This is a list of the highest-grossing video game franchises, which have grossed at least $1 billion in revenue. All figures below are in US dollars.
List[]
Franchise | Debut | Revenue | As of | Ref | Breakdown |
---|---|---|---|---|---|
Pokémon | 1996 | $150 billion | 2023 | [1] | Pokémon |
Mario | 1981 | $55 billion | 2023 | [2] | Mario |
Call of Duty (COD) | 2003 | $27 billion | 2021 | [3] | |
Dungeon Fighter Online | 2005 | $22 billion | 2023 | [8] | |
Final Fantasy | 1987 | $20.116 billion | 2023 | [13] | Final Fantasy |
Candy Crush | 2012 | $20 billion | 2023 | [14] | List of highest-grossing mobile games |
Fortnite | 2017 | $20 billion | 2020 | [15] | Fortnite |
Dragon Quest | 1986 | $18 billion | 2024 | [16] | Dragon Quest |
Honor of Kings | 2015 | $15.608 billion | 2022 | [n 3] | List of highest-grossing mobile games |
Pac-Man | 1980 | $15.548 billion | 2023 | [17] | Pac-Man |
Lineage | 1998 | $14.976 billion | 2022 | [18] | Lineage |
Wii Series | 2007 | $14.808 billion | 2018 |
| |
PUBG | 2017 | $14.79 billion | 2023 | [34] | PUBG |
Space Invaders | 1978 | $13.93 billion | 2016 | [19] | List of highest-grossing video games |
League of Legends | 2009 | $13.451 billion | 2021 | [35] | List of highest-grossing video games |
Warcraft | 1994 | $13.156 billion | 2017 |
| |
CrossFire | 2007 | $13.088 billion | 2021 | [35] | List of highest-grossing video games |
FIFA | 1993 | $12.562 billion | 2020 | ||
Street Fighter | 1987 | $12.427 billion | 2016 | [46] | Street Fighter |
Grand Theft Auto (GTA) | 1997 | $11.721 billion | 2023 | ||
Monster Strike | 2013 | $10.538 billion | 2022 |
| |
Dragon Ball | 1986 | $10.523 billion | 2024 |
| |
Puzzle & Dragons | 2012 | $8.661 billion | 2021 | ||
Clash of Clans | 2012 | $8.4 billion | 2022 | [n 3] | List of highest-grossing mobile games |
Westward Journey | 2001 | $8.317 billion | 2017 | [35] | List of highest-grossing video games |
Donkey Kong | 1981 | $6.846 billion | 2019 |
| |
Sega Model series | 1992 | $6.38 billion | 2001 | [85] | Arcade gaming |
Sonic | 1991 | $6.345 billion | 2019 |
| |
Fate | 2004 | $6.386 billion | 2022 |
| |
Pro Evolution Soccer
(Winning Eleven) |
1996 | $6.131 billion | 2019 | ||
Star Wars | 1982 | $6.03 billion | 2020 | ||
Digimon | 1997 | $5.905 billion | 2017 |
| |
Resident Evil (Biohazard) | 1996 | $5.2004 billion | 2017 | [136] | |
Madden NFL | 1988 | $5.2 billion | 2018 | ||
The Sims | 2000 | $5 billion | 2019 | [139] | |
Halo | 2001 | $5 billion | 2015 | [142] | Including console bundles |
One Piece | 2000 | $4.91 billion | 2024 |
| |
Gran Turismo | 1997 | $4.84 billion | 2022 | [143] | Gran Turismo |
Assassin's Creed | 2007 | $4.6 billion | 2020 | ||
Virtua Fighter | 1993 | $4.08 billion | 2001 | [85] | |
Need for Speed | 1994 | $4 billion | 2014 | [147][148] | |
The Legend of Zelda (Zelda no Densetsu) |
1986 | $3.853 billion | 2019 | ||
Monster Hunter | 2004 | $3.824 billion | 2019 | ||
Skylanders | 2011 | $3.5 billion | 2017 | [193] | Including all media |
Super Smash Bros. | 1999 | $3.438 billion | 2019 | ||
Mortal Kombat | 1992 | $3.21 billion | 2019 | [206] | |
MapleStory | 2003 | $3.151 billion | 2014 | [35] | |
Tomb Raider | 1996 | $3.122 billion | 2017 | ||
The Elder Scrolls | 1994 | $3.05 billion | 2020 | ||
Star Wars games | 1983 | $3 billion | 2015 | [241] | |
Clash Royale | 2016 | $3 billion | 2020 | [242] | |
Minecraft | 2011 | $2.898 billion | 2019 |
| |
Battlefield | 2002 | $2.74 billion | 2017 | ||
Overwatch | 2016 | $2.557 billion | 2020 | ||
Metal Gear | 1987 | $2.513 billion | 2016 | ||
World Club Champion Football | 2002 | $2.507 billion | 2013 | ||
Tom Clancy's | 1987 | $2.029 billion | 2019 |
| |
Far Cry | 2004 | $2 billion | 2020 | [289] | |
NBA Jam | 1993 | $2 billion | 2010 | [290] | |
Lego | 1997 | $2 billion | 2014 | [291] | |
Guitar Hero | 2005 | $2 billion | 2009 | [292] | |
Just Dance | 2009 | $2 billion | 2020 | [289] | |
Watch Dogs | 2014 | $2 billion | 2020 | [289] | |
Onimusha | 2001 | $1.798 billion | 2016 | ||
Black Desert Online | 2015 | $1.7 billion | 2020 | [294] | |
Spider-Man | 1982 | $1.65 billion | 2018 | ||
Fallout | 1997 | $1.642 billion | 2019 | ||
Tetris | 1988[n 63] | $1.631 billion | 2011 | ||
Harry Potter | 2001 | $1.555 billion | 2018 | ||
Disney Tsum Tsum | 2014 | $1.5 billion | 2019 | [321] | |
The Idolmaster | 2005 | $1.236 billion | 2019 | ||
Counter-Strike | 2000 | $1.233 billion | 2018 |
| |
The Sims | 2000 | $1.2 billion | 2007 | [325] | |
Power Pros (Pro Yakyū) | 1994 | $1.159 billion | 2019 |
| |
Gundam | 1983 | $1.152 billion | 2018 | ||
Doom | 1993 | $1.088 billion | 2020 | ||
Dota | 2003 | $1.035 billion | 2019 | ||
Angry Birds | 2009 | $1.001 billion | 2019 | ||
Defender | 1981 | $1 billion | 2001 | [336] | |
Duke Nukem | 1991 | $1 billion | 2001 | [337] | |
Diablo | 1996 | $1 billion | 2017 | [40] | |
Crash Bandicoot | 1996 | $1 billion | 2020 | [338] | |
StarCraft | 1998 | $1 billion | 2017 | [40] | |
Spyro | 1998 | $1 billion | 2020 | [338] | |
Red Dead | 2004 | $1 billion | 2018 | [339] | |
RuneScape | 2001 | $1 billion | 2018 | [340] | |
Forza | 2005 | $1 billion | 2016 | [341] | |
Gears of War | 2006 | $1 billion | 2014 | [342] | |
Uncharted | 2007 | $1 billion | 2016 | [343] | |
Borderlands | 2009 | $1 billion | 2019 | [344] | |
Bubble Witch | 2011 | $1 billion | 2017 | [40] | |
Pet Rescue | 2012 | $1 billion | 2017 | [40] | |
Dishonored | 2012 | $1 billion | 2020 | [327] | |
Farm Heroes | 2013 | $1 billion | 2017 | [40] | |
The Last of Us | 2013 | $1 billion | 2020 | [345] | |
Destiny | 2014 | $1 billion | 2017 | [40] | |
Heroes of the Storm | 2015 | $1 billion | 2017 | [40] | |
Garena Free Fire | 2017 | $1 billion | 2019 | [346] |
See also[]
- List of highest-grossing video games
- Best selling game franchises
- List of highest-grossing media franchises
- Arcade gaming
- 2017 in video games
Notes[]
- ↑ Call of Duty (2017–2018)
- ↑ $8.7 billion up until 2016.[9] $1.6 billion in 2017.[10]
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 List of highest-grossing mobile games
- ↑ Other games in Wii series:
- ↑ Warcraft original trilogy:
- ↑ Hearthstone:
- ↑ $145 million digital revenue in 2014.[43] $1.876 billion revenue in 2016.[44] $896 million in 2017.[10]
- ↑ $1.272 billion in 2018.[7] $1.29 billion in 2019.[12]
- 2020 – $1.083 billion[45]
- ↑ Grand Theft Auto franchise revenue up until 2009:
- ↑ ¥3,889,894,500[52] ($36 million).
- ↑ 11.0 11.1 Shōnen Jump video game retail sales in Japan:
- Famicom Jump: Hero Retsuden – 1.1 million cartridges, ¥6,500 price[54] – ¥7,150 million ($90 million)
- 2006–2012 – ¥7,579,055,580 ($95 million)
- J-Stars Victory VS (2014) – 360,114 units, at ¥7,600 and ¥6,648 prices,[58][59] grossed approximately ¥2,574,363,808 ($24.3 million).
- 50th Anniversary Shōnen Jump Edition (June 2018) – 110,000 units,[60] $73 price[61] – $8.03 million
- ↑ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
- ↑ Donkey Kong Country series – $2,222,743,284
- Donkey Kong Country (SNES) – 9.3 million cartridges[65] – $809.47 million
- Donkey Kong Country 2 (SNES) – 5.15 million cartridges[65] – $545.47 million
- Donkey Kong Country 3 (SNES) – 3.51 million cartridges[65] – $255.4 million
- Donkey Kong Country 1 & 2 (GBA) sales in the United States – $45 million[70]
- Donkey Kong Country Returns – $332,630,064
- Japan – ¥7,403,573,080 ($87,582,564)[71]
- Donkey Kong Country Returns – ¥5,721,079,400 ($71,701,709)
- Donkey Kong Country Returns 3D – ¥1,682,493,680 ($15,880,855)
- Overseas – 5.25 million units – $245,047,500
- Japan – ¥7,403,573,080 ($87,582,564)[71]
- Donkey Kong Country: Tropical Freeze – $234,773,220
- ↑ Japan retail sales of other Donkey Kong games – ¥17,825,589,000 ($223,406,304)
- ↑ Sonic the Hedgehog series:
- Up until 2014 – $5 billion[86]
- 2015–2018 – $94,858,979
- ↑ Other games in Fate franchise – $86,319,559
- 2007–2012 releases – ¥4,986,551,447 ($62,495,945)
- 2014 handheld releases – ¥559,185,360 ($5,278,083)
- Fate/Extella (2016) – $18,545,531
- ↑ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[114]
- ↑ 93,390,001 other sales (107.4 million units worldwide as of December 2019[update]),[114][115] $49.99 average price[116][117]
- ↑ Winning Eleven mobile revenue in Japan during 2018–2019 – ¥31.64 billion ($288 million)
- ↑ $3 billion up until July 2015.[120] $1 billion during August–December 2015.[121]
- ↑ Star Wars Battlefront II sold 9 million units[123] ($59.99 price),[124] grossing approximately $540 million.
- ↑ Star Wars games on consoles and PC (2017–2019)
- ↑ Digimon console game retail sales in Japan – $90,467,983
- 2000–2002 releases – 216,890 units, average ¥4,430 price – ¥960,751,800[126] ($12,041,005)
- 2006–2012 releases – 797,387 units, average ¥5,081 price – ¥4,051,533,280[127] ($50,777,457)
- 2013–2014 releases – 958,518 units, average ¥5,911 price – ¥952,385,880[127] ($8,989,455)
- 2014–2016 releases – 258,702 units, average ¥6,637 price – ¥1,717,000,040[127] ($15,782,280)
- 2017 releases – 51,456 units, average ¥6,273 price – ¥322,801,200[127] ($2,941,241)
- ↑ Digital Monster virtual pet sales:
- ↑ Digimon merchandise sales:
- ↑ 1988–2013 – 100 million units – $4 billion.[137]
- ↑ 2014–2018 – 30 million units,[138] $40 average price[137] – $1.2 billion.
- ↑ One Piece
- ↑ 10.89 million units[149] – $501,476,100[150][151]
- ↑ Zelda sales in Japan (1991–2019) – $841,495,130
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- A Link to the Past – ¥9,280,482,349[66][152]
- Ocarina of Time – ¥12,908,829,400[153][154][155]
- Majora's Mask – ¥8,316,968,896[154]
- The Wind Waker – ¥6,181,577,600[156][157]
- Zelda I & II (Famicom Mini) – ¥560,446,000[158][159]
- Minish Cap – ¥961,233,600[160]
- Twilight Princess – ¥4,869,612,900[154][161]
- Phantom Hourglass and Spirit Tracks – ¥7,506,537,332[154][162]
- Skyward Sword – ¥2,395,490,400[154][163]
- A Link Between Worlds (2013) – ¥2,129,424,000[154] ($21,818,839)
- Hyrule Warriors (2014) – ¥1,972,854,397[164][165] ($18,621,535)
- Tri Force Heroes (2015) – ¥790,638,700[166] ($7,267,374)
- Breath of the Wild (2017) – 2,052,535 units (1.91 million on Switch,[167][168][169] 142,535 on Wii U)[77][170] – ¥14,326,694,300[171] ($130,539,356)
- 1991–2012 – ¥52,981,178,477 ($664,007,751)
- ↑ Zelda overseas sales (1991–2019) – $2,510,556,724
- A Link to the Past (SNES) overseas sales – 3.45 million units[149][172] – $172,465,500[173]
- United States retail sales from 1995 to March 2017 – $1.4 billion[174]
- Virtual Console digital sales (2009 & 2011) – $6.7 million
- Breath of the Wild sales outside Japan and North America in March 2017 – 1.945 million units (1.445 million on Switch,[167][177] 500,000 on Wii U)[167][177] – €136,130,550[178] ($153,472,999)
- Breath of the Wild overseas sales from April 2017 to December 2019 – 12,967,465 units (12.05 million on Switch as of December 2019[update],[168][169] 917,465 on Wii U as of March 2018[update])[170][177][179] – $777,918,225[180][181]
- ↑ Monster Hunter console game retail sales in Japan during 2004–2017:
- 2004–2012 – 17,443,368 units, average ¥5,133 price – ¥89,539,373,091[182] ($1,122,187,907)
- Monster Hunter 4 (2013) – 3,378,455 units, ¥5,705 price[182] – ¥19,274,085,775 ($197,489,172)
- Monster Hunter 4 Ultimate (2014) – 2,559,186 units, ¥5,800 price[182] – ¥14,843,278,800 ($140,103,917)
- 2015–2016 – 3,097,450 units, ¥5,800 price – ¥17,965,210,000[182] ($165,132,191)
- Monster Hunter XX (2017) – 2.15 million units (1.8 million on 3DS,[183] 350,000 on Switch),[184] ¥5,800 price[182] – ¥12,470 million ($111.17 million)
- ↑ Monster Hunter Generations (3DS) – 4.3 million worldwide sales[183] (including 2,787,985 Japan sales)[182]
- ↑ Monster Hunter (2004–2017)
- ↑ Monster Hunter: World
- PS4 & Xbox One – 8.3 million units[186] – $565 million
- Steam – $420 million
- ↑ 36.0 36.1 36.2 See Pachinko § Franchises.
- ↑ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 – ¥11,324.2 million ($142 million)
- ↑ Other Monster Hunter media:
- ↑ Super Smash Bros sales up until 2019 – $2,253,967,980
- Super Smash Bros. – 5.55 million units[194] – $358.2 million
- Super Smash Bros. Melee – 7.09 million units[196] – $406,188,789
- Super Smash Bros. Brawl – 13.3 million units[199] – $752,784,938
- Super Smash Bros. for Nintendo 3DS (2014) – 9.57 million units[199] – $407,281,360
- Super Smash Bros. for Wii U (2014) – 5.37 million units[199] – $329,012,993
- ↑ Super Smash Bros Ultimate (2018)
- ↑ 5.7 million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[205]
- ↑ Mortal Kombat home releases (1992–2000)
- Mortal Kombat (console) – 6 million cartridges,[208] $40 price[209] – $240 million
- wikipedia:Mortal Kombat II (console) – $400 million[210]
- wikipedia:Mortal Kombat 3 (Sega Genesis and SNES) – 3 million cartridges,[208] $60 price[211] – $180 million
- wikipedia:Mortal Kombat Trilogy (PlayStation) – 2.01 million units,[212] $49.99 price[213] – $100 million
- wikipedia:Mortal Kombat 4 – 1.4 million units,[208] $49 price[214] – $69 million
- ↑ Mortal Kombat (2002–2019)
- Deadly Alliance (2002) – $54 million[215]
- Mortal Kombat: Deception – 1.9 million units,[216] $50 price[217] – $95 million
- Mortal Kombat vs. DC Universe – 1.9 million units,[218] $59.99 price[219] – $114 million
- Mortal Kombat (2011) – 3 million units,[220] $59.99 price[221] – $180 million
- Mortal Kombat X (2015–2019) – 10 million units[222] – $500 million
- Mortal Kombat 11 (2019) – 1.8 million units,[226] $59.99 price[227] – $108 million
- ↑ 18 million sales,[229] $59.99 price[230][231]
- ↑ Other Tomb Raider media:
- ↑ The Elder Scrolls I to IV:
- ↑ The Elder Scrolls spin-offs:
- ↑ 33 million units, at $26.95 price, as of April 2019[update].[243]
- ↑ $500 million as of February 2019[update], equivalent to a maximum of 71.53 million units at $6.99 each.[244]
- ↑ Approximately 75.47 million units on other platforms (out of 180 million units on all platforms, as of November 2019[update]),[245] at $19.99 price,[246][247] grossing approximately $1,509 million.
- ↑ Battlefield 3:
- ↑ Battlefield 4:
- ↑ Overwatch reached 30 million players as of the first quarter of 2017,[254] and gained 20 million players from Q1 2017 to Q3 2019.[255] Overwatch costs about $40 per copy.
- ↑ Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
- ↑ Known Japan sales during 1998–2016 – 6,855,344 units
- 1998–2005 – 2,789,813 sales – ¥18,937,418,585 ($237,340,752)
- 2006–2016 – 4,065,531 retail sales, average ¥5,982 price – ¥24,321,650,838 ($274,364,521)[260]
- ↑ Known overseas sales during 1987–2015 – 26,866,625 units – $1,407,710,939
- Metal Gear (NES) – 1 million cartridges,[263] $39.95 price[264] – $39.95 million
- Metal Gear Solid (PS1) – 5 million units,[258] $50 price[265] – $250 million
- Metal Gear Solid 2 (PS2) – 6,160,452 units,[260][261][266] $50 price[267] – $308,022,600
- Metal Gear Solid 3 (PS2) – 2,842,052 units,[260][268] $50 price[269] – $142,102,600
- Metal Gear Solid 4 (PS3) – 5,070,425 units,[260][270] $59.99 price[271] – $304,174,796
- Metal Gear Rising (Steam) – 722,000 units, $29.99 price[272] – $21,652,780
- Metal Gear Solid V: Ground Zeroes (2014) – 748,012 units,[260][273] average $30 price[274] – $22,440,360
- Metal Gear Solid V: The Phantom Pain (2015) – 5,323,684 units,[260][275] $59.99 price[276] – $319,367,803
- ↑ 15,478,031 sales,[277] at average $38.32 price.[278][279][280]
- ↑ Card revenues up until January 2009:
- 480 million player cards sold as of January 2009, costing around ¥300 each.[281][282] This brings the total card revenue up to ¥144 billion, equivalent to = JPY&amount=144000&date=2011-10-30 $1.901 billion.
- ↑ World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million
- Fiscal year ended 31 March 2010: ¥4.2 billion[284]
- Fiscal year ended 31 March 2011: ¥3.8 billion[285]
- Fiscal year ended 31 March 2012: ¥3.6 billion[286][287]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [1] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ Onimusha retail sales on PlayStation 2:
- ↑ Fallout 1 to 3:
- ↑ Fallout spin-offs:
- ↑ The year of inception of the first commercial versions.[309] Earlier versions were given out for free.[310]
- ↑ Tetris sales on Game Boy – 35 million units[311]
- ↑ Tetris mobile game – 132 million paid downloads, as of June 2011.[314]
- ↑ Tetris sales on NES – 8 million units[317]
- ↑
- ↑ Idolm@ster console game sales revenue in Japan – 792,116 units – ¥5,151,623,280 ($64,564,774)[323]
- ↑ See The Idolmaster § Commercial reception
- ↑ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[326]
- ↑ Gundam video game retail sales of 2013–2014 releases in Japan:[326]
- 2008–2012 releases – 4,334,427 sales, average ¥6,806 price – ¥29,501,067,413 ($369,733,894)
- 2013 releases – 491,798 sales, average ¥7,807 price – ¥3,839,631,720 ($39,342,239)
- Mobile Suit Gundam: Extreme Vs. Full Boost (2014) – 371,323 sales, ¥7,600 price – ¥2,822,054,800 ($26,637,035)
- ↑ Angry Birds 2 grossed $332.5 million.[333] Angry Birds Evolution grossed over $30 million.[334]
References[]
- ↑ Pokémon
- ↑ Mario
- ↑ https://investor.activision.com/static-files/f7a64a6d-7121-4012-a79c-2b6182e48c7f
- ↑ "Activision Blizzard Announces Fourth Quarter and Full Year 2015 Financial Results". Business Wire. February 11, 2016. Retrieved December 5, 2016.
- ↑ Makuch, Eddie (December 20, 2017). "Call Of Duty: WW 2 Passes $1 Billion In Worldwide Sales". GameSpot. Retrieved January 4, 2018.
- ↑ "Call of Duty: Black Ops 4 makes over $1 billion in under a month to become best-selling game of 2018". Fox Sports. 24 November 2018.
- ↑ 7.0 7.1 7.2 "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review" (PDF). SuperData Research. Nielsen Media Research. Archived from the original on January 21, 2019. Retrieved 19 January 2019.
- ↑ https://pdf.irpocket.com/C3659/dUAy/FXmk/y5Ti.pdf
- ↑ "Nexon courts Western game developers with creativity pitch". VentureBeat. March 6, 2017.
- ↑ 10.0 10.1 "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
- ↑ "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz. June 21, 2018.
- ↑ 12.0 12.1 12.2 "Market Brief – 2019 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Nielsen Media Research. Archived from the original on April 9, 2020. Retrieved January 2, 2020.
- ↑ Final Fantasy
- ↑ https://www.king.com/corporate-and-media/posts/post/celebrating-20-years-of-gaming-excellence-kings-milestone-journey-2
- ↑ "Donald Mustard". AGBO. Retrieved 20 November 2023.
- ↑ Dragon Quest
- ↑ Pac-Man
- ↑ Lineage
- ↑ 19.0 19.1 "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". Game Revolution. CraveOnline. January 26, 2017.
- ↑ 20.0 20.1 "The 11 top-grossing video games of all time". Business Insider. August 15, 2015. Archived from the original on November 13, 2017.
- ↑ "Square Enix, Nintendo make Asia's most expensive and highest grossing games". Tech in Asia. October 8, 2013. Archived from the original on October 8, 2013.
- ↑ 22.0 22.1 22.2 22.3 22.4 "All Time Sales Ranking TOP 1000". Japan Game Sales Database. Archived from the original on June 11, 2018. Retrieved June 10, 2018.
Wii
- ↑ 23.0 23.1 "Wii Play: Motion". Japan Game Sales Database. Retrieved 13 April 2019.
- ↑ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information" (PDF). Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. p. 6. Retrieved 2009-05-08.
- ↑ "Nintendo's Wii Music Lets Players Unleash Their Inner Maestros". IGN. 20 October 2008. Retrieved 13 April 2019.
- ↑ "Nintendo Top Selling Software Sales Units: Wii". Nintendo. 2018-12-31. Retrieved 2019-04-13.
- ↑ "Review: Wii Sports Resort". Destructoid. 2009-08-13. Retrieved 13 April 2019.
- ↑ "Nintendo Top Selling Software Sales Units: Wii". Nintendo. 2012-03-31. Retrieved 2016-05-12.
- ↑ Kuchera, Ben (11 October 2010). "Wii Party is fun, but you're gonna need four remotes, some kids". Ars Technica. Retrieved 13 April 2019.
- ↑ "Financial Results Briefing for the Fiscal Year Ended March 2012" (PDF). Nintendo. 2012-04-27. p. 6. Retrieved 2012-05-14.
- ↑ Southard, Ryan (5 July 2011). "Wii Play: Motion Review - Can Wii Get the Party Going Again?". Nerd Reactor. Retrieved 13 April 2019.
- ↑ "Top Selling Software Sales Units". Nintendo. September 30, 2015. Archived from the original on 2015-10-28. Retrieved November 18, 2015.
- ↑ "Review: Wii Party U". Destructoid. 2013-10-24. Retrieved 13 April 2019.
- ↑ PUBG
- ↑ 35.0 35.1 35.2 35.3 35.4 List of highest-grossing video games
- ↑ Goldberg, Harold (April 5, 2011). All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture. Crown Archetype. p. 172. ISBN 978-0307463555. https://archive.org/details/allyourbasearebe00gold_0/page/172.
- ↑ Chris Lombardi (January 1995). Computer Gaming World - Issue 126. p. 228. Archived from the original on 23 September 2015. https://web.archive.org/web/20150923221832/http://www.cgwmuseum.org/galleries/issues/cgw_126.pdf. Retrieved August 5, 2015. ""An Age-Old Hatred Lives On In Blizzard's WARCRAFT: ORCS & HUMANS""
- ↑ Miller, Greg (March 3, 1997). "Myst Opportunities: Game Makers Narrow Their Focus to Search for the Next Blockbuster". Los Angeles Times. p. 3. Archived from the original on May 8, 2018. Retrieved February 20, 2020.
- ↑ "Blizzard Entertainment - Company Profile, Information, Business Description, History, Background Information on Blizzard Entertainment". Reference for Business. 11 November 2012. Retrieved 26 January 2019.
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 "Eight $1B+ Franchises Across Our Portfolio of Primarily Owned IP". Activision Blizzard. August 3, 2017.
- ↑ Deaux, Joe (July 7, 2019). "Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic". Bloomberg News. Retrieved 23 November 2019.
- ↑ Riley-Smith, Ben (September 27, 2013). "Fifa 14: the brains behind the $6 billion franchise". The Daily Telegraph.
- ↑ "EA's Ultimate Team card sales grew 60% in the last year". Engadget. May 6, 2014.
- ↑ Team, Trefis (October 10, 2017). "FIFA Remains EA's Bread and Butter". Forbes.
- ↑ "Games and interactive media earnings rose 12% to $139.9B in 2020". SuperData Research. Nielsen Company. 6 January 2021. Archived from the original on 6 January 2021. Retrieved 6 January 2021. Alt URL
- ↑ Street Fighter
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Jump
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Donkey Kong Country Returns
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Mario vs. Donkey Kong
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Donkey Kong
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Winning Eleven
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Digimon
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Digimon
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Monster Hunter
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Super Smash Bros
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Metal Gear
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- ↑ "Metal Gear Solid V: Ground Zeroes ships one million copies". Gematsu. 2014-04-25.
- ↑ "Metal Gear Solid V: Ground Zeroes is a 2 hour experience for $40". Geek.com. February 5, 2014.
- ↑ Passalacqua, Michael. "Metal Gear Solid 5: The Phantom Pain Shipped Over 6 Million Copies". IGN. Retrieved 30 January 2016.
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- ↑ "AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008". AOU Amusement Expo 2009. DigInfo TV. 2 March 2009. Retrieved 18 May 2012.
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- ↑ Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [3] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
- ↑ "Appendix of Consolidated Financial Statements: Year Ended March 31, 2010" (PDF). Sega Sammy Holdings. 14 May 2010. p. 3. Retrieved 13 April 2012.
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- ↑ "Tom Clancy's The Division hits 20 million players on second anniversary". VentureBeat. March 1, 2018. Retrieved 24 January 2020.
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- ↑ Leone, Matt (2010). "The Rise, Fall, and Return of NBA Jam". 1Up.com. Archived from the original on 12 April 2013. Retrieved 26 June 2012.
- ↑ Lego Systems (2010-03-03). "Lego Systems and TT Games Publishing Extend Global Exclusive Partnership for Development of Lego Videogames Through 2016". Press release. http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20100303005545&newsLang=en. Retrieved 2010-03-07.
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Onimusha
- ↑ Calvin, Alex (10 September 2020). "Black Desert Online has made $1.7bn in revenue to date". GamesIndustry.biz. Gamer Network. Retrieved 14 December 2020.
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- ↑ "Best Selling Games – Best-Selling Movie-Based Games of 2004/2005". Forbes. March 21, 2006.
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- ↑ "RPG Codex Report: A Codexian Visit to inXile Entertainment". RPG Codex. April 13, 2017. Archived from the original on July 20, 2017.
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- ↑ Morris, Daniel (January 1, 2000). "Fallout 2". GamePro. Archived from the original on October 5, 2008. Retrieved December 5, 2008.
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- ↑ Gerasimov, Vadim. "Tetris Story". Retrieved 2020-03-10.
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- ↑ "Tetris: From Russia With Love". Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC Four. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
- ↑ "Christmas 1992 Catalog". Electronics Boutique. Christmas 1992. http://huguesjohnson.com/scans/EBChristmas92/.
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Gundam
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- ↑ Jordan, Jon (19 November 2019). "Garena's battle royale game Free Fire surpasses $1 billion of lifetime revenue". Pocket Gamer. Retrieved 24 November 2019.
Best selling franchises | |
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Best selling video games | |
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