Video Game Sales Wiki

The fifth-generation era includes home consoles such as the Nintendo 64, Playstation, Sega Saturn as well as handheld consoles such as the Game Boy Color.

Market share[]

As of November 2025, The fifth generation market share is Game Boy at 43.9%, PlayStation at 37.9%, Nintendo 64 at 12.2%, Sega Saturn at 3.5%, 3DO at 0.7%, Neo Geo Pocket at 0.7%, Sega Nomad at 0.4%, Virtual Boy at 0.3%, PC-FX at 0.1%, Game.com at 0.1% and the Atari Jaguar at 0.1%.

As of November 2025, The fifth generation market share for Home consoles is PlayStation at 69.3%, Nintendo 64 at 22.3%, Sega Saturn at 6.4%, 3DO at 1.4%, PC-FX at 0.3%, Atari Jaguar at 0.2% and the Amiga CD32 at 0.1%.

As of November 2025, The fifth generation market share for Handheld consoles is Game Boy at 97.3%, Neo Geo Pocket at 1.6% ,Sega Nomad at 0.8% and the Game.com at 0.2%.

Worldwide sales[]

See also: List of best-selling game consoles

All consoles[]

Platform Type Firm Release Sales Ref
Game Boy and Game Boy Color Handheld Nintendo 1989 118,690,000
PlayStation Home Sony 1994 102,490,000 [1][2][3][4]
Nintendo 64 Home Nintendo 1996 32,930,000 [5][6][7]
Sega Saturn Home Sega 2000 9,500,000+
3DO Home 3DO 1993 2,000,000 [8][9]
Neo Geo Pocket Handheld SNK 1998 2,000,000 [10]
Sega Nomad Handheld Sega 1995 1,000,000 [11]
Virtual Boy VR headset Nintendo 1995 770,000 [12]
PC-FX Home NEC 1994 400,000 [13][14]
Game.com Handheld Tiger 1997 300,000 [15]
Atari Jaguar Home Atari 1993 250,000 [16]
Amiga CD32 Home Commodore 1993 100,000 [17]
Playdia Home Bandai 1994 50,000 [18]
FM Towns Marty Home Fujitsu 1993 45,000 [19]
Apple Bandai Pippin Home Bandai 1996 42,000 [20]
iQue Player Home Nintendo 2003 8,000 [21]
CPS Changer Home Capcom 1994 1,000 [22]
MGA Game Wizard Handheld MGA 1994 Unknown [23]
Design Master Senshi Handheld Bandai 1995 Unknown [24]
Casio Loopy Home Casio 1995 Unknown [25]
Tiger R-Zone Handheld Tiger 1995 Unknown [26]
PasoGo Handheld Koei 1996 Unknown [27]
Total sales 270,576,000

Home consoles[]

Home console Firm Year Worldwide Japan North America Ref
PlayStation Sony 1994 102,490,000 19,410,000 40,780,000 [1][2][3][4]
Nintendo 64 Nintendo 1996 32,930,000 5,540,000 20,630,000 [5][6][7]
Sega Saturn Sega 2000 9,500,000+ 5,750,000+ 1,800,000+
3DO 3DO Company 1993 2,000,000 750,000 [8][9]
PC-FX NEC 1994 400,000 290,000 [13][14]
Atari Jaguar Atari 1993 250,000 [16]
Amiga CD32 Commodore 1993 100,000 [17]
Playdia Bandai 1994 50,000 [18]
FM Towns Marty Fujitsu 1993 45,000 45,000 [19]
Apple Bandai Pippin Bandai 1996 42,000 [20]
CPS Changer Capcom 1994 1,000 [22]
iQue Player Nintendo 2003 8,000 [28]
Casio Loopy Casio 1995 Unknown [25]
Total sales 147,816,000 31,785,000 63,210,000

Handheld consoles[]

Handheld console Firm Release Worldwide Japan North America Ref
Game Boy / Game Boy Color Nintendo 1989 118,690,000 32,470,000 44,060,000
Neo Geo Pocket SNK 1998 2,000,000 [10]
Sega Nomad Sega 1995 1,000,000 1,000,000 [11]
Virtual Boy Nintendo 1995 770,000 [12]
Game.com Tiger 1997 300,000 [15]
MGA Game Wizard MGA 1994 Unknown [23]
Design Master Senshi Bandai 1995 Unknown [24]
Tiger R-Zone Tiger 1995 Unknown [26]
PasoGo Koei 1996 Unknown [27]
Total sales 122,760,000 32,470,000 45,060,000

Salles history[]

Worldwide[]

Year Sega Saturn PlayStation[1] Nintendo 64[29]
1994 840,000[30] 300,000
1995 3,000,000[31]
(+2,160,000)
3,400,000
(+3,100,000)
1996 7,000,000[32]
(+4,000,000)
10,000,000
(+6,600,000)
5,800,000
1997 8,800,000[33]
(+1,800,000)
28,200,000
(+18,200,000)
15,220,000
(+9,420,000)
1998 9,080,000
(+280,000)
50,700,000
(+22,500,000)
23,080,000
(+7,860,000)
1999 71,820,000
(+21,120,000)
29,570,000
(+6,490,000)
2000 79,610,000
(+7,790,000)
32,420,000
(+2,850,000)
2001 89,290,000
(+9,680,000)
32,920,000
(+500,000)

Japan[]

Year Sales
FMT
Marty
3DO JAG Sega Saturn PlayStation
 
NEC
PC-FX
Nintendo
64
1993 45,000
1994
[34]
365,800 2,000 840,000 [30] 300,000 [34] 70,000
1995 615,800
(+250,000)
[35]
2,500,000
(+1,660,000)
[30][36]
2,000,000
[1]
(+1,700,000)
1996
[9]
750,000
(+134,200)
4,800,000
(+2,300,000)
[30][37]
4,200,000
[38]
(+2,200,000)
270,000 2,030,000
[29]
1997
[14]
5,600,000
(+800,000)
[30]
8,600,000
[14]
(+4,400,000)
290,000
(+20,000)
3,140,000
(+1,110,000)
[29]
1998 5,750,000

(+150,000)

14,710,000
[38]
(+6,110,000)
4,350,000
(+1,210,000)
[29]
1999 5,290,000
(+940,000)[29]
2000 5,490,000
(+200,000)[29]
2001 19,41,000
[3]
5,540,000
(+50,000)[29]

Sales trends[]

Fifth generation console sales

Fifth generation console sales


See also[]

References[]

  1. 1.0 1.1 1.2 1.3 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.
  2. 2.0 2.1 http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html
  3. 3.0 3.1 3.2 https://web.archive.org/web/20150725185700/www.toyo.ac.jp/uploaded/attachment/3049.pdf
  4. 4.0 4.1 http://garaph.info/shipmentbar.html
  5. 5.0 5.1 http://www.nintendo.co.jp/ir/pdf/2002/020530e.pdf
  6. 6.0 6.1 http://garaph.info/shipmentbar.html
  7. 7.0 7.1 http://garaph.info/shipmentbar.html
  8. 8.0 8.1 Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 1. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
  9. 9.0 9.1 9.2 Mega, issue 23, August 1994
  10. 10.0 10.1 Platform Totals - VGChartz
  11. 11.0 11.1 Genesis Nomad - Wikipedia
  12. 12.0 12.1 Nintendo Virtual Boy | Game Medium
  13. 13.0 13.1 NEC PC-FX | Game Medium
  14. 14.0 14.1 14.2 14.3 Japon Previews, Consoles +, issue 73 (March 1997)
  15. 15.0 15.1 Tiger Game.com | Game Medium
  16. 16.0 16.1 Greg Orlando (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. Condé Nast Publications. Retrieved 2008-03-23.
  17. 17.0 17.1 Commodore Amiga CD32 | Game Medium
  18. 18.0 18.1 segaclassics: The real Sega CD sales figures
  19. 19.0 19.1 Fujitsu FM Towns Marty | Game Medium
  20. 20.0 20.1 Apple Bandai Pippin gaming console | Game Medium
  21. Record No. 17: iQue China (Part I) - Touch Music
  22. 22.0 22.1 CP System - Wikipedia
  23. 23.0 23.1 MGA Game Wizard | Game Medium
  24. 24.0 24.1 Bandai Design Master Senshi | Game Medium
  25. 25.0 25.1 Casio Loopy | Game Medium
  26. 26.0 26.1 Tiger R-Zone | Game Medium
  27. 27.0 27.1 Koei PasoGo | Game Medium
  28. iQue Player - Wikipedia
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 "Consolidated Sales Transition by Region" (PDF). Nintendo. 2012-10-23. Archived from the original (PDF) on 2012-11-12. Retrieved 2012-10-24.
  30. 30.0 30.1 30.2 30.3 30.4 Sega Saturn sales in Japan:
  31. https://retrocdn.net/images/f/fa/SegaPro_UK_56.pdf#page=11
  32. https://lexpansion.lexpress.fr/actualite-economique/jeux-video-une-industrie-lourde-est-nee_1409552.html
  33. https://segaretro.org/images/f/fe/AnnualReport1998_English.pdf#page=9
  34. 34.0 34.1 Edge, April 1995, page 10
  35. Annual (FY) Japanese Home Console Hardware Shipments, Nihon Keizai Shimbun (Nikkei)
  36. Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. pp. 118–9. ISBN 978-0-7440-0424-3.
  37. Edge
  38. 38.0 38.1 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.. Note: These Japan sales figures include shipments to other Asian countries.

External links[]

Fifth generation of video games
PlayStation · Nintendo 64 · Sega Saturn · Game Boy



Prev: Fourth generation of video games Generations Next: Sixth generation of video games