watch 01:36
We're Getting Mutants in the MCU - The Loop
Do you like this video?
Play Sound
The second generation of video games (1976–1984) includes the Atari 2600, Intellivision, Odyssey 2, and ColecoVision.
By the end of its lifespan in 1992, the Atari 2600 had sold 25 million units.[1] The ColecoVision sold 2 million units, as of 1984.[2] As of 1990, the Intellivision sold 5 million units.[3][4][5]
Sales figures
- See also: List of best-selling game consoles
Console | Units sold | Launch price |
---|---|---|
Atari 2600 (1977) | 25 million (1989)[1] | $180-190 in 1977[6] ($727‑767 in 2014) |
ColecoVision (1982) | 6 million (1984)[2] | $199 in 1982 ($505 in 2014) |
Intellivision (1981) | 3 million[3][4] (1990)[5] | $299 in 1981 ($805 in 2014) |
Magnavox Odyssey² (1978) | 2 million[7] (1984) | $179.95 in 1978[8] ($675 in 2014) |
Atari 5200 (1982) | 1 million (1984)[9] | $270 in 1982 ($685 in 2014) |
Epoch Cassette Vision (1981) | 400,000 (1982)[10] | ¥13,500 in 1981 ($166 in 2014) |
Fairchild Channel F (1976) | 300,000 (1980)[11] | $170[6] in 1976 ($731 in 2014) |
Total | 37.6 million |
Sales history
Year | Sales | ||||||
---|---|---|---|---|---|---|---|
Channel F |
Atari | Odyssey² | INTV | Epoch CV |
Coleco Vision | ||
2600 | 5200 | ||||||
1977 (US) |
250,000[12] | 250,000[13] | |||||
1978 (US) |
550,000[13] (+300,000) | ||||||
1979 (US) |
1 million[13] (+450,000) | ||||||
1980 (US) |
300,000[11] | 2 million[14][15] (+1 million) | |||||
1981 (US) |
6 million[16] (+4 million) (70-80%) [17][18] |
250,000 (4%)[18] |
900,000 (15-20%) [18][17] | ||||
1982 | 10 million[19] (+4 million) (70-75%) (US)[17][20] |
300,000 (Japan) [21] |
550,000[22] (US) | ||||
1983 | 800,000 [23] (US) |
2 million[24] (+1,450,000) (US) | |||||
1984 | 19 million (global) |
1 million[9] (+200,000) (US) |
2 million [7] (global) |
3 million [3] (global) |
|||
1985 | 20 million[25] (+1 million) (global)[26] |
6 million[2] (global) | |||||
1989 | 24 million[27] (global) |
||||||
1992 | 25 million[1] (global) |
||||||
1993 | 26 million (global) (2600 & 5200) |
||||||
1996 |
References
- ↑ 1.0 1.1 1.2 The New York Times Guide to Essential Knowledge: A Desk Reference for the Curious Mind (2011), page 500
- ↑ 2.0 2.1 2.2 ColecoVision - 1982-1984. ClassicGaming. IGN. Archived from the original on 2008-02-16. Retrieved on 2008-05-16.
- ↑ 3.0 3.1 3.2 Mattel Intellivision - 1980–1984. ClassicGaming. IGN. Archived from the original on 2008-02-17. Retrieved on 2008-05-16.
- ↑ 4.0 4.1 Ask Hal: Frequently Asked Questions to the Blue Sky Rangers. Intellivision Productions. Retrieved on 2008-11-03.
- ↑ 5.0 5.1 Timeline. Intellivision Productions. Retrieved on 2008-11-03.
- ↑ 6.0 6.1 http://news.google.com/newspapers?nid=2206&dat=19771220&id=bDs0AAAAIBAJ&sjid=yOsFAAAAIBAJ&pg=2946,4068969
- ↑ 7.0 7.1 Magnavox Odyssey 2. IGN. Retrieved on 2011-08-27.
- ↑ http://news.google.com/newspapers?nid=1755&dat=19781210&id=MJwcAAAAIBAJ&sjid=jmcEAAAAIBAJ&pg=3753,5716072
- ↑ 9.0 9.1 Schrage, Michael (1984-05-22). "Atari Introduces Game In Attempt for Survival". Washington Post: C3. "The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold."
- ↑ http://shmuplations.com/epoch/
- ↑ 11.0 11.1 http://www.digitpress.com/library/magazines/video/video_dec81.pdf#page=4
- ↑ Gareth R. Jones; Charles W.L. Hill (2007). Strategic management: an integrated approach (7th ed.). Boston: Houghton Mifflin. p. C-123. ISBN 0-618-73166-0. http://books.google.co.uk/books?id=P8q5AAAAIAAJ&q=%22By+this+point,+second-place+Fairchild+sold+around+250000+units%22&dq=%22By+this+point,+second-place+Fairchild+sold+around+250000+units%22&hl=en&sa=X&ei=6-FIT4SdB6mb1AX0zsSVDg&ved=0CDcQ6AEwAA. Retrieved 25 February 2012. "By this point, second-place Fairchild sold around 250,000 units of its system."
- ↑ 13.0 13.1 13.2 http://www.gamasutra.com/features/20051221/Droidmaker.Ch18.pdf
- ↑ http://news.google.com/newspapers?nid=1499&dat=19800826&id=3OAjAAAAIBAJ&sjid=tSsEAAAAIBAJ&pg=2734,3092761
- ↑ http://www.2600connection.com/articles/arcade_alley/arcade_alley_dec80.pdf
- ↑ http://news.google.com/newspapers?nid=2206&dat=19820317&id=zoEmAAAAIBAJ&sjid=VAEGAAAAIBAJ&pg=2694,1926878
- ↑ 17.0 17.1 17.2 http://news.google.com/newspapers?nid=2206&dat=19821025&id=u9wlAAAAIBAJ&sjid=J_MFAAAAIBAJ&pg=4028,2960761
- ↑ 18.0 18.1 18.2 http://news.google.com/newspapers?nid=1915&dat=19820306&id=jQEhAAAAIBAJ&sjid=SXUFAAAAIBAJ&pg=4884,1190162
- ↑ "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 24, 2008, ISBN 1-904994-21-0, http://books.google.co.uk/books?id=OJQFSlyMEfAC, retrieved 2011-04-11, "10 million - number of Atari 2600 consoles sold by 1982. 7 million - estimated number of copies of Pac-Man for the Atari 2600 sold."
- ↑ http://www.nytimes.com/1982/07/01/business/video-games-to-to-hollywood.html
- ↑ https://ousar.lib.okayama-u.ac.jp/en/40488
- ↑ "Coleco hits with home video games", Business Week: 31, 1983-01-24, "Most of 1982's action was in the second half, when Coleco shipped 550,000 ColecoVision game machines--which sell for $169 to $189--booking orders for nearly that many more."
- ↑ "Coleco Strong In Marketing", New York Times, 1983-08-01, "Since its introduction last fall, Colecovision has sold about 1.4 million units...Of that total, about 900,000 were sold this year, compared with 800,000 units by Atari and 300,000 by Mattel."
- ↑ Coleco Industries sales report, PR Newswire, 1984-04-17, "'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982."
- ↑ http://www.nytimes.com/1986/09/27/business/video-games-once-zapped-in-comeback.html
- ↑ http://mcurrent.name/atarihistory/tramel_technology.html
- ↑ http://news.google.com/newspapers?nid=1499&dat=19890211&id=QWcaAAAAIBAJ&sjid=zysEAAAAIBAJ&pg=4038,2242488
Prev: First generation of video games | Generations | Next: Third generation of video games |