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See also: List of highest-grossing video game franchises

This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that have grossed at least $1 billion in revenue. The revenue figures on this list include unit sales, coin-based sales, and microtransactions.

Space Invaders (1978) is the highest-grossing video game adjusted for inflation. It was originally released for arcades by Taito (now owned by Square Enix) and is estimated to have grossed over $13 billion, equivalent to about $30 billion adjusted for inflation. In terms of nominal gross (without inflation), the highest‑grossing video game to date is Dungeon Fighter Online, a 2005 beat 'em up that has grossed $22 billion worldwide (mostly in Asia) as of 2023.

List[]

At least $5 billion[]

Rank Title Platform Year Gross revenue (est. US$) Genre
Nominal As of Ref Inflation
1 Japan Space Invaders Multi-plat 1978 $13,930,000,000 2016 [n 1] $30,000,000,000 Shmup
2 Japan Pac-Man Multi-plat 1980 $13,227,000,000 2016 [n 2] $26,000,000,000 Maze
3 South Korea Dungeon Fighter Online PC / Mobile 2005 $22,000,000,000 2023 [8] $22,000,000,000 Beat 'em up
4 Japan Street Fighter II Multi-plat 1991 $10,857,000,000 2016 [9] $21,000,000,000 Fighting
5 United States Fortnite Multi-plat 2017 $20,000,000,000 2023 [10] $20,000,000,000 Battle royale
6 China Honor of Kings Mobile 2015 $18,664,000,000 2023 [11] $18,664,000,000 MOBA
7 South Korea PUBG Multi-plat 2017 $16,431,000,000 2023 [12] $16,431,000,000 Battle royale
8 South Korea Lineage Multi-plat 1998 $9,252,513,000 2022 [13] $16,370,000,000 MMORPG
9 United States League of Legends PC / Mobile 2009 $15,251,000,000 2022 [n 3] $15,251,000,000 MOBA
10 South Korea CrossFire PC 2007 $13,088,000,000 2021 [24] $13,088,000,000 MMOFPS
11 Sweden Candy Crush Saga Multi-plat 2012 $12,000,000,000 2023 [25] $12,000,000,000 Puzzle
12 United States World of Warcraft PC 2004 $11,320,000,000 2018 [n 4] $11,320,000,000 MMORPG
13 Japan Monster Strike Mobile 2013 $11,021,921,723 2023 [n 5] $11,021,921,723 Puzzle
14 Japan Pokémon Go Mobile 2016 $9,266,000,000 2021 [38] $9,266,000,000 AR
15 South Korea Lineage II Multi-plat 2003 $5,723,920,000 2022 [13] $9,481,000,000 MMORPG
16 Japan Puzzle & Dragons Mobile 2012 $8,578,340,000 2022 [n 6] $8,578,340,000 Puzzle RPG
17 Finland Clash of Clans Mobile 2012 $8,400,000,000 2022 [11] $8,400,000,000 Strategy
18 China Westward Journey Multi-plat 2001 $8,317,000,000 2021 [44] $8,317,000,000 MMORPG
19 United Kingdom Grand Theft Auto V / Online Multi-plat 2013 $8,000,000,000 2023 [45][n 7] $8,000,000,000 Action ADV
20 South Korea MapleStory PC 2003 $5,000,000,000 2017 [47][48] $8,300,000,000 MMORPG
21 Japan Wii Sports Wii 2006 $5,194,100,000 2012 [n 8] $7,850,000,000 Sports
22 Japan Donkey Kong Multi-plat 1981 $4,400,000,000 2017 [50] $7,785,000,000 Platformer
23 Japan Super Mario Bros. Multi-plat 1985 $2,673,000,000 2017 [51] $7,572,000,000 Platformer
24 Japan Fate/Grand Order Mobile 2015 $7,000,000,000 2023 [11] $7,000,000,000 RPG
25 Japan Wii Fit Wii 2007 $4,427,000,000 2013 [52] $6,505,000,000 Fitness
26 China Genshin Impact Mobile 2020 $6,310,000,000 2023 [11][53] $6,310,000,000 Action RPG
27 Japan Super Mario Bros. 3 Multi-plat 1988 $2,385,000,000 2017 [51] $6,144,000,000 Platformer
28 United States Roblox Mobile Mobile 2012 $5,540,000,000 2023 [11] $5,540,000,000 GCS / MMO
29 Japan Sonic the Hedgehog Multi-plat 1991 $2,395,000,000 2016 [54] $5,358,000,000 Platformer

At least $1 billion[]

Title Platform Year Gross revenue (est. US$) Genre
Nominal As of Ref Inflation
Japan Super Mario World Multi-plat 1990 $2,143,000,000 2011 [51] $4,998,000,000 Platformer
Japan Super Mario Bros. 2 Multi-plat 1986 $1,719,000,000 2017 [51] $4,778,000,000 Platformer
Japan Pokémon Red/Green/Blue/Yellow Multi-plat 1996 $2,384,000,000 2016 [38] $4,631,000,000 RPG
Japan Final Fantasy XIV Multi-plat 2010 $3,265,000,000 2023 [55] $4,562,000,000 MMORPG
Japan World Club Champion Football Arcade 2002 $2,507,000,000 2012 [n 10] $4,247,000,000 Sports sim
Japan Wii Sports Resort Wii 2009 $2,841,300,000 2013 [52] $4,035,000,000 Sports
Japan Mario Kart Wii Wii 2008 $2,833,000,000 2013 [63] $4,023,000,000 Racing
Japan Final Fantasy VII Multi-plat 1997 $2,011,666,110 2023 [55] $3,818,000,000 RPG
United States Ms. Pac-Man Arcade 1981 $1,200,000,000 1987 [64] $3,671,000,000 Maze
Japan Pokémon Gold/Silver/Crystal Multi-plat 1999 $1,990,000,000 2011 [38] $3,640,000,000 RPG
Japan Virtua Fighter Arcade 1993 $1,680,000,000 1996 [64] $3,543,000,000 Fighting
United States Apex Legends Multi-plat 2019 $3,400,000,000 2024 [65] $3,400,000,000 Shooting
Japan Wii Play Wii 2006 $2,216,000,000 2012 [n 11] $3,349,000,000 Party
Japan Super Mario 64 Multi-plat 1996 $1,660,000,000 2001 [51] $3,225,000,000 Platformer
Japan OutRun Arcade 1986 $1,104,000,000 1993 [64] $3,069,000,000 Racing
Japan New Super Mario Bros. Wii Wii 2009 $2,185,000,000 2013 [51] $3,103,000,000 Platformer
Japan Duck Hunt NES 1984 $1,048,000,000 1995 [n 12] $3,074,000,000 Light gun
United States Asteroids Arcade 1979 $800,000,000 1982 [n 13] $2,958,000,000 Shmup
Japan Final Fantasy X & X-2 Multi-plat 2001 $1,630,382,020 2023 [55] $2,805,000,000 RPG
Japan Pokémon Ruby/Sapphire/Emerald Multi-plat 2002 $1,646,000,000 2014 [38] $2,788,000,000 RPG
Japan New Super Mario Bros. DS 2006 $1,785,000,000 2013 [51] $2,698,000,000 Platformer
Japan Virtua Fighter 2 Arcade 1994 $1,200,000,000 2001 [64] $2,467,000,000 Fighting
United States Call of Duty: Black Ops Multi-plat 2010 $1,769,750,000 2011 [n 14][n 14] $2,397,000,000 FPS
Japan Virtua Fighter 3 Arcade 1996 $1,200,000,000 2001 [64] $2,331,000,000 Fighting
Japan Final Fantasy XI Online Multi-plat 2002 $1,368,113,000 2023 [55] $2,318,000,000 MMORPG
Finland Clash Royale Mobile 2016 $2,178,000,000 2018 [n 15] $2,178,000,000 Strategy
Township Multi-plat 2013 $2,100,000,000 2023 [73] $2,100,000,000 Simulation
Japan Print Club Arcade 1995 $1,000,000,000 1997 [74] $1,593,000,000 Purikura
Sweden Minecraft Multi-plat 2011 $1,593,000,000 2017 [n 16] $1,830,000,000 Sandbox
Japan Pole Position (US gross) Arcade 1982 $579,600,000 1984 [64] $1,829,000,000 Racing
United States Defender Arcade 1980 $1,000,000,000 2002 [64] $1,769,000,000 Shmup
South Korea TERA Online PC 2011 $1,290,000,000 2015 [77] $1,747,000,000 MMO ARPG
United States NBA Jam Arcade 1993 $1,000,000,000 2010 [64] $1,403,000,000 Sports
Japan Pokémon Diamond/Pearl/Platinum DS 2006 $1,150,000,000 2014 [38] $1,738,000,000 RPG
Japan Sonic 2 Multi-plat 1992 $774,422,000 2018 [54] $1,681,000,000 Platformer
Japan Phantasy Star Online 2 Multi-plat 2012 $1,253,000,000 2021 [78] $1,663,000,000 MMO ARPG
Japan Tetris Multi-plat 1989 $699,650,000 2009 [80] $1,632,000,000 Puzzle
South Korea Crazyracing Kartrider PC 2004 $1,000,000,000 2021 [81] $1,613,107,822 Racing
Japan Pokémon Sun & Moon 3DS 2016 $1,247,000,000 2018 [38] $1,583,000,000 RPG
Japan Dragon Quest I & II Multi-plat 1986 $507,000,000 2014 [82] $1,409,000,000 RPG
Japan Dragon Quest V Multi-plat 1992 $646,040,000 2015 [82] $1,403,000,000 RPG
South Korea Summoners War Mobile 2013 $1,000,000,000 2017 [83] $1,308,000,000 Strategy
Japan Final Fantasy VIII Multi-plat 1999 $701,362,000 2023 [55] $1,283,000,000 RPG
Japan Pokémon X & Y 3DS 2013 $953,000,000 2016 [38] $1,247,000,000 RPG
Japan Final Fantasy XV Multi-plat 2016 $1,368,113,000 2023 [55] $1,204,000,000 ARPG
Japan Final Fantasy XII Multi-plat 2006 $792,540,000 2023 [55] $1,198,000,000 ARPG
United States Call of Duty: WWII Multi-plat 2017 $1,000,000,000 2017 [84] $1,000,000,000 FPS
United States Call of Duty: Black Ops 4 Multi-plat 2018 $1,000,000,000 2018 [85] $1,000,000,000 FPS
United Kingdom Red Dead Redemption 2 Multi-plat 2018 $1,000,000,000 2018 [86] $1,000,000,000 Action ADV


See also[]

Notes[]

  1. Space Invaders estimated revenue - $13.93 billion up until 2016[1]
    • Up until 1980s - $7.751 billion
    • Arcade – $7.5 billion (as of 1982)
      • Cabinet sales: $3.1 billion (750,000 cabinets by 1979[2])
        • Japan: $2.4 billion (400,000 cabinets by 1979[2])
          • 1978: $600 million earnings for Taito from 100,000 Japan cabinet sales in 1978.[3] This gives average Japan cabinet price of $6000 each.
        • Overseas: $700 million+
          • 350,000 cabinet sold outside Japan by 1979.[2] US prices ranged from $2,000 to $3,000 per cabinet.[4]
      • Coin drop revenue: $4.4 billion+ (as of 1982)
        • Japan: At least more than $2.4 billion as of 1979 (if 400,000 cabinets cost about $2.4 billion, coin drop earnings would need to be greater in order to be profitable for arcade operators).
        • United States: $2 billion from 60,000 cabinets (as of 1982)[5]
    • Atari systems – $151 million in the US (as of 1990)
      • Atari 2600 – $150,595,407 (1980-1990)
        • 1980-1983 – $150 million[6]
        • 1986-1990 – $595,407[7]
      • Atari 5200 – $208,780 (1986-1989)[7]
      • Atari XE (computer) – $1,612 (1986-1990)[7]
  2. Pac-Man
  3. League of Legends:
    • 2012 – $200 million[14]
    • 2013 – $624 million[15]
    • 2014 – $946 million[16]
    • 2015 – $1.628 billion[17]
    • 2016 – $1.7 billion[18]
    • 2017–2018 – $4 billion[19]
    • 2019 – $1.5 billion[20]
    • 2020 – $1.75 billion[21]
    • 2021 – $1.1 billion[22]
    • 2022 - $1.8 billion[23]
  4. World of Warcraft revenue:
    • 2004 – €28.5 million[26] ($35 million)
    • 2005 – €314 million[26] ($391 million)
    • 2006–2008 – $2.797 billion[27]
    • 2009–2010 – $2.478 billion[28]
    • 2011 – $1 billion[29]
    • 2012 – $986 million[30]
    • 2013 – $1.041 billion[31]
    • 2014 – $728 million[16]
    • 2015 – $814 million[17]
    • 2017–2018 – $1.05 billion[19]
  5. Monster Strike:
    • Up until October 2018 – $7.2 billion[32]
    • November 2018 – $52 million+[33]
    • December 2018 – $68 million+[34]
    • 2019 – $932 million[35]
    • 2020 – $958 million[35]
    • 2021 – $702 million[36]
    • 2022 – $589,921,723[37]
  6. Puzzle & Dragons:
    • Up until October 2018 – $7 billion[32][39]
    • November 2018 – $52 million+[33]
    • December 2018 – $68 million+[34]
    • 2019 (Japan) – ¥52.2 billion[40][41] ($479 million)
    • June–December 2020 (Japan) – ¥24,156.02 million[42] ($234.34 million)[43]
    • 2021 – $745 million[36]
  7. Grand Theft Auto V and GTA Online
    • September 2013 to April 2018 – $6 billion[46]
    • 2019 – $595 million[20]
    • 2020 – $911 million[21]
  8. Wii Sports revenue: 81.99 million units[49] at ¥4800 ($63.35) each = $5.1941 billion
  9. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[58]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[59]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[60] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [1] [61][62]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [2] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  10. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[56][57] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [3] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [4] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 9]
  11. Wii Play sales revenue:
    • Prices:
    • December 2006 to March 2010: 27.38 million units = US$2166.44 million
      • Japan: 2.88 million units at US$63 each = US$181.44 million
      • Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
    • April 2010 to March 2012: 640,000 (28.02 million[66] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
  12. 28.31 million[67] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
  13. [68][69]
  14. 14.0 14.1 Call of Duty: Black Ops overall revenue:
    • 25 million copies as of August 2011 [6] [7] at $59.99 [8] each: $1379.77 billion
    • Map packs: $270 million[70]
  15. Clash Royale:
    • Up until 2017 - $1.278 billion[71]
    • 2018 - $900 billion[72]
  16. Minecraft sales revenue: 122 million units
    • PC: 26 million units at $26.95 = $700.7 million
    • Consoles: 17 million units[75] at $19.99[76] = $339.8 million
    • Mobile & other: 79 million units at $6.99 = $552.2

References[]

  1. http://www.gamerevolution.com/features/13510-world-of-warcraft-leads-industry-with-nearly-10-billion-in-revenue
  2. 2.0 2.1 2.2 "After Pong". ACE (6 (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
  3. "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
  4. "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld 4 (14): p. 15, April 12, 1982, ISSN 0199-6649, https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15, retrieved May 1, 2011
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  9. Street Fighter
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  12. PUBG
  13. 13.0 13.1 Lineage
  14. Snider, Mike (July 11, 2013). "'League of Legends' makes big league moves". USA Today. https://usatoday.com/story/tech/gaming/2013/07/11/league-of-legends-at-staples-center/2504935/.
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  16. 16.0 16.1 "Hearthstone, Dota 2 can't compete with League of Legends in terms of player spending". VentureBeat. October 23, 2014. https://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/.
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  24. CrossFire revenues:
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  35. 35.0 35.1 Forde, Matthew (December 16, 2020). "Five mobile games have made more than a billion dollars in 2020 so far". Pocket Gamer. https://www.pocketgamer.biz/asia/news/75317/five-mobile-games-have-made-more-than-a-billion-dollars-in-2020/.
  36. 36.0 36.1 "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features". The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies. Sensor Tower. March 2022. pp. 12-9. https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12.
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  38. 38.0 38.1 38.2 38.3 38.4 38.5 38.6 Pokémon
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  40. "“ファミ通モバイルゲーム白書2020”最新市場動向が発表。国内年間課金売上トップは『FGO』。もっとも遊ばれたのは『ポケモンGO』" (in ja). Famitsu (Kadokawa Game Linkage). 29 January 2021. https://www.famitsu.com/news/202001/29191590.html.
  41. "2019年世界モバイルゲーム市場は7兆1840億円に! 国内年間課金売上トップは「Fate/Grand Order」~『ファミ通モバイルゲーム白書2020』~" (in ja). PR Times (Kadokawa Game Linkage). 29 January 2020. https://prtimes.jp/main/html/rd/p/000006749.000007006.html.
  42. パズル&ドラゴンズ(パズドラ) (ja). AppMedia.
  43. Historical currency converter with official exchange rates (24,156.02 JPY to USD). fxtop.com (31 December 2020).
  44. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
      • $400 million in 2009 [30]
      • $400 million+ in 2010 [31]
      • $400 million+ in 2011 [32]
    • $400 million+ in 2012 [33] [34]
    • PC revenue in 2016: $380 million ($95 million per quarter)
    • Fantasy Westward Journey mobile revenue from 2015 to July 2021: $4.7 billion
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  50. Donkey Kong
  51. 51.0 51.1 51.2 51.3 51.4 51.5 51.6 Mario
  52. 52.0 52.1 Wii Series
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  55. 55.0 55.1 55.2 55.3 55.4 55.5 55.6 Final Fantasy
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  69. "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ. Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
  70. Call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [41]
    • Map packs: $270 million as of September 2011 [42]
  71. https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/
  72. Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review. SuperData Research.
  73. Playrix’s Township is 10 and still growing after $2.1bn revenue, 600m downloads (September 28 2023).
  74. https://twitter.com/johnandersen21/status/986588367889592320
  75. "Built to last: the Minecraft model". The Independent. October 10, 2014. http://www.independent.co.uk/news/business/analysis-and-features/built-to-last-the-minecraft-model-9788669.html. Retrieved November 13, 2014.
  76. Xbox 360 & PS3
  77. TERA revenues:
    • 2011: $175.334 million
      • January-February 2011: $89.334 million [43][44]
      • March-December 2011: $86 million [45] [46]
    • February-December 2012: $403.2 million
      • February-April 2012: $240 million [47]
      • May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
      • June-December 2012: $107 million
        • 900,000 subscriptions (1.4 million - 500,000)
        • Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
        • Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
    • 2013: $236 million
      • January-July 2013: $143.1 million
        • January 2013: 900,000 subscriptions at $15 each = $14 million
        • TERA Rising (North America & Europe) during February-July 2013: $129.1 million
          • United States: $86.04 million
            • Freemium revenue: $12 million monthly for six months = $72 million
            • Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
          • Europe: Half of US revenue = $43.02 million
    • 2014: $236 million
    • 2015: $239 million ($19.9 million monthly)
  78. https://www.gamesindustry.biz/articles/2021-08-06-phantasy-star-online-2-expansion-drives-sega-sammy-q1-revenues
  79. Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
  80. Tetris (Game Boy) sales revenue: 35 million cartridges (including bundles)[79] at $19.99 each = $699.65 million
  81. https://pdf.irpocket.com/C3659/l3Fa/kCDx/KsjF.pdf
  82. 82.0 82.1 Dragon Quest, Video Game Sales Wiki
  83. http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/
  84. https://www.gamespot.com/articles/call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/
  85. https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/
  86. https://news.yahoo.com/red-dead-redemption-2-now-195425033.html
Best selling video games
List of best-selling video games · List of highest-grossing video games

Franchises · United States (NPD) · Japan · Best selling new IPs
Consoles (6th generation · 7th generation) · Arcade · Mobile · PC
2017 · 2018 · 2021 · 2022
Nintendo · Sega · Sony · Microsoft · Bandai Namco · Capcom · Konami · Square Enix · Ubisoft · Blizzard

See also: Best selling games · Best selling franchises · Highest-grossing franchises
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