The sixth-generation era includes Sega Dreamcast, Playstation 2, Xbox, and Nintendo GameCube. Game Boy Advance was the lone successful handheld. This era began on November 27, 1998 and ended in 2013 as the Playstation 2 was discontinued
Worldwide sales[]
All consoles[]
| Platform | Type | Firm | Release | Sales | Ref |
|---|---|---|---|---|---|
| PlayStation 2 | Home | Sony | 2000 | 160,010,000 | [1][2] |
| Game Boy Advance | Handheld | Nintendo | 2001 | 84,510,000 | [3] |
| Xbox | Home | Microsoft | 2001 | 24,650,000 | [4] |
| GameCube | Home | Nintendo | 2001 | 21,740,000 | [5][3] |
| V.Smile | Home | VTech | 2004 | 11,000,000 | [6] |
| Dreamcast | Home | Sega | 1999 | 10,600,000 | [7][8] |
| Advanced Pico Beena | Home | Sega | 2005 | 4,100,000 | [9] |
| Leapster | Handheld | LeapFrog | 2003 | 4,000,000 | [10] |
| WonderSwan | Handheld | Bandai | 1999 | 3,500,000 | [11] |
| N-Gage | Handheld | Nokia | 2003 | 3,000,000 | [12] |
| Cybiko | Handheld | Cybiko | 2000 | 500,000 | [13] |
| Zodiac | Handheld | Tapwave | 2003 | 200,000 | [14] |
| PSX | Home | Sony | 2003 | 100,000 | [15] |
| Panasonic Q | Home | Panasonic | 2001 | < 100,000 | [16] |
| GP32 | Handheld | GamePark | 2001 | 32,000 | [17] |
| Nuon | Home | VM Labs | 2000 | Unknown | [18] |
| Pixter | Handheld | Fisher-Price | 2000 | Unknown | [19] |
| Turbo Twist | Handheld | LeapFrog | 2000 | Unknown | [20] |
| Pokémon Mini | Handheld | Nintendo | 2001 | Unknown | [21] |
| iQuest | Handheld | LeapFrog | 2001 | Unknown | [22] |
| XaviXPORT | Home | SSD | 2004 | Unknown | [23] |
| GameKing I | Handheld | TimeTop | 2004 | Unknown | [24] |
| GameKing II | Handheld | TimeTop | 2004 | Unknown | [25] |
| GameKing III | Handheld | TimeTop | 2005 | Unknown | [26] |
| Handy Game | Handheld | TimeTop | 2007 | Unknown | [27] |
| Total sales | 327,942,000 | ||||
Home consoles[]
| Home console | Firm | Release | Sales | Ref |
|---|---|---|---|---|
| PlayStation 2 | Sony | 2000 | 160,010,000 | [1][2] |
| Xbox | Microsoft | 2001 | 24,000,000 | [4] |
| GameCube | Nintendo | 2001 | 21,740,000 | [5][3] |
| V.Smile | VTech | 2004 | 11,000,000 | [6] |
| Dreamcast | Sega | 1999 | 10,600,000 | [7][8] |
| Advanced Pico Beena | Sega | 2005 | 4,100,000 | [9] |
| PSX | Sony | 2003 | 100,000 | [15] |
| Panasonic Q | Panasonic | 2001 | < 100,000 | [16] |
| Nuon | VM Labs | 2000 | Unknown | [18] |
| XaviXPORT | SSD | 2004 | Unknown | [23] |
| Total sales | 231,550,000 | |||
Handheld consoles[]
| Handheld console | Firm | Release | Sales | Ref |
|---|---|---|---|---|
| Game Boy Advance | Nintendo | 2001 | 84,510,000 | [3] |
| Leapster | LeapFrog | 2003 | 4,000,000 | [10] |
| WonderSwan | Bandai | 1999 | 3,500,000 | [11] |
| N-Gage | Nokia | 2003 | 3,000,000 | [12] |
| Cybiko | Cybiko | 2000 | 500,000 | [13] |
| Zodiac | Tapwave | 2003 | 200,000 | [14] |
| GP32 | GamePark | 2001 | 32,000 | [17] |
| Pixter | Fisher-Price | 2000 | Unknown | [19] |
| Turbo Twist | LeapFrog | 2000 | Unknown | [20] |
| Pokémon Mini | Nintendo | 2001 | Unknown | [21] |
| iQuest | LeapFrog | 2001 | Unknown | [22] |
| GameKing I | TimeTop | 2004 | Unknown | [24] |
| GameKing II | TimeTop | 2004 | Unknown | [25] |
| GameKing III | TimeTop | 2005 | Unknown | [26] |
| Handy Game | TimeTop | 2007 | Unknown | [27] |
| Total sales | 95,742,000 | |||
[]
Sixth generation console sales
The sixth generation of video games sold a record-breaking 232 million home consoles and 92 million handheld systems.
The sixth generation market share was PlayStation 2 at 48.8%, Game Boy Advance at 25.8%, Xbox at 7.5%, GameCube at 6.6%, V.Smile at 3.4%, Dreamcast at 3.2%, Advanced Pico Beena at 1.3%, Leapster at 1.2%, WonderSwan at 1.1%, N-Gage at 0.9%, Cybiko at 0.2% and the Zodiac at 0.1%.
The sixth generation market share for home consoles was PlayStation 2 at 68.9%, Xbox at 10.6%, GameCube at 9.4%, V.Smile at 4.7%, Dreamcast at 4.6% and the Advanced Pico Beena at 1.8%.
The sixth generation market share for handheld consoles was Game Boy Advance at 88.3%, Leapster at 4.2%, WonderSwan at 3.7%, N-Gage at 3.1%, Cybiko at 0.5% and the Zodiac at 0.2%.
Regional sales[]
| System | Americas | Japan | Other |
|---|---|---|---|
| PlayStation 2 | North America:
50,000,000 (as of November 2008)[28] |
21,418,700 (as of January 2009)[29] | Europe:
48,000,000 (as of May 2008)[30] |
| Game Boy Advance | 41,640,000 [5] | 16,880,000 [5] | 22,530,000 [5] |
| Xbox | North America: 14,600,000 [31] | 472,552 (as of 2006)[32] | Europe: 5,500,000 [31] |
| GameCube | 12,940,000 (as of March 2008)[5] | 4,040,000 (as of March 2008)[5] | 4,770,000 (March 2008)[5] |
| Dreamcast | US: 5,433,501 (as of March 2001)[33] | 2,320,000 (as of March 2001)[34] | Europe: 1,970,000 (as of March 2001)[34] |
North America[]
| Year | Sales | |||
|---|---|---|---|---|
| Dreamcast (US)[34] | PlayStation 2 [35] | GameCube [36] | Xbox [31] | |
| 1999 | 2,500,000 | N/A | N/A | N/A |
| 2000 | 4,280,000 (+1,780,000) |
1,460,000 | N/A | N/A |
| 2001 | 5,432,816 (+1,152,816)[37] |
9,870,000 (+8,410,000) |
2,220,000 | 1,500,000 |
| 2002 | 5,433,501 (+685)[37] |
21,200,000 (+11,330,000) |
5,130,000 (+2,910,000) |
5,400,000 (+3,900,000) |
| 2003 | N/A | 29,090,000 (+7,890,000) |
7,850,000 (+2,720,000) |
8,600,000 (+3,200,000) |
| 2004 | N/A | 32,860,000 (+3,770,000) |
10,460,000 (+2,610,000) |
13,200,000 (+4,600,000) |
| 2005 | N/A | 40,990,000 (+8,130,000) |
12,180,000 (+1,720,000) |
14,600,000 (+1,400,000) |
| 2006 | N/A | 46,530,000 (+5,540,000) |
12,810,000 (+630,000) |
N/A |
See also[]
Charts[]
References[]
- ↑ 1.0 1.1 PlayStation 2 - Wikipedia
- ↑ 2.0 2.1 Sony PlayStation 2 | Game Medium
- ↑ 3.0 3.1 3.2 3.3 https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
- ↑ 4.0 4.1 Xbox.com | News - 20060510
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 "Consolidated Financial Statements" (PDF). Nintendo. 2008-04-24. p. 22. Retrieved 2008-04-24.
- ↑ 6.0 6.1 V.Smile - Wikipedia
- ↑ 7.0 7.1 Russell Carroll (September 6 2005). "Good Enough: Why graphics aren't number one". Game Tunnel. Retrieved 2006-08-07.
{{cite web}}: Check date values in:|date=(help) - ↑ 8.0 8.1 Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Retrieved 2007-11-22.
{{cite web}}: Check date values in:|date=(help) - ↑ 9.0 9.1 Sega Pico - Wikipedia
- ↑ 10.0 10.1 Leapster - Wikipedia
- ↑ 11.0 11.1 WonderSwan - Wikipedia
- ↑ 12.0 12.1 N-Gage - Wikipedia
- ↑ 13.0 13.1 Cybiko - Wikipedia
- ↑ 14.0 14.1 Worldwide sales volume of handheld game machines Ranking worst 10 - GIGAZINE
- ↑ 15.0 15.1 PSX (digital video recorder) - Wikipedia
- ↑ 16.0 16.1 Panasonic Q | Nintendo | Fandom
- ↑ 17.0 17.1 GP32 - Wikipedia
- ↑ 18.0 18.1 VM Labs Nuon | Game Medium
- ↑ 19.0 19.1 Fisher-Price, Mattel Pixter | Game Medium
- ↑ 20.0 20.1 LeapFrog Turbo Twist | Game Medium
- ↑ 21.0 21.1 Nintendo Pokémon Mini | Game Medium
- ↑ 22.0 22.1 LeapFrog iQuest | Game Medium
- ↑ 23.0 23.1 XaviXPORT | Game Medium
- ↑ 24.0 24.1 Timetop GameKing I | Game Medium
- ↑ 25.0 25.1 Timetop GameKing II | Game Medium
- ↑ 26.0 26.1 Timetop GameKing III | Game Medium
- ↑ 27.0 27.1 Timetop GameKing Handy Game | Game Medium
- ↑ http://www.msnbc.msn.com/id/28642933/
- ↑ http://www.neogaf.com/forum/showthread.php?t=348979
- ↑ http://www.eurogamer.net/articles/ps3-has-outsold-xbox-360-in-europe
- ↑ 31.0 31.1 31.2 http://web.archive.org/web/20060516005813/forum.pcvsconsole.com/viewthread.php?tid=14535
- ↑ [http://garaph.info/linecompare.php?weeks=230&sum=1&width=&height=&title=&ymin=&ymax=&html=1&sys[0]=Xbox&date[0]=2001-12-31&sfd[0]=&std[0]=2006-01-02&gr[0]=&tra[0]=fam&sys[1]=&date[1]=&sfd[1]=&std[1]=&gr[1]=&tra[1]=&sys[2]=&date[2]=&sfd[2]=&std[2]=&gr[2]=&tra[2]=&sys[3]=&date[3]=&sfd[3]=&std[3]=&gr[3]=&tra[3]=&sys[4]=&date[4]=&sfd[4]=&std[4]=&gr[4]=&tra[4]=&sys[5]=&date[5]=&sfd[5]=&std[5]=&gr[5]=&tra[5]= Original Xbox total Japan hardware sales Garaph]
- ↑ North America
- ↑ 34.0 34.1 34.2 Game Sales Charts / SEGA Hardware and Software Sales
- ↑ "PlayStation2 Cumulative Production Shipments of Hardware | CORPORATE INFORMATION | Sony Computer Entertainment Inc". SCEI. Archived from the original on June 9, 2012. Retrieved July 16, 2011.
{{cite web}}: Unknown parameter|deadurl=ignored (|url-status=suggested) (help) - ↑ https://web.archive.org/web/20080910032515/www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
- ↑ 37.0 37.1 Matthew T. Clements & Hiroshi Ohashi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994-2002" (PDF). NET Institute. p. 24. Retrieved 2011-09-21.
{{cite web}}: External link in(help)|work=
External links[]
| Prev: Fifth generation of video games | Generations | Next: Seventh generation of video games |
![6th gen npd first 5 months.jpg (24 KB) 6th generation NPD first 5 months [1]](https://static.wikia.nocookie.net/vgsales/images/9/90/6th_gen_npd_first_5_months.jpg/revision/latest/scale-to-width-down/400?cb=20090118032207)


