This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that have grossed at least $1 billion in revenue. The revenue figures on this list include unit sales, coin-based sales, and microtransactions.
Space Invaders (1978) is the highest-grossing video game adjusted for inflation. It was originally released for arcades by Taito (now owned by Square Enix) and is estimated to have grossed over $13 billion, equivalent to about $30 billion adjusted for inflation. In terms of nominal gross (without inflation), the highest‑grossing video game to date is Dungeon Fighter Online, a 2005 beat 'em up that has grossed $22 billion worldwide (mostly in Asia) as of 2023.
List[]
At least $5 billion[]
Rank | Title | Platform | Year | Gross revenue (est. US$) | Genre | |||
---|---|---|---|---|---|---|---|---|
Nominal | As of | Ref | Inflation | |||||
1 | Space Invaders | Multi-plat | 1978 | $13,930,000,000 | 2016 | [n 1] | $30,000,000,000 | Shmup |
2 | Pac-Man | Multi-plat | 1980 | $13,560,000,000 | 2016 | [n 2] | $25,000,000,000 | Maze |
3 | Dungeon Fighter Online | PC / Mobile | 2005 | $22,000,000,000 | 2023 | [8] | $22,000,000,000 | Beat 'em up |
4 | Street Fighter II | Multi-plat | 1991 | $10,857,000,000 | 2016 | [9] | $21,000,000,000 | Fighting |
5 | Fortnite | Multi-plat | 2017 | $20,000,000,000 | 2023 | [10] | $20,000,000,000 | Battle royale |
6 | Honor of Kings | Mobile | 2015 | $18,664,000,000 | 2023 | [11] | $18,664,000,000 | MOBA |
7 | PUBG | Multi-plat | 2017 | $17,831,000,000 | 2024 | [12] | $17,831,000,000 | Battle royale |
8 | Lineage | Multi-plat | 1998 | $9,252,513,000 | 2022 | [13] | $16,370,000,000 | MMORPG |
9 | League of Legends | PC / Mobile | 2009 | $15,251,000,000 | 2022 | [n 3] | $15,251,000,000 | MOBA |
10 | CrossFire | PC | 2007 | $13,088,000,000 | 2021 | [24] | $13,088,000,000 | MMOFPS |
11 | World of Warcraft | PC | 2004 | $12,812,000,000 | 2022 | [n 4] | $12,812,000,000 | MMORPG |
12 | Candy Crush Saga | Multi-plat | 2012 | $12,000,000,000 | 2023 | [25] | $12,000,000,000 | Puzzle |
13 | Monster Strike | Mobile | 2013 | $11,021,921,723 | 2023 | [n 5] | $11,021,921,723 | Puzzle |
14 | Pokémon Go | Mobile | 2016 | $9,266,000,000 | 2021 | [32] | $9,266,000,000 | AR |
15 | Lineage II | Multi-plat | 2003 | $5,723,920,000 | 2022 | [13] | $9,481,000,000 | MMORPG |
16 | Puzzle & Dragons | Mobile | 2012 | $8,578,340,000 | 2022 | [n 6] | $8,578,340,000 | Puzzle RPG |
17 | Clash of Clans | Mobile | 2012 | $8,400,000,000 | 2022 | [11] | $8,400,000,000 | Strategy |
18 | Westward Journey | Multi-plat | 2001 | $8,317,000,000 | 2021 | [38] | $8,317,000,000 | MMORPG |
19 | Grand Theft Auto V / Online | Multi-plat | 2013 | $8,000,000,000 | 2023 | [39][n 7] | $8,000,000,000 | Action ADV |
20 | MapleStory | PC | 2003 | $5,000,000,000 | 2017 | [41][42] | $8,300,000,000 | MMORPG |
21 | Wii Sports | Wii | 2006 | $5,194,100,000 | 2012 | [n 8] | $7,850,000,000 | Sports |
22 | Donkey Kong | Multi-plat | 1981 | $4,400,000,000 | 2017 | [44] | $7,785,000,000 | Platformer |
23 | Super Mario Bros. | Multi-plat | 1985 | $2,673,000,000 | 2017 | [45] | $7,572,000,000 | Platformer |
24 | World Club Champion Football | Arcade | 2002 | $4,300,000,000 | 2020 | [n 10] | $7,300,000,000 | Sports sim |
25 | Fate/Grand Order | Mobile | 2015 | $7,000,000,000 | 2023 | [11] | $7,000,000,000 | RPG |
26 | Wii Fit | Wii | 2007 | $4,427,000,000 | 2013 | [54] | $6,505,000,000 | Fitness |
27 | Genshin Impact | Mobile | 2020 | $6,310,000,000 | 2023 | [11][55] | $6,310,000,000 | Action RPG |
28 | Data Carddass | Arcade | 2005 | $4,000,000,000 | 2023 | [56][57] | $6,200,000,000 | DCCG |
29 | Super Mario Bros. 3 | Multi-plat | 1988 | $2,385,000,000 | 2017 | [45] | $6,144,000,000 | Platformer |
30 | Roblox Mobile | Mobile | 2012 | $5,540,000,000 | 2023 | [11] | $5,540,000,000 | GCS / MMO |
31 | Sonic the Hedgehog | Multi-plat | 1991 | $2,395,000,000 | 2016 | [58] | $5,358,000,000 | Platformer |
At least $1 billion[]
Title | Platform | Year | Gross revenue (est. US$) | Genre | |||
---|---|---|---|---|---|---|---|
Nominal | As of | Ref | Inflation | ||||
Super Mario World | Multi-plat | 1990 | $2,143,000,000 | 2011 | [45] | $4,998,000,000 | Platformer |
Super Mario Bros. 2 | Multi-plat | 1986 | $1,719,000,000 | 2017 | [45] | $4,778,000,000 | Platformer |
Pokémon Red/Green/Blue/Yellow | Multi-plat | 1996 | $2,384,000,000 | 2016 | [32] | $4,631,000,000 | RPG |
Final Fantasy XIV | Multi-plat | 2010 | $3,265,000,000 | 2023 | [59] | $4,562,000,000 | MMORPG |
Wii Sports Resort | Wii | 2009 | $2,841,300,000 | 2013 | [54] | $4,035,000,000 | Sports |
Mario Kart Wii | Wii | 2008 | $2,833,000,000 | 2013 | [60] | $4,023,000,000 | Racing |
Final Fantasy VII | Multi-plat | 1997 | $2,011,666,110 | 2023 | [59] | $3,818,000,000 | RPG |
Ms. Pac-Man | Arcade | 1981 | $1,200,000,000 | 1987 | [61] | $3,671,000,000 | Maze |
Pokémon Gold/Silver/Crystal | Multi-plat | 1999 | $1,990,000,000 | 2011 | [32] | $3,640,000,000 | RPG |
Virtua Fighter | Arcade | 1993 | $1,680,000,000 | 1996 | [61] | $3,543,000,000 | Fighting |
Apex Legends | Multi-plat | 2019 | $3,400,000,000 | 2024 | [62] | $3,400,000,000 | Shooting |
Wii Play | Wii | 2006 | $2,216,000,000 | 2012 | [n 11] | $3,349,000,000 | Party |
Super Mario 64 | Multi-plat | 1996 | $1,660,000,000 | 2001 | [45] | $3,225,000,000 | Platformer |
OutRun | Arcade | 1986 | $1,104,000,000 | 1993 | [61] | $3,069,000,000 | Racing |
New Super Mario Bros. Wii | Wii | 2009 | $2,185,000,000 | 2013 | [45] | $3,103,000,000 | Platformer |
Duck Hunt | NES | 1984 | $1,048,000,000 | 1995 | [n 12] | $3,074,000,000 | Light gun |
Asteroids | Arcade | 1979 | $800,000,000 | 1982 | [n 13] | $2,958,000,000 | Shmup |
Final Fantasy X & X-2 | Multi-plat | 2001 | $1,630,382,020 | 2023 | [59] | $2,805,000,000 | RPG |
Pokémon Ruby/Sapphire/Emerald | Multi-plat | 2002 | $1,646,000,000 | 2014 | [32] | $2,788,000,000 | RPG |
New Super Mario Bros. | DS | 2006 | $1,785,000,000 | 2013 | [45] | $2,698,000,000 | Platformer |
Virtua Fighter 2 | Arcade | 1994 | $1,200,000,000 | 2001 | [61] | $2,467,000,000 | Fighting |
Call of Duty: Black Ops | Multi-plat | 2010 | $1,769,750,000 | 2011 | [n 14][n 14] | $2,397,000,000 | FPS |
Virtua Fighter 3 | Arcade | 1996 | $1,200,000,000 | 2001 | [61] | $2,331,000,000 | Fighting |
Final Fantasy XI Online | Multi-plat | 2002 | $1,368,113,000 | 2023 | [59] | $2,318,000,000 | MMORPG |
Clash Royale | Mobile | 2016 | $2,178,000,000 | 2018 | [n 15] | $2,178,000,000 | Strategy |
Township | Multi-plat | 2013 | $2,100,000,000 | 2023 | [70] | $2,100,000,000 | Simulation |
Print Club | Arcade | 1995 | $1,000,000,000 | 1997 | [71] | $1,593,000,000 | Purikura |
Minecraft | Multi-plat | 2011 | $1,593,000,000 | 2017 | [n 16] | $1,830,000,000 | Sandbox |
Pole Position (US gross) | Arcade | 1982 | $579,600,000 | 1984 | [61] | $1,829,000,000 | Racing |
Defender | Arcade | 1980 | $1,000,000,000 | 2002 | [61] | $1,769,000,000 | Shmup |
TERA Online | PC | 2011 | $1,290,000,000 | 2015 | [74] | $1,747,000,000 | MMO ARPG |
NBA Jam | Arcade | 1993 | $1,000,000,000 | 2010 | [61] | $1,403,000,000 | Sports |
Pokémon Diamond/Pearl/Platinum | DS | 2006 | $1,150,000,000 | 2014 | [32] | $1,738,000,000 | RPG |
Sonic 2 | Multi-plat | 1992 | $774,422,000 | 2018 | [58] | $1,681,000,000 | Platformer |
Phantasy Star Online 2 | Multi-plat | 2012 | $1,253,000,000 | 2021 | [75] | $1,663,000,000 | MMO ARPG |
Tetris | Multi-plat | 1989 | $699,650,000 | 2009 | [77] | $1,632,000,000 | Puzzle |
Crazyracing Kartrider | PC | 2004 | $1,000,000,000 | 2021 | [78] | $1,613,107,822 | Racing |
Pokémon Sun & Moon | 3DS | 2016 | $1,247,000,000 | 2018 | [32] | $1,583,000,000 | RPG |
Dragon Quest I & II | Multi-plat | 1986 | $507,000,000 | 2014 | [79] | $1,409,000,000 | RPG |
Dragon Quest V | Multi-plat | 1992 | $646,040,000 | 2015 | [79] | $1,403,000,000 | RPG |
Summoners War | Mobile | 2013 | $1,000,000,000 | 2017 | [80] | $1,308,000,000 | Strategy |
Final Fantasy VIII | Multi-plat | 1999 | $701,362,000 | 2023 | [59] | $1,283,000,000 | RPG |
Pokémon X & Y | 3DS | 2013 | $953,000,000 | 2016 | [32] | $1,247,000,000 | RPG |
Final Fantasy XV | Multi-plat | 2016 | $1,368,113,000 | 2023 | [59] | $1,204,000,000 | ARPG |
Final Fantasy XII | Multi-plat | 2006 | $792,540,000 | 2023 | [59] | $1,198,000,000 | ARPG |
Call of Duty: WWII | Multi-plat | 2017 | $1,000,000,000 | 2017 | [81] | $1,000,000,000 | FPS |
Call of Duty: Black Ops 4 | Multi-plat | 2018 | $1,000,000,000 | 2018 | [82] | $1,000,000,000 | FPS |
Red Dead Redemption 2 | Multi-plat | 2018 | $1,000,000,000 | 2018 | [83] | $1,000,000,000 | Action ADV |
See also[]
- List of highest-grossing video game franchises
- List of best-selling video games
- Arcade gaming
- Best selling game franchises
- Best selling Nintendo games
- Best selling Microsoft games
- Best selling Sony games
- Years
Notes[]
- ↑ Space Invaders estimated revenue - $13.93 billion up until 2016[1]
- Up until 1980s - $7.751 billion
- Arcade – $7.5 billion (as of 1982)
- Cabinet sales: $3.1 billion (750,000 cabinets by 1979[2])
- Coin drop revenue: $4.4 billion+ (as of 1982)
- Japan: At least more than $2.4 billion as of 1979 (if 400,000 cabinets cost about $2.4 billion, coin drop earnings would need to be greater in order to be profitable for arcade operators).
- United States: $2 billion from 60,000 cabinets (as of 1982)[5]
- Atari systems – $151 million in the US (as of 1990)
- ↑ Pac-Man
- ↑ League of Legends:
- ↑ World of Warcraft
- ↑ Monster Strike:
- ↑ Puzzle & Dragons:
- ↑ Grand Theft Auto V and GTA Online
- ↑ Wii Sports revenue: 81.99 million units[43] at ¥4800 ($63.35) each = $5.1941 billion
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[49]
- Fiscal year ended 31 March 2011: ¥3.8 billion[50]
- Fiscal year ended 31 March 2012: ¥3.6 billion[51] (additional ¥6.8 billion)
- Fiscal year ended March 2013: ¥1.7 billion [1] [52][53]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [2] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - ¥300 billion ($3.76 billion)
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [3] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [4] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [3] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 9]
- ↑ Wii Play sales revenue:
- Prices:
- December 2006 to March 2010: 27.38 million units = US$2166.44 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- December 2006 to March 2007: 1.21 million
- April 2007 to March 2008: 1.22 million
- April 2008 to March 2009: 330,000
- April 2009 to March 2010: 120,000
- Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- April 2010 to March 2012: 640,000 (28.02 million[63] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
- ↑ 28.31 million[64] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
- ↑ [65][66]
- ↑ 14.0 14.1 Call of Duty: Black Ops overall revenue:
- ↑ Clash Royale:
- ↑ Minecraft sales revenue: 122 million units
References[]
- ↑ http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue
- ↑ 2.0 2.1 2.2 "After Pong". ACE (6 (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
- ↑ "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
- ↑ "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld 4 (14): p. 15, April 12, 1982, ISSN 0199-6649, https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15, retrieved May 1, 2011
- ↑ https://ia801802.us.archive.org/17/items/the_spectrum_show/TheSpectrumShow000.pdf#page=5
- ↑ Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
- ↑ 7.0 7.1 7.2 http://www.atarimuseum.com/whatsnew/2009-MAY-28.html
- ↑ https://pdf.irpocket.com/C3659/wigp/Bk3B/C9Yf.pdf
- ↑ Street Fighter
- ↑ Donald Mustard. AGBO. Retrieved on 20 November 2023.
- ↑ 11.0 11.1 11.2 11.3 11.4 List of highest-grossing mobile games
- ↑ PUBG
- ↑ 13.0 13.1 Lineage
- ↑ Snider, Mike (July 11, 2013). "'League of Legends' makes big league moves". USA Today. https://usatoday.com/story/tech/gaming/2013/07/11/league-of-legends-at-staples-center/2504935/.
- ↑ Maiberg, Emanuel (January 24, 2014). "League of Legends revenues for 2013 total $624 million [UPDATE"]. GameSpot. https://www.gamespot.com/articles/league-of-legends-revenues-for-2013-total-624-million-update/1100-6417224/.
- ↑ "Hearthstone, Dota 2 can't compete with League of Legends in terms of player spending". VentureBeat. October 23, 2014. https://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/.
- ↑ DiChristopher, Tom (January 26, 2016). "Digital gaming sales hit record $61B: Report". CNBC. https://www.cnbc.com/2016/01/26/digital-gaming-sales-hit-record-61-billion-in-2015-report.html.
- ↑ 2016 Year in Review: Digital Games and Interactive Media. SuperData Research (December 2016).
- ↑ Special Report: Evolution of Mobile Esports for the Mass Market. Niko Partners. August 2019. p. 19. https://nikopartners.com/wp-content/uploads/2019/08/Evolution-of-Mobile-Esports-for-the-Mass-Market.pdf.
- ↑ 20.0 20.1 2019 Year In Review: Digital Games and Interactive Media. SuperData Research. Nielsen Media Research (January 2, 2020). Archived from the original on April 9, 2020.
- ↑ 21.0 21.1 Games and interactive media earnings rose 12% to $139.9B in 2020. SuperData Research. Nielsen Company (6 January 2021). Alt URL
- ↑ Rousseau, Jeffrey (8 April 2022). A breakdown of China's games market (GDC 2022). GamesIndustry.biz.
- ↑ https://mobilemarketingreads.com/league-of-legends-revenue-and-user-stats/
- ↑ CrossFire revenues:
- 2008-2009: $213 million+
- Neowiz Games: ₩165,553 million = $184 million [9] [10]
- Smile Gate: $29 million
- Tencent Games: Unknown
- 2010 - $1.2 billion
- 2011 - $1 billion (including $893 million in China)
- 2012 - $1.2 billion [11][12][13] (including $874 million in China)
- 2013 - $1 billion [14] [15]
- China: $957 million
- South Korea: ₩33.7 billion ($32.1 million) (4th quarter)
- 2014 - ₩1.5 trillion = $1763.309 million
- 2015 - $1.11 billon
- 2016 - $1.1 billion
- 2017 - $1.4 billion
- 2018 - $1.3 billion
- 2019 - $1.4 billion
- 2021 - $795 million
- 2008-2009: $213 million+
- ↑ Nelson, Randy (December 11, 2023). TikTok Becomes the First Non-Game Mobile App to Generate $10 Billion in Consumer Spending. Data.ai.
- ↑ 26.0 26.1 Spannbauer, Adam (October 23, 2018). "Monster Strike Revenue Passes $7.2 Billion, Making It the Highest Earning App of All Time". Sensor Tower. https://sensortower.com/blog/monster-strike-revenue.
- ↑ 27.0 27.1 Nelson, Randy (11 December 2018). "The Top Mobile Games for November 2018: Knives Out Takes Down Fortnite and PUBG Mobile". Sensor Tower. https://sensortower.com/blog/top-mobile-games-november-2018.
- ↑ 28.0 28.1 Nelson, Randy (17 January 2019). "The Top Mobile Games for December 2018: Monster Strike Stays on Top, Brawl Stars Debuts with a Bang". Sensor Tower. https://sensortower.com/blog/top-mobile-games-december-2018.
- ↑ 29.0 29.1 Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. https://www.pocketgamer.biz/asia/news/75317/five-mobile-games-have-made-more-than-a-billion-dollars-in-2020/.
- ↑ 30.0 30.1 "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features". The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies. Sensor Tower. March 2022. pp. 12-9. https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12.
- ↑ https://mobilegamer.biz/2022s-top-grossing-mobile-games-honor-of-kings-pubg-mobile-genshin-impact-and-more/
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Pokémon
- ↑ "Monster Strike and Puzzle & Dragons have grossed more than $7 billion each". Pocket Gamer. October 24, 2018. https://www.pocketgamer.biz/asia/news/69335/monster-strike-puzzle-and-dragons-gross-7bn-usd-each/.
- ↑ "“ファミ通モバイルゲーム白書2020”最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" (in ja). Famitsu (Kadokawa Game Linkage). 29 January 2021. https://www.famitsu.com/news/202001/29191590.html.
- ↑ "2019年世界モバイルゲーム市場は7兆1840億円に! 国内年間課金売上トップは「Fate/Grand Order」~『ファミ通モバイルゲーム白書2020』~" (in ja). PR Times (Kadokawa Game Linkage). 29 January 2020. https://prtimes.jp/main/html/rd/p/000006749.000007006.html.
- ↑ パズル&ドラゴンズ(パズドラ) (ja). AppMedia.
- ↑ Historical currency converter with official exchange rates (24,156.02 JPY to USD). fxtop.com (31 December 2020).
- ↑ Westward Journey revenues
- Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
- Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
- Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
- $400 million+ in 2012 [33] [34]
- PC revenue in 2016: $380 million ($95 million per quarter)
- Fantasy Westward Journey mobile revenue from 2015 to July 2021: $4.7 billion
- ↑ https://www.euronews.com/culture/2023/11/18/we-need-a-reset-gaming-journalist-on-why-consoles-need-to-stop-improving
- ↑ Cherney, Max A. (April 9, 2018). This violent videogame has made more money than any movie ever. MarketWatch.
- ↑ https://pdf.irpocket.com/C3659/MH4b/NT9o/KodI.pdf
- ↑ *$1.8 billion as of 2011 [35]
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- 2015 - $253 million
- 2016 - $253 million+
- 2017 - $279 million
- ↑ Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
- ↑ Donkey Kong
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 Mario
- ↑ 「セガい共通テスト」公式対策オンライン講座「セガゼミ」 第3回 アーケード 西村先生, 13 December 2020, https://www.youtube.com/watch?v=b2bQDnD5D5E, retrieved 2021-07-11
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
- ↑ FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ 54.0 54.1 Wii Series
- ↑ Sony Analytic Analysis (2022)
- ↑ Fact Book 2023. Bandai Namco Holdings. 2023. https://www.bandainamco.co.jp/files/ir/integrated/pdf/2023EN_fact1.pdf.
- ↑ Data Carddass Little Battlers eXperience (en). Battlers Box (2012-03-15).
- ↑ 58.0 58.1 Sonic, Video Game Sales Wiki
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 59.6 Final Fantasy
- ↑ Mario Kart
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 61.6 61.7 Arcade gaming, Video Game Sales Wiki
- ↑ https://imgur.com/PDE9Ka7 - Profit. Unclear what is the overall revenue. Featured in Electronic Arts' Q4 FY 3/2024 report
- ↑ Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
- ↑ Welch, Hanuman (April 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Verizon Hearst Media Partners. Retrieved on April 26, 2017.
- ↑ Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
- ↑ "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ. Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
- ↑ Call of Duty: Black Ops, revenues
- ↑ https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/
- ↑ Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review. SuperData Research.
- ↑ Playrix’s Township is 10 and still growing after $2.1bn revenue, 600m downloads (September 28 2023).
- ↑ https://twitter.com/johnandersen21/status/986588367889592320
- ↑ "Built to last: the Minecraft model". The Independent. October 10, 2014. http://www.independent.co.uk/news/business/analysis-and-features/built-to-last-the-minecraft-model-9788669.html. Retrieved November 13, 2014.
- ↑ Xbox 360 & PS3
- ↑ TERA revenues:
- 2011: $175.334 million
- February-December 2012: $403.2 million
- February-April 2012: $240 million [47]
- May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
- Retail price: $63.33 average ($49.99, $59.99, $79.99)
- Subscription fee: $15
- June-December 2012: $107 million
- 900,000 subscriptions (1.4 million - 500,000)
- Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
- Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
- 2013: $236 million
- January-July 2013: $143.1 million
- January 2013: 900,000 subscriptions at $15 each = $14 million
- TERA Rising (North America & Europe) during February-July 2013: $129.1 million
- United States: $86.04 million
- Freemium revenue: $12 million monthly for six months = $72 million
- Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
- Europe: Half of US revenue = $43.02 million
- United States: $86.04 million
- January-July 2013: $143.1 million
- 2014: $236 million
- 2015: $239 million ($19.9 million monthly)
- ↑ https://www.gamesindustry.biz/articles/2021-08-06-phantasy-star-online-2-expansion-drives-sega-sammy-q1-revenues
- ↑ Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
- ↑ Tetris (Game Boy) sales revenue: 35 million cartridges (including bundles)[76] at $19.99 each = $699.65 million
- ↑ https://pdf.irpocket.com/C3659/l3Fa/kCDx/KsjF.pdf
- ↑ 79.0 79.1 Dragon Quest, Video Game Sales Wiki
- ↑ http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/
- ↑ https://www.gamespot.com/articles/call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/
- ↑ https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/
- ↑ https://news.yahoo.com/red-dead-redemption-2-now-195425033.html
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