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"PAL" redirects here. For other PAL markets, see Video games in other countries.

This article is about video games in Europe.

History of European video game market revenues[]

See also: Video games in Japan for Japan figures and Video games in the United States for US figures
Year European market revenue
(nominal US dollars, without inflation)
Inflation-adjusted revenue
(2012 US dollars)[1]
2013

$20 billion[2]

$20 billion

  • UK: $3.67 billion
2012

$21.3 billion[11]

  • France: $4 billion[12]
  • Germany: $3.36 billion[13]
  • UK: $2.6 billion[14]
  • Italy: $1.961 billion[7]
  • Russia: $1.3 billion[15]
  • Netherlands: $807 million[10]

$21.3 billion

  • UK: $2.6 billion
2011

$21.3 billion[11]

  • UK: $5.4 billion[16]
  • France: $3.352 billion[17]
  • Germany: $2.757 billion[17]
  • Italy: $1.428 billion[17]
  • Russia: $1.4 billion[17]
  • Netherlands: $809 million[17]

$21.74 billion

  • UK: $5.51 billion
2010

$20.66 billion[11]

  • UK: $4.89 billion[18]
  • France: $3.416 billion[17]
  • Germany: $2.659 billion[17]
  • Italy: $1.371 billion[17]
  • Russia: $1.207 billion[17]
  • Netherlands: $801 million[17]

$21.8 billion

  • UK: $4.01 billion
2008

$23.8 billion[19]

$25.4 billion

  • UK: $8.8 billion
2007

$21.31 billion[26][27]

$23.14 billion

  • UK: $7.9 billion
2006
  • UK: $4.14 billion[30]
  • UK: $4.71 billion
2005
  • UK: $3.58 billion[31]
  • UK: $4.21 billion
2004

$6.7 billion (EMEA retail market)[32]

  • UK: $3.41 billion[33]

$8.14 billion (EMEA retail market)

  • UK: $4.14 billion
2003

$9.07 billion (EMEA consumer market)[34]

  • UK: $4.2 billion[35]
  • Germany: $1.26 billion (software)[36]
  • France: $1.25 billion (software)[37]
  • Spain: $1.01 billion (software)[38]

$11.32 billion (EMEA consumer market)

  • UK: $5.241 billion
2002

$5.753 billion (EMEA consumer market)[39]

  • UK: $2.939 billion (retail)[40]
  • Germany: $1.185 billion (software)[41]
  • France: $1.173 billion (software)[42]

$7.342 billion (EMEA consumer market)

  • UK: $3.751 billion (retail)
2001

$5.1 billion (EMEA consumer market)[43]

  • UK: $2.5 billion (retail)[44]
  • France: $1.5 billion (retail)[44]
  • Germany: $1 billion (retail)[44]

$6.612 billion (EMEA consumer market)

  • UK: $3.241 billion (retail)
2000

$7.06 billion (retail market)[45]

  • UK: $2.41 billion[46]
  • France: $1.1 billion[44]
  • Germany: $900 million[44]

$9.41 billion (retail market)

  • UK: $3.21 billion
1999

$6 billion (retail software)[47]

  • UK: $2.3 billion (retail market)[44]
  • France: $1.3 billion (retail market)[44]
  • Germany: $1 billion (retail market)[44]

$8.269 billion (retail software)

  • UK: $3.17 billion (retail market)
1998

$4.4 billion (retail market)[44]

  • UK: $2.2 billion
  • France: $1.1 billion
  • Germany: $1.1 billion

$6.198 billion (retail market)

  • UK: $3.099 billion
1997

$3.7 billion (retail)[44]

  • UK: $1.8 billion
  • Germany: $1.1 billion
  • France: $800 million

$5.292 billion (retail)

  • UK: $2.574 billion
1996

$3.4 billion (retail)[44]

  • UK: $1.6 billion
  • Germany: $1.2 billion
  • France: $600 million

$4.977 billion (retail)

  • UK: $2.342 billion
1995

$3.3 billion (retail)[44]

  • UK: $1.5 billion
  • Germany: $1.3 billion
  • France: $500 million

$4.972 billion (retail)

  • UK: $2.26 billion
1994

$2.9 billion (retail)[44]

  • UK: $1.2 billion
  • Germany: $1.1 billion
  • France: $600 million

$4.492 billion (retail)

  • UK: $1.859 billion
1993
  • UK: $1.788 billion (console)
1992

$5.4895 billion (EU retail & UK arcade)

  • UK: $2.2735 billion ($870 million arcade,[50][51][52] $1.4035 billion console[53])
  • Germany: $1.755 billion (retail)[54]
  • France: $997 million (retail)[55]
  • Italy: $464 million (retail)[56]

$11.448 billion (EU retail & UK arcade)

  • UK: $4.741 billion ($1.423 billion arcade, $2.296 billion console)
1987 $263 million (retail)[57] $531 million
1982 $800 million (retail)[58] $1.903 billion
1981 $200 million (retail)[58] $505 million

See also[]

References[]

  1. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  2. Lisa Galarneau, 2014 Global Gaming Stats: Who’s Playing What, and Why?, Big Fish Games
  3. €5 billion = $6.9 billion
  4. http://www.newzoo.com/insights/europes-largest-games-market-germany-grows-5-3-7bn-2013/
  5. €2.66 billion = $3.67 billion
  6. £2.19 billion = $3.67 billion
  7. 7.0 7.1 http://www.slideshare.net/Newzoo/newzoo-italian-games-market-summary-report-2012
  8. Eastern European & Russian Game Markets
  9. Russian Video Game Industry 2013 Overview
  10. 10.0 10.1 €600 million = $807 million
  11. 11.0 11.1 11.2 LU-CIX Key Facts and Trends on the Ever- Changing Global Games Market, Newzoo (October 18, 2012)
  12. €3 billion = $4 billion
  13. €2.5 billion = $3.36 billion
  14. £1.598 billion = $2.6 billion
  15. Report: Gaming market in Russia reached $1.3 billion in 2012
  16. £3.226 billion = $5.4 billion
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 Video Games, Entertainment Business, 2012
  18. £2.875 billion = $4.89 billion
  19. $13.7 billion (excluding UK & Netherlands) + $8.2 billion (UK) + $1.89 billion (Netherlands) = $23.8 billion
  20. £4 billion = $8.2 billion
  21. 21.0 21.1 21.2 21.3 http://www.liaa.gov.lv/files/liaa/attachments/zilvinas_lilas_eng.pdf
  22. http://www.lsa.fr/exclusif-lsa-nintendo-france-a-vendu-38-millions-de-consoles-en-2008,102674?xtor=RSS-7
  23. http://www.dw-world.de/dw/article/0,2144,3580736,00.html
  24. 24.0 24.1 [Sales Age Worldwide market in 2008 (revenues)]
  25. http://www.videogaming247.com/2008/05/08/dutch-games-industry-nears-e1-billion/
  26. $14.41 billion (excluding UK) + $6.91 billion (UK) = $21.31 billion
  27. http://www.afjv.com/press0805/080529_etude_joueurs_jeux_video_europe.htm
  28. £3.4 billion = $6.91 billion
  29. http://www.videoludica.com/news/gameculture/report-the-italian-video-games-market-2007-general-overview
  30. £2.07 billion = $4.14 billion
  31. £1.858 billion = $3.58 billion
  32. EMEA, 2004: $6.7 billion
    • EMEA (Europe, Middle East, Africa) software: $6 billion
    • UK hardware: $682 million
  33. UK, 2004: £1.751 billion = $3.41 billion
    • Software: £1.401 billion = $2.73 billion
    • Hardware: £350 million = $682 million
  34. Europe, 2003: $8.56 billion
  35. UK, 2003: £2.27 billion = $4.2 billion
    • Retail sales: £2 billion = $3.811 billion
    • Online revenue: £270 million = $341 million
  36. €1 billion = $1.26 billion
  37. €990 million = $1.25 billion
  38. €800 million = $1.01 billion
  39. EMEA, 2002
  40. UK, 2002: £1.747 billion = $2.939 billion
  41. €1 billion = $1.18 billion
  42. €990 million = $1.173 billion
  43. EMEA, 2001
    • EU retail market: $5 billion
    • EMEA online market: $60 million
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 Yuko Aoyama & Hiro Izushi (2003), Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry, Research Policy 32: 423-44
  45. Europe, 2000: £4.27 billion = $7.06 billion
    • EU software: £4.1 billion
    • UK hardware: £170 million
  46. UK, 2000: £1.1 billion = $1.81 billion
    • Software: £930 million
    • Hardware: £170 million
  47. [1] [2]
  48. Edge, issue 1 (October 1993), page 14
  49. http://www.independent.co.uk/news/business/nintendo-offloads-games-distribution-1593449.html
  50. In 1992, the game (Street Fighter II) captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.
  51. Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
  52. £434 million = $870 million in 1992
  53. £700 million [3] [4] = $1403.5 million in 1992
  54. DM 2433 million = $1755 million
  55. ₣4707 million = $997 million
  56. L₤493 billion = $464 million
  57. Quirk's Marketing Research Review, Volume 8. 1994. p. 21. https://books.google.com/books?id=nrEWAQAAMAAJ. "Electronic games accounted for just under 5% ($263 million) of total toys and games sales ($5.43 billion) in 1987."
  58. 58.0 58.1 http://2600connection.com/library/magazines/spectrum/spectrum_dec82.pdf
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