The United Kingdom is one of the major markets in Europe and the major region that speaks predominantly English. It has similar buying patterns as the United States . Sales used to tracked through Chart-Track but, modern sales are tracked through the GfK Group and GSD .
Annual revenue [ ]
Year
Revenue
Inflation
Notes
Ref
1980
Taito leads arcade market. 57,000 computers sold in 3 years.
[1] [2]
1981
$200,000,000
[3]
1982
$800,000,000
[4]
1992
$2,273,500,000
$870 arcade ,[5] [6] [7] $1.4035 console [8]
1993
$961,540,000
Console market
[9] [10]
1994
$1,200,000,000
Retail market
[11]
1995
$1,500,000,000
1996
$1,600,000,000
1997
$1,800,000,000
1998
$2,200,000,000
1999
$2,300,000,000
Retail software
2000
$2,410,000,000
Retail market
[12]
2001
$2,500,000,000
Retail market
[13]
2002
$2,939,000,000
Retail market
[14]
2003
$4,200,000,000
Consumer market
[15]
2004
$3,410,000,000
Retail market
[16]
2005
$3,580,000,000
[17]
2006
$4,140,000,000
[18]
2007
$6,910,000,000
[19]
2008
$8,200,000,000
[20]
2009
2010
£2,875,000,000
[21]
2011
£2,500,000,000
[22]
2012
£2,890,000,000
[23]
2013
£2,190,000,000
[24]
2014
£3,980,000,000
[25]
2015
£4,190,000,000
[25]
2016
£4,330,000,000
[26]
2017
£5,110,000,000
[27]
2018
£5,700,000,000
[28]
2019
£5,350,000,000
[29]
2020
£7,000,000,000
[30]
2021
£7,160,000,000
[31]
2022
£7,050,000,000
[32]
2023
£
Best-selling franchises [ ]
See also: Best selling games in the UK
The following are the best-selling game franchises in the UK, in terms of physical sales between 1995 and April 2023. Games like LEGO Star Wars are counted under both LEGO and Star Wars .[33]
Franchise
Revenue
1
FIFA
£1,960,000,000
2
Call of Duty
£1,530,000,000
3
Mario
£1,070,000,000
4
Grand Theft Auto
£769,000,000
5
LEGO
£506,000,000
6
Star Wars
£492,000,000
7
Pokémon
£486,000,000
8
The Sims
£438,000,000
9
Assassin’s Creed
£409,000,000
10
Need for Speed
£378,000,000
Most famous franchises [ ]
Most popular characters [ ]
The following are the most popular characters in the UK by Google Search results, as of February 2023.[36]
See also [ ]
References [ ]
↑ https://archive.org/details/coin-slot-location-1980-autumn/Coin%20Slot%20Location%20-%20Volume%201%20Issue%201%20-%20Autumn%201980/page/n49
↑ https://archive.org/details/coin-slot-location-1980-autumn/Coin%20Slot%20Location%20-%20Volume%201%20Issue%201%20-%20Autumn%201980/page/n31/mode/2up
↑ http://2600connection.com/library/magazines/spectrum/spectrum_dec82.pdf
↑ http://2600connection.com/library/magazines/spectrum/spectrum_dec82.pdf
↑ In 1992, the game (Street Fighter II ) captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.
↑ Interview with David Snook, editor of Coin Slot , published in Mega (magazine) , issue 10, page 18, July 1993
↑ £434 million = $870 million in 1992
↑ £700 million [1] [2] = $1403.5 million in 1992
↑ Edge , issue 1 (October 1993), page 14
↑ http://www.independent.co.uk/news/business/nintendo-offloads-games-distribution-1593449.html
↑ Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry , Research Policy 32 : 423-44
↑ UK, 2000 : £1.1 billion = $1.81 billion
Software: £930 million
Hardware: £170 million
↑ Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry , Research Policy 32 : 423-44
↑ UK, 2002: £1.747 billion = $2.939 billion
↑ UK, 2003 : £2.27 billion = $4.2 billion
Retail sales: £2 billion = $3.811 billion
Online revenue: £270 million = $341 million
↑ UK, 2004 : £1.751 billion = $3.41 billion
Software: £1.401 billion = $2.73 billion
Hardware: £350 million = $682 million
↑ £1.858 billion = $3.58 billion
↑ £2.07 billion = $4.14 billion
↑ £3.4 billion = $6.91 billion
↑ £4 billion = $8.2 billion
↑ https://www.engadget.com/2011-01-04-xbox-360-and-ps3-dominated-uk-in-2010-game-market-sales-totaled.html
↑ https://www.engadget.com/2012-01-06-uk-retail-game-market-fell-in-2011.html
↑ https://www.mcvuk.com/business-news/retail/uk-consumers-spent-2-9bn-on-games-in-2012/
↑ https://www.musicweek.com/news/read/music-sales-worth-half-of-uk-s-video-games-market-in-2013/057152
↑ 25.0 25.1 https://www.wired.co.uk/article/uk-games-industry-4bn
↑ https://ukie.org.uk/news/uk-games-market-worth-a-record-4-33bn-in-2016
↑ https://ukie.org.uk/news/uk-games-market-grows-12-4-to-a-record-5-11bn-in-2017
↑ https://ukie.org.uk/news/uk-consumer-spend-on-games-grows-10-to-a-record-5-7bn-in-2018
↑ https://ukie.org.uk/news/uk-consumers-spend-5-35bn-on-games-in-2019
↑ https://ukie.org.uk/news/uk-games-industry-valuation-2020
↑ https://www.videogameschronicle.com/news/uk-games-industry-reports-record-7-16bn-in-2021/
↑ https://ukie.org.uk/news/2023/04/uk-consumer-games-market-valuation-2022
↑ https://www.gamesindustry.biz/star-wars-is-the-sixth-biggest-video-game-franchise-in-uk-history-uk-time-tunnel
↑ 34.0 34.1 https://yougov.co.uk/ratings/technology/fame/video-games/
↑ https://yougov.co.uk/topics/technology/explore/video_game/Sonic_The_Hedgehog
↑ https://www.newsletter.co.uk/lifestyle/tech/what-are-the-most-popular-video-game-characters-in-the-uk-4010907
External links [ ]