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The fifth-generation era includes Nintendo 64, Playstation, Sega Saturn, Game Boy Color

Fifth generation hardware sales[]

See also: List of best-selling game consoles

Worldwide[]

System Worldwide
(units shipped)
Asia
(including Japan)
Japan North America
Game Boy and Game Boy Color 118 million[1] 32.47 million[2] 44.06 million[3]
PlayStation 102.49 million[4][5] 21.59 million[6] 19.41 million
[7]
40.78 million[8]
Nintendo 64 32.92 million[9] 5.54 million[10] 20.63 million[11]
Sega Saturn 9.08 million[12] 5.75 million 1.8 million
3DO 2 million[13] 750,000[14]
PC-FX 290,000[15] 290,000[15]
Atari Jaguar 250,000[16]
Amiga CD32 100,000
FM Towns Marty 45,000 45,000
Apple Bandai Pippin 42,000[17]


Year Sega Saturn PlayStation[4] Nintendo 64[18]
1994 840,000[19] 300,000
1995 3,000,000[20]
(+2,160,000)
3,400,000
(+3,100,000)
1996 7,000,000[21]
(+4,000,000)
10,000,000
(+6,600,000)
5,800,000
1997 8,800,000[22]
(+1,800,000)
28,200,000
(+18,200,000)
15,220,000
(+9,420,000)
1998 9,080,000

(+280,000)

50,700,000
(+22,500,000)
23,080,000
(+7,860,000)
1999 71,820,000
(+21,120,000)
29,570,000
(+6,490,000)
2000 79,610,000
(+7,790,000)
32,420,000
(+2,850,000)
2001 89,290,000
(+9,680,000)
32,920,000
(+500,000)

Japan[]

Year Sales
FMT
Marty
3DO JAG Sega Saturn PlayStation
 
NEC
PC-FX
Nintendo
64
1993 45,000
1994
[23]
365,800 2,000 840,000 [19] 300,000 [23] 70,000
1995 615,800
(+250,000)
[24]
2,500,000
(+1,660,000)
[19][25]
2,000,000
[4]
(+1,700,000)
1996
[14]
750,000
(+134,200)
4,800,000
(+2,300,000)
[19][26]
4,200,000
[27]
(+2,200,000)
270,000 2,030,000
[18]
1997
[15]
5,600,000
(+800,000)
[19]
8,600,000
[15]
(+4,400,000)
290,000
(+20,000)
3,140,000
(+1,110,000)
[18]
1998 5,750,000

(+150,000)

14,710,000
[27]
(+6,110,000)
4,350,000
(+1,210,000)
[18]
1999 5,290,000
(+940,000)[18]
2000 5,490,000
(+200,000)[18]
2001 19,41,000
[7]
5,540,000
(+50,000)[18]

Sales trends[]

Economist generations 1980-2002

Fifth generation console sales


See also[]

References[]

  1. http://images.businessweek.com/ss/06/10/game_consoles/source/7.htm
  2. http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
  3. http://garaph.info/shipmentbar.html
  4. 4.0 4.1 4.2 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.
  5. http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html
  6. http://garaph.info/shipmentbar.html
  7. 7.0 7.1 https://web.archive.org/web/20150725185700/www.toyo.ac.jp/uploaded/attachment/3049.pdf
  8. http://garaph.info/shipmentbar.html
  9. http://www.nintendo.co.jp/ir/pdf/2002/020530e.pdf
  10. http://garaph.info/shipmentbar.html
  11. http://garaph.info/shipmentbar.html
  12. https://www.neogaf.com/threads/retro-sales-age-thread.981407/
  13. Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 1. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
  14. 14.0 14.1 Mega, issue 23, August 1994
  15. 15.0 15.1 15.2 15.3 Japon Previews, Consoles +, issue 73 (March 1997)
  16. Greg Orlando (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. Condé Nast Publications. Retrieved 2008-03-23.
  17. Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 2. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 "Consolidated Sales Transition by Region" (PDF). Nintendo. 2012-10-23. Archived from the original (PDF) on 2012-11-12. Retrieved 2012-10-24.
  19. 19.0 19.1 19.2 19.3 19.4 Sega Saturn sales in Japan:
  20. https://retrocdn.net/images/f/fa/SegaPro_UK_56.pdf#page=11
  21. https://lexpansion.lexpress.fr/actualite-economique/jeux-video-une-industrie-lourde-est-nee_1409552.html
  22. https://segaretro.org/images/f/fe/AnnualReport1998_English.pdf#page=9
  23. 23.0 23.1 Edge, April 1995, page 10
  24. Annual (FY) Japanese Home Console Hardware Shipments, Nihon Keizai Shimbun (Nikkei)
  25. Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. pp. 118–9. ISBN 978-0-7440-0424-3.
  26. Edge
  27. 27.0 27.1 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.. Note: These Japan sales figures include shipments to other Asian countries.

External links[]


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