Video Game Sales Wiki

Lineage is a massively multiplayer online RPG franchise created by South Korean developer NCSoft in 1998. The series has grossed $14.976 billion in lifetime revenue, making it one of the highest-grossing game franchises of all time. The original Lineage is also one of the highest-grossing video games of all time.

Lineage[]

Year Lineage (PC) Lineage M (mobile) Lineage W (mobile) Combined
Revenue (₩) Revenue ($) Ref Revenue (₩) Revenue ($) Ref Revenue (₩) Revenue ($) Ref Revenue ($)
1998 ₩908.232 billion $1,252,433,000 [1][2] N/A N/A N/A N/A $1,252,433,000
1999
2000
2001
2002
2003
2004
2005
2006 ₩130.919 billion [3][n 1]
2007 ₩124.681 billion [4][n 2]
2008 ₩127.617 billion $1,272,153,000 [5][n 3] N/A N/A N/A N/A $1,272,153,000
2009 ₩132.033 billion [6]
2010 ₩181.189 billion [7]
2011 ₩195.702 billion [8]
2012 ₩205.261 billion [9]
2013 ₩287.887 billion [10]
2014 ₩263.128 billion [11]
2015 ₩312.876 billion $277,000,000 [12] N/A N/A N/A N/A $277,000,000
2016 ₩375.487 billion $324,000,000 [13] N/A N/A N/A N/A $324,000,000
2017 ₩154.422 billion $137,000,000 [14] ₩2,114.203 billion $827,000,000 [15] N/A N/A $964,000,000
2018 ₩149.705 billion $136,034,000 [16] $1,094,000,000 [2] N/A N/A $1,230,034,000
2019 ₩174.07 billion $149,370,000 [17] ₩834.669 billion $716,234,000 [18] N/A N/A $865,604,000
2020 ₩176 billion $149,119,000 [19] ₩828.747 billion $702,170,000 [19] N/A N/A $851,289,000
2021 ₩134.077 billion $117,000,000 [20] ₩545.917 billion $564,000,000 [20][21] ₩357.603 billion $313,000,000 [20] $981,000,000
2022 ₩106.714 billion $83,000,000 [22] ₩516.464 billion $400,000,000 [22] ₩970.802 billion $752,000,000 [22] $1,235,000,000
Total ₩4,140 billion $3,894,109,000 [2] ₩4,840 billion $4,303,404,000 [2] ₩1,328.405 billion $1,055,000,000 [23] $9,252,513,000

Lineage 2[]

Year Lineage II (PC) Lineage 2 M (mobile) Lineage 2: Revolution (mobile) Combined
Revenue (₩) Revenue ($) Ref Revenue (₩) Revenue ($) Ref Revenue (₩) Revenue ($) Ref Revenue ($)
2003 ₩20.737 billion $562,000,000 [24] N/A N/A N/A N/A $562,000,000
2004 ₩109.063 billion [25]
2005 ₩132.092 billion [26][n 4]
2006 ₩127.413 billion [3][n 5]
2007 ₩132.724 billion [4][n 6]
2008 ₩150.047 billion $642,347,000 [5][n 7] N/A N/A N/A N/A $642,347,000
2009 ₩152.754 billion [6]
2010 ₩118.207 billion [7]
2011 ₩100.574 billion [8]
2012 ₩65.082 billion [9]
2013 ₩57.131 billion [10]
2014 ₩59.479 billion [11]
2015 ₩62.952 billion $56,000,000 [12] N/A N/A N/A N/A $56,000,000
2016 ₩77.114 billion $66,462,000 [13] N/A N/A ₩120.971 billion $104,261,000 [27] $170,723,000
2017 ₩65.792 billion $58,201,000 [14] N/A N/A ₩1081.291 billion $957,000,000 [27] $1,015,201,000
2018 ₩63.886 billion $58,052,000 [16] N/A N/A ₩536.151 billion $474,294,000 [28] $532,346,000
2019 ₩93.588 billion $80,308,000 [17] ₩143.91 billion $123,490,000 [19] ₩304.285 billion $261,109,000 [n 8] $464,907,000
2020 ₩105 billion $89,000,000 [19] ₩849.605 billion $720,000,000 [19] ₩221 billion $187,246,000 [31] $996,246,000
2021 ₩100 billion $87,000,000 [20] ₩652.589 billion $570,000,000 [20] ₩141 billion $123,257,000 [31] $757,464,000
2022 ₩94.057 billion $73,000,000 [22] ₩391.472 billion $303,127,000 [22] ₩110 billion $85,176,000 [31] $461,302,000
Total ₩2,280 billion $1,770,370,000 [2] ₩2,037.576 billion $1,765,000,000 [23] ₩2,514.698 billion $2,188,550,000 $5,723,920,000

Notes[]

  1. Revenue ₩118.049 billion and royalty revenue ₩12.87 billion.
  2. Revenue ₩111.401 billion and royalty revenue ₩13.28 billion.
  3. Revenue ₩112.602 billion and royalty revenue ₩15.015 billion.
  4. Revenue ₩118.953 billion and royalty revenue ₩13.139 billion.
  5. Revenue ₩119.206 billion and royalty revenue ₩8.207 billion.
  6. Revenue ₩131.154 billion and royalty revenue ₩1.57 billion.
  7. Revenue ₩147.211 billion and royalty revenue ₩2.836 billion.
  8. Lineage 2: Revolution (2019)
    • Q1 to Q3 (January–September) – ₩232.285 billion[29]
    • Q4 (October–December) – ₩72 billion[30]

References[]

  1. "2006 NCsoft Analyst Day" (PDF). NCSoft. November 2006. p. 6.
  2. 2.0 2.1 2.2 2.3 2.4 https://pulsenews.co.kr/view.php?sc=30800028&year=2022&no=1070736
  3. 3.0 3.1 "NCSoft 4Q 2006 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 7 February 2007. Retrieved 9 February 2020.
  4. 4.0 4.1 "NCSoft 4Q 2007 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 13 February 2008. Retrieved 9 February 2020.
  5. 5.0 5.1 "NCSoft 4Q 2008 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 9 February 2009. Retrieved 9 February 2020.
  6. 6.0 6.1 "NCSoft 4Q 2009 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 9 February 2010. Retrieved 9 February 2020.
  7. 7.0 7.1 "NCSoft 4Q 2010 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 10 February 2011. Retrieved 9 February 2020.
  8. 8.0 8.1 "NCSoft 4Q 2011 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 15 February 2012. Retrieved 9 February 2020.
  9. 9.0 9.1 "NCSoft 4Q 2012 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 5 February 2013. Retrieved 9 February 2020.
  10. 10.0 10.1 "NCSoft 4Q 2013 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 13 February 2014. Retrieved 9 February 2020.
  11. 11.0 11.1 "NCSoft 4Q 2014 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 11 February 2015. Retrieved 9 February 2020.
  12. 12.0 12.1 "NCSoft 4Q 2015 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 11 February 2016. Retrieved 9 February 2020.
  13. 13.0 13.1 "NCSoft 4Q 2016 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 7 February 2017. Retrieved 9 February 2020.
  14. 14.0 14.1 "NCSoft 4Q 2017 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 7 February 2018. Retrieved 9 February 2020.
  15. https://www.pocketgamer.biz/asia/comment-and-opinion/68648/the-curious-tale-of-how-lineages-mobile-release-shook-up-and-didnt-south-korean-gaming/
  16. 16.0 16.1 "NCSoft 4Q 2018 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 12 February 2019. Retrieved 9 February 2020.
  17. 17.0 17.1 "NCSoft 4Q 2019 Earnings report - Fact sheet, Game Sales" (PDF). NCSoft Corporation. 12 February 2020. Retrieved 12 February 2020.
  18. https://static-brand.ncsoft.com/ncsoft/invest/result/20200512/report/1Q20_PT_ENG.pdf
  19. 19.0 19.1 19.2 19.3 19.4 "4Q 2020 Earnings Release" (PDF). NCSoft. February 5, 2021. Retrieved 3 March 2022.
  20. 20.0 20.1 20.2 20.3 20.4 "4Q 2021 Earnings Release" (PDF). NCSoft. February 15, 2022. Retrieved 3 March 2022.
  21. "Top Games by Monetization Descriptors — How Top Titles Utilize Monetization Features" (PDF). The State of Mobile Game Monetization 2022 — An Analysis of the Latest Mobile Game Monetization Strategies (PDF). Sensor Tower. March 2022. pp. 12–9. Retrieved 3 March 2022.
  22. 22.0 22.1 22.2 22.3 22.4 https://static-brand.ncsoft.com/ncsoft/invest/result/20230321/report/4Q22_PT_ENG.pdf
  23. 23.0 23.1 https://sensortower.com/ko/blog/the-total-revenue-of-Lineage-3-brothers-reached-more-than-7B-worldwide
  24. "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 11 May 2004. Retrieved 9 February 2020.
  25. "Dart Annual Report, II. 2. 주요 제품 및 원재료 등". NCSoft Corporation. 31 March 2005. Retrieved 9 February 2020.
  26. "NCSoft 4Q 2005 Earnings report - Fact sheet, Game Sales". NCSoft Corporation. 14 February 2006. Retrieved 9 February 2020.
  27. 27.0 27.1 "Dart Annual Report, II. 사업의 내용". Netmarble Corporation. 3 April 2018. Retrieved 9 February 2020.
  28. "Dart Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 21 May 2019. Retrieved 9 February 2020.
  29. "Dart Annual Report, II. 사업의 내용". Netmarble Corporation (in Korean). 14 November 2019. Retrieved 9 February 2020.
  30. "4Q 2019 Earnings Results" (PDF). Netmarble. February 13, 2020. Retrieved 19 October 2020.
  31. 31.0 31.1 31.2 "IR Library". Netmarble. Retrieved 9 January 2021.