A list of the best selling video games worldwide, in terms of both software sales figures and gross revenue figures.
Contents
Best-selling games by software sales figures[edit | edit source]
- See also: Top Global Markets Report
Single-platform sales[edit | edit source]
This list lists the best-selling games on a single platform. It does not include combined sales of cross-platform games (such as Madden NFL, for example).
- Wii Sports (Wii - 82.90 million)
- Super Mario Bros. (NES - 40.24 million)[1]
- Mario Kart Wii (Wii - 37.38 million)[2]
- Tetris (GB - 35.00 million)[3]
- Wii Sports Resort (Wii - 33.14 million)[2]
- Pokémon Red/Green/Blue (GB - 31.38 million)
- New Super Mario Bros. (DS - 30.80 million)[4]
- New Super Mario Bros. Wii (Wii - 30.32 million)[2]
- Pokemon Gold/Silver/Crystal (GBC - 29.49 million)[5]
- Duck Hunt (NES - 28.30 million)[6]
- Wii Play (Wii - 28.02 million)[2]
- Kinect Adventures (X360 - 24.00 million)
- Nintendogs (DS - 23.96 million)[4]
- Mario Kart DS (DS - 23.60 million)[4]
- Wii Fit (Wii - 22.67 million)
- Wii Fit Plus (Wii - 21.13 million)
- Super Smash Bros. Ultimate (NS - 21.10 million)
- Super Mario World (SNES - 20.61 million)[1]
- Pokémon Sword/Shield (NS - 19.02 million)
- Brain Age (DS - 19.01 million)[4]
Multi-platform sales[edit | edit source]
A list of best-selling games across all console and computer platforms (excluding arcade coin drops, mobile downloads, and online subscriptions).
Sales data from List of best-selling video games (Encyclopedia Gamia) unless otherwise noted
Highest-grossing games by gross revenue figures[edit | edit source]
- Main article: List of highest-grossing video games
- See also: Highest-grossing video game franchises and Arcade gaming
This is a list of the highest-grossing video games of all time. The list includes games across all platforms (including arcades, consoles, computers, mobiles, and online) that have grossed at least $1 billion in revenue. This list includes coin based sales, which are not added to the game's overall sales.
Sales data from List of best-selling video games (Video Game Sales Wiki), and Best-selling video games by gross revenues and Best-selling video games (Encyclopedia Gamia), unless otherwise noted
Title | Gross (million US$) (no inflation) |
Release year |
Gross as of (year) |
Ref | Gross (million US$) (with inflation)[43] |
Genre |
---|---|---|---|---|---|---|
5498.2 | 1980 | 2012 | [n 6] | 16,330 | Maze | |
15,000 | 2005 | 2019 | [60] | 15,000 | Beat 'em up | |
3853 | 1978 | 1990 | [n 8] | 14,457 | Shmup | |
12,250 | 2007 | 2019 | [66] | 12,250 | MMOFPS | |
6597.4 | 1991 | 2017 | [29] | 11,854 | Fighting | |
10,116 | 2009 | 2019 | [67] | 10,116 | MOBA | |
9702 | 2004 | 2017 | [68] | 9702 | MMORPG | |
6417 | 1998 | 2018 | [69] | 9635 | MMORPG | |
8106 | 2013 | 2018 | [70] | 8106 | Puzzle | |
5797 | 2001 | 2017 | [71] | 8012 | MMORPG | |
7000 | 2012 | 2018 | [70] | 7000 | Puzzle RPG | |
7000 | 2015 | 2018 | [n 9] | 7000 | MOBA | |
5194.1 | 2006 | 2012 | [n 10] | 6305 | Sports | |
2673 | 1985 | 2017 | [12] | 6082 | 2D platformer | |
6000 | 2013 | 2017 | [75] | 6000 | Action adventure | |
2129.3 | 1981 | 1994 | [76] | 5732 | 2D platformer | |
4427 | 2007 | 2013 | [n 12] | 5225 | Fitness | |
5062 | 2012 | 2017 | [79] | 5062 | Puzzle | |
2385 | 1988 | 2017 | [12] | 4935 | 2D platformer | |
4700 | 2016 | 2019 | [n 13] | 4793 | Augmented reality | |
4402 | 2015 | 2018 | [n 14] | 4545 | RPG | |
2395 | 1991 | 2016 | [84] | 4303 | 2D platformer | |
3151 | 2003 | 2017 | [85] | 4192 | MMORPG | |
4067 | 2012 | 2017 | [n 15] | 4067 | Strategy | |
2143 | 1990 | 2011 | [12] | 4014 | 2D platformer | |
1719 | 1986 | 2017 | [12] | 3838 | 2D platformer | |
2384 | 1996 | 2016 | [5] | 3720 | RPG | |
2507 | 2002 | 2012 | [n 17] | 3411 | Sports simulation | |
2841.3 | 2009 | 2013 | [n 19] | 3241 | Sports | |
2833 | 2008 | 2013 | [n 21] | 3232 | Kart racing | |
1990 | 1999 | 2011 | [5] | 2923 | RPG | |
2216 | 2006 | 2012 | [n 22] | 2690 | Party | |
1660 | 1996 | 2001 | [12] | 2590 | 3D platformer | |
1200 | 1981 | 1987 | [98] | 2585 | Maze | |
2185 | 2009 | 2013 | [12] | 2492 | 2D platformer | |
1048 | 1984 | 1995 | [n 23] | 2469 | Light gun shooter | |
2400 | 2017 | 2018 | [81] | 2400 | Battle royale | |
1646 | 2002 | 2014 | [5] | 2240 | RPG | |
2178 | 2016 | 2018 | [n 24] | 2178 | Strategy | |
1785 | 2006 | 2013 | [12] | 2167 | 2D platformer | |
800 | 1979 | 1982 | [n 25] | 2029 | Shmup | |
2028 | 2017 | 2018 | [n 26] | 2028 | Battle royale | |
1714 | 2002 | 2017 | [104] | 1918 | MMORPG | |
(incl. map packs) |
1769.75 | 2010 | 2011 | [n 27] | 1925 | FPS |
1206.13 | 1997 | 2017 | [104] | 1839 | RPG | |
1293.3 | 2002 | 2017 | [104] | 1760 | MMORPG | |
1258.4 | 2001 | 2017 | [104] | 1739 | RPG | |
(excl. map packs) |
1499.75 | 2010 | 2011 | [n 27] | 1632 | FPS |
1593 | 2011 | 2017 | [n 28] | 1593 | Sandbox | |
579.6 | 1982 | 1984 | [98] | 1470 | Racing | |
1000 | 1980 | 2002 | [98] | 1469 | Shmup | |
1000 | 1993 | 2010 | [98] | 1421 | Sports | |
1290 | 2011 | 2015 | [107] | 1403 | MMO action RPG | |
1150 | 2006 | 2014 | [5] | 1396 | RPG | |
903.13 | 1997 | 2017 | [104] | 1377 | RPG | |
699.65 | 1989 | 2009 | [108] | 1311 | Puzzle | |
1247 | 2016 | 2018 | [5] | 1272 | RPG | |
507 | 1986 | 2014 | [109] | 1132 | RPG | |
646.04 | 1992 | 2015 | [109] | 1127 | RPG | |
1000 | 2013 | 2017 | [110] | 1051 | Strategy | |
953 | 2013 | 2016 | [5] | 1001 | RPG | |
1000 | 2017 | 2017 | [111] | 1000 | FPS | |
1000 | 2018 | 2018 | [112] | 1000 | FPS | |
1000 | 2018 | 2018 | [113] | 1000 | Action adventure |
See also[edit | edit source]
- Best selling game franchises
- 2017 in video games
- List of best-selling video games of 2017
- Best selling Nintendo games
- Best selling Microsoft games
- Best selling Sony games
Notes[edit | edit source]
- ↑ Minecraft:
- ↑ Wii Fit sales:[2]
- Wii Fit - 22.67 million
- Wii Fit Plus - 21.12 million
- ↑ Pac-Man revenue:
- Cabinet sales: $1.14 billion by 1982
- $1 billion cabinet sales by 1981.[44]
- $200 million[45] cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
- 350,000 cabinets sold for $2800 each by 1981.[46] Out of total 400,000 sales by 1982,[47] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
- $1 billion cabinet sales by 1981.[44]
- Coin revenues: 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990s[48][49] = $3.953 billion
- Cabinet sales: $1.14 billion by 1982
- ↑ 7.7 million cartridges[54] sold at $29.76 each
- ↑ Pac-Man, retail sales:
- Atari 2600 version: $229.2 million in 1982[n 4][55]
- Coleco Mini-Arcade version: $90 million in 1982 (1.5 million[56][57] units at $59.97 each) [1]
- ↑ Pac-Man, overall revenue:
- ↑ Space Invaders revenues:
- $600 million annual coin revenues since 1978[61] through to 1982[62] = $3 billion from 1978 to 1982
- $2 billion (8 billion quarters) coin revenues by 1982: "Making millions, 25 cents at a time". The Fifth Estate (Canadian Broadcasting Corporation). 23 November 1982. http://archives.cbc.ca/arts_entertainment/media/clips/15869/. Retrieved 30 April 2011.
- $1 billion (4 billion quarters) coin revenues by 1981: Glinert, Ephraim P. (1990), Visual Programming Environments: Applications and Issues, IEEE Computer Society Press, p. 321, ISBN 0-8186-8974-9, http://books.google.co.uk/books?id=NMtWAAAAMAAJ, retrieved 10 April 2011, "As of mid-1981, according to Steve Bloom, author of Video Invaders, more than four billion quarters had been dropped into Space Invaders games around the world"
- Cabinet sales during 1978-1979: $702 million
- $600 million annual coin revenues since 1978[61] through to 1982[62] = $3 billion from 1978 to 1982
- ↑ Space Invaders, overall revenue:
- ↑ Arena of Valor / Honor of Kings
- ↑ Wii Sports revenue: 81.99 million units[2] at ¥4800 ($63.35) each = $5.1941 billion
- ↑ Wii Fit (original) sales revenue:
- Prices:
- December 2007 to March 2010: 22.61 million units = $2813 million
- Japan: 5.36 million units at $116 each = $622 million
- December 2007 to March 2008: 1.85 million
- April 2008 to March 2009: 1.58 million
- April 2009 to March 2010: 1.93 million
- Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
- Japan: 5.36 million units at $116 each = $622 million
- April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
- ↑ Wii Fit (original and Plus) sales revenue:
- Wii Fit (original) revenue: $2820.44 million[n 11]
- Wii Fit Plus revenue: $1606.41 million[78]
- ↑ Pokémon Go:
- ↑ Fate/Grand Order
- ↑ Clash of Clans:
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[90]
- Fiscal year ended 31 March 2011: ¥3.8 billion[91]
- Fiscal year ended 31 March 2012: ¥3.6 billion[92] (additional ¥6.8 billion)
- Fiscal year ended March 2013: ¥1.7 billion [2] [93][94]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [3] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[88][89] This brings the total card revenue up to ¥144 billion, equivalent to [http://www.x-rates.com/historical/?from = JPY&amount=144000&date=2011-10-30 $1.901 billion].
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [4] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [5] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [4] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 16]
- Card revenues up until January 2009 - $1.901 billion
- ↑ 18.0 18.1 Wii Sports Resort sales revenue: 30.14 million[17] units = $2683.3 million
- ↑ Wii Sports Resort total revenue:
- ↑ 20.0 20.1 Mario Kart Wii:
- Prices:
- Sales: 28.23 million[96] units = $2270.32 million
- Japan: 3.32 million units at $76 each = $252.32 million
- April 2008 to March 2009: 2.3 million units = $150 million
- April 2009 to March 2010: 430,000 units = $28 million
- April 2010 to March 2011: 530,000 units[97] = $34.5 million
- April-June 2011: 60,000 units[97] = $4 million
- Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
- Japan: 3.32 million units at $76 each = $252.32 million
- ↑ Mario Kart Wii (incl. bundled copies) revenue:
- ↑ Wii Play sales revenue:
- Prices:
- December 2006 to March 2010: 27.38 million units = US$2166.44 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- December 2006 to March 2007: 1.21 million
- April 2007 to March 2008: 1.22 million
- April 2008 to March 2009: 330,000
- April 2009 to March 2010: 120,000
- Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
- Japan: 2.88 million units at US$63 each = US$181.44 million
- April 2010 to March 2012: 640,000 (28.02 million[17] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
- ↑ 28.31 million[6] at = pc&a=page_h_title&title_id=20004 ¥4500] ([http://fxtop.com/en/historical-exchange-rates.php?A=4500&C1=JPY&C2=USD&DD1=01&MM1=01&YYYY1=1988&B=1&P=&I=1&DD2=31&MM2=12&YYYY2=1988&btnOK=Go%21 $37) each
- ↑ Clash Royale:
- ↑ [100][101]
- ↑ PlayerUnknown's Battlegrounds:
- ↑ 27.0 27.1 Call of Duty: Black Ops overall revenue:
- ↑ Minecraft sales revenue: 122 million units
References[edit | edit source]
- ↑ 1.0 1.1 Nintendo software and hardware sales data from 1983 to present, December 2014
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2018-03-31). Cite error: Invalid
<ref>
tag; name "nintendotop_wii" defined multiple times with different content - ↑ 3.0 3.1 Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Sales Date - Top Selling Software Sales Units - Nintendo DS Software. Nintendo (2014-03-31). Retrieved on 2014-05-08.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 Pokémon, Video Game Sales Wiki
- ↑ 6.0 6.1 6.2 Welch, Hanuman (April 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Verizon Hearst Media Partners. Retrieved on April 26, 2017.
- ↑ http://www.minecraft.net/stats
- ↑ 8.0 8.1 "Built to last: the Minecraft model". The Independent. October 10, 2014. http://www.independent.co.uk/news/business/analysis-and-features/built-to-last-the-minecraft-model-9788669.html. Retrieved November 13, 2014.
- ↑ 9.0 9.1 Hillier, Brenna (February 3, 2014). Minecraft prime sales pass 14 million, bringing total to over 35 million. VG247. Retrieved on February 3, 2014.
- ↑ Davies, Marsh (December 2, 2016). "Pocket Edition is 5 years old!". Minecraft.net (Mojang). https://minecraft.net/en/article/pocket-edition-5-years-old. Retrieved July 5, 2017.
- ↑ Blake, Vikki (February 27, 2017). "Minecraft Has 55 Million Monthly Players, 122 Million Sales". IGN (Ziff Davis). http://www.ign.com/articles/2017/02/27/minecraft-has-55-million-monthly-players-122-million-sales. Retrieved April 26, 2017.
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 Mario
- ↑ http://steamspy.com/app/578080
- ↑ https://screenrant.com/pubg-8-million-copies-xbox-one/
- ↑ Sonic, Video Game Sales Wiki
- ↑ 16.0 16.1 IR Information : Sales Data - Top Selling Software Sales Units - Nintendo DS Software
- ↑ 17.0 17.1 17.2 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
- ↑ Good, Owen (September 15, 2011). GTA IV Overtakes San Andreas in Lifetime Sales [Correction]. Kotaku. Retrieved on September 12, 2012.
- ↑ 19.0 19.1 19.2 Call of Duty: A Short History. IGN. Retrieved on 23 February 2014.
- ↑ Call of Duty: A Short History. IGN. Retrieved on 2013-11-06.
- ↑ http://www.computerandvideogames.com/421641/grand-theft-auto-iv-has-sold-25-million-copies/
- ↑ http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=332433
- ↑ 23.0 23.1 Activision reveals sales figures for Black Ops and Modern Warfare 2. Shacknews (August 3, 2011). Retrieved on Jan 28, 2014.
- ↑ Makuch, Eddie (2011-05-05). Call of Duty: Black Ops sells 20 million - Analyst. GameSpot. GameSpot AU. Retrieved on 2011-05-25. “12 million of which were Xbox 360 copies”
- ↑ Black Ops sold over 23 million units, over 18 million map packs in first nine months, Joystiq
- ↑ http://www.gamespot.com/articles/kinect-sales-reach-24-million/1100-6403766/
- ↑ http://bf4central.com/2013/09/ea-wont-give-battlefield-number-one/
- ↑ https://www.gamesindustry.biz/articles/2018-09-05-fifa-18-sells-over-24-million-copies
- ↑ 29.0 29.1 Street Fighter
- ↑ 2017 in video games
- ↑ Mario Kart
- ↑ Konami (2005-10-11). "Konami's Frogger and Castlevania Nominated for Walk of Game Star". Press release. Archived from the original on 2011-05-25. http://web.archive.org/web/20110525101540/http://www.gamespot.com/news/6135485.html. Retrieved 2009-03-21.
- ↑ Terraria Passes 20 Million Units Sold, Future Plans Teased (February 18, 2017). Retrieved on April 26, 2017.
- ↑ Furry Phones and Pocket Pups: The Sims 2 Pets Goes Mobile. Electronic Arts (29 March 2007). Retrieved on 2012-07-21.
- ↑ E3 2013: ESO Arriving on PlayStation 4, Xbox One!. Bethesda Softworks (June 10, 2013). Retrieved on November 27, 2013.
- ↑ Betz, Brandy (February 16, 2014). Why Did Activision Blizzard End Up on Top?. The Motley Fool. Retrieved on May 2, 2014.
- ↑ Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer (PDF). Take-Two Interactive Software, Inc. (26 March 2008). Archived from the original on 8 April 2008. Retrieved on 1 April 2008.
- ↑ 38.0 38.1 "Gran Turismo" Series Software Title List. Polyphony Digital (March 2013). Retrieved on 2014-02-24.
- ↑ Electronic Arts (2005-02-07). "The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records". Press release. http://www.tmcnet.com/usubmit/2005/feb/1114806.htm. Retrieved 2014-06-26.
- ↑ http://ps3.ign.com/articles/879/879043p1.html
- ↑ http://files.shareholder.com/downloads/ACTI/519590956x0x843410/390F1F00-D54F-4E63-9E11-0AA7F94993F1/Q2_2015_ATVI_Earnings_Press_Release.pdf
- ↑ 30 million for Diablo III and Reaper of Souls combined
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
- ↑ 45.0 45.1 http://people.rit.edu/cnd6606/309/Portfolio1/MySite/historyPage.html
- ↑ http://news.google.com/newspapers?id=goBQAAAAIBAJ&sjid=TxIEAAAAIBAJ&pg=7084,2952506
- ↑ 47.0 47.1 Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
- ↑ Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century."
- ↑ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century."
- ↑ Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
- ↑ http://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html?pagewanted=all
- ↑ At least 800 million quarters ($200 million) in the US during 1981:
- Schenectady Gazette: p. 16. March 17, 1982. http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728. Retrieved 2012-12-30.
- ↑ How to Win Video Games. Pocket Books. 1982. pp. 87. ISBN 0-671-45841-8. https://archive.org/stream/book_how_to_win_video_games#page/n87/mode/2up.
- ↑ Goldberg, Marty; Vendel, Curt (November 25, 2012). Atari Inc.: Business Is Fun. Carmel, New York: Syzygy Press. p. 582. ISBN 978-0-9855974-0-5. https://books.google.co.uk/books?id=3FwGMtRafrAC&pg=PA582&lpg=PA582#v=onepage&q&f=false.
- ↑ "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again""
- ↑ "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012.
- ↑ "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012.
- ↑ Pac-Man mobile, paid download revenues:
- ↑ Over 100,000 copies at £9.95 ($19) each
- ↑ http://pdf.irpocket.com/C3659/yCGV/B6S9/ynEy.pdf
- ↑ 61.0 61.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30?33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
- ↑ "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders ? as the Disney handout enviously reminds us ? grosses over $600 million a year."
- ↑ Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- ↑ Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
- ↑ 65.0 65.1 65.2 http://www.atarimuseum.com/whatsnew/2009-MAY-28.html
- ↑ CrossFire revenues:
- 2008-2009: $213 million+
- Neowiz Games: ₩165,553 million = $184 million [10] [11]
- Smile Gate: $29 million
- Tencent Games: Unknown
- 2010 - $1.2 billion
- 2011 - $1 billion (including $893 million in China)
- 2012 - $1.2 billion [12][13][14] (including $874 million in China)
- 2013 - $1 billion [15] [16]
- China: $957 million
- South Korea: ₩33.7 billion ($32.1 million) (4th quarter)
- 2014 - ₩1.5 trillion = $1371.706 million
- 2015 - $1.11 billon
- 2016 - $1.1 billion
- 2017 - $1.4 billion
- 2018 - $1.3 billion
- 2019 - $1.4 billion
- 2008-2009: $213 million+
- ↑ League of Legends:
- Up until 2012: $200 million
- 2013: $624 million
- 2014: $964 million
- 2015: $1.628 billion
- 2016: $1.7 billion
- 2017: $2.1 billion
- 2018: $1.4 billion
- 2019: $1.5 billion
- ↑ World of Warcraft revenues:
- 2004-2016 - $9.23 billion
- 2005 - $250 million [17] [18]
- 2006 - $597 million [19][20]
- 2007 - $843 million [21][22]
- 2008 - $1 billion [23][24]
- 2009 - $1.15 billion
- 2010 - $1.03 billion [25][26]
- 2011 - $1.15 billion
- 2012 - $901 million
- 2013 - $805 million (including $213 million free-to-play revenue)
- 2014 - $728 million
- 2015 - $814 million
- Alternative estimate for 2004-2013 - $3.033 billion
- 2017 - $472 million
- 2004-2016 - $9.23 billion
- ↑ Lineage revenues:
- 1998-2005: ₩1.5 trillion ($1.5 billion)
- 2006: ₩258.332 billion = $282 million
- 2007: ₩257.41 billion = $285 million
- 2008: ₩278 million = $297 million
- 2009: $270 million
- 2010: ₩299.4 billion = $284 million
- 2011: ₩296.3 billion = $283 million
- 2012: ₩270.343 billion = $257 million
- 2013: ₩345.02 billion = $329 million
- 2014: ₩322.607 billion = $319 million
- 2015: = ₩375.828 billion = $351 million
- January-September 2016: ₩313.793 billion = $297 million
- December 2016: $176 million
- 2017: $1.175 billion
- 2018: $312 million
- ↑ 70.0 70.1 https://sensortower.com/blog/monster-strike-revenue
- ↑ Westward Journey revenues
- Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
- Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
- Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
- $400 million+ in 2012 [44] [45]
- 2015: $451 million
- 2016: $380 million ($95 million per quarter)
- 2017: $1.5 billion
- June-October 2018: $229 million
- ↑ http://www.chinadaily.com.cn/business/2017-07/27/content_30262208.htm
- ↑ https://www.bloomberg.com/news/articles/2017-07-31/fueled-by-wechat-female-gamers-power-tencent-s-3-billion-hit
- ↑ https://sensortower.com/blog/honor-of-kings-revenue-2018
- ↑ https://www.telegraph.co.uk/gaming/news/grand-theft-auto-v-has-made-money-film-history/
- ↑ Donkey Kong
- ↑ 77.0 77.1 Wii Fit to cost £70
- ↑ Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
- Japan: 2.53 million units at ¥5900 (¥2000 and ¥9800) ($77) each = $195 million
- Overseas: 18.33 million units at $77 (mean average price) each = $1411.41 million
- UK price: £54.99 (£19.99 and £89.99) ($93)
- US price: $59.99 ($19.99 and $99.99
- ↑ Candy Crush Saga:
- 2013-2014 - $2.37 billion
- 2015 - $682 million
- 2017 - $910 million
- 2018 - $1.1 billion
- ↑ https://www.bloomberg.com/news/articles/2017-09-05/pokemon-s-ceo-hints-at-big-plans-for-games-on-smartphone-switch
- ↑ 81.0 81.1 81.2 Cite error: Invalid
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- ↑ 82.0 82.1 Cite error: Invalid
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- ↑ https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/
- ↑ Sonic, Video Game Sales Wiki
- ↑
- $1.8 billion as of 2011 [46]
- 2012: Unknown
- 2013: $326 million
- 2014, January-September: $240 million
- 2015 - $253 million
- 2016 - $253 million+
- 2017 - $279 million
- ↑ https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/26/
- ↑ https://sensortower.com/blog/supercell-revenue-2018
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
- ↑ FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ Mean average price between ¥4800 and ¥5800
- ↑ Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
- ↑ 97.0 97.1 https://www.nintendo.co.jp/ir/pdf/2011/110426e.pdf
- ↑ 98.0 98.1 98.2 98.3 Arcade gaming, Video Game Sales Wiki
- ↑ https://www.zdnet.com/pictures/25-wildly-popular-android-games-raking-in-the-most-cash-from-in-app-purchases/24/
- ↑ Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
- ↑ "Forbes, Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ. Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
- ↑ https://www.gamespot.com/articles/pubg-passes-3-million-concurrent-users-on-pc/1100-6455835/
- ↑ List of best-selling video games of 2018
- ↑ 104.0 104.1 104.2 104.3 104.4 Final Fantasy
- ↑ Call of Duty: Black Ops, revenues
- ↑ Xbox 360 & PS3
- ↑ TERA revenues:
- 2011: $175.334 million
- February-December 2012: $403.2 million
- February-April 2012: $240 million [58]
- May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
- Retail price: $63.33 average ($49.99, $59.99, $79.99)
- Subscription fee: $15
- June-December 2012: $107 million
- 900,000 subscriptions (1.4 million - 500,000)
- Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
- Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
- 2013: $236 million
- January-July 2013: $143.1 million
- January 2013: 900,000 subscriptions at $15 each = $14 million
- TERA Rising (North America & Europe) during February-July 2013: $129.1 million
- United States: $86.04 million
- Freemium revenue: $12 million monthly for six months = $72 million
- Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
- Europe: Half of US revenue = $43.02 million
- United States: $86.04 million
- January-July 2013: $143.1 million
- 2014: $236 million
- 2015: $239 million ($19.9 million monthly)
- ↑ Tetris (Game Boy) sales revenue: 35 million cartridges (including bundles)[3] at $19.99 each = $699.65 million
- ↑ 109.0 109.1 Dragon Quest, Video Game Sales Wiki
- ↑ http://www.pocketgamer.biz/asia/news/66387/summoners-war-1-billion-lifetime-revenues/
- ↑ https://www.gamespot.com/articles/call-of-duty-ww-2-passes-1-billion-in-worldwide-sa/1100-6455775/
- ↑ https://www.foxsportsasia.com/esports/callofduty/982991/call-of-duty-black-ops-4-makes-over-1-billion-in-under-a-month-to-become-best-selling-game-of-2018/
- ↑ https://news.yahoo.com/red-dead-redemption-2-now-195425033.html
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