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− | This is a '''list of the highest-grossing video games''' of all time. The list includes games across all platforms (including [[Arcade gaming|arcades]], [[consoles]], [[PC|computers]], [[wikipedia:Mobile game|mobiles]], and [[Online services|online]]) that have grossed at least $1{{nbsp}}billion in revenue. This list includes coin |
+ | This is a '''list of the highest-grossing video games''' of all time. The list includes games across all platforms (including [[Arcade gaming|arcades]], [[consoles]], [[PC|computers]], [[wikipedia:Mobile game|mobiles]], and [[Online services|online]]) that have grossed at least $1{{nbsp}}billion in revenue. This list includes coin-based sales, which are not added to the game's overall sales. |
− | |||
− | <small>Sales data from [[List of best-selling video games]] (Video Game Sales Wiki), and [[w:c:gaming:List of best-selling video games by gross revenues|Best-selling video games by gross revenues]] and [[w:c:gaming:List of best-selling video games|Best-selling video games]] (Encyclopedia Gamia), unless otherwise noted</small> |
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{| class="wikitable sortable" border="1" style="text-align:center; border:solid 1px; vertical-align:top; border-collapse:collapse" |
{| class="wikitable sortable" border="1" style="text-align:center; border:solid 1px; vertical-align:top; border-collapse:collapse" |
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| {{flagicon|Japan}} ''[[wikipedia:Pac-Man|Pac-Man]]'' |
| {{flagicon|Japan}} ''[[wikipedia:Pac-Man|Pac-Man]]'' |
||
− | | |
+ | | 9745 |
| 1980 |
| 1980 |
||
| 2012 |
| 2012 |
||
− | | {{#tag:ref|''Pac-Man'' |
+ | | {{#tag:ref|''Pac-Man'' overall revenue: |
− | *Arcade: $ |
+ | *Arcade: $9.34 billion by 1982{{#tag:ref|''Pac-Man'' arcade revenue: |
*Cabinet sales: $1.14 billion by 1982 |
*Cabinet sales: $1.14 billion by 1982 |
||
**$1 billion cabinet sales by 1981.<ref>{{Cite book|title=America in the 1980s|author=Marlene Targ Brill|publisher=[[wikipedia:Lerner Publishing Group|Twenty-First Century Books]]|year=2009|isbn=0-8225-7602-3|page=120|url=http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120|accessdate=1 May 2011}}</ref> |
**$1 billion cabinet sales by 1981.<ref>{{Cite book|title=America in the 1980s|author=Marlene Targ Brill|publisher=[[wikipedia:Lerner Publishing Group|Twenty-First Century Books]]|year=2009|isbn=0-8225-7602-3|page=120|url=http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120|accessdate=1 May 2011}}</ref> |
||
***$200 million<ref name="rit">http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html</ref> cabinet sales in 1981, therefore $800 million cabinet sales in 1980. |
***$200 million<ref name="rit">http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html</ref> cabinet sales in 1981, therefore $800 million cabinet sales in 1980. |
||
**350,000 cabinets sold for $2800 each by 1981.<ref>http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506</ref> Out of total 400,000 sales by 1982,<ref name="pac_sales">{{cite book|last=Kao|first=John J.|title=Entrepreneurship, creativity & organization: text, cases & readings|year=1989|publisher=[[wikipedia:Prentice Hall|Prentice Hall]]|location=Englewood Cliffs, NJ|isbn=0-13-283011-6|url=http://books.google.co.uk/books?id=P-MJAQAAMAAJ|author=John J. Kao|authorlink=wikipedia:John Kao|accessdate=12 February 2012|page=45|quote=Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.}}</ref> remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982. |
**350,000 cabinets sold for $2800 each by 1981.<ref>http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506</ref> Out of total 400,000 sales by 1982,<ref name="pac_sales">{{cite book|last=Kao|first=John J.|title=Entrepreneurship, creativity & organization: text, cases & readings|year=1989|publisher=[[wikipedia:Prentice Hall|Prentice Hall]]|location=Englewood Cliffs, NJ|isbn=0-13-283011-6|url=http://books.google.co.uk/books?id=P-MJAQAAMAAJ|author=John J. Kao|authorlink=wikipedia:John Kao|accessdate=12 February 2012|page=45|quote=Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.}}</ref> remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982. |
||
+ | *Coin revenues: $8.2 billion |
||
− | *Coin revenues: 10 billion coins ([[wikipedia:Quarter (United States coin)|quarters]] and [[wikipedia:100 yen coin|100-yen coins]]) in coin revenues by 1990s<ref>{{cite news|title=Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters|date=10 May 2005|author=Chris Morris|publisher=CNN|url=http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm|accessdate=23 April 2011|quote=In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century.| archiveurl= http://web.archive.org/web/20110515011836/http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm| archivedate= 15 May 2011 | deadurl= no}} |
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− | + | **1980: $1 billion<ref>{{cite book|last=Kline|first=Stephen|title=Digital play: the interaction of technology, culture, and marketing|year=2003|publisher=[[wikipedia:McGill-Queen's University Press|McGill-Queen's University Press]]|location=Montréal, Quebec|isbn=0-7735-2591-2|url=http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96|edition=Reprint|coauthors=Nick Dyer-Witheford, Greig de Peuter|accessdate=25 February 2012|page=96|quote=The game produced one billion dollars in 1980 alone}}</ref> |
|
+ | **1981: $1.2 billion<ref>http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all</ref><ref name="rit"/><ref>At least 800 million quarters ($200 million) in the US during 1981: |
||
− | </ref> = $3.953 billion |
||
− | **7 billion coins by 1982<ref name="pac_sales"/> = $3.203 billion |
||
− | ***$1 billion in 1980.<ref>{{cite book|last=Kline|first=Stephen|title=Digital play: the interaction of technology, culture, and marketing|year=2003|publisher=[[wikipedia:McGill-Queen's University Press|McGill-Queen's University Press]]|location=Montréal, Quebec|isbn=0-7735-2591-2|url=http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96|edition=Reprint|coauthors=Nick Dyer-Witheford, Greig de Peuter|accessdate=25 February 2012|page=96|quote=The game produced one billion dollars in 1980 alone}}</ref> |
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− | ***$1.2 billion in 1981.<ref>http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all</ref><ref name="rit"/><ref>At least 800 million quarters ($200 million) in the US during 1981: |
||
*{{cite news|work=Schenectady Gazette|date=March 17, 1982|page=16|url=http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728|accessdate=2012-12-30}} |
*{{cite news|work=Schenectady Gazette|date=March 17, 1982|page=16|url=http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728|accessdate=2012-12-30}} |
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</ref> |
</ref> |
||
+ | **1982: $6 billion (in [[wikipedia:Quarter (United States coin)|quarters]])<ref>{{cite book |title=Uncle John's Legendary Lost Bathroom Reader |date=September 1999 |publisher=Portable Press |isbn=978-1-879682-74-0 |page=373 |url=https://books.google.com/books?id=OdxLduEdxmcC |quote=In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.}}</ref><ref>{{cite book |title=Uncle John's Legendary Lost Bathroom Reader |date=November 2012 |publisher=Simon and Schuster |isbn=978-1-60710-670-8 |page=348 |url=https://books.google.com/books?id=QClZDwAAQBAJ&pg=PT348 |quote=In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.}}</ref><ref>{{cite book |last1=Stern |first1=Jane |last2=Stern |first2=Michael |title=Jane & Michael Stern's Encyclopedia of Pop Culture: An A to Z Guide of Who's who and What's What, from Aerobics and Bubble Gum to Valley of the Dolls and Moon Unit Zappa |date=1992 |publisher=Harper Perennial |isbn=978-0-06-055343-2 |page=373 |url=https://books.google.com/books?id=7AAi0VbjGU8C |quote=“I think we have the Mickey Mouse of the 1980s,” said one Pac-Man executive when it was noted that Americans were spending about $6 billion per year on the game and its spinoffs}}</ref> |
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− | ***1982: $1.003 billion in US (at least 95,000 machines with $203 weekly earnings per machine)<ref name="howtowin">{{Cite book |title=How to Win Video Games |publisher=Pocket Books |year=1982 |isbn=0-671-45841-8 |pages=87 | url=https://archive.org/stream/book_how_to_win_video_games#page/n87/mode/2up}}</ref> |
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− | **Remaining 3 billion coins (1982 onwards) = $750 million in quarters |
||
|group=n|name=PacMan}} |
|group=n|name=PacMan}} |
||
*Console: $319.2 million as of 1982{{#tag:ref|''Pac-Man'', retail sales: |
*Console: $319.2 million as of 1982{{#tag:ref|''Pac-Man'', retail sales: |
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*PC: $2 million as of 1987<ref>Over [http://books.google.co.uk/books?ei=rcolT8jYCoOh0QXF8ZnOCg&id=yCMYAQAAIAAJ&q=%22sold+more+than+100000+copies+of+Pac+Man+for+the+PC%22 100,000] copies at [http://www.worldofspectrum.org/infoseekid.cgi?id=0003581 £9.95] ([http://fxtop.com/en/historical-exchange-rates.php?A=9.95&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1987&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $19]) each</ref> |
*PC: $2 million as of 1987<ref>Over [http://books.google.co.uk/books?ei=rcolT8jYCoOh0QXF8ZnOCg&id=yCMYAQAAIAAJ&q=%22sold+more+than+100000+copies+of+Pac+Man+for+the+PC%22 100,000] copies at [http://www.worldofspectrum.org/infoseekid.cgi?id=0003581 £9.95] ([http://fxtop.com/en/historical-exchange-rates.php?A=9.95&C1=GBP&C2=USD&DD1=01&MM1=01&YYYY1=1987&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $19]) each</ref> |
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|group = n}} |
|group = n}} |
||
− | | {{formatnum:{{inflation|US| |
+ | | {{formatnum:{{inflation|US|9745|1989|r=0}}|}} |
| [[w:c:gaming:Maze video games|Maze]] |
| [[w:c:gaming:Maze video games|Maze]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[w:c:gaming:Space Invaders|Space Invaders]]'' |
| {{flagicon|Japan}} ''[[w:c:gaming:Space Invaders|Space Invaders]]'' |
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− | | |
+ | | 7751 |
| 1978 |
| 1978 |
||
| 1990 |
| 1990 |
||
− | | {{#tag:ref|''Space Invaders'' |
+ | | {{#tag:ref|''Space Invaders'' estimated revenue: |
− | *Arcade {{ndash}} $ |
+ | *Arcade {{ndash}} $7.5 billion (as of 1982) |
+ | **Cabinet sales: $3.1 billion (750,000 cabinets by 1979<ref name="ACE">{{cite magazine |title=After ''Pong'' |magazine=[[ACE (magazine)|ACE]] |date=4 February 1988 |issue=6 (March 1988) |pages=29-32 (29) |url=https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up}}</ref>) |
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− | *$600 million annual coin revenues since 1978<ref name="eg_1_31"/> through to 1982<ref>{{citation|title=Video Warriors on the Screen|work=[[wikipedia:New Scientist|New Scientist]]|date=August 5, 1982|volume=95|issue=1317|issn=0262-4079|page=377|url=http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377|accessdate=May 1, 2011|quote=But this is 1982, and the game ''Space Invaders'' ? as the Disney handout enviously reminds us ? grosses over $600 million a year.}}</ref> = $3 billion from 1978 to 1982 |
||
+ | ***Japan: $2.4 billion (400,000 cabinets by 1979<ref name="ACE"/>) |
||
− | **$2 billion (4 billion quarters) coin revenues by 1982: {{cite news|title=Making millions, 25 cents at a time|work=[[wikipedia:The Fifth Estate (TV series)|The Fifth Estate]]|publisher=Canadian Broadcasting Corporation|date=23 November 1982|url=http://archives.cbc.ca/arts_entertainment/media/clips/15869/|accessdate=30 April 2011}} |
||
+ | ****1978: $600 million earnings for Taito from 100,000 Japan cabinet sales in 1978.<ref name="eg_1_31">{{cite journal|title=Can Asteroids Conquer Space Invaders?|journal=[[wikipedia:Electronic Games|Electronic Games]]|year=1981|month=Winter|volume=1|issue=1|pages=30?33 [31]|url=http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf|accessdate=February 1, 2012}}</ref> This gives average Japan cabinet price of $6000 each. |
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− | **$1 billion (8 billion quarters) coin revenues by 1981: {{citation|title=Visual Programming Environments: Applications and Issues|first=Ephraim P.|last=Glinert|publisher=[[wikipedia:IEEE Computer Society Press|IEEE Computer Society Press]]|year=1990|isbn=0-8186-8974-9|url=http://books.google.co.uk/books?id=NMtWAAAAMAAJ|accessdate=10 April 2011|page=321|quote=As of mid-1981, according to Steve Bloom, author of ''Video Invaders'', more than four billion quarters had been dropped into Space Invaders games around the world}} |
||
− | * |
+ | ***Overseas: $700 million+ |
+ | ****350,000 cabinet sold outside Japan by 1979.<ref name="ACE"/> US prices ranged from $2,000 to $3,000 per cabinet.<ref>{{citation |title=Video arcades rival Broadway theatre and girlie shows in NY |work=[[InfoWorld]] |date=April 12, 1982 |volume=4 |issue=14 |issn=0199-6649 |page=15 |url=https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15 |access-date=May 1, 2011}}</ref> |
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− | **$600 million earnings for Taito from 100,000 Japan cabinet sales in 1978.<ref name="eg_1_31">{{cite journal|title=Can Asteroids Conquer Space Invaders?|journal=[[wikipedia:Electronic Games|Electronic Games]]|year=1981|month=Winter|volume=1|issue=1|pages=30?33 [31]|url=http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf|accessdate=February 1, 2012}}</ref> This gives average Japan cabinet price of $6000 each. Revenue from remaining 250,000 cabinet sales in Japan unknown. |
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+ | **Coin drop revenue: $4.4 billion+ (as of 1982) |
||
− | **$102 million US cabinet sales by 1979.<ref name="nytimes2002">{{cite news|last=Horwitz|first=Jeremy|title=Technology: Mortal Apathy?|url=http://www.nytimes.com/2002/07/08/technology/08MIDW.html|accessdate=4 March 2012|newspaper=[[wikipedia:The New York Times|The New York Times]]|date=July 8, 2002}}</ref> |
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+ | ***Japan: At least more than $2.4 billion as of 1979 (if 400,000 cabinets cost about $2.4 billion, coin drop earnings would need to be greater in order to be profitable for arcade operators). |
||
− | |group=n|name=SpaceInvaders}} |
||
+ | ***United States: $2 billion from 60,000 cabinets (as of 1982)<ref>https://ia801802.us.archive.org/17/items/the_spectrum_show/TheSpectrumShow000.pdf#page=5</ref> |
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*Atari systems {{ndash}} $151{{nbsp}}million in the US (as of 1990) |
*Atari systems {{ndash}} $151{{nbsp}}million in the US (as of 1990) |
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**Atari 2600 {{ndash}} $150,595,407 (1980-1990) |
**Atari 2600 {{ndash}} $150,595,407 (1980-1990) |
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Line 70: | Line 65: | ||
**Atari XE (computer) {{ndash}} $1,612 (1986-1990)<ref name="atarimuseum"/> |
**Atari XE (computer) {{ndash}} $1,612 (1986-1990)<ref name="atarimuseum"/> |
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|group = n}} |
|group = n}} |
||
− | | {{formatnum:{{inflation|US| |
+ | | {{formatnum:{{inflation|US|7751|1983|r=0}}|}} |
| [[w:c:gaming:Shmup|Shmup]] |
| [[w:c:gaming:Shmup|Shmup]] |
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|- |
|- |
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| {{flagicon|Japan}} ''[[Street Fighter|Street Fighter II]]'' |
| {{flagicon|Japan}} ''[[Street Fighter|Street Fighter II]]'' |
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− | | |
+ | | 10,610 |
| 1991 |
| 1991 |
||
| 2017 |
| 2017 |
||
| <ref name="sf">[[Street Fighter]]</ref> |
| <ref name="sf">[[Street Fighter]]</ref> |
||
− | | {{formatnum:{{inflation|US| |
+ | | {{formatnum:{{inflation|US|10610|1995|r=0}}|}} |
| [[w:c:gaming:Fighting|Fighting]] |
| [[w:c:gaming:Fighting|Fighting]] |
||
|- |
|- |
||
| {{flagicon|South Korea}} ''[[wikipedia:Dungeon Fighter Online|Dungeon Fighter Online]]'' |
| {{flagicon|South Korea}} ''[[wikipedia:Dungeon Fighter Online|Dungeon Fighter Online]]'' |
||
+ | | 15,000 |
||
− | | {{formatnum:11800}} |
||
| 2005 |
| 2005 |
||
− | | |
+ | | 2019 |
+ | | <ref>http://pdf.irpocket.com/C3659/yCGV/B6S9/ynEy.pdf</ref> |
||
− | | {{#tag:ref|''Dungeon Fighter Online'': |
||
+ | | 15,000 |
||
− | *2003-2016 {{ndash}} $8.7 billion<ref>https://mmos.com/news/dungeon-fighter-online-bigger-franchise-star-wars</ref><ref>https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/</ref> |
||
+ | | [[w:c:gaming:Beat 'em up|Beat 'em up]] |
||
− | *2017 {{ndash}} $1.6 billion<ref>http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf</ref> |
||
− | *2018 {{ndash}} $1.5 billion<ref name="superdata">https://www.superdataresearch.com/market-data/market-brief-year-in-review/</ref> |
||
− | |group = n}} |
||
− | | {{formatnum:11800}} |
||
− | | [[w:c:gaming:MMO|MMO]] [[w:c:gaming:Beat 'em up|beat 'em up]] |
||
|- |
|- |
||
| {{flagicon|South Korea}} ''[[wikipedia:CrossFire (video game)|CrossFire]]'' |
| {{flagicon|South Korea}} ''[[wikipedia:CrossFire (video game)|CrossFire]]'' |
||
− | | {{formatnum:{{#expr:4613+{{To USD|1500000|KOR|round=yes}}+1110+1100+1400+1300}}|}} |
+ | | {{formatnum:{{#expr:4613+{{To USD|1500000|KOR|round=yes}}+1110+1100+1400+1300+1400}}|}} |
| 2007 |
| 2007 |
||
− | | |
+ | | 2019 |
| <ref name="crossfire_revenue">''CrossFire'' revenues: |
| <ref name="crossfire_revenue">''CrossFire'' revenues: |
||
*2008-2009: $213 million+ |
*2008-2009: $213 million+ |
||
Line 113: | Line 104: | ||
*2017 - [http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf $1.4 billion] |
*2017 - [http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf $1.4 billion] |
||
*2018 - [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $1.3 billion] |
*2018 - [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $1.3 billion] |
||
+ | *2019 - [https://www.superdataresearch.com/2019-year-in-review/ $1.4 billion] |
||
</ref> |
</ref> |
||
− | | {{formatnum:{{#expr:4613+{{To USD|1500000|KOR|round=yes}}+1110+1100+1400+1300}}|}} |
+ | | {{formatnum:{{#expr:4613+{{To USD|1500000|KOR|round=yes}}+1110+1100+1400+1300+1400}}|}} |
| [[w:c:gaming:First-person shooter|MMOFPS]] |
| [[w:c:gaming:First-person shooter|MMOFPS]] |
||
+ | |- |
||
+ | | {{flagicon|United States}} ''[[w:c:gaming:League of Legends|League of Legends]]'' |
||
+ | | {{formatnum:{{#expr:200+1588+1628+1700+2100+1400+1500}}|}} |
||
+ | | 2009 |
||
+ | | 2019 |
||
+ | | <ref name="league_legends">''League of Legends'': |
||
+ | *Up until 2012: [https://usatoday.com/story/tech/gaming/2013/07/11/league-of-legends-at-staples-center/2504935/ $200 million] |
||
+ | *2013: [http://venturebeat.com/2014/01/15/chinas-crossfire-is-bigger-than-league-of-legends-and-world-of-tanks/ $624 million] |
||
+ | *2014: [http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ $964 million] |
||
+ | *2015: [https://www.google.co.uk/amp/venturebeat.com/2016/01/26/league-of-legends-clash-of-clans-and-crossfire-drive-digital-games-to-61-3b-in-2015/amp/ $1.628 billion] |
||
+ | *2016: [http://www.tweaktown.com/news/55605/league-legends-generated-1-7-billion-revenue-2016/index.html $1.7 billion] |
||
+ | *2017: [http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf $2.1 billion] |
||
+ | *2018: [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $1.4 billion] |
||
+ | *2019: [https://www.superdataresearch.com/2019-year-in-review/ $1.5 billion] |
||
+ | </ref> |
||
+ | | {{formatnum:{{#expr:200+1588+1628+1700+2100+1400+1500}}|}} |
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+ | | [[w:c:gaming:MOBA|MOBA]] |
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|- |
|- |
||
| {{flagicon|United States}} ''[[World of Warcraft]]'' |
| {{flagicon|United States}} ''[[World of Warcraft]]'' |
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Line 145: | Line 154: | ||
| 2018 |
| 2018 |
||
| <ref name="lineage_revenue">''Lineage'' revenues: |
| <ref name="lineage_revenue">''Lineage'' revenues: |
||
− | *1998-2005: [http://webcache.googleusercontent.com/search?q=cache:bwA6daSpIScJ:global.ncsoft.com/global/board/attachmentfile.aspx%3FBID%3Dir_pr%26BNo%3D4%26No%3D0 ₩1.5 trillion] ([http://fxtop.com/en/historical-exchange-rates.php?A=1500&C1=KRW&C2=USD&DD1=25&MM1=04&YYYY1=2005&B=1&P=&I=1&DD2=05&MM2=05&YYYY2=2005&btnOK=Go%21 $1.5 billion]) |
+ | *1998-2005: [http://webcache.googleusercontent.com/search?q=cache:bwA6daSpIScJ:global.ncsoft.com/global/board/attachmentfile.aspx%3FBID%3Dir_pr%26BNo%3D4%26No%3D0 ₩1.5 trillion] ([http://fxtop.com/en/historical-exchange-rates.php?A=1500&C1=KRW&C2=USD&DD1=25&MM1=04&YYYY1=2005&B=1&P=&I=1&DD2=05&MM2=05&YYYY2=2005&btnOK=Go%21 $1.5 billion]) |
*2006: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2006 ₩258.332 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=258332&C1=KRW&C2=USD&DD1=01&MM1=12&YYYY1=2006&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2006&btnOK=Go%21 $282 million] |
*2006: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2006 ₩258.332 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=258332&C1=KRW&C2=USD&DD1=01&MM1=12&YYYY1=2006&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2006&btnOK=Go%21 $282 million] |
||
*2007: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2007 ₩257.41 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=257410&C1=KRW&C2=USD&DD1=01&MM1=10&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2007&btnOK=Go%21 $285 million] |
*2007: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2007 ₩257.41 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=257410&C1=KRW&C2=USD&DD1=01&MM1=10&YYYY1=2007&B=1&P=&I=1&DD2=31&MM2=11&YYYY2=2007&btnOK=Go%21 $285 million] |
||
Line 158: | Line 167: | ||
*January-September 2016: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2016 ₩313.793 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=313793&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2016&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2016&btnOK=Go%21 $297 million] |
*January-September 2016: [http://global.ncsoft.com/global/ir/earnings.aspx?BID=&BC=2016 ₩313.793 billion] = [http://fxtop.com/en/historical-exchange-rates.php?A=313793&C1=KRW&C2=USD&DD1=01&MM1=01&YYYY1=2016&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=2016&btnOK=Go%21 $297 million] |
||
*December 2016: [http://www.pocketgamer.biz/asia/news/64894/lineage-2-revolution-surpasses-176-million-usd-in-revenues/ $176 million] |
*December 2016: [http://www.pocketgamer.biz/asia/news/64894/lineage-2-revolution-surpasses-176-million-usd-in-revenues/ $176 million] |
||
− | *2017: [[ |
+ | *2017: [[List of best-selling video games of 2017|$1.175 billion]] |
− | *2018: [[ |
+ | *2018: [[List of best-selling video games of 2018|$312 million]] |
</ref> |
</ref> |
||
| {{inflation|US|6417|1998|r=0}} |
| {{inflation|US|6417|1998|r=0}} |
||
| MMORPG |
| MMORPG |
||
+ | |- |
||
+ | | {{flagicon|United States}} ''[[Fortnite]]'' |
||
+ | | 9000 |
||
+ | | 2017 |
||
+ | | 2019 |
||
+ | | <ref>https://www.ign.com/articles/fortnite-made-9-billion-in-two-years-while-epic-games-store-has-yet-to-turn-a-profit</ref> |
||
+ | | 9000 |
||
+ | | [[wikipedia:Battle royal|Battle royale]] |
||
+ | |- |
||
+ | | {{flagicon|South Korea}} ''[[PlayerUnknown's Battlegrounds]]'' |
||
+ | | 8228 |
||
+ | | 2017 |
||
+ | | 2018 |
||
+ | | {{#tag:ref|''PlayerUnknown's Battlegrounds'' (''PUBG'') |
||
+ | *''PlayerUnknown's Battlegrounds'' (PC) |
||
+ | **2017 - $900 million<ref>https://www.gamespot.com/articles/pubg-passes-3-million-concurrent-users-on-pc/1100-6455835/</ref> |
||
+ | **2018 - $1.128 billion<ref>[[List of best-selling video games of 2018]]</ref> |
||
+ | *''PUBG Mobile'' - $6.2 billion<ref>https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/</ref> |
||
+ | |group=n}} |
||
+ | | 8228 |
||
+ | | [[wikipedia:Battle royale game|Battle royale]] |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[wikipedia:Monster Strike|Monster Strike]]'' |
||
+ | | {{#expr:7200+{{To USD|101600|JPN}} round 0}} |
||
+ | | 2013 |
||
+ | | 2018 |
||
+ | | <ref name="monster-strike">https://sensortower.com/blog/monster-strike-revenue</ref> |
||
+ | | {{#expr:7200+{{To USD|101600|JPN}} round 0}} |
||
+ | | [[w:c:gaming:Puzzle|Puzzle]] |
||
|- |
|- |
||
| {{flagicon|China}} ''[[wikipedia:Fantasy Westward Journey|Westward Journey]]'' |
| {{flagicon|China}} ''[[wikipedia:Fantasy Westward Journey|Westward Journey]]'' |
||
− | | {{#expr:3688+380+1500}} |
+ | | {{#expr:3688+380+1500+229}} |
| 2001 |
| 2001 |
||
| 2017 |
| 2017 |
||
Line 186: | Line 224: | ||
*2016: $380 million ([https://mmos.com/news/superdatas-latest-report-610-top-grossing-mmos-are-free-to-play $95{{nbsp}}million per quarter]) |
*2016: $380 million ([https://mmos.com/news/superdatas-latest-report-610-top-grossing-mmos-are-free-to-play $95{{nbsp}}million per quarter]) |
||
*2017: [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $1.5 billion] |
*2017: [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $1.5 billion] |
||
+ | *June-October 2018: [https://sensortower.com/ios/CN/wang-yi-yi-dong-you-xi/app/meng-huan-xi-you/940547441/overview $229 million] |
||
</ref> |
</ref> |
||
− | | {{inflation|US| |
+ | | {{inflation|US|5797|2001|r=0}} |
| MMORPG |
| MMORPG |
||
− | |- |
||
− | | {{flagicon|Japan}} ''[[wikipedia:Monster Strike|Monster Strike]]'' |
||
− | | 7200 |
||
− | | 2013 |
||
− | | 2018 |
||
− | | <ref name="monster-strike">https://sensortower.com/blog/monster-strike-revenue</ref> |
||
− | | {{inflation|US|7200|2013|r=0}} |
||
− | | [[w:c:gaming:Puzzle|Puzzle]] [[w:c:gaming:Strategy RPG|strategy RPG]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[wikipedia:Puzzle & Dragons|Puzzle & Dragons]]'' |
| {{flagicon|Japan}} ''[[wikipedia:Puzzle & Dragons|Puzzle & Dragons]]'' |
||
Line 203: | Line 234: | ||
| 2018 |
| 2018 |
||
| <ref name="monster-strike"/> |
| <ref name="monster-strike"/> |
||
+ | | 7000 |
||
− | | {{inflation|US|7000|2012|r=0}} |
||
| [[w:c:gaming:Puzzle|Puzzle]] [[w:c:gaming:Role-playing video games|RPG]] |
| [[w:c:gaming:Puzzle|Puzzle]] [[w:c:gaming:Role-playing video games|RPG]] |
||
|- |
|- |
||
Line 214: | Line 245: | ||
*2018 - $2 billion<ref>https://sensortower.com/blog/honor-of-kings-revenue-2018</ref> |
*2018 - $2 billion<ref>https://sensortower.com/blog/honor-of-kings-revenue-2018</ref> |
||
|group=n}} |
|group=n}} |
||
+ | | 7000 |
||
− | | {{Inflation|US|7000|2015|r=0}} |
||
− | | |
+ | | MOBA |
|- |
|- |
||
| {{flagicon|Japan}} ''[[Wii Sports]]'' |
| {{flagicon|Japan}} ''[[Wii Sports]]'' |
||
Line 224: | Line 255: | ||
| {{inflation|US|5194.1|2006|r=0}} |
| {{inflation|US|5194.1|2006|r=0}} |
||
| [[w:c:gaming:Sports|Sports]] |
| [[w:c:gaming:Sports|Sports]] |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[Donkey Kong]]'' |
||
+ | | 4400 |
||
+ | | 1981 |
||
+ | | 2017 |
||
+ | | <ref>[[Donkey Kong]]</ref> |
||
+ | | {{inflation|US|4400|2000|r=0}} |
||
+ | | 2D platformer |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Super Mario Bros.]]'' |
| {{flagicon|Japan}} ''[[Super Mario Bros.]]'' |
||
Line 240: | Line 279: | ||
| 6000 |
| 6000 |
||
| [[w:c:gaming:Action-adventure|Action adventure]] |
| [[w:c:gaming:Action-adventure|Action adventure]] |
||
− | |- |
||
− | | {{flagicon|Japan}} ''[[Donkey Kong]]'' |
||
− | | 2129.3 |
||
− | | 1981 |
||
− | | 1994 |
||
− | | <ref>[[Donkey Kong]]</ref> |
||
− | | {{inflation|US|2129.3|1981|r=0}} |
||
− | | 2D platformer |
||
− | |- |
||
− | | {{flagicon|United States}} ''[[w:c:gaming:League of Legends|League of Legends]]'' |
||
− | | {{#expr:3590+2100}} |
||
− | | 2009 |
||
− | | 2017 |
||
− | | <ref name="league_legends">''League of Legends'': |
||
− | *Up until 2016: [https://www.insidermonkey.com/blog/12-highest-grossing-video-games-of-all-time-518819/ $3.59 billion] |
||
− | *2017: [http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf $2.1 billion] |
||
− | </ref> |
||
− | | {{#expr:3590+2100}} |
||
− | | MOBA |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Wii Fit]]'' |
| {{flagicon|Japan}} ''[[Wii Fit]]'' |
||
Line 288: | Line 308: | ||
| {{inflation|US|4427|2007|r=0}} |
| {{inflation|US|4427|2007|r=0}} |
||
| [[w:c:gaming:Fitness|Fitness]] |
| [[w:c:gaming:Fitness|Fitness]] |
||
+ | |- |
||
+ | |{{flagicon|Sweden}}''[[w:c:gaming:Candy Crush Saga|Candy Crush Saga]]'' |
||
+ | | {{#expr:2370+682+910+1100}} |
||
+ | | 2012 |
||
+ | | 2017 |
||
+ | |<ref>''Candy Crush Saga'': |
||
+ | *2013-2014 - [https://www.theguardian.com/technology/2015/feb/13/candy-crush-saga-players-855m-2014 $2.37 billion] |
||
+ | *2015 - [http://cdn.mmos.com/wp-content/uploads/2016/01/superdata2015topgrossing-edited.jpg $682 million] |
||
+ | *2017 - [https://web.archive.org/web/20180215210920/www.superdataresearch.com/market-data/market-brief-year-in-review/ $910 million] |
||
+ | *2018 - [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $1.1 billion] |
||
+ | </ref> |
||
+ | | {{#expr:2370+682+910+1100}} |
||
+ | | [[w:c:gaming:Puzzle|Puzzle]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Super Mario Bros. 3]]'' |
| {{flagicon|Japan}} ''[[Super Mario Bros. 3]]'' |
||
Line 296: | Line 329: | ||
| {{inflation|US|2385|1988|r=0}} |
| {{inflation|US|2385|1988|r=0}} |
||
| 2D platformer |
| 2D platformer |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[Pokémon|Pokémon Go]]'' |
||
+ | | 4700 |
||
+ | | 2016 |
||
+ | | 2019 |
||
+ | | {{#tag:ref|''Pokémon Go'': |
||
+ | *2016-2017 - $2 billion<ref>https://www.bloomberg.com/news/articles/2017-09-05/pokemon-s-ceo-hints-at-big-plans-for-games-on-smartphone-switch</ref> |
||
+ | *2018 - $1.3 billion<ref name="superdata">https://www.superdataresearch.com/market-data/market-brief-year-in-review/</ref> |
||
+ | **2019 {{ndash}} $1.4 billion<ref name="superdata2019">https://www.superdataresearch.com/2019-year-in-review/</ref> |
||
+ | |group=n}} |
||
+ | | {{inflation|US|4700|2016|r=0}} |
||
+ | | [[wikipedia:Augmented reality game|Augmented reality]] |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[wikipedia:Fate/Grand Order|Fate/Grand Order]]'' |
||
+ | | 4402 |
||
+ | | 2015 |
||
+ | | 2018 |
||
+ | | {{#tag:ref|''Fate/Grand Order'' |
||
+ | *Up until 2017 - $2 billion<ref>https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/</ref> |
||
+ | *2018 - ${{To USD|{{#expr:120400+14400}}|JPN|round=yes}} million |
||
+ | *2019 {{ndash}} $1.2 billion<ref name="superdata2019"/> |
||
+ | |group=n}} |
||
+ | | {{inflation|US|4402|2015|r=0}} |
||
+ | | RPG |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Sonic the Hedgehog]]'' |
| {{flagicon|Japan}} ''[[Sonic the Hedgehog]]'' |
||
Line 327: | Line 384: | ||
| {{inflation|US|3151|2003|r=0}} |
| {{inflation|US|3151|2003|r=0}} |
||
| MMORPG |
| MMORPG |
||
+ | |- |
||
+ | | {{flagicon|Finland}} ''[[Clash of Clans]]'' |
||
+ | | 4067 |
||
+ | | 2012 |
||
+ | | 2017 |
||
+ | | {{#tag:ref|''Clash of Clans'': |
||
+ | *Up until 2017 - <ref>https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/26/</ref> |
||
+ | *2018 - $567 million<ref>https://sensortower.com/blog/supercell-revenue-2018</ref> |
||
+ | |group=n}} |
||
+ | | 4067 |
||
+ | | [[w:c:gaming:Strategy|Strategy]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Super Mario World]]'' |
| {{flagicon|Japan}} ''[[Super Mario World]]'' |
||
Line 335: | Line 403: | ||
| {{inflation|US|2143|1990|r=0}} |
| {{inflation|US|2143|1990|r=0}} |
||
| 2D platformer |
| 2D platformer |
||
− | |- |
||
− | |{{flagicon|Sweden}}''[[w:c:gaming:Candy Crush Saga|Candy Crush Saga]]'' |
||
− | | {{#expr:2370+682+910}} |
||
− | | 2012 |
||
− | | 2017 |
||
− | |<ref>''Candy Crush Saga'': |
||
− | *2013-2014 - [https://www.theguardian.com/technology/2015/feb/13/candy-crush-saga-players-855m-2014 $2.37 billion] |
||
− | *2015 - [http://cdn.mmos.com/wp-content/uploads/2016/01/superdata2015topgrossing-edited.jpg $682 million] |
||
− | *2017 - [https://www.superdataresearch.com/market-data/market-brief-year-in-review/ $910 million] |
||
− | </ref> |
||
− | | 3962 |
||
− | | [[w:c:gaming:Puzzle|Puzzle]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Super Mario Bros. 2]]'' |
| {{flagicon|Japan}} ''[[Super Mario Bros. 2]]'' |
||
Line 363: | Line 419: | ||
| {{inflation|US|2384|1996|r=0}} |
| {{inflation|US|2384|1996|r=0}} |
||
| [[w:c:gaming:Role-playing video games|RPG]] |
| [[w:c:gaming:Role-playing video games|RPG]] |
||
− | |- |
||
− | | {{flagicon|Finland}} ''[[Clash of Clans]]'' |
||
− | | 3570 |
||
− | | 2012 |
||
− | | 2017 |
||
− | | <ref>https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/26/</ref> |
||
− | | 3570 |
||
− | | [[w:c:gaming:Strategy|Strategy]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[wikipedia:World Club Champion Football|World Club Champion Football]]'' |
| {{flagicon|Japan}} ''[[wikipedia:World Club Champion Football|World Club Champion Football]]'' |
||
Line 399: | Line 447: | ||
| {{inflation|US|2507|2002|r=0}} |
| {{inflation|US|2507|2002|r=0}} |
||
| [[w:c:gaming:Sports simulation video games|Sports]] [[w:c:gaming:Business simulation video games|simulation]] |
| [[w:c:gaming:Sports simulation video games|Sports]] [[w:c:gaming:Business simulation video games|simulation]] |
||
− | |- |
||
− | | {{flagicon|Japan}} ''[[wikipedia:Fate/Grand Order|Fate/Grand Order]]'' |
||
− | | 3202 |
||
− | | 2015 |
||
− | | 2018 |
||
− | | {{#tag:ref|''Fate/Grand Order'' |
||
− | *Up until 2017 - $2 billion<ref>https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/</ref> |
||
− | *2018 - ${{To USD|{{#expr:120400+14400}}|JPN|round=yes}} million |
||
− | |group=n}} |
||
− | | {{inflation|US|3202|2015|r=0}} |
||
− | | RPG |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Wii Sports Resort]]'' |
| {{flagicon|Japan}} ''[[Wii Sports Resort]]'' |
||
Line 448: | Line 485: | ||
| {{inflation|US|2833|2009|r=0}} |
| {{inflation|US|2833|2009|r=0}} |
||
| [[w:c:gaming:Kart racing video games|Kart racing]] |
| [[w:c:gaming:Kart racing video games|Kart racing]] |
||
+ | |- |
||
+ | | {{flagicon|United States}} ''[[wikipedia:Ms. Pac-Man|Ms. Pac-Man]]'' |
||
+ | | 1200 |
||
+ | | 1981 |
||
+ | | 1987 |
||
+ | | <ref name="arcade">[[Arcade gaming]], Video Game Sales Wiki</ref> |
||
+ | | {{Inflation|US|1200|1983|r=0}} |
||
+ | | Maze |
||
|- |
|- |
||
| {{flagicon|Japan}} [[Pokémon|''Pokémon Gold/Silver/Crystal'']] |
| {{flagicon|Japan}} [[Pokémon|''Pokémon Gold/Silver/Crystal'']] |
||
Line 456: | Line 501: | ||
| {{inflation|US|1990|1999|r=0}} |
| {{inflation|US|1990|1999|r=0}} |
||
| RPG |
| RPG |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[wikipedia:Virtua Fighter (video game)|Virtua Fighter]]'' |
||
+ | | 1680 |
||
+ | | 1993 |
||
+ | | 1996 |
||
+ | | <ref name="arcade"/> |
||
+ | | {{Inflation|US|1680|1993|r=0}} |
||
+ | | Fighting |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Wii Play]]'' |
| {{flagicon|Japan}} ''[[Wii Play]]'' |
||
Line 486: | Line 539: | ||
| [[w:c:gaming:3D platformer|3D platformer]] |
| [[w:c:gaming:3D platformer|3D platformer]] |
||
|- |
|- |
||
− | | {{flagicon| |
+ | | {{flagicon|Japan}} ''[http://segaretro.org/OutRun OutRun]'' |
− | | |
+ | | 1104 |
− | | |
+ | | 1986 |
− | | |
+ | | 1993 |
− | | <ref name="arcade" |
+ | | <ref name="arcade"/> |
− | | {{Inflation|US| |
+ | | {{Inflation|US|1104|1986|r=0}} |
+ | | [[Arcade]] racing |
||
− | | Maze |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[New Super Mario Bros. Wii]]'' |
| {{flagicon|Japan}} ''[[New Super Mario Bros. Wii]]'' |
||
Line 510: | Line 563: | ||
| [[w:c:gaming:Light gun|Light gun shooter]] |
| [[w:c:gaming:Light gun|Light gun shooter]] |
||
|- |
|- |
||
− | | {{flagicon| |
+ | | {{flagicon|United States}} ''[[w:c:gaming:Asteroids|Asteroids]]'' |
+ | | 800 |
||
+ | | 1979 |
||
+ | | 1982 |
||
+ | | {{#tag:ref|<ref name="asteroids_gross">{{cite journal|last=Gottschalk|first=S.|title=Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction|journal=Symbolic Interaction|year=1995|volume=18|issue=1|url=http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html|accessdate=26 February 2012}}</ref><ref>{{cite journal|title=Forbes, Volume 127|journal=[[wikipedia:Forbes|Forbes]]|year=1981|url=http://books.google.co.uk/books?id=6y68AAAAIAAJ|accessdate=25 February 2012|page=102|quote=At $2000 a unit, Atari has made about $140 million from that game alone.}}</ref> |
||
+ | |group = n|name = Asteroids}} |
||
+ | | {{inflation|US|800|1980|r=0}} |
||
+ | | Shmup |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[Pokémon|Pokémon Ruby/Sapphire/Emerald]]'' |
||
| 1646 |
| 1646 |
||
| 2002 |
| 2002 |
||
Line 518: | Line 580: | ||
| RPG |
| RPG |
||
|- |
|- |
||
− | | {{flagicon| |
+ | | {{flagicon|Finland}} ''[[Clash Royale]]'' |
− | | |
+ | | 2178 |
| 2016 |
| 2016 |
||
| 2018 |
| 2018 |
||
− | | {{#tag:ref|'' |
+ | | {{#tag:ref|''Clash Royale'': |
− | * |
+ | *Up until 2017 - $1.278 billion<ref>https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/</ref> |
+ | *2018 - $900 billion<ref name="superdata"/> |
||
− | *May 2018 - $104 milion<ref>https://www.superdataresearch.com/us-digital-games-market/</ref> |
||
− | *June 2018 - $47 million<ref>https://sensortower.com/ios/us/niantic-inc/app/pokemon-go/1094591345/overview</ref><ref>https://sensortower.com/android/US/niantic-inc/app/pokemon-go/com.nianticlabs.pokemongo/overview</ref> |
||
|group=n}} |
|group=n}} |
||
+ | | 2178 |
||
− | | {{inflation|US|2161|2016|r=0}} |
||
+ | | Strategy |
||
− | | [[wikipedia:Augmented reality game|Augmented reality]] |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[New Super Mario Bros.]]'' |
| {{flagicon|Japan}} ''[[New Super Mario Bros.]]'' |
||
Line 538: | Line 599: | ||
| 2D platformer |
| 2D platformer |
||
|- |
|- |
||
− | | {{flagicon| |
+ | | {{flagicon|Japan}} ''[[wikipedia:Virtua Fighter 2|Virtua Fighter 2]]'' |
− | | |
+ | | 1200 |
− | | |
+ | | 1994 |
− | | |
+ | | 2001 |
+ | | <ref name="arcade"/> |
||
− | | {{#tag:ref|''Tetris'' sales revenue: |
||
+ | | {{Inflation|US|1200|1994|r=0}} |
||
− | *Physical - 43 million units = $1003.57 million |
||
+ | | Fighting |
||
− | **Game Boy - 35 million cartridges (including bundles)<ref name="tetris">{{cite web |url=http://www.telegraph.co.uk/technology/news/5460283/Computer-game-Tetris-celebrates-25-years.html |title=Computer game Tetris celebrates 25 years |publisher=[[wikipedia:Daily Telegraph|Daily Telegraph]]|date=June 6, 2009 |accessdate=2012-08-23}}</ref> at [http://ign.com/games/super-mario-bros-tetris-nintendo-world-cup/gb-5985 $19.99] each = $699.65 million |
||
− | **NES - 8 million cartridges<ref name="tetris_nes">{{Cite episode | title = Tetris: From Russia With Love | url=http://www.bbc.co.uk/programmes/b0074pz0 | credits = Director/Producer: Magnus Temple; Executive Producer: Nick Southgate | network = [[wikipedia:BBC|BBC]] | station = [[wikipedia:BBC Four|BBC Four]] | date = 2004 | time = 51:23 | quote = The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million ''Tetris'' cartridges on the Nintendo Entertainment system. }}</ref> at [http://www.huguesjohnson.com/scans/ebspring93/EBSpring93_17_NES.jpg $37.99] each = $303.92 million |
||
− | *Mobile - 100 million downloads<ref name="tetris3">{{cite news |url=https://www.gamespot.com/articles/tetris-sells-100-million-on-mobile-devices/1100-6246722/ |title=Tetris sells 100 million on mobile devices |work=[[wikipedia:GameSpot|GameSpot]] |publisher=[[wikipedia:CBS Interactive|CBS Interactive]] |date=January 21, 2010 |accessdate=August 23, 2017 }}</ref> at $0.99<ref>[http://investor.ea.com/releasedetail.cfm?ReleaseID=629335 EA Launches New Tetris® Game on the App Store Today], EA (December 1, 2011)</ref> = $99 million|group = n}} |
||
− | | {{Inflation|US|1102.6|1990|r=0}} |
||
− | | Puzzle |
||
− | |- |
||
− | | {{flagicon|United States}} ''[[w:c:gaming:Asteroids|Asteroids]]'' |
||
− | | 800 |
||
− | | 1979 |
||
− | | 1982 |
||
− | | {{#tag:ref|<ref name="asteroids_gross">{{cite journal|last=Gottschalk|first=S.|title=Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction|journal=Symbolic Interaction|year=1995|volume=18|issue=1|url=http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html|accessdate=26 February 2012}}</ref><ref>{{cite journal|title=Forbes, Volume 127|journal=[[wikipedia:Forbes|Forbes]]|year=1981|url=http://books.google.co.uk/books?id=6y68AAAAIAAJ|accessdate=25 February 2012|page=102|quote=At $2000 a unit, Atari has made about $140 million from that game alone.}}</ref> |
||
− | |group = n|name = Asteroids}} |
||
− | | {{inflation|US|800|1982|r=0}} |
||
− | | Shmup |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Final Fantasy|Final Fantasy XIV]]'' |
| {{flagicon|Japan}} ''[[Final Fantasy|Final Fantasy XIV]]'' |
||
Line 580: | Line 628: | ||
| {{inflation|US|1769.75|2011|r=0}} |
| {{inflation|US|1769.75|2011|r=0}} |
||
| [[w:c:gaming:First-person shooter|FPS]] |
| [[w:c:gaming:First-person shooter|FPS]] |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[wikipedia:Virtua Fighter 3|Virtua Fighter 3]]'' |
||
+ | | 1200 |
||
+ | | 1996 |
||
+ | | 2001 |
||
+ | | <ref name="arcade"/> |
||
+ | | {{Inflation|US|1200|1996|r=0}} |
||
+ | | Fighting |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Final Fantasy|Compilation of Final Fantasy VII]]'' |
| {{flagicon|Japan}} ''[[Final Fantasy|Compilation of Final Fantasy VII]]'' |
||
Line 678: | Line 734: | ||
| {{Inflation|US|1290|2011}} |
| {{Inflation|US|1290|2011}} |
||
| [[w:c:gaming:Action RPG|MMO action RPG]] |
| [[w:c:gaming:Action RPG|MMO action RPG]] |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[Pokémon|Pokémon Diamond/Pearl/Platinum]]'' |
||
+ | | 1150 |
||
+ | | 2006 |
||
+ | | 2014 |
||
+ | | <ref name="Pokemon"/> |
||
+ | | {{inflation|US|1150|2006|r=0}} |
||
+ | | RPG |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Final Fantasy|Final Fantasy VII]]'' |
| {{flagicon|Japan}} ''[[Final Fantasy|Final Fantasy VII]]'' |
||
Line 687: | Line 751: | ||
| RPG |
| RPG |
||
|- |
|- |
||
− | | {{flagicon| |
+ | | {{flagicon|Japan}} ''[[w:c:gaming:Tetris (Game Boy)|Tetris]]'' |
− | | |
+ | | 699.65 |
+ | | 1989 |
||
+ | | 2009 |
||
+ | | {{#tag:ref|''Tetris'' (Game Boy) sales revenue: 35 million cartridges (including bundles)<ref name="tetris">{{cite web |url=http://www.telegraph.co.uk/technology/news/5460283/Computer-game-Tetris-celebrates-25-years.html |title=Computer game Tetris celebrates 25 years |publisher=[[wikipedia:Daily Telegraph|Daily Telegraph]]|date=June 6, 2009 |accessdate=2012-08-23}}</ref> at [http://ign.com/games/super-mario-bros-tetris-nintendo-world-cup/gb-5985 $19.99] each = $699.65 million}} |
||
+ | | {{Inflation|US|699.65|1990|r=0}} |
||
+ | | Puzzle |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[Pokémon|Pokémon Sun & Moon]]'' |
||
+ | | 1247 |
||
| 2016 |
| 2016 |
||
− | | |
+ | | 2018 |
+ | | <ref name="Pokemon"/> |
||
− | | <ref>https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/</ref> |
||
+ | | {{inflation|US|1247|2016|r=0}} |
||
− | | 1278 |
||
+ | | RPG |
||
− | | Strategy |
||
|- |
|- |
||
| {{flagicon|Japan}} ''[[Dragon Quest|Dragon Quest I & II]]'' |
| {{flagicon|Japan}} ''[[Dragon Quest|Dragon Quest I & II]]'' |
||
Line 716: | Line 788: | ||
| 2017 |
| 2017 |
||
| <ref>http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/</ref> |
| <ref>http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/</ref> |
||
+ | | {{inflation|US|1000|2013|r=0}} |
||
− | | 1000 |
||
| Strategy |
| Strategy |
||
+ | |- |
||
+ | | {{flagicon|Japan}} ''[[Pokémon|Pokémon X & Y]]'' |
||
+ | | 953 |
||
+ | | 2013 |
||
+ | | 2016 |
||
+ | | <ref name="Pokemon"/> |
||
+ | | {{inflation|US|953|2013|r=0}} |
||
+ | | RPG |
||
+ | |- |
||
+ | | {{flagicon|United States}} ''[[Call of Duty|Call of Duty: WWII]]'' |
||
+ | | 1000 |
||
+ | | 2017 |
||
+ | | 2017 |
||
+ | | <ref>https://www.gamespot.com/articles/call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/</ref> |
||
+ | | 1000 |
||
+ | | FPS |
||
+ | |- |
||
+ | | {{flagicon|United States}} ''[[Call of Duty|Call of Duty: Black Ops 4]]'' |
||
+ | | 1000 |
||
+ | | 2018 |
||
+ | | 2018 |
||
+ | | <ref>https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/</ref> |
||
+ | | 1000 |
||
+ | | FPS |
||
+ | |- |
||
+ | | {{flagicon|United Kingdom}} ''[[Red Dead Redemption 2]]'' |
||
+ | | 1000 |
||
+ | | 2018 |
||
+ | | 2018 |
||
+ | | <ref>https://news.yahoo.com/red-dead-redemption-2-now-195425033.html</ref> |
||
+ | | 1000 |
||
+ | | Action adventure |
||
+ | |- |
||
|} |
|} |
||
</onlyinclude> |
</onlyinclude> |
||
==See also== |
==See also== |
||
− | *[[ |
+ | *[[List of highest-grossing video game franchises]] |
*[[List of best-selling video games]] |
*[[List of best-selling video games]] |
||
*[[Arcade gaming]] |
*[[Arcade gaming]] |
Revision as of 10:13, 19 December 2021
This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that have grossed at least $1 billion in revenue. This list includes coin-based sales, which are not added to the game's overall sales.
Title | Gross (million US$) (no inflation) |
Release year |
Gross as of (year) |
Ref | Gross (million US$) (with inflation)[1] |
Genre |
---|---|---|---|---|---|---|
Pac-Man | 9745 | 1980 | 2012 | [n 4] | 23,006 | Maze |
Space Invaders | 7751 | 1978 | 1990 | [n 5] | 22,774 | Shmup |
Street Fighter II | 10,610 | 1991 | 2017 | [24] | 20,377 | Fighting |
Dungeon Fighter Online | 15,000 | 2005 | 2019 | [25] | 15,000 | Beat 'em up |
CrossFire | 12,194 | 2007 | 2019 | [26] | 12,194 | MMOFPS |
League of Legends | 10,116 | 2009 | 2019 | [27] | 10,116 | MOBA |
World of Warcraft | 9702 | 2004 | 2017 | [28] | 9702 | MMORPG |
Lineage | 6417 | 1998 | 2018 | [29] | 11521 | MMORPG |
Fortnite | 9000 | 2017 | 2019 | [30] | 9000 | Battle royale |
PlayerUnknown's Battlegrounds | 8228 | 2017 | 2018 | [n 6] | 8228 | Battle royale |
Monster Strike | 8152 | 2013 | 2018 | [34] | 8152 | Puzzle |
Westward Journey | 5797 | 2001 | 2017 | [35] | 9581 | MMORPG |
Puzzle & Dragons | 7000 | 2012 | 2018 | [34] | 7000 | Puzzle RPG |
Arena of Valor / Honor of Kings | 7000 | 2015 | 2018 | [n 7] | 7000 | MOBA |
Wii Sports | 5194.1 | 2006 | 2012 | [n 8] | 7540 | Sports |
Donkey Kong | 4400 | 1981 | 2017 | [40] | 7477 | 2D platformer |
Super Mario Bros. | 2673 | 1985 | 2017 | [41] | 7273 | 2D platformer |
Grand Theft Auto V | 6000 | 2013 | 2017 | [42] | 6000 | Action adventure |
Wii Fit | 4427 | 2007 | 2013 | [n 10] | 6248 | Fitness |
Candy Crush Saga | 5062 | 2012 | 2017 | [45] | 5062 | Puzzle |
Super Mario Bros. 3 | 2385 | 1988 | 2017 | [41] | 5901 | 2D platformer |
Pokémon Go | 4700 | 2016 | 2019 | [n 11] | 5731 | Augmented reality |
Fate/Grand Order | 4402 | 2015 | 2018 | [n 12] | 5435 | RPG |
Sonic the Hedgehog | 2395 | 1991 | 2016 | [50] | 5146 | 2D platformer |
MapleStory | 3151 | 2003 | 2017 | [51] | 5013 | MMORPG |
Clash of Clans | 4067 | 2012 | 2017 | [n 13] | 4067 | Strategy |
Super Mario World | 2143 | 1990 | 2011 | [41] | 4800 | 2D platformer |
Super Mario Bros. 2 | 1719 | 1986 | 2017 | [41] | 4589 | 2D platformer |
Pokémon Red/Green/Blue/Yellow | 2384 | 1996 | 2016 | [54] | 4448 | RPG |
World Club Champion Football | 2507 | 2002 | 2012 | [n 15] | 4079 | Sports simulation |
Wii Sports Resort | 2841.3 | 2009 | 2013 | [n 17] | 3876 | Sports |
Mario Kart Wii | 2833 | 2008 | 2013 | [n 19] | 3864 | Kart racing |
Ms. Pac-Man | 1200 | 1981 | 1987 | [66] | 3526 | Maze |
Pokémon Gold/Silver/Crystal | 1990 | 1999 | 2011 | [54] | 3496 | RPG |
Virtua Fighter | 1680 | 1993 | 1996 | [66] | 3403 | Fighting |
Wii Play | 2216 | 2006 | 2012 | [n 20] | 3217 | Party |
Super Mario 64 | 1660 | 1996 | 2001 | [41] | 3097 | 3D platformer |
OutRun | 1104 | 1986 | 1993 | [66] | 2947 | Arcade racing |
New Super Mario Bros. Wii | 2185 | 2009 | 2013 | [41] | 2980 | 2D platformer |
Duck Hunt | 1048 | 1984 | 1995 | [n 21] | 2952 | Light gun shooter |
Asteroids | 800 | 1979 | 1982 | [n 22] | 2841 | Shmup |
Pokémon Ruby/Sapphire/Emerald | 1646 | 2002 | 2014 | [54] | 2678 | RPG |
Clash Royale | 2178 | 2016 | 2018 | [n 23] | 2178 | Strategy |
New Super Mario Bros. | 1785 | 2006 | 2013 | [41] | 2591 | 2D platformer |
Virtua Fighter 2 | 1200 | 1994 | 2001 | [66] | 2369 | Fighting |
Final Fantasy XIV | 1714 | 2002 | 2017 | [71] | 2294 | MMORPG |
Call of Duty: Black Ops (incl. map packs) |
1769.75 | 2010 | 2011 | [n 24] | 2302 | FPS |
Virtua Fighter 3 | 1200 | 1996 | 2001 | [66] | 2239 | Fighting |
Compilation of Final Fantasy VII | 1206.13 | 1997 | 2017 | [71] | 2199 | RPG |
Final Fantasy XI Online | 1293.3 | 2002 | 2017 | [71] | 2104 | MMORPG |
Final Fantasy X & X-2 | 1258.4 | 2001 | 2017 | [71] | 2080 | RPG |
Call of Duty: Black Ops (excl. map packs) |
1499.75 | 2010 | 2011 | [n 24] | 1951 | FPS |
Minecraft | 1593 | 2011 | 2017 | [n 25] | 1593 | Sandbox |
Pole Position (US gross) | 579.6 | 1982 | 1984 | [66] | 1758 | Racing |
Defender | 1000 | 1980 | 2002 | [66] | 1757 | Shmup |
NBA Jam | 1000 | 1993 | 2010 | [66] | 1699 | Sports |
TERA Online | 1290 | 2011 | 2015 | [75] | 1678 | MMO action RPG |
Pokémon Diamond/Pearl/Platinum | 1150 | 2006 | 2014 | [54] | 1669 | RPG |
Final Fantasy VII | 903.13 | 1997 | 2017 | [71] | 1646 | RPG |
Tetris | 699.65 | 1989 | 2009 | [77] | 1567 | Puzzle |
Pokémon Sun & Moon | 1247 | 2016 | 2018 | [54] | 1521 | RPG |
Dragon Quest I & II | 507 | 1986 | 2014 | [78] | 1354 | RPG |
Dragon Quest V | 646.04 | 1992 | 2015 | [78] | 1347 | RPG |
Summoners War | 1000 | 2013 | 2017 | [79] | 1256 | Strategy |
Pokémon X & Y | 953 | 2013 | 2016 | [54] | 1197 | RPG |
Call of Duty: WWII | 1000 | 2017 | 2017 | [80] | 1000 | FPS |
Call of Duty: Black Ops 4 | 1000 | 2018 | 2018 | [81] | 1000 | FPS |
Red Dead Redemption 2 | 1000 | 2018 | 2018 | [82] | 1000 | Action adventure |
See also
- List of highest-grossing video game franchises
- List of best-selling video games
- Arcade gaming
- 2017 in video games
- Best selling game franchises
- Best selling Nintendo games
- Best selling Microsoft games
- Best selling Sony games
Notes
- ↑ Pac-Man arcade revenue:
- Cabinet sales: $1.14 billion by 1982
- $1 billion cabinet sales by 1981.[2]
- $200 million[3] cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
- 350,000 cabinets sold for $2800 each by 1981.[4] Out of total 400,000 sales by 1982,[5] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
- $1 billion cabinet sales by 1981.[2]
- Coin revenues: $8.2 billion
- Cabinet sales: $1.14 billion by 1982
- ↑ 7.7 million cartridges[12] sold at $29.76 each
- ↑ Pac-Man, retail sales:
- Atari 2600 version: $229.2 million in 1982[n 2][13]
- Coleco Mini-Arcade version: $90 million in 1982 (1.5 million[14][15] units at $59.97 each) [1]
- ↑ Pac-Man overall revenue:
- ↑ Space Invaders estimated revenue:
- Arcade – $7.5 billion (as of 1982)
- Cabinet sales: $3.1 billion (750,000 cabinets by 1979[18])
- Coin drop revenue: $4.4 billion+ (as of 1982)
- Japan: At least more than $2.4 billion as of 1979 (if 400,000 cabinets cost about $2.4 billion, coin drop earnings would need to be greater in order to be profitable for arcade operators).
- United States: $2 billion from 60,000 cabinets (as of 1982)[21]
- Atari systems – $151 million in the US (as of 1990)
- Arcade – $7.5 billion (as of 1982)
- ↑ PlayerUnknown's Battlegrounds (PUBG)
- ↑ Arena of Valor / Honor of Kings
- ↑ Wii Sports revenue: 81.99 million units[39] at ¥4800 ($63.35) each = $5.1941 billion
- ↑ Wii Fit (original) sales revenue:
- Prices:
- December 2007 to March 2010: 22.61 million units = $2813 million
- Japan: 5.36 million units at $116 each = $622 million
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 million
- Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
- Japan: 5.36 million units at $116 each = $622 million
- April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit (original) revenue: $2820.44 million[n 9]
- Wii Fit Plus revenue: $1606.41 million[44]
- ↑ Pokémon Go:
- ↑ Fate/Grand Order
- ↑ Clash of Clans:
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[57]
- Fiscal year ended 31 March 2011: ¥3.8 billion[58]
- Fiscal year ended 31 March 2012: ¥3.6 billion[59] (additional ¥6.8 billion)
- Fiscal year ended March 2013: ¥1.7 billion [2] [60][61]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [3] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[55][56] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [4] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [5] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [4] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 14]
- Card revenues up until January 2009 - $1.901 billion
- ↑ 16.0 16.1 Wii Sports Resort sales revenue: 30.14 million[62] units = $2683.3 million
- ↑ Wii Sports Resort total revenue:
- ↑ 18.0 18.1 Mario Kart Wii:
- Prices:
- Sales: 28.23 million[64] units = $2270.32 million
- Japan: 3.32 million units at $76 each = $252.32 million
- April 2008 to March 2009: 2.3 million units = $150 million
- April 2009 to March 2010: 430,000 units = $28 million
- April 2010 to March 2011: 530,000 units[65] = $34.5 million
- April-June 2011: 60,000 units[65] = $4 million
- Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
- Japan: 3.32 million units at $76 each = $252.32 million
- ↑ Mario Kart Wii (incl. bundled copies) revenue:
- ↑ Wii Play sales revenue:
- Prices:
- December 2006 to March 2010: 27.38 million units = US$2166.44 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- December 2006 to March 2007: 1.21 million
- April 2007 to March 2008: 1.22 million
- April 2008 to March 2009: 330,000
- April 2009 to March 2010: 120,000
- Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- April 2010 to March 2012: 640,000 (28.02 million[62] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
- ↑ 28.31 million[67] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
- ↑ [68][69]
- ↑ Clash Royale:
- ↑ 24.0 24.1 Call of Duty: Black Ops overall revenue:
- ↑ Minecraft sales revenue: 122 million units
References
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
- ↑ 3.0 3.1 http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html
- ↑ http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506
- ↑ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
- ↑ Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
- ↑ http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all
- ↑ At least 800 million quarters ($200 million) in the US during 1981:
- Schenectady Gazette: p. 16. March 17, 1982. http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728. Retrieved 2012-12-30.
- ↑ Uncle John's Legendary Lost Bathroom Reader. Portable Press. September 1999. p. 373. ISBN 978-1-879682-74-0. https://books.google.com/books?id=OdxLduEdxmcC. "In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined."
- ↑ Uncle John's Legendary Lost Bathroom Reader. Simon and Schuster. November 2012. p. 348. ISBN 978-1-60710-670-8. https://books.google.com/books?id=QClZDwAAQBAJ&pg=PT348. "In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined."
- ↑ Stern, Jane; Stern, Michael (1992). Jane & Michael Stern's Encyclopedia of Pop Culture: An A to Z Guide of Who's who and What's What, from Aerobics and Bubble Gum to Valley of the Dolls and Moon Unit Zappa. Harper Perennial. p. 373. ISBN 978-0-06-055343-2. https://books.google.com/books?id=7AAi0VbjGU8C. "“I think we have the Mickey Mouse of the 1980s,” said one Pac-Man executive when it was noted that Americans were spending about $6 billion per year on the game and its spinoffs"
- ↑ Goldberg, Marty; Vendel, Curt (November 25, 2012). Atari Inc.: Business Is Fun. Carmel, New York: Syzygy Press. p. 582. ISBN 978-0-9855974-0-5. https://books.google.co.uk/books?id=3FwGMtRafrAC&pg=PA582&lpg=PA582#v=onepage&q&f=false.
- ↑ "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again""
- ↑ "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.
- ↑ "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012.
- ↑ Pac-Man mobile, paid download revenues:
- ↑ Over 100,000 copies at £9.95 ($19) each
- ↑ 18.0 18.1 18.2 "After Pong". ACE (6 (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
- ↑ "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
- ↑ "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld 4 (14): p. 15, April 12, 1982, ISSN 0199-6649, https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15, retrieved May 1, 2011
- ↑ https://ia801802.us.archive.org/17/items/the_spectrum_show/TheSpectrumShow000.pdf#page=5
- ↑ Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
- ↑ 23.0 23.1 23.2 http://www.atarimuseum.com/whatsnew/2009-MAY-28.html
- ↑ Street Fighter
- ↑ http://pdf.irpocket.com/C3659/yCGV/B6S9/ynEy.pdf
- ↑ CrossFire revenues:
- 2008-2009: $213 million+
- Neowiz Games: ₩165,553 million = $184 million [10] [11]
- Smile Gate: $29 million
- Tencent Games: Unknown
- 2010 - $1.2 billion
- 2011 - $1 billion (including $893 million in China)
- 2012 - $1.2 billion [12][13][14] (including $874 million in China)
- 2013 - $1 billion [15] [16]
- China: $957 million
- South Korea: ₩33.7 billion ($32.1 million) (4th quarter)
- 2014 - ₩1.5 trillion = $1571.028 million
- 2015 - $1.11 billon
- 2016 - $1.1 billion
- 2017 - $1.4 billion
- 2018 - $1.3 billion
- 2019 - $1.4 billion
- 2008-2009: $213 million+
- ↑ League of Legends:
- Up until 2012: $200 million
- 2013: $624 million
- 2014: $964 million
- 2015: $1.628 billion
- 2016: $1.7 billion
- 2017: $2.1 billion
- 2018: $1.4 billion
- 2019: $1.5 billion
- ↑ World of Warcraft revenues:
- 2004-2016 - $9.23 billion
- 2005 - $250 million [17] [18]
- 2006 - $597 million [19][20]
- 2007 - $843 million [21][22]
- 2008 - $1 billion [23][24]
- 2009 - $1.15 billion
- 2010 - $1.03 billion [25][26]
- 2011 - $1.15 billion
- 2012 - $901 million
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 million
- 2015 - $814 million
- Alternative estimate for 2004-2013 - $3.033 billion
- 2017 - $472 million
- 2004-2016 - $9.23 billion
- ↑ Lineage revenues:
- 1998-2005: ₩1.5 trillion ($1.5 billion)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 million
- 2011: ₩296.3 billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 million
- 2014: ₩322.607 billion = $319 million
- 2015: = ₩375.828 billion = $351 million
- January-September 2016: ₩313.793 billion = $297 million
- December 2016: $176 million
- 2017: $1.175 billion
- 2018: $312 million
- ↑ https://www.ign.com/articles/fortnite-made-9-billion-in-two-years-while-epic-games-store-has-yet-to-turn-a-profit
- ↑ https://www.gamespot.com/articles/pubg-passes-3-million-concurrent-users-on-pc/1100-6455835/
- ↑ List of best-selling video games of 2018
- ↑ https://www.pocketgamer.biz/feature/77017/top-10-highest-grossing-mobile-games-of-all-time/
- ↑ 34.0 34.1 https://sensortower.com/blog/monster-strike-revenue
- ↑ Westward Journey revenues
- Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
- Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
- Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
- $400 million+ in 2012 [44] [45]
- 2015: $451 million
- 2016: $380 million ($95 million per quarter)
- 2017: $1.5 billion
- June-October 2018: $229 million
- ↑ http://www.chinadaily.com.cn/business/2017-07/27/content_30262208.htm
- ↑ https://www.bloomberg.com/news/articles/2017-07-31/fueled-by-wechat-female-gamers-power-tencent-s-3-billion-hit
- ↑ https://sensortower.com/blog/honor-of-kings-revenue-2018
- ↑ 39.0 39.1 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
- ↑ Donkey Kong
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 Mario
- ↑ https://www.telegraph.co.uk/gaming/news/grand-theft-auto-v-has-made-money-film-history/
- ↑ 43.0 43.1 Wii Fit to cost £70
- ↑ Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
- Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Candy Crush Saga:
- 2013-2014 - $2.37 billion
- 2015 - $682 million
- 2017 - $910 million
- 2018 - $1.1 billion
- ↑ https://www.bloomberg.com/news/articles/2017-09-05/pokemon-s-ceo-hints-at-big-plans-for-games-on-smartphone-switch
- ↑ 47.0 47.1 https://www.superdataresearch.com/market-data/market-brief-year-in-review/
- ↑ 48.0 48.1 https://www.superdataresearch.com/2019-year-in-review/
- ↑ https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/
- ↑ Sonic, Video Game Sales Wiki
- ↑
- $1.8 billion as of 2011 [46]
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- 2015 - $253 million
- 2016 - $253 million+
- 2017 - $279 million
- ↑ https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/26/
- ↑ https://sensortower.com/blog/supercell-revenue-2018
- ↑ 54.0 54.1 54.2 54.3 54.4 54.5 Pokémon, Video Game Sales Wiki
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
- ↑ FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ 62.0 62.1 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
- ↑ Mean average price between ¥4800 and ¥5800
- ↑ Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
- ↑ 65.0 65.1 https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 66.6 66.7 Arcade gaming, Video Game Sales Wiki
- ↑ Welch, Hanuman (April 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Verizon Hearst Media Partners. Retrieved on April 26, 2017.
- ↑ Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
- ↑ "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ. Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
- ↑ https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/
- ↑ 71.0 71.1 71.2 71.3 71.4 Final Fantasy
- ↑ Call of Duty: Black Ops, revenues
- ↑ "Built to last: the Minecraft model". The Independent. October 10, 2014. http://www.independent.co.uk/news/business/analysis-and-features/built-to-last-the-minecraft-model-9788669.html. Retrieved November 13, 2014.
- ↑ Xbox 360 & PS3
- ↑ TERA revenues:
- 2011: $175.334 million
- February-December 2012: $403.2 million
- February-April 2012: $240 million [58]
- May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
- Retail price: $63.33 average ($49.99, $59.99, $79.99)
- Subscription fee: $15
- June-December 2012: $107 million
- 900,000 subscriptions (1.4 million - 500,000)
- Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
- Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
- 2013: $236 million
- January-July 2013: $143.1 million
- January 2013: 900,000 subscriptions at $15 each = $14 million
- TERA Rising (North America & Europe) during February-July 2013: $129.1 million
- United States: $86.04 million
- Freemium revenue: $12 million monthly for six months = $72 million
- Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
- Europe: Half of US revenue = $43.02 million
- United States: $86.04 million
- January-July 2013: $143.1 million
- 2014: $236 million
- 2015: $239 million ($19.9 million monthly)
- ↑ Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
- ↑ Tetris (Game Boy) sales revenue: 35 million cartridges (including bundles)[76] at $19.99 each = $699.65 million
- ↑ 78.0 78.1 Dragon Quest, Video Game Sales Wiki
- ↑ http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/
- ↑ https://www.gamespot.com/articles/call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/
- ↑ https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/
- ↑ https://news.yahoo.com/red-dead-redemption-2-now-195425033.html
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