The sixth-generation era includes Sega Dreamcast, Playstation 2, Xbox, and Nintendo GameCube. Game Boy Advance was the lone successful handheld. This era began on November 27, 1998 and ended in 2013 as the Playstation 2 was discontinued
Worldwide sales[]
All consoles[]
| Platform | Type | Firm | Release | Sales | Ref |
|---|---|---|---|---|---|
| PlayStation 2 | Home | Sony | 2000 | 160,000,000 | [1] |
| Game Boy Advance | Handheld | Nintendo | 2001 | 81,510,000 | [2] |
| Xbox | Home | Microsoft | 2001 | 24,650,000 | [3] |
| GameCube | Home | Nintendo | 2001 | 21,740,000 | [2] |
| V.Smile | Home | VTech | 2004 | 11,000,000 | [4] |
| Dreamcast | Home | Sega | 1999 | 10,600,000 | [5] |
| Advanced Pico Beena | Home | Sega | 2005 | 4,100,000 | [6] |
| Leapster | Handheld | LeapFrog | 2003 | 4,000,000 | [7] |
| WonderSwan | Handheld | Bandai | 1999 | 3,500,000 | [8] |
| N-Gage | Handheld | Nokia | 2003 | 3,000,000 | [9] |
| Cybiko | Handheld | Cybiko | 2000 | 500,000 | [10] |
| Zodiac | Handheld | Tapwave | 2003 | 200,000 | [11] |
| PSX | Home | Sony | 2003 | 100,000 | [12] |
| Panasonic Q | Home | Panasonic | 2001 | < 100,000 | [13] |
| GP32 | Handheld | GamePark | 2001 | 32,000 | [14] |
| Nuon | Home | VM Labs | 2000 | Unknown | [15] |
| Pixter | Handheld | Fisher-Price | 2000 | Unknown | [16] |
| Turbo Twist | Handheld | LeapFrog | 2000 | Unknown | [17] |
| Pokémon Mini | Handheld | Nintendo | 2001 | Unknown | [18] |
| iQuest | Handheld | LeapFrog | 2001 | Unknown | [19] |
| XaviXPORT | Home | SSD | 2004 | Unknown | [20] |
| GameKing I | Handheld | TimeTop | 2004 | Unknown | [21] |
| GameKing II | Handheld | TimeTop | 2004 | Unknown | [22] |
| GameKing III | Handheld | TimeTop | 2005 | Unknown | [23] |
| Handy Game | Handheld | TimeTop | 2007 | Unknown | [24] |
| Total sales | 324,932,000 | ||||
Home consoles[]
| Home console | Firm | Release | Sales | Ref |
|---|---|---|---|---|
| PlayStation 2 | Sony | 2000 | 160,000,000 | [1] |
| Xbox | Microsoft | 2001 | 24,650,000 | [3] |
| GameCube | Nintendo | 2001 | 21,740,000 | [2] |
| V.Smile | VTech | 2004 | 11,000,000 | [4] |
| Dreamcast | Sega | 1999 | 10,600,000 | [5] |
| Advanced Pico Beena | Sega | 2005 | 4,100,000 | [6] |
| PSX | Sony | 2003 | 100,000 | [12] |
| Panasonic Q | Panasonic | 2001 | < 100,000 | [13] |
| Nuon | VM Labs | 2000 | Unknown | [15] |
| XaviXPORT | SSD | 2004 | Unknown | [20] |
| Total sales | 232,190,000 | |||
Handheld consoles[]
| Handheld console | Firm | Release | Sales | Ref |
|---|---|---|---|---|
| Game Boy Advance | Nintendo | 2001 | 81,510,000 | [2] |
| Leapster | LeapFrog | 2003 | 4,000,000 | [7] |
| WonderSwan | Bandai | 1999 | 3,500,000 | [8] |
| N-Gage | Nokia | 2003 | 3,000,000 | [9] |
| Cybiko | Cybiko | 2000 | 500,000 | [10] |
| Zodiac | Tapwave | 2003 | 200,000 | [11] |
| GP32 | GamePark | 2001 | 32,000 | [14] |
| Pixter | Fisher-Price | 2000 | Unknown | [16] |
| Turbo Twist | LeapFrog | 2000 | Unknown | [17] |
| Pokémon Mini | Nintendo | 2001 | Unknown | [18] |
| iQuest | LeapFrog | 2001 | Unknown | [19] |
| GameKing I | TimeTop | 2004 | Unknown | [21] |
| GameKing II | TimeTop | 2004 | Unknown | [22] |
| GameKing III | TimeTop | 2005 | Unknown | [23] |
| Handy Game | TimeTop | 2007 | Unknown | [24] |
| Total sales | 92,742,000 | |||
[]
Sixth generation console sales
The sixth generation of video games sold a record-breaking 232 million home consoles and 92 million handheld systems.
The sixth generation market share was PlayStation 2 at 49.2%, Game Boy Advance at 25.1%, Xbox at 7.6%, GameCube at 6.7%, V.Smile at 3.4%, Dreamcast at 3.3%, Advanced Pico Beena at 1.3%, Leapster at 1.2%, WonderSwan at 1.1%, N-Gage at 0.9%, Cybiko at 0.2% and the Zodiac at 0.1%.
The sixth generation market share for home consoles was PlayStation 2 at 68.9%, Xbox at 10.6%, GameCube at 9.4%, V.Smile at 4.7%, Dreamcast at 4.6% and the Advanced Pico Beena at 1.8%.
The sixth generation market share for handheld consoles was Game Boy Advance at 87.9%, Leapster at 4.3%, WonderSwan at 3.8%, N-Gage at 3.2%, Cybiko at 0.5% and the Zodiac at 0.2%.
Regional sales[]
| System | Americas | Japan | Other |
|---|---|---|---|
| PlayStation 2 | North America:
50,000,000 (as of November 2008)[25] |
21,418,700 (as of January 2009)[26] | Europe:
48,000,000 (as of May 2008)[27] |
| Game Boy Advance | 41,640,000 [28] | 16,880,000 [28] | 22,530,000 [28] |
| Xbox | North America: 14,600,000 [29] | 472,552 (as of 2006)[30] | Europe: 5,500,000 [29] |
| GameCube | 12,940,000 (as of March 2008)[28] | 4,040,000 (as of March 2008)[28] | 4,770,000 (March 2008)[28] |
| Dreamcast | US: 5,433,501 (as of March 2001)[31] | 2,320,000 (as of March 2001)[32] | Europe: 1,970,000 (as of March 2001)[32] |
North America[]
| Year | Sales | |||
|---|---|---|---|---|
| Dreamcast (US)[32] | PlayStation 2 [33] | GameCube [34] | Xbox [29] | |
| 1999 | 2,500,000 | N/A | N/A | N/A |
| 2000 | 4,280,000 (+1,780,000) |
1,460,000 | N/A | N/A |
| 2001 | 5,432,816 (+1,152,816)[35] |
9,870,000 (+8,410,000) |
2,220,000 | 1,500,000 |
| 2002 | 5,433,501 (+685)[35] |
21,200,000 (+11,330,000) |
5,130,000 (+2,910,000) |
5,400,000 (+3,900,000) |
| 2003 | N/A | 29,090,000 (+7,890,000) |
7,850,000 (+2,720,000) |
8,600,000 (+3,200,000) |
| 2004 | N/A | 32,860,000 (+3,770,000) |
10,460,000 (+2,610,000) |
13,200,000 (+4,600,000) |
| 2005 | N/A | 40,990,000 (+8,130,000) |
12,180,000 (+1,720,000) |
14,600,000 (+1,400,000) |
| 2006 | N/A | 46,530,000 (+5,540,000) |
12,810,000 (+630,000) |
N/A |
See also[]
Charts[]
References[]
- ↑ 1.0 1.1 2000 PlayStation 2 - PSP PlayStation Portable | PlayStation History timeline (US)
- ↑ 2.0 2.1 2.2 2.3 https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
- ↑ 3.0 3.1 Platform Totals - VGChartz
- ↑ 4.0 4.1 VTech Introduces InnoTV, Perfect Educational Gaming System for Preschoolers Offers EducatorSupported Learning Games for Under US$70
- ↑ 5.0 5.1 Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Retrieved 2007-11-22.
{{cite web}}: Check date values in:|date=(help) - ↑ 6.0 6.1 Sega Pico - Wikipedia
- ↑ 7.0 7.1 Leapster - Wikipedia
- ↑ 8.0 8.1 WonderSwan - Wikipedia
- ↑ 9.0 9.1 The 10 Worst-Selling Handhelds of All Time Feature on GamePro.com
- ↑ 10.0 10.1 Cybiko - Wikipedia
- ↑ 11.0 11.1 Worldwide sales volume of handheld game machines Ranking worst 10 - GIGAZINE
- ↑ 12.0 12.1 PSX (digital video recorder) - Wikipedia
- ↑ 13.0 13.1 Panasonic Q | Nintendo | Fandom
- ↑ 14.0 14.1 GP32 - Wikipedia
- ↑ 15.0 15.1 VM Labs Nuon | Game Medium
- ↑ 16.0 16.1 Fisher-Price, Mattel Pixter | Game Medium
- ↑ 17.0 17.1 LeapFrog Turbo Twist | Game Medium
- ↑ 18.0 18.1 Nintendo Pokémon Mini | Game Medium
- ↑ 19.0 19.1 LeapFrog iQuest | Game Medium
- ↑ 20.0 20.1 XaviXPORT | Game Medium
- ↑ 21.0 21.1 Timetop GameKing I | Game Medium
- ↑ 22.0 22.1 Timetop GameKing II | Game Medium
- ↑ 23.0 23.1 Timetop GameKing III | Game Medium
- ↑ 24.0 24.1 Timetop GameKing Handy Game | Game Medium
- ↑ http://www.msnbc.msn.com/id/28642933/
- ↑ http://www.neogaf.com/forum/showthread.php?t=348979
- ↑ http://www.eurogamer.net/articles/ps3-has-outsold-xbox-360-in-europe
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 "Consolidated Financial Statements" (PDF). Nintendo. 2008-04-24. p. 22. Retrieved 2008-04-24.
- ↑ 29.0 29.1 29.2 http://web.archive.org/web/20060516005813/forum.pcvsconsole.com/viewthread.php?tid=14535
- ↑ [http://garaph.info/linecompare.php?weeks=230&sum=1&width=&height=&title=&ymin=&ymax=&html=1&sys[0]=Xbox&date[0]=2001-12-31&sfd[0]=&std[0]=2006-01-02&gr[0]=&tra[0]=fam&sys[1]=&date[1]=&sfd[1]=&std[1]=&gr[1]=&tra[1]=&sys[2]=&date[2]=&sfd[2]=&std[2]=&gr[2]=&tra[2]=&sys[3]=&date[3]=&sfd[3]=&std[3]=&gr[3]=&tra[3]=&sys[4]=&date[4]=&sfd[4]=&std[4]=&gr[4]=&tra[4]=&sys[5]=&date[5]=&sfd[5]=&std[5]=&gr[5]=&tra[5]= Original Xbox total Japan hardware sales Garaph]
- ↑ North America
- ↑ 32.0 32.1 32.2 Game Sales Charts / SEGA Hardware and Software Sales
- ↑ "PlayStation2 Cumulative Production Shipments of Hardware | CORPORATE INFORMATION | Sony Computer Entertainment Inc". SCEI. Archived from the original on June 9, 2012. Retrieved July 16, 2011.
{{cite web}}: Unknown parameter|deadurl=ignored (|url-status=suggested) (help) - ↑ https://web.archive.org/web/20080910032515/www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
- ↑ 35.0 35.1 Matthew T. Clements & Hiroshi Ohashi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002" (PDF). NET Institute. p. 24. Retrieved 2011-09-21.
{{cite web}}: External link in(help)|work=
External links[]
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