Video Game Sales Wiki

The sixth-generation era includes Sega Dreamcast, Playstation 2, Xbox, and Nintendo GameCube. Game Boy Advance was the lone successful handheld. This era began on November 27, 1998 and ended in 2013 as the Playstation 2 was discontinued

Worldwide sales[]

All consoles[]

Platform Type Firm Release Sales Ref
PlayStation 2 Home Sony 2000 160,010,000 [1][2]
Game Boy Advance Handheld Nintendo 2001 84,510,000 [3]
Xbox Home Microsoft 2001 24,650,000 [4]
GameCube Home Nintendo 2001 21,740,000 [5][3]
V.Smile Home VTech 2004 11,000,000 [6]
Dreamcast Home Sega 1999 10,600,000 [7][8]
Advanced Pico Beena Home Sega 2005 4,100,000 [9]
Leapster Handheld LeapFrog 2003 4,000,000 [10]
WonderSwan Handheld Bandai 1999 3,500,000 [11]
N-Gage Handheld Nokia 2003 3,000,000 [12]
Cybiko Handheld Cybiko 2000 500,000 [13]
Zodiac Handheld Tapwave 2003 200,000 [14]
PSX Home Sony 2003 100,000 [15]
Panasonic Q Home Panasonic 2001 < 100,000 [16]
GP32 Handheld GamePark 2001 32,000 [17]
Nuon Home VM Labs 2000 Unknown [18]
Pixter Handheld Fisher-Price 2000 Unknown [19]
Turbo Twist Handheld LeapFrog 2000 Unknown [20]
Pokémon Mini Handheld Nintendo 2001 Unknown [21]
iQuest Handheld LeapFrog 2001 Unknown [22]
XaviXPORT Home SSD 2004 Unknown [23]
GameKing I Handheld TimeTop 2004 Unknown [24]
GameKing II Handheld TimeTop 2004 Unknown [25]
GameKing III Handheld TimeTop 2005 Unknown [26]
Handy Game Handheld TimeTop 2007 Unknown [27]
Total sales 327,942,000

Home consoles[]

Home console Firm Release Sales Ref
PlayStation 2 Sony 2000 160,010,000 [1][2]
Xbox Microsoft 2001 24,000,000 [4]
GameCube Nintendo 2001 21,740,000 [5][3]
V.Smile VTech 2004 11,000,000 [6]
Dreamcast Sega 1999 10,600,000 [7][8]
Advanced Pico Beena Sega 2005 4,100,000 [9]
PSX Sony 2003 100,000 [15]
Panasonic Q Panasonic 2001 < 100,000 [16]
Nuon VM Labs 2000 Unknown [18]
XaviXPORT SSD 2004 Unknown [23]
Total sales 231,550,000

Handheld consoles[]

Handheld console Firm Release Sales Ref
Game Boy Advance Nintendo 2001 84,510,000 [3]
Leapster LeapFrog 2003 4,000,000 [10]
WonderSwan Bandai 1999 3,500,000 [11]
N-Gage Nokia 2003 3,000,000 [12]
Cybiko Cybiko 2000 500,000 [13]
Zodiac Tapwave 2003 200,000 [14]
GP32 GamePark 2001 32,000 [17]
Pixter Fisher-Price 2000 Unknown [19]
Turbo Twist LeapFrog 2000 Unknown [20]
Pokémon Mini Nintendo 2001 Unknown [21]
iQuest LeapFrog 2001 Unknown [22]
GameKing I TimeTop 2004 Unknown [24]
GameKing II TimeTop 2004 Unknown [25]
GameKing III TimeTop 2005 Unknown [26]
Handy Game TimeTop 2007 Unknown [27]
Total sales 95,742,000

Market share[]

Sixth generation console sales

Sixth generation console sales

The sixth generation of video games sold a record-breaking 232 million home consoles and 92 million handheld systems.

The sixth generation market share was PlayStation 2 at 48.8%, Game Boy Advance at 25.8%, Xbox at 7.5%, GameCube at 6.6%, V.Smile at 3.4%, Dreamcast at 3.2%, Advanced Pico Beena at 1.3%, Leapster at 1.2%, WonderSwan at 1.1%, N-Gage at 0.9%, Cybiko at 0.2% and the Zodiac at 0.1%.

The sixth generation market share for home consoles was PlayStation 2 at 68.9%, Xbox at 10.6%, GameCube at 9.4%, V.Smile at 4.7%, Dreamcast at 4.6% and the Advanced Pico Beena at 1.8%.

The sixth generation market share for handheld consoles was Game Boy Advance at 88.3%, Leapster at 4.2%, WonderSwan at 3.7%, N-Gage at 3.1%, Cybiko at 0.5% and the Zodiac at 0.2%.

Regional sales[]

System Americas Japan Other
PlayStation 2 North America:

50,000,000 (as of November 2008)[28]

21,418,700 (as of January 2009)[29] Europe:

48,000,000 (as of May 2008)[30]

Game Boy Advance 41,640,000 [5] 16,880,000 [5] 22,530,000 [5]
Xbox North America: 14,600,000 [31] 472,552 (as of 2006)[32] Europe: 5,500,000 [31]
GameCube 12,940,000 (as of March 2008)[5] 4,040,000 (as of March 2008)[5] 4,770,000 (March 2008)[5]
Dreamcast US: 5,433,501 (as of March 2001)[33] 2,320,000 (as of March 2001)[34] Europe: 1,970,000 (as of March 2001)[34]

North America[]

Year Sales
Dreamcast (US)[34] PlayStation 2 [35] GameCube [36] Xbox [31]
1999 2,500,000 N/A N/A N/A
2000 4,280,000
(+1,780,000)
1,460,000 N/A N/A
2001 5,432,816
(+1,152,816)[37]
9,870,000
(+8,410,000)
2,220,000 1,500,000
2002 5,433,501
(+685)[37]
21,200,000
(+11,330,000)
5,130,000
(+2,910,000)
5,400,000
(+3,900,000)
2003 N/A 29,090,000
(+7,890,000)
7,850,000
(+2,720,000)
8,600,000
(+3,200,000)
2004 N/A 32,860,000
(+3,770,000)
10,460,000
(+2,610,000)
13,200,000
(+4,600,000)
2005 N/A 40,990,000
(+8,130,000)
12,180,000
(+1,720,000)
14,600,000
(+1,400,000)
2006 N/A 46,530,000
(+5,540,000)
12,810,000
(+630,000)
N/A

See also[]

Charts[]

References[]

  1. 1.0 1.1 PlayStation 2 - Wikipedia
  2. 2.0 2.1 Sony PlayStation 2 | Game Medium
  3. 3.0 3.1 3.2 3.3 https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
  4. 4.0 4.1 Xbox.com | News - 20060510
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 "Consolidated Financial Statements" (PDF). Nintendo. 2008-04-24. p. 22. Retrieved 2008-04-24.
  6. 6.0 6.1 V.Smile - Wikipedia
  7. 7.0 7.1 Russell Carroll (September 6 2005). "Good Enough: Why graphics aren't number one". Game Tunnel. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  8. 8.0 8.1 Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Retrieved 2007-11-22. {{cite web}}: Check date values in: |date= (help)
  9. 9.0 9.1 Sega Pico - Wikipedia
  10. 10.0 10.1 Leapster - Wikipedia
  11. 11.0 11.1 WonderSwan - Wikipedia
  12. 12.0 12.1 N-Gage - Wikipedia
  13. 13.0 13.1 Cybiko - Wikipedia
  14. 14.0 14.1 Worldwide sales volume of handheld game machines Ranking worst 10 - GIGAZINE
  15. 15.0 15.1 PSX (digital video recorder) - Wikipedia
  16. 16.0 16.1 Panasonic Q | Nintendo | Fandom
  17. 17.0 17.1 GP32 - Wikipedia
  18. 18.0 18.1 VM Labs Nuon | Game Medium
  19. 19.0 19.1 Fisher-Price, Mattel Pixter | Game Medium
  20. 20.0 20.1 LeapFrog Turbo Twist | Game Medium
  21. 21.0 21.1 Nintendo Pokémon Mini | Game Medium
  22. 22.0 22.1 LeapFrog iQuest | Game Medium
  23. 23.0 23.1 XaviXPORT | Game Medium
  24. 24.0 24.1 Timetop GameKing I | Game Medium
  25. 25.0 25.1 Timetop GameKing II | Game Medium
  26. 26.0 26.1 Timetop GameKing III | Game Medium
  27. 27.0 27.1 Timetop GameKing Handy Game | Game Medium
  28. http://www.msnbc.msn.com/id/28642933/
  29. http://www.neogaf.com/forum/showthread.php?t=348979
  30. http://www.eurogamer.net/articles/ps3-has-outsold-xbox-360-in-europe
  31. 31.0 31.1 31.2 http://web.archive.org/web/20060516005813/forum.pcvsconsole.com/viewthread.php?tid=14535
  32. [http://garaph.info/linecompare.php?weeks=230&sum=1&width=&height=&title=&ymin=&ymax=&html=1&sys[0]=Xbox&date[0]=2001-12-31&sfd[0]=&std[0]=2006-01-02&gr[0]=&tra[0]=fam&sys[1]=&date[1]=&sfd[1]=&std[1]=&gr[1]=&tra[1]=&sys[2]=&date[2]=&sfd[2]=&std[2]=&gr[2]=&tra[2]=&sys[3]=&date[3]=&sfd[3]=&std[3]=&gr[3]=&tra[3]=&sys[4]=&date[4]=&sfd[4]=&std[4]=&gr[4]=&tra[4]=&sys[5]=&date[5]=&sfd[5]=&std[5]=&gr[5]=&tra[5]= Original Xbox total Japan hardware sales Garaph]
  33. North America
  34. 34.0 34.1 34.2 Game Sales Charts / SEGA Hardware and Software Sales
  35. "PlayStation2 Cumulative Production Shipments of Hardware | CORPORATE INFORMATION | Sony Computer Entertainment Inc". SCEI. Archived from the original on June 9, 2012. Retrieved July 16, 2011. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  36. https://web.archive.org/web/20080910032515/www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
  37. 37.0 37.1 Matthew T. Clements & Hiroshi Ohashi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002" (PDF). NET Institute. p. 24. Retrieved 2011-09-21. {{cite web}}: External link in |work= (help)

External links[]


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