1.18 billion
- ↑ €990 million = $1.173 billion
- ↑ EMEA, 2001
- EU retail market: $5 billion
- EMEA online market: $60 million
- ↑ 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry, Research Policy 32: 423-44
- ↑ Europe, 2000: £4.27 billion = $7.06 billion
- EU software: £4.1 billion
- UK hardware: £170 million
- ↑ UK, 2000: £1.1 billion = $1.81 billion
- Software: £930 million
- Hardware: £170 million
- ↑ [1] [2]
- ↑ Edge, issue 1 (October 1993), page 14
- ↑ http://www.independent.co.uk/news/business/nintendo-offloads-games-distribution-1593449.html
- ↑ In 1992, the game (Street Fighter II) captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.
- ↑ Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
- ↑ £434 million = $870 million in 1992
- ↑ £700 million [3] [4] = $1403.5 million in 1992
- ↑ DM 2433 million = $1755 million
- ↑ ₣4707 million = $997 million
- ↑ L₤493 billion = $464 million
- ↑ Quirk's Marketing Research Review, Volume 8. 1994. p. 21. https://books.google.com/books?id=nrEWAQAAMAAJ. "Electronic games accounted for just under 5% ($263 million) of total toys and games sales ($5.43 billion) in 1987."
- ↑ 58.0 58.1 http://2600connection.com/library/magazines/spectrum/spectrum_dec82.pdf
Regions | |
---|---|
Worldwide Asia: Japan · China Europe: United Kingdom· France·Germany Americas — United States · Canada · Latin America Other Regions — Asia-Pacific · South Africa |