Mario is a video game franchise created by Nintendo and Shigeru Miyamoto. The titular protagonist, Mario, is considered the most recognizable video game character of all time, rivalled only by Pac-Man, Sonic and Pikachu. The franchise originates from the arcade platform game Donkey Kong (1981), which stars Mario as the player character trying to rescue Pauline from the villain Donkey Kong, before Mario appeared again as a player character in the arcade game Mario Bros. (1983).
The franchise consists of several sub-series in different genres, including racing, sports, role playing, puzzle, party, and even has games starring Mario side characters like Luigi and Captain Toad. The main core series, Super Mario, began with the platformer game Super Mario Bros. (1985) on the Nintendo Entertainment System. The main games consist of Mario trying to rescue Princess Peach from the villain Bowser and saving the Mushroom Kingdom.
As of June 2024, the Mario video game franchise has sold more than 900 million units worldwide, making it the best-selling video game franchise of all time. The main Super Mario series alone has sold more than 495 million copies worldwide.
The Mario franchise is estimated to have grossed more than $57 billion worldwide, making it one of the highest-grossing media franchises of all time and the second highest-grossing video game franchise (after Pokémon). The Mario video games grossed more than $45 billion, including over $25 billion from the main Super Mario series alone, in addition to nearly $10 billion grossed from other media and merchandise outside of video games. In addition, Mario videos on YouTube have received more than 100 billion views worldwide, as of April 2023.
Franchise[]
The following table summarizes the sales and revenue of the Mario franchise, including all video games, media, and merchandise, as of April 2023.
Media | Introduction | Sales (units sold) | Gross revenue (est. US$) |
---|---|---|---|
Video games | 901,860,238 | $47,319,183,371 | |
Super Mario series | 1985 | 497,719,019 | $25,613,573,400 |
Mario spin-off series | 1984 | 363,177,947 | $16,989,889,971 |
Other Mario games | 1981 | 40,963,272 | $4,715,720,000 |
Other media and merchandise | 513,516,738 | $9,956,267,405 | |
Licensed merchandise | 1982 | Unknown | $6,887,300,000 |
Print media (books and manga) | 1985 | 334,522,000 | $1,659,000,000 |
Films (box office) | 1986 | 178,994,738 | $1,409,967,405 |
Total | 1,415,373,976 | $57,275,450,776 |
See the sections below for detailed breakdowns of the sales and revenue figures listed above.
Games[]
Note: Sales data listed below are from Nintendo, Famitsu, and NPD, unless otherwise noted.
Super Mario series[]
Title | Year | Platform(s) | Sales | Ref | Revenue (est. US$) |
Ref [1][2][3] |
---|---|---|---|---|---|---|
Super Mario Bros. | 65,915,000 | $3,281,900,400 | ||||
Super Mario Bros. | 1985 | NES | 40,240,000 | [4] | $1,652,300,000 | [n 1] |
VS. Super Mario Bros. / VS. Mario's Adventure | 1986 | Arcade | 25,000 | [9] | $267,500,000 | [n 2] |
Super Mario Bros. | 1986 | G&W | 1,260,000 | [11] | $49,800,400 | [11] |
Super Mario Bros. DX | 1999 | GBC | 5,070,000 | [n 3] | $152,000,000 | [n 4] |
Classic NES Series: Super Mario Bros. | 2004 | GBA | 2,270,000 | [n 5] | $37,000,000 | [n 6] |
Super Mario Bros. | 2006 | Wii (VC) | 660,000 | [19] | $3,300,000 | [19] |
Super Mario All-Stars | 1993 | SNES / Wii | 12,790,000 | [4] | $900,000,000 | [20][21] |
NES Classic Edition | 2016 | NES | 3,600,000 | [22] | $220,000,000 | [22] |
Super Mario Bros. 2 | 37,724,019 | $1,951,673,000 | ||||
Super Mario Bros. 2 / The Lost Levels | 1986 | FDS | 2,650,000 | [4] | $90,000,000 | [23] |
Yume Kōjō: Doki Doki Panic | 1987 | FDS | 218,563 | [24] | $5,600,000 | [25] |
Super Mario Bros. 2 / Super Mario USA | 1988 | NES | 7,460,000 | [4] | $400,000,000 | [26] |
Super Mario Bros. DX | 1999 | GBC | 5,070,000 | [27] | $152,000,000 | [28] |
Super Mario Advance | 2001 | GBA | 5,570,000 | [n 7] | $177,000,000 | [n 8] |
Famicom Mini Series: Super Mario Bros. 2 | 2004 | GBA | 365,456 | [24] | $7,073,000 | [n 9] |
Super Mario All-Stars | 1993 | SNES / Wii | 12,790,000 | [4] | $900,000,000 | [20][21] |
NES Classic Edition | 2016 | NES | 3,600,000 | [22] | $220,000,000 | [22] |
Super Mario Bros. 3 | 40,820,000 | $3,048,200,000 | ||||
Super Mario Bros. 3 | 1988 | NES | 18,000,000 | [n 10] | $1,700,200,000 | [n 10] |
Super Mario Advance 4: Super Mario Bros. 3 | 2003 | GBA | 5,430,000 | [n 11] | $223,000,000 | [n 12] |
Super Mario Bros. 3 | 2007 | Wii (VC) | 1,000,000 | [39] | $5,000,000 | [19] |
Super Mario All-Stars | 1993 | SNES / Wii | 12,790,000 | [4] | $900,000,000 | [20][21] |
NES Classic Edition | 2016 | NES | 3,600,000 | [22] | $220,000,000 | [22] |
Super Mario Land | 18,371,000 | $423,100,000 | ||||
Super Mario Land | 1989 | GB | 18,140,000 | [4] | $422,000,000 | [n 13] |
2011 | 3DS (VC) | 231,000 | [43] | $1,100,000 | [43] | |
Super Mario World | 34,183,000 | $2,145,900,000 | ||||
Super Mario World | 1990 | SNES | 20,610,000 | [4] | $1,748,000,000 | [n 14] |
Super Mario Advance 2: Super Mario World | 2001 | GBA | 5,690,000 | [n 15] | $325,000,000 | [n 16] |
Super Mario World | 2006 | Wii (VC) | 363,000 | [19] | $2,900,000 | [19] |
Super Mario All-Stars: 25th Anniversary Edition | 2010 | Wii | 2,240,000 | [4] | $70,000,000 | [21] |
Super NES Classic Edition | 2017 | SNES | 5,280,000 | [49] | $449,000,000 | [50] |
Super Mario Land 2 & 3 | 16,370,000 | $618,000,000 | ||||
Super Mario Land 2: 6 Golden Coins | 1992 | GB | 11,180,000 | [4] | $481,000,000 | [51] |
Wario Land: Super Mario Land 3 | 1994 | GB | 5,190,000 | [4] | $137,000,000 | [n 17] |
Super Mario All-Stars | 12,790,000 | $900,000,000 | ||||
Super Mario All-Stars | 1993 | SNES | 10,550,000 | [4] | $830,000,000 | [20] |
Super Mario All-Stars: 25th Anniversary Edition | 2010 | Wii | 2,240,000 | [4] | $70,000,000 | [n 18] |
Super Mario World 2: Yoshi's Island | 6,950,000 | $501,000,000 | ||||
Super Mario World 2: Yoshi's Island | 1995 | SNES | 4,120,000 | [4] | $365,000,000 | [n 19] |
Super Mario Advance 3: Yoshi's Island | 2002 | GBA | 2,830,000 | [4] | $136,000,000 | [n 20] |
Super Mario 64 | 32,310,000 | $2,261,800,000 | ||||
Super Mario 64 | 1996 | N64 | 11,910,000 | [4] | $1,126,100,000 | [n 21] |
Super Mario 64 DS | 2004 | NDS | 11,060,000 | [62] | $589,000,000 | [n 22] |
Super Mario 64 | 2006 | Wii (VC) | 270,000 | [19] | $2,700,000 | [19] |
Super Mario 3D All-Stars | 2020 | Switch | 9,070,000 | [68] | $544,000,000 | [69] |
Super Mario Sunshine | 15,380,000 | $906,000,000 | ||||
Super Mario Sunshine | 2002 | GCN | 6,310,000 | [4] | $362,000,000 | [n 23] |
Super Mario 3D All-Stars | 2020 | Switch | 9,070,000 | [68] | $544,000,000 | [69] |
New Super Mario Bros. 1 & 2 | 44,210,000 | $2,318,000,000 | ||||
New Super Mario Bros. | 2006 | NDS | 30,800,000 | [62] | $1,812,000,000 | [n 24] |
New Super Mario Bros. 2 | 2012 | 3DS | 13,410,000 | [72] | $506,000,000 | [n 25] |
Super Mario Galaxy | 21,870,000 | $1,491,000,000 | ||||
Super Mario Galaxy | 2007 | Wii | 12,800,000 | [75] | $947,000,000 | [n 26] |
Super Mario 3D All-Stars | 2020 | Switch | 9,070,000 | [68] | $544,000,000 | [69] |
New Super Mario Bros. Wii | 30,320,000 | $2,343,000,000 | ||||
New Super Mario Bros. Wii | 2009 | Wii | 30,320,000 | [75] | $2,343,000,000 | [n 27] |
Super Mario Galaxy 2 | 7,410,000 | $566,000,000 | ||||
Super Mario Galaxy 2 | 2010 | Wii | 7,410,000 | [4] | $566,000,000 | [n 28] |
Super Mario Land 3D Land | 12,860,000 | $610,000,000 | ||||
Super Mario 3D Land | 2011 | 3DS | 12,860,000 | [72] | $610,000,000 | [n 29] |
New Super Mario Bros. U | 23,430,000 | $1,542,000,000 | ||||
New Super Mario Bros. U | 2012 | Wii U | 5,820,000 | [90] | $486,000,000 | [n 30] |
New Super Mario Bros. U Deluxe | 2019 | Switch | 17,610,000 | [93] | $1.056.000.000 | [n 31] |
New Super Luigi U | 3,070,000 | $117,000,000 | ||||
New Super Luigi U | 2013 | Wii U | 3,070,000 | [90] | $117,000,000 | [n 32] |
Super Mario 3D World | 19,050,000 | $1,329,000,000 | ||||
Super Mario 3D World | 2013 | Wii U | 5,880,000 | [90] | $521,000,000 | [n 33] |
Super Mario 3D World + Bowser's Fury | 2021 | Switch | 13,470,000 | [93] | $808,000,000 | [99] |
Super Mario Maker | 7,780,000 | $391,000,000 | ||||
Super Mario Maker | 2015 | Wii U | 4,020,000 | [90] | $241,000,000 | [100] |
Super Mario Maker for Nintendo 3DS | 2016 | 3DS | 3,760,000 | [4] | $150,000,000 | [101] |
Later games | 64,746,000 | $3,641,000,000 | ||||
Super Mario Run | 2016 | Mobile | 5,606,000 | [n 34] | $94,000,000 | [106] |
Super Mario Odyssey | 2017 | Switch | 28,210,000 | [107] | $1,692,000,000 | [n 35] |
Super Mario Maker 2 | 2019 | Switch | 8,420,000 | [4] | $505,000,000 | [n 36] |
Super Mario 3D All-Stars | 2020 | Switch | 9,070,000 | [68] | $544,000,000 | [69] |
Super Mario Bros. Wonder | 2023 | Switch | 13,440,000 | $806,000,000 | ||
Total | 497,719,019 | $25,613,573,400 |
Mario spin-off series[]
Series | Debut | Original platform | Sales | Revenue (est. US$) |
---|---|---|---|---|
Mario Puzzle Games | 1984 | Arcade | 13,457,647 | $418,961,500 |
Mario Sports | 1987 | NES | 63,890,300 | $3,181,142,000 |
Mario Kart | 1992 | SNES | 166,410,000 | $9,621,786,471 |
Mario RPGs | 1996 | SNES | 28,840,000 | |
Mario Party | 1998 | N64 | 68,870,000 | $3,768,000,000 |
Luigi's Mansion | 2001 | GCN | 21,710,000 | |
Total | 363,177,947 | $16,989,889,971 |
Other Mario games[]
Title | Platform(s) | Year | Sales | Revenue (est. US$) | Ref |
---|---|---|---|---|---|
Donkey Kong | Multi-platform | 1981 | 17,791,825 | $4,400,000,000 | [110] |
Mario Bros. | 5,263,800 | $251,000,000 | |||
Mario Bros. | Arcade | 1983 | 3,800 | $64,000,000 | [111][112] |
Game & Watch | 1983 | 1,250,000 | $59,000,000 | [11] | |
Famicom | 1983 | 1,000,000 | $21,000,000 | [113][114][115] | |
1984 | 630,000 | $13,000,000 | [113][115] | ||
Atari 2600 | 1983 | 1,190,000 | $43,000,000 | [116][117][118] | |
1984 | 400,000 | $15,000,000 | [116][119][118] | ||
NES | 1986 | 650,000 | $33,000,000 | [4][120] | |
Computers | 1984 | 50,000 | $1,000,000 | [119] | |
Famicom Mini Series: Mario Bros. | GBA | 2004 | 90,000 | $2,000,000 | [24][115] |
Mario vs. Donkey Kong | 7,030,000 | ||||
Mario vs. Donkey Kong | GBA | 2004 | 1,370,000 | [4] | |
Mario vs. Donkey Kong 2: March of the Minis | DS | 2006 | 1,520,000 | [4] | |
Mario vs. Donkey Kong: Minis March Again! | DSiWare | 2009 | Unknown | ||
Mario vs. Donkey Kong: Mini-Land Mayhem! | DS | 2010 | 2,980,000 | [4] | |
Mario and Donkey Kong: Minis on the Move | 3DS eshop | 2013 | Unknown | ||
Mario vs. Donkey Kong: Tipping Stars | 3DS/Wii U | 2015 | 40,000 JPN | [24] | |
Mini Mario & Friends: amiibo Challenge | 3DS/Wii U eshop | 2016 | Unknown | ||
Mario vs. Donkey Kong | Switch | 2024 | 1,120,000 | ||
Itadaki Street | 940,000 | ||||
Itadaki Street DS | DS | 2007 | 420,000 | [24] | |
Fortune Street (Itadaki Street Wii) | Wii | 2011 | 520,000* | [121][24] | |
Captain Toad: Treasure Tracker | 3,330,000 | ||||
Captain Toad: Treasure Tracker | Wii U | 2014 | 1,370,000 | [4] | |
Switch | 2018 | 2,130,000 | [4] | ||
3DS | 2018 | 190,000* | [122] | ||
Mario + Rabbids | 2,017,647+ | ||||
Mario + Rabbids Kingdom Battle | Switch | 2017 | 2,000,000+ | [123] | |
Mario + Rabbids Sparks of Hope | Switch | 2022 | 17,647+ | [124] | |
Other games | 6,570,000 | $64,720,000+ | |||
Mario's Cement Factory | Game & Watch | 1983 | 1,000,000 | $43,320,000 | [11] |
Mario's Bombs Away | Game & Watch | 1983 | 250,000 | $12,000,000 | |
Kaettekita Mario Bros. | FDS | 1988 | 149,752 | [24] | |
Mario the Juggler | Game & Watch | 1991 | 250,000 | $9,400,000 | [11] |
Mario Paint | SNES | 1992 | 2,310,000 | [4] | |
Mario Clash | Virtual Boy | 1995 | Unknown | ||
Mario Pinball | GBA | 2004 | 790,000* | [125][24] | |
Dance Dance Revolution: Mario Mix | GCN | 2005 | 530,000* | [126][24] | |
Yakuman DS | DS | 200,000 | [24] | ||
Super Princess Peach | DS | 2006 | 1,700,000 | [4] | |
Princess Peach: Showtime! | Switch | 2024 | 1,220,000 | ||
Total | 43,303,272+ | $4,715,720,000+ |
Super Mario sales history[]
The following table lists various sales milestones the Super Mario series.
Year | Sales | Notes | Ref |
---|---|---|---|
1990 | 31,000,000 | [127] | |
40,000,000 | 30 million+ in US and Japan | [128][129] | |
1991 | 50,000,000 | [130] | |
70,000,000 | 32 million in US | [131][132] | |
1992 | 85,000,000 | 10 releases | [133] |
100,000,000 | [134][135] | ||
1995 | 117,000,000 | [136] | |
120,000,000 | [137] | ||
2002 | 160,000,000 | [2] | |
2004 | 174,000,000 | [138] | |
2009 | 222,000,000 | [139] | |
2010 | 240,000,000 | [140][1] | |
2014 | 310,000,000 | [141] |
Super Mario Bros.[]
Super Mario Bros. was the best-selling game ever for a long time, only challenged by Super Mario Bros. 3 which was the best-selling non-bundled game. The original game sold over 40 million units sold for the NES alone, not including ports. It has received several remakes, including Super Mario Bros. Deluxe, Super Luigi Bros. (included with NES Remix 2), a remake for the Virtual Console, and Super Mario All-Stars. It is the best-selling game on the NES and was the best-selling video game of all time up until it was surpassed by Wii Sports.
The following table lists various sales milestones for Super Mario Bros. up until 1996.
Year | Famicom / NES | Ports | Multi‑platform | |||
---|---|---|---|---|---|---|
Japan | USA | Worldwide | Arcade | Other | ||
1985 | 3,000,000[142][143] | 3,000,000+ | 3,000,000+ | |||
1986 | 6,000,000[144][145] | 1,000,000+[146] | 7,000,000+ | 20,000[147][10] | 7,020,000+ | |
1987 | 6,000,000+ | 5,000,000[9] | 11,000,000+ | 20,000+ | 11,020,000+ | |
1988 | 6,000,000+ | 9,100,000[148] | 15,100,000+ | 25,000[9] | 15,125,000+ | |
1989 | 6,000,000+ | 18,700,000[149] | 24,700,000+ | 1,250,000+[11] | 25,975,000+ | |
1990 | 6,000,000+ | 24,000,000[128] | 30,000,000+ | 40,000,000[128] | ||
1992 | 40,000,000[150][151] | |||||
1996 | 6,810,000[145] | 9,770,000 | 50,000,000[152][153] |
In addition, the game sold many millions of illegal pirate copies in China, Taiwan, Hong Kong, and other countries.[154]
Super Mario Bros. 2[]
Super Mario Bros: The Lost Levels (Super Mario Bros. 2 in Japan) sold 2.65 million units for the Famicom Disk System in Japan.
Super Mario Bros. 2 (Super Mario USA in Japan) sold 10 million copies, making it the 4th best-selling game on the NES. It is an altered version of Yume Kōjō: Doki Doki Panic.
The following table lists various sales milestones for Super Mario Bros. 2 since 1986.
Year | USA | Worldwide | ||
---|---|---|---|---|
Super Mario Bros. 2 | Doki Doki Panic | |||
1986 | 1,699,732[155] | N/A | N/A | 1,699,732 |
1987 | 1,787,999[155][156] | 218,563[156] | N/A | 2,006,562 |
1988 | 1,925,016[155][157] | N/A | 2,000,000[158][159] | 3,925,016 |
1989 | 1,996,977[155][160] | N/A | 3,500,000[161] | 5,496,977 |
Super Mario Sunshine[]
Of the six 3D Mario video games, Super Mario Sunshine sold the least at 5.9 million. Nevertheless it was still the third best selling title on the GameCube, only being beaten by Super Smash Bros. Melee, which managed to sell a whopping 7.41 million copies, and Mario Kart: Double Dash, which sold 6.88 million.
According to the NPD, Super Mario Sunshine was the tenth best selling game of 2002 in North America.
New Super Mario Bros.[]
New Super Mario Bros. is one of the most successful video games of all time. It has sold a whopping 30.72 million copies worldwide. While considered the third best selling title for the Nintendo DS, the other two have multiple versions (Pokémon having 3 and Nintendogs having 5), so it can actually be said that New Super Mario Bros. is the best selling video game for the system.
So far the game has sold 5.2 million copies in Japan. In its first 12 weeks of sell in America, it sold an estimated 20 copies every single minute.
Super Mario Galaxy[]
Super Mario Galaxy has gained a wide commercial and critical success. As of March 31, 2008, Galaxy had sold 6.1 million copies worldwide (0.93 million in Japan, and 5.17 in other regions), making it the best-selling unbundled Wii game and the third best-selling Nintendo-published game for the Wii. The two games that outsold it, Wii Sports and Wii Play, were bundled with the console or a Wii Remote. According to the NPD Group, since the launch of the Wii, Super Mario Galaxy has become the third best-selling video game in Canada as of April 1, 2008.
Super Mario Run[]
Super Mario Run had 200 million downloads on mobile devices by October 2017.[162] As of September 2017, it has 300 million downloads.[163]
Other media and merchandise[]
Mario has spawned other media and merchandise, including anime, films, licensed merchandise, manga, strategy guides and YouTube videos.
Films[]
Film | Year | Box office gross revenue | Box office ticket sales |
---|---|---|---|
Super Mario Bros: Peach-hime Kyūshutsu Dai Sakusen! |
1986 | Unknown | Unknown |
The Wizard | 1989 | $14,358,514+[164][165][166] | 3,618,269+[167][165] |
Super Mario Bros. | 1993 | $38,912,465[168] | 7,276,469+[n 37] |
The Super Mario Bros. Movie | 2023 | $1,356,696,426[176] | 168,100,000[177] |
Total | $1,409,967,405+ | 178,994,738+ |
Market | The Super Mario Bros. Movie box office ticket sales | Ref |
---|---|---|
Americas | 90,299,951 | |
United States | 60,437,000 | [178] |
Mexico | 21,200,000 | [179] |
Brazil | 6,315,702 | [180] |
Argentina | 2,347,249 | [179] |
Asia–Pacific | 19,798,493 | |
Japan | 7,680,000 | [181] |
China | 4,419,300 | [182] |
Australia | 2,840,156 | [179] |
South Korea | 2,380,296 | [183] |
Taiwan | 1,130,000 | [181] |
Hong Kong | 494,000 | [184][185] |
United Arab Emirates | 449,728 | [186] |
New Zealand | 405,013 | [179] |
Europe | 30,461,144 | |
United Kingdom | 6,700,000 | [187] |
France | 7,051,597 | [188] |
Germany | 4,957,709 | [189] |
Spain | 3,565,116 | [179] |
Italy | 2,641,935 | [179] |
Netherlands | 1,303,000 | [179] |
Austria | 580,080 | [179] |
Turkey | 526,761 | [190] |
Switzerland | 485,105 | [179] |
Portugal | 438,780 | [191] |
Norway | 382,032 | [192] |
Czech Republic | 320,544 | [193] |
Russia | 279,269 | [194] |
Finland | 248,509 | [195] |
Romania | 234,363 | [196] |
Hungary | 213,049 | [197] |
Greece | 190,501 | [198] |
Slovakia | 123,922 | [199] |
Bulgaria | 120,150 | [200] |
Croatia | 98,722 | [179] |
Worldwide | 168,100,000 | [177] |
Licensed merchandise[]
The Mario franchise has spawned numerous licensed merchandise. The known sales figures for Mario licensed merchandise are listed in the following table. However, the data is incomplete, so the total merchandise sales are likely much higher than what is listed below.
Year(s) | Japan sales revenue | US sales revenue | Ref | |
---|---|---|---|---|
Japanese yen | US dollars | |||
1982 | Unknown | Unknown | $2,300,000 | [201] |
1989 | Unknown | Unknown | $200,000,000 | [202] |
1990 | Unknown | Unknown | $200,000,000 | [202] |
1993 | Unknown | Unknown | $500,000,000 | [203] |
1999 | ¥13,660,000,000 | $4,602,000,000 | Unknown | [204] |
2001 | ¥23,800,000,000 | Unknown | [204] | |
2003 | ¥13,770,000,000 | Unknown | [204] | |
2005 | ¥11,800,000,000 | Unknown | [205] | |
2006 | ¥35,880,000,000 | Unknown | [204] | |
2007 | ¥135,000,000,000 | Unknown | [206] | |
2008 | ¥46,700,000,000 | Unknown | [207] | |
2010 | ¥45,600,000,000 | $400,000,000[208] | [204] | |
2012 | ¥40,958,000,000 | [209] | ||
2013 | ¥37,052,000,000 | $380,000,000 | [210] | |
2014–2015 | Unknown | Unknown | [208] | |
2018 | ¥27,000,000,000 | $245,000,000 | Unknown | [211][212] |
2019 | ¥39,000,000,000 | $358,000,000 | Unknown | [211][213] |
Total | ¥470,220,000,000+ | $5,585,000,000+ | $1,302,300,000+ | |
$6,887,300,000+ |
Print media[]
The Japanese strategy guide book, Super Mario Bros: The Complete Strategy Guide, authored by Tokuma Shoten and Naoto Yamamoto, was released in 1985. It sold over 1.3 million copies in Japan, where it was the annual best-seller for two years in a row.[214][215] The book was sold for ¥390.[216] A number of Mario strategy guide books have been written since then, but their sales figures are currently unknown.
The manga magazine CoroCoro Comic has been serializing the manga series Super Mario-kun since November 1990, primarily in Japan. As of December 2019, CoroCoro Comic issues serializing Super Mario-kun have sold an estimated 333,222,000 copies[217] at ¥530 each,[218] grossing an estimated ¥170,359,000,000 ($1,609,000,000) in sales revenue.
Print media | Title | Serialization | Debut | Circulation | Revenue |
---|---|---|---|---|---|
Strategy guide | Super Mario Bros: The Complete Strategy Guide |
N/A | 1985 | 1,300,000 | ¥510,000,000 ($5,000,000) |
Manga | Super Mario-kun | CoroCoro Comic | 1990 | 333,222,000 | ¥170,359,000,000 ($1,609,000,000) |
Total | 334,522,000 | ¥170,869,000,000 ($1,659,000,000) |
YouTube[]
On YouTube, Mario-related videos have exceeded 100 billion views worldwide, as of April 2023.[219][220]
See also[]
- Mario Kart
- Mario Party
- Mario Sports
- Paper Mario
- Mario & Luigi
- Luigi's Mansion
- Donkey Kong
- Yoshi
- Wario
- Nintendo
- Best selling games worldwide
Notes[]
- ↑ Super Mario Bros. sales revenue:
- ↑ VS. Super Mario Bros. / VS. Mario's Adventure (arcade)
- ↑ Super Mario Bros. DX: 5.07 million[12]
- 2.8 million in United States[13]
- ↑ Super Mario Bros. DX price: $29.95[14]
- ↑ Classic NES Series: Super Mario Bros. - 2.27 million[15]
- ↑ Super Mario Bros. DX:
- ↑ Super Mario Advance: 5.57 million[15]
- United States: 2.85 million[13]
- ↑ Super Mario Advance:
- ↑ ¥2,094 price,[32] ¥765,264,864 revenue
- ↑ 10.0 10.1 18 million units sold worldwide,[33][34] grossing $1.7 billion.[35]
- Auction sale in 2020 - $156,000[8]
- ↑ Super Mario Advance 4: 5.43 million[36]
- United States: 2.88 million[13]
- ↑ Super Mario Advance:
- ↑ 18.14 million units at $27 (average price) each
- ↑ Super Mario World sales revenue: 20.61 million cartridges = $1731 million
- ↑ Super Mario Advance 2: Super Mario World - 5.69 million units[45]
- ↑ Super Mario World: Super Mario Advance 2
- ↑ Wario Land:
- ↑ Super Mario All-Stars: 25th Anniversary Edition
- ↑ Super Mario World 2: Yoshi's Island
- ↑ Price: ¥5184[60] ($48)[61]
- ↑ Super Mario 64 sales revenues: 11.91 million units
- ↑ Super Mario 64 DS:
- ↑ Super Mario Sunshine:
- ↑ New Super Mario Bros. revenue:
- ↑ New Super Mario Bros. 2
- ↑ Super Mario Galaxy:
- ↑ New Super Mario Bros. Wii:
- ↑ Super Mario Galaxy 2:
- ↑ Super Mario 3D Land:
- ↑ New Super Mario Bros. U
- ↑ New Super Mario Bros. U Deluxe – 14.75 million units,[93] $59.99 price[94] – $885,000,000
- ↑ New Super Luigi U average price: $39.33
- ↑ 5.88 million units
- ↑ Super Mario Run – $56 million download revenue[102] at $9.99 price[103][104][105]
- ↑ Super Mario Odyssey – $59.99 price[108]
- ↑ Super Mario Maker 2 – $59.99 price[109]
- ↑ Super Mario Bros. (1993) box office ticket sales
References[]
- ↑ 1.0 1.1 Ryan, Jeff (August 4, 2011). Super Mario: How Nintendo Conquered America. Penguin Books. p. 8. ISBN 9781101517635. https://books.google.com/books?id=1k-6ksl3uLsC&pg=PT8.
- ↑ 2.0 2.1 Daniel, Sloan. "Playing to Win: Nintendo and the Video Game Industry's Greatest Comeback". p. 52. Retrieved January 10, 2017.
- ↑ "World Discovers Key Player in Entertainment Industry is a Plumber-Nintendo Video Game Character Mario Surpasses Hollywood's Harrison Ford in Global Revenues". Business Wire. Berkshire Hathaway. August 26, 2002. Archived from the original on October 20, 2002. Retrieved January 24, 2017 – via Yahoo.com.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 Nintendo software and hardware sales data from 1983 to present, Updated as of December 2021
- ↑ Stewart, Keith (September 13, 2010). "Super Mario Bros: 25 Mario facts for the 25th anniversary". The Guardian. Archived from the original on August 25, 2017. Retrieved March 14, 2018.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 http://www.the-magicbox.com/Chart-JPPlatinum.shtml
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- ↑ 9.0 9.1 9.2 9.3 "Games". Chicago Tribune. 23 September 1988. p. 64. Retrieved 29 July 2023.
- ↑ 10.0 10.1 10.2 Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 156. ISBN 978-1-4766-4176-8. https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA156.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Game & Watch
- ↑ CESA Games White Papers. Computer Entertainment Supplier's Association. 2004. https://web.archive.org/web/20060105171901/report.cesa.or.jp/english/whitepaper/. (ALL TIME NINTENDO MILLION SELLERS)
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 http://www.the-magicbox.com/Chart-USPlatinum.shtml
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- ↑ 15.0 15.1 2004 CESAゲーム白書 (2004 CESA Games White Paper). Computer Entertainment Supplier's Association. July 2004. pp. 58–63. ISBN 4-902346-04-4.
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- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 http://ign.com/articles/2010/02/23/wiiware-virtual-console-sales-exposed
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- Japan: 2.12 million units at ¥10,584 ($96) = $282 million
- Overseas: 8.43 million units at $64.99 = $548 million
- ↑ 21.0 21.1 21.2 21.3 group=n
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Nintendo Entertainment System
- ↑ 2.66 million units at ¥2700 ($25)
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{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18453&redirect=no
- ↑ 10 million units at $39.95
- ↑ group=n
- ↑ group=n
- ↑ http://ign.com/games/super-mario-bros-2/gba-15853
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=15922
- ↑ 31.0 31.1 121 JPY to USD in 2001
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- ↑ https://www.gamesindustry.biz/japan-charts-super-mario-bros-3-tops-the-charts-again
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- ↑ Nintendo software and hardware sales data from 1983 to present, December 2014
- ↑ http://ign.com/games/super-mario-bros-3/gba-497892
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8367
- ↑ The Game Informer staff (December 2009). "The Top 200 Games of All Time". Game Informer (200): 44–79. ISSN 1067-6392. OCLC 27315596.
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 Famitsu: Japan's 21st Century Top 100 Selling Games
- ↑ http://www.huguesjohnson.com/scans/ebspring93/EBSpring93_22_GameBoy.jpg
- ↑ http://ign.com/games/super-mario-land/gb-8816
- ↑ 43.0 43.1 https://www.gamasutra.com/view/pressreleases/161937/Zelda_Tops_3DS_Downloadable_Titles_in_2011.php
- ↑ 3.55 million cartridges at ¥8640 ($79) each
- ↑ O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Retrieved April 25, 2017.
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12063
- ↑ http://ign.com/games/super-mario-world/gba-16931
- ↑ http://www.n-sider.com/contentview.php?contentid=140
- ↑ https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf
- ↑ Super Nintendo Entertainment System
- ↑ 11.18 million units at $43 (average) each
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=13159&redirect=no
- ↑ https://retrocdn.net/images/b/bf/GamePro_US_059.pdf#page=142
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16163&redirect=no
- ↑ 79.8297 JPY to USD in 2011
- ↑ http://uk.ign.com/games/super-mario-all-stars-limited-edition
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3498&redirect=no
- ↑ 93.96 JPY to USD in 1995
- ↑ http://ign.com/games/super-mario-world-2-yoshis-island/snes-495
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=455
- ↑ 108 JPY per USD in 2004
- ↑ 62.0 62.1 "Sales Data - Top Selling Software Sales Units - Nintendo DS Software". Nintendo. 2016-10-26. Retrieved 2016-10-26.
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=453
- ↑ 93.58869 JPY per USD in 2009
- ↑ http://ign.com/games/super-mario-64-ds/nds-682831
- ↑ https://www.base.com/buy/product/super-mario-64-ds-ds/dgc-ni34992.htm
- ↑ 2.002 USD per GBP in 2007
- ↑ 68.0 68.1 68.2 68.3 https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf
- ↑ 69.0 69.1 69.2 69.3 https://www.destructoid.com/reviews/review-super-mario-3d-all-stars/
- ↑ http://uk.pcmag.com/super-mario-sunshine/29940/review/super-mario-sunshine
- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=456
- ↑ 72.0 72.1 https://www.nintendo.co.jp/ir/en/finance/software/3ds.html
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- ↑ 77.0 77.1 SUPER MARIO GALAXY BECOMES NINTH WII GAME TO SELL MORE THAN 5 MILLION UNITS, Nintendo
- ↑ http://ign.com/games/super-mario-galaxy
- ↑ http://www.theage.com.au/news/reviews/super-mario-galaxy/2007/11/25/1195962828318.html
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- ↑ https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5933
- ↑ Thorsen, Tor (July 16, 2010). "Wii nears 30 million in US, Super Mario Galaxy 2 tops 1 million". GameSpot. Retrieved July 22, 2010.
- ↑ https://www.gamespot.com/articles/us-game-sales-slip-10-madden-nfl-11-top-dog-in-august-npd/1100-6275506/
- ↑ http://ign.com/games/super-mario-galaxy-2/wii-14354736
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- ↑ https://www.gamasutra.com/view/news/223539/Pokemon_beats_Mario_to_most_popular_3DS_game.php
- ↑ http://www.nintendo.com/games/detail/super-mario-3d-land-3ds
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- ↑ 90.0 90.1 90.2 90.3 https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html
- ↑ 91.0 91.1 Grubb, Jeff (January 14, 2016). "Super Mario Maker surpasses 1M copies sold in the U.S." VentureBeat. Retrieved February 10, 2016.
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- ↑ https://sensortower.com/blog/fire-emblem-heroes-first-year-revenue
- ↑ Super Mario Run has been downloaded 90 million times but only 3 million have bought it
- ↑ https://arstechnica.com/gaming/2017/01/super-mario-run-sales-nintendo-financial-q4-2016/
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- ↑ Donkey Kong
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- ↑ Donovan, Tristan (2010). "12. A Tool To Sell Software". Replay: The History of Video Games. East Sussex, England: Yellow Ant. p. 158. ISBN 978-0-9565072-0-4. Archived from the original on November 27, 2021. https://web.archive.org/web/20211127172322/booksvooks.com/fullbook/replay-the-history-of-video-games-pdf.html?page=5. "Within two months of the Famicom's July 1983 launch around 500,000 had been sold. By the end of the year sales had topped the million mark."
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Games cost 4,900 yen each (£19) but are discounted to 3,800 yen (£14.50) in Akihabara and similar shopping areas. Nintendo offers 31 cartridges, with the most popular — Super Mario Bros — selling over three million.
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Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.
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- ↑ "日本のアニメ・マンガを取り巻く状況" (PDF). Ministry of Land, Infrastructure, Transport and Tourism (MLIT). March 6, 2007. pp. 25–6. Retrieved January 27, 2021.
- ↑ "キャラクターが日本を救う" [Characters Save Japan]. NTTCom Online Marketing Solutions (in Japanese). NTT Communications. January 26, 2009. Retrieved January 26, 2021.
- ↑ "Japan's Character Products Market in 2008". Licensing Industry Merchandiser's Association. Character Databank (CharaBiz). 2010. Retrieved September 7, 2018.
- ↑ 208.0 208.1 "Super Mario Bros". Paladone Products Ltd. Archived from the original on March 25, 2016. Retrieved March 25, 2016.
- ↑ "慶應義塾大学学術情報リポジトリ(KOARA)" (in Japanese). KeiO Associated Repository of Academic Resources (Keio University): 8–9. 2015. http://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40003001-00002015-3073.
- ↑ (in Japanese) CharaBiz DATA 2014(13). Character Databank, Ltd.. 2014. https://www.charabiz.com/book_detail.php?tab=news&article_id=6568.
- ↑ 211.0 211.1 "Content Tokyo 2020 》Vtuber、疫情中重塑品牌、以AI創作,日本內容產業熱議的3件事" [Content Tokyo 2020 》Vtuber, Rebranding During the Epidemic, Creating With AI, 3 Things That Are Hotly Discussed in the Japanese Content Industry]. Central News Agency (in Chinese). December 30, 2020. Retrieved February 3, 2021.
- ↑ (in Japanese) CharaBiz DATA 2019(18). Character Databank. May 2019. https://www.charabiz.com/book_detail.php?tab=news&article_id=10493.
- ↑ (in Japanese) CharaBiz DATA 2020(19). Character Databank. May 2020. https://www.charabiz.com/book_detail.php?tab=news&article_id=11267.
- ↑ Gifford, Kevin (May 4, 2011). "More on Tokuma's Mario Guide". Magweasel. Archived from the original on 2014-03-06. Retrieved 22 February 2021.
- ↑ Yamamoto, Naoto (2011-04-23). "【1985】 スーパーマリオ狂騒曲 - ふぁみこん「雑誌」昔話" [(1985) Super Mario Bros. Famicom "Magazine" Old Story]. Hatena (in Japanese). Archived from the original on 2011-04-26. Retrieved 22 February 2021.
- ↑ https://www.amazon.com/-/es/dp/4197231598
- ↑ CoroCoro Comic - Circulation
- ↑ "販売中止のコロコロコミック、早くも値段高騰 フリマアプリで2000円". Daily Sports (in Japanese). 2018-03-06.
- ↑ https://blog.youtube/culture-and-trends/celebrating-the-mario-community-and-100-billion-views/
- ↑ https://www.nintendolife.com/news/2023/04/mario-videos-now-have-more-than-100-billion-views-on-youtube
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