This the NPD data for June 2016, which covers the sales of video games for United States. The gaming industry generated $652.2 million[1]. This is the first month with digital data from select publishers.
Overall[]
A total of $181.5 million for Hardware. This is down 42% from June 2015. For game software, there was a total of $322 million, down 20% from 2015. For PC software, there was a total of $27.8 million, down 20% from $34.8 million. For accessories, there was a total of $120.9 million, down 6% from 2015.
Declines in the current generation hardware were the primary driver of the decrease. There was a 43% decrease from last year. It was partially due to the decrease of average price from the new cheaper models. The Playstation 4 was the top-selling console for the month, maintaining the position since October 2015. The NPD notes that the PS4 and Xbox One are exceeding their predecessors by 40% compared to their predecessors.
New launches were down significantly from 2015 with Batman: Arkham Knight. There was 1.8 million fewer units of software sold, resulting in a 67% decrease. However, May 2016 launches performed well, exceeding the sales of May 2015 launches in June 2015 by 84%.
Lists[]
- Overwatch**
- Grand Theft Auto V
- Lego Star Wars: The Force Awakens
- Doom 2016*
- Mirror’s Edge: Catalyst
- Uncharted 4: A Thief’s End*
- NBA 2K16
- Call of Duty: Black Ops III
- Destiny: The Taken King
- Minecraft*
* means no digital sales. ** means missing data from certain marketplaces like Battle.net
References[]
- ↑ https://venturebeat.com/business/june-2016-npd-overwatch-still-no-1-during-summer-drought/