Video Game Sales Wiki
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*Edge Magazine (circulation: 31,304)
 
*Edge Magazine (circulation: 31,304)
 
*Electronic Gaming Monthly (EGM) (circulation: ~575,000)[http://www.thefreelibrary.com/Revenge+of+the+geeks%3a+reviews+can+make+or+break+a+video+game-a0140242180]
 
*Electronic Gaming Monthly (EGM) (circulation: ~575,000)[http://www.thefreelibrary.com/Revenge+of+the+geeks%3a+reviews+can+make+or+break+a+video+game-a0140242180]
  +
*[[Famitsu]]
   
 
{{stub}}
 
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Revision as of 11:25, 10 December 2008

  • Game Informer (circulation: 3,000,000)
  • GamePro (circulation: ~475,000)[1]
  • Games for Windows: The Official Magazine (circulation: ???)
  • GamesTM (circulation: 22,284)
  • Nintendo Power (circulation: 435,000)
  • Edge Magazine (circulation: 31,304)
  • Electronic Gaming Monthly (EGM) (circulation: ~575,000)[2]
  • Famitsu


Video game industry
Sales trends · Holidays · Price cuts · Launch price · Market research · Fiscal reports · Video game costs · Video game delays · Leaks
Dev kit · Attach rate · Gaming conventions · Recession · Rumors · Sales bumps · Casual and hardcore games · Game piracy · Grey market · Controversies · Developer disputes · Video game research · Game development
NPD sales figures · Costs (Most expensive games) · Best-selling games