Lineage is a massively multiplayer online RPG franchise created by South Korean developer NCSoft in 1998. The series has grossed $14.976 billion in lifetime revenue, making it one of the highest-grossing game franchises of all time. The original Lineage is also one of the highest-grossing video games of all time.
Lineage[]
Year
|
Lineage (PC)
|
Lineage M (mobile)
|
Lineage W (mobile)
|
Combined
|
Revenue (₩)
|
Revenue ($)
|
Ref
|
Revenue (₩)
|
Revenue ($)
|
Ref
|
Revenue (₩)
|
Revenue ($)
|
Ref
|
Revenue ($)
|
1998
|
₩908.232 billion
|
$1,252,433,000
|
[1][2]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$1,252,433,000
|
1999
|
2000
|
2001
|
2002
|
2003
|
2004
|
2005
|
2006
|
₩130.919 billion
|
[3][n 1]
|
2007
|
₩124.681 billion
|
[4][n 2]
|
2008
|
₩127.617 billion
|
$1,272,153,000
|
[5][n 3]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$1,272,153,000
|
2009
|
₩132.033 billion
|
[6]
|
2010
|
₩181.189 billion
|
[7]
|
2011
|
₩195.702 billion
|
[8]
|
2012
|
₩205.261 billion
|
[9]
|
2013
|
₩287.887 billion
|
[10]
|
2014
|
₩263.128 billion
|
[11]
|
2015
|
₩312.876 billion
|
$277,000,000
|
[12]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$277,000,000
|
2016
|
₩375.487 billion
|
$324,000,000
|
[13]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$324,000,000
|
2017
|
₩154.422 billion
|
$137,000,000
|
[14]
|
₩2,114.203 billion
|
$827,000,000
|
[15]
|
N/A
|
N/A
|
|
$964,000,000
|
2018
|
₩149.705 billion
|
$136,034,000
|
[16]
|
$1,094,000,000
|
[2]
|
N/A
|
N/A
|
|
$1,230,034,000
|
2019
|
₩174.07 billion
|
$149,370,000
|
[17]
|
₩834.669 billion
|
$716,234,000
|
[18]
|
N/A
|
N/A
|
|
$865,604,000
|
2020
|
₩176 billion
|
$149,119,000
|
[19]
|
₩828.747 billion
|
$702,170,000
|
[19]
|
N/A
|
N/A
|
|
$851,289,000
|
2021
|
₩134.077 billion
|
$114,000,000
|
[20]
|
₩545.917 billion
|
$564,000,000
|
[20][21]
|
₩357.603 billion
|
$303,000,000
|
[20]
|
$981,000,000
|
2022
|
₩106.714 billion
|
$83,000,000
|
[22]
|
₩516.464 billion
|
$400,000,000
|
[22]
|
₩970.802 billion
|
$752,000,000
|
[22]
|
$1,235,000,000
|
Total
|
₩4,140 billion
|
$3,894,109,000
|
[2]
|
₩4,840 billion
|
$4,303,404,000
|
[2]
|
₩1,328.405 billion
|
$1,055,000,000
|
[23]
|
$9,252,513,000
|
Lineage 2[]
Year
|
Lineage II (PC)
|
Lineage 2 M (mobile)
|
Lineage 2: Revolution (mobile)
|
Combined
|
Revenue (₩)
|
Revenue ($)
|
Ref
|
Revenue (₩)
|
Revenue ($)
|
Ref
|
Revenue (₩)
|
Revenue ($)
|
Ref
|
Revenue ($)
|
2003
|
₩20.737 billion
|
$562,000,000
|
[24]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$562,000,000
|
2004
|
₩109.063 billion
|
[25]
|
2005
|
₩132.092 billion
|
[26][n 4]
|
2006
|
₩127.413 billion
|
[3][n 5]
|
2007
|
₩132.724 billion
|
[4][n 6]
|
2008
|
₩150.047 billion
|
$642,347,000
|
[5][n 7]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$642,347,000
|
2009
|
₩152.754 billion
|
[6]
|
2010
|
₩118.207 billion
|
[7]
|
2011
|
₩100.574 billion
|
[8]
|
2012
|
₩65.082 billion
|
[9]
|
2013
|
₩57.131 billion
|
[10]
|
2014
|
₩59.479 billion
|
[11]
|
2015
|
₩62.952 billion
|
$56,000,000
|
[12]
|
N/A
|
N/A
|
|
N/A
|
N/A
|
|
$56,000,000
|
2016
|
₩77.114 billion
|
$66,462,000
|
[13]
|
N/A
|
N/A
|
|
₩120.971 billion
|
$104,261,000
|
[27]
|
$170,723,000
|
2017
|
₩65.792 billion
|
$58,201,000
|
[14]
|
N/A
|
N/A
|
|
₩1081.291 billion
|
$957,000,000
|
[27]
|
$1,015,201,000
|
2018
|
₩63.886 billion
|
$58,052,000
|
[16]
|
N/A
|
N/A
|
|
₩536.151 billion
|
$474,294,000
|
[28]
|
$532,346,000
|
2019
|
₩93.588 billion
|
$80,308,000
|
[17]
|
₩143.91 billion
|
$123,490,000
|
[19]
|
₩304.285 billion
|
$261,109,000
|
[n 8]
|
$464,907,000
|
2020
|
₩105 billion
|
$89,000,000
|
[19]
|
₩849.605 billion
|
$720,000,000
|
[19]
|
₩221 billion
|
$187,246,000
|
[31]
|
$996,246,000
|
2021
|
₩100 billion
|
$85,000,000
|
[20]
|
₩652.589 billion
|
$553,000,000
|
[20]
|
₩141 billion
|
$119,464,000
|
[31]
|
$757,464,000
|
2022
|
₩94.057 billion
|
$73,000,000
|
[22]
|
₩391.472 billion
|
$303,126,000
|
[22]
|
₩110 billion
|
$85,176,000
|
[31]
|
$461,302,000
|
Total
|
₩2,280 billion
|
$1,770,370,000
|
[2]
|
₩2,037.576 billion
|
$1,765,000,000
|
[23]
|
₩2,514.698 billion
|
$2,188,550,000
|
|
$5,723,920,000
|
Notes[]
- ↑ Revenue ₩118.049 billion and royalty revenue ₩12.87 billion.
- ↑ Revenue ₩111.401 billion and royalty revenue ₩13.28 billion.
- ↑ Revenue ₩112.602 billion and royalty revenue ₩15.015 billion.
- ↑ Revenue ₩118.953 billion and royalty revenue ₩13.139 billion.
- ↑ Revenue ₩119.206 billion and royalty revenue ₩8.207 billion.
- ↑ Revenue ₩131.154 billion and royalty revenue ₩1.57 billion.
- ↑ Revenue ₩147.211 billion and royalty revenue ₩2.836 billion.
- ↑ Lineage 2: Revolution (2019)
- Q1 to Q3 (January–September) – ₩232.285 billion[29]
- Q4 (October–December) – ₩72 billion[30]
References[]
- ↑ 2006 NCsoft Analyst Day. NCSoft (November 2006).
- ↑ 2.0 2.1 2.2 2.3 2.4 https://pulsenews.co.kr/view.php?sc=30800028&year=2022&no=1070736
- ↑ 3.0 3.1 NCSoft 4Q 2006 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (7 February 2007). Retrieved on 9 February 2020.
- ↑ 4.0 4.1 NCSoft 4Q 2007 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (13 February 2008). Retrieved on 9 February 2020.
- ↑ 5.0 5.1 NCSoft 4Q 2008 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (9 February 2009). Retrieved on 9 February 2020.
- ↑ 6.0 6.1 NCSoft 4Q 2009 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (9 February 2010). Retrieved on 9 February 2020.
- ↑ 7.0 7.1 NCSoft 4Q 2010 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (10 February 2011). Retrieved on 9 February 2020.
- ↑ 8.0 8.1 NCSoft 4Q 2011 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (15 February 2012). Retrieved on 9 February 2020.
- ↑ 9.0 9.1 NCSoft 4Q 2012 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (5 February 2013). Retrieved on 9 February 2020.
- ↑ 10.0 10.1 NCSoft 4Q 2013 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (13 February 2014). Retrieved on 9 February 2020.
- ↑ 11.0 11.1 NCSoft 4Q 2014 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (11 February 2015). Retrieved on 9 February 2020.
- ↑ 12.0 12.1 NCSoft 4Q 2015 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (11 February 2016). Retrieved on 9 February 2020.
- ↑ 13.0 13.1 NCSoft 4Q 2016 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (7 February 2017). Retrieved on 9 February 2020.
- ↑ 14.0 14.1 NCSoft 4Q 2017 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (7 February 2018). Retrieved on 9 February 2020.
- ↑ https://www.pocketgamer.biz/asia/comment-and-opinion/68648/the-curious-tale-of-how-lineages-mobile-release-shook-up-and-didnt-south-korean-gaming/
- ↑ 16.0 16.1 NCSoft 4Q 2018 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (12 February 2019). Retrieved on 9 February 2020.
- ↑ 17.0 17.1 NCSoft 4Q 2019 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (12 February 2020). Retrieved on 12 February 2020.
- ↑ https://static-brand.ncsoft.com/ncsoft/invest/result/20200512/report/1Q20_PT_ENG.pdf
- ↑ 19.0 19.1 19.2 19.3 19.4 "4Q 2020 Earnings Release". NCSoft. February 5, 2021. https://static-brand.ncsoft.com/ncsoft/invest/result/20210205/report/4Q20_PT_ENG.pdf.
- ↑ 20.0 20.1 20.2 20.3 20.4 "4Q 2021 Earnings Release". NCSoft. February 15, 2022. https://ncsoft-brand-web.s3.ap-northeast-2.amazonaws.com/ncsoft/invest/result/20220215/report/4Q21_PT_ENG.pdf.
- ↑ "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features". The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies. Sensor Tower. March 2022. pp. 12-9. https://go.sensortower.com/rs/351-RWH-315/images/st-state-of-mobile-game-monetization-2022.pdf#page=12.
- ↑ 22.0 22.1 22.2 22.3 22.4 https://static-brand.ncsoft.com/ncsoft/invest/result/20230321/report/4Q22_PT_ENG.pdf
- ↑ 23.0 23.1 https://sensortower.com/ko/blog/the-total-revenue-of-Lineage-3-brothers-reached-more-than-7B-worldwide
- ↑ Dart Annual Report, II. 2. 주요 제품 및 원재료 등. NCSoft Corporation (11 May 2004). Retrieved on 9 February 2020.
- ↑ Dart Annual Report, II. 2. 주요 제품 및 원재료 등. NCSoft Corporation (31 March 2005). Retrieved on 9 February 2020.
- ↑ NCSoft 4Q 2005 Earnings report - Fact sheet, Game Sales. NCSoft Corporation (14 February 2006). Retrieved on 9 February 2020.
- ↑ 27.0 27.1 Dart Annual Report, II. 사업의 내용. Netmarble Corporation (3 April 2018).
- ↑ Dart Annual Report, II. 사업의 내용 (ko). Netmarble Corporation (21 May 2019).
- ↑ Dart Annual Report, II. 사업의 내용 (ko). Netmarble Corporation (14 November 2019).
- ↑ "4Q 2019 Earnings Results". Netmarble. February 13, 2020. https://sgimage.netmarble.com/images/netmarble/nmOfficial/20200213/vw781581575769043.pdf.
- ↑ 31.0 31.1 31.2 IR Library. Netmarble.