The fifth-generation era includes home consoles such as the Nintendo 64, Playstation, Sega Saturn as well as handheld consoles such as the Game Boy Color.
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As of November 2025, The fifth generation market share is Game Boy at 43.9%, PlayStation at 37.9%, Nintendo 64 at 12.2%, Sega Saturn at 3.5%, 3DO at 0.7%, Neo Geo Pocket at 0.7%, Sega Nomad at 0.4%, Virtual Boy at 0.3%, PC-FX at 0.1%, Game.com at 0.1% and the Atari Jaguar at 0.1%.
As of November 2025, The fifth generation market share for Home consoles is PlayStation at 69.3%, Nintendo 64 at 22.3%, Sega Saturn at 6.4%, 3DO at 1.4%, PC-FX at 0.3%, Atari Jaguar at 0.2% and the Amiga CD32 at 0.1%.
As of November 2025, The fifth generation market share for Handheld consoles is Game Boy at 97.3%, Neo Geo Pocket at 1.6% ,Sega Nomad at 0.8% and the Game.com at 0.2%.
Worldwide sales[]
- See also: List of best-selling game consoles
All consoles[]
| Platform | Type | Firm | Release | Sales | Ref |
|---|---|---|---|---|---|
| Game Boy and Game Boy Color | Handheld | Nintendo | 1989 | 118,690,000 | |
| PlayStation | Home | Sony | 1994 | 102,490,000 | [1][2][3][4] |
| Nintendo 64 | Home | Nintendo | 1996 | 32,930,000 | [5][6][7] |
| Sega Saturn | Home | Sega | 2000 | 9,500,000+ | |
| 3DO | Home | 3DO | 1993 | 2,000,000 | [8][9] |
| Neo Geo Pocket | Handheld | SNK | 1998 | 2,000,000 | [10] |
| Sega Nomad | Handheld | Sega | 1995 | 1,000,000 | [11] |
| Virtual Boy | VR headset | Nintendo | 1995 | 770,000 | [12] |
| PC-FX | Home | NEC | 1994 | 400,000 | [13][14] |
| Game.com | Handheld | Tiger | 1997 | 300,000 | [15] |
| Atari Jaguar | Home | Atari | 1993 | 250,000 | [16] |
| Amiga CD32 | Home | Commodore | 1993 | 100,000 | [17] |
| Playdia | Home | Bandai | 1994 | 50,000 | [18] |
| FM Towns Marty | Home | Fujitsu | 1993 | 45,000 | [19] |
| Apple Bandai Pippin | Home | Bandai | 1996 | 42,000 | [20] |
| iQue Player | Home | Nintendo | 2003 | 8,000 | [21] |
| CPS Changer | Home | Capcom | 1994 | 1,000 | [22] |
| MGA Game Wizard | Handheld | MGA | 1994 | Unknown | [23] |
| Design Master Senshi | Handheld | Bandai | 1995 | Unknown | [24] |
| Casio Loopy | Home | Casio | 1995 | Unknown | [25] |
| Tiger R-Zone | Handheld | Tiger | 1995 | Unknown | [26] |
| PasoGo | Handheld | Koei | 1996 | Unknown | [27] |
| Total sales | 270,576,000 | ||||
Home consoles[]
| Home console | Firm | Year | Worldwide | Japan | North America | Ref |
|---|---|---|---|---|---|---|
| PlayStation | Sony | 1994 | 102,490,000 | 19,410,000 | 40,780,000 | [1][2][3][4] |
| Nintendo 64 | Nintendo | 1996 | 32,930,000 | 5,540,000 | 20,630,000 | [5][6][7] |
| Sega Saturn | Sega | 2000 | 9,500,000+ | 5,750,000+ | 1,800,000+ | |
| 3DO | 3DO Company | 1993 | 2,000,000 | 750,000 | – | [8][9] |
| PC-FX | NEC | 1994 | 400,000 | 290,000 | – | [13][14] |
| Atari Jaguar | Atari | 1993 | 250,000 | – | – | [16] |
| Amiga CD32 | Commodore | 1993 | 100,000 | – | – | [17] |
| Playdia | Bandai | 1994 | 50,000 | – | – | [18] |
| FM Towns Marty | Fujitsu | 1993 | 45,000 | 45,000 | – | [19] |
| Apple Bandai Pippin | Bandai | 1996 | 42,000 | – | – | [20] |
| CPS Changer | Capcom | 1994 | 1,000 | – | – | [22] |
| iQue Player | Nintendo | 2003 | 8,000 | – | – | [28] |
| Casio Loopy | Casio | 1995 | Unknown | – | – | [25] |
| Total sales | 147,816,000 | 31,785,000 | 63,210,000 | |||
Handheld consoles[]
| Handheld console | Firm | Release | Worldwide | Japan | North America | Ref |
|---|---|---|---|---|---|---|
| Game Boy / Game Boy Color | Nintendo | 1989 | 118,690,000 | 32,470,000 | 44,060,000 | |
| Neo Geo Pocket | SNK | 1998 | 2,000,000 | – | – | [10] |
| Sega Nomad | Sega | 1995 | 1,000,000 | – | 1,000,000 | [11] |
| Virtual Boy | Nintendo | 1995 | 770,000 | – | – | [12] |
| Game.com | Tiger | 1997 | 300,000 | – | – | [15] |
| MGA Game Wizard | MGA | 1994 | Unknown | – | – | [23] |
| Design Master Senshi | Bandai | 1995 | Unknown | – | – | [24] |
| Tiger R-Zone | Tiger | 1995 | Unknown | – | – | [26] |
| PasoGo | Koei | 1996 | Unknown | – | – | [27] |
| Total sales | 122,760,000 | 32,470,000 | 45,060,000 | |||
Salles history[]
Worldwide[]
| Year | Sega Saturn | PlayStation[1] | Nintendo 64[29] |
|---|---|---|---|
| 1994 | 840,000[30] | 300,000 | |
| 1995 | 3,000,000[31] (+2,160,000) |
3,400,000 (+3,100,000) |
|
| 1996 | 7,000,000[32] (+4,000,000) |
10,000,000 (+6,600,000) |
5,800,000 |
| 1997 | 8,800,000[33] (+1,800,000) |
28,200,000 (+18,200,000) |
15,220,000 (+9,420,000) |
| 1998 | 9,080,000 (+280,000) |
50,700,000 (+22,500,000) |
23,080,000 (+7,860,000) |
| 1999 | 71,820,000 (+21,120,000) |
29,570,000 (+6,490,000) | |
| 2000 | 79,610,000 (+7,790,000) |
32,420,000 (+2,850,000) | |
| 2001 | 89,290,000 (+9,680,000) |
32,920,000 (+500,000) |
Japan[]
| Year | Sales | ||||||
|---|---|---|---|---|---|---|---|
| FMT Marty |
3DO | JAG | Sega Saturn | PlayStation |
NEC PC-FX |
Nintendo 64 | |
| 1993 | 45,000 | ||||||
| 1994 [34] |
365,800 | 2,000 | 840,000 [30] | 300,000 [34] | 70,000 | ||
| 1995 | 615,800 (+250,000) [35] |
2,500,000 (+1,660,000) [30][36] |
2,000,000 [1] (+1,700,000) |
||||
| 1996 [9] |
750,000 (+134,200) |
4,800,000 (+2,300,000) [30][37] |
4,200,000 [38] (+2,200,000) |
270,000 | 2,030,000 [29] | ||
| 1997 [14] |
5,600,000 (+800,000) [30] |
8,600,000 [14] (+4,400,000) |
290,000 (+20,000) |
3,140,000 (+1,110,000) [29] | |||
| 1998 | 5,750,000
(+150,000) |
14,710,000 [38] (+6,110,000) |
4,350,000 (+1,210,000) [29] | ||||
| 1999 | 5,290,000 (+940,000)[29] | ||||||
| 2000 | 5,490,000 (+200,000)[29] | ||||||
| 2001 | 19,41,000 [3] |
5,540,000 (+50,000)[29] | |||||
Sales trends[]
Fifth generation console sales
See also[]
References[]
- ↑ 1.0 1.1 1.2 1.3 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.
- ↑ 2.0 2.1 http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html
- ↑ 3.0 3.1 3.2 https://web.archive.org/web/20150725185700/www.toyo.ac.jp/uploaded/attachment/3049.pdf
- ↑ 4.0 4.1 http://garaph.info/shipmentbar.html
- ↑ 5.0 5.1 http://www.nintendo.co.jp/ir/pdf/2002/020530e.pdf
- ↑ 6.0 6.1 http://garaph.info/shipmentbar.html
- ↑ 7.0 7.1 http://garaph.info/shipmentbar.html
- ↑ 8.0 8.1 Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 1. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
- ↑ 9.0 9.1 9.2 Mega, issue 23, August 1994
- ↑ 10.0 10.1 Platform Totals - VGChartz
- ↑ 11.0 11.1 Genesis Nomad - Wikipedia
- ↑ 12.0 12.1 Nintendo Virtual Boy | Game Medium
- ↑ 13.0 13.1 NEC PC-FX | Game Medium
- ↑ 14.0 14.1 14.2 14.3 Japon Previews, Consoles +, issue 73 (March 1997)
- ↑ 15.0 15.1 Tiger Game.com | Game Medium
- ↑ 16.0 16.1 Greg Orlando (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. Condé Nast Publications. Retrieved 2008-03-23.
- ↑ 17.0 17.1 Commodore Amiga CD32 | Game Medium
- ↑ 18.0 18.1 segaclassics: The real Sega CD sales figures
- ↑ 19.0 19.1 Fujitsu FM Towns Marty | Game Medium
- ↑ 20.0 20.1 Apple Bandai Pippin gaming console | Game Medium
- ↑ Record No. 17: iQue China (Part I) - Touch Music
- ↑ 22.0 22.1 CP System - Wikipedia
- ↑ 23.0 23.1 MGA Game Wizard | Game Medium
- ↑ 24.0 24.1 Bandai Design Master Senshi | Game Medium
- ↑ 25.0 25.1 Casio Loopy | Game Medium
- ↑ 26.0 26.1 Tiger R-Zone | Game Medium
- ↑ 27.0 27.1 Koei PasoGo | Game Medium
- ↑ iQue Player - Wikipedia
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 "Consolidated Sales Transition by Region" (PDF). Nintendo. 2012-10-23. Archived from the original (PDF) on 2012-11-12. Retrieved 2012-10-24.
- ↑ 30.0 30.1 30.2 30.3 30.4 Sega Saturn sales in Japan:
- ↑ https://retrocdn.net/images/f/fa/SegaPro_UK_56.pdf#page=11
- ↑ https://lexpansion.lexpress.fr/actualite-economique/jeux-video-une-industrie-lourde-est-nee_1409552.html
- ↑ https://segaretro.org/images/f/fe/AnnualReport1998_English.pdf#page=9
- ↑ 34.0 34.1 Edge, April 1995, page 10
- ↑ Annual (FY) Japanese Home Console Hardware Shipments, Nihon Keizai Shimbun (Nikkei)
- ↑ Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. pp. 118–9. ISBN 978-0-7440-0424-3.
- ↑ Edge
- ↑ 38.0 38.1 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.. Note: These Japan sales figures include shipments to other Asian countries.
External links[]
- Next generation platforms engage in shelf-war games
- Game software sales charts for the 3DO Multiplayer, Atari Jaguar, and Amiga CD32/OCS/AGA systems
| Fifth generation of video games | ||
|---|---|---|
| PlayStation · Nintendo 64 · Sega Saturn · Game Boy | ||
| Prev: Fourth generation of video games | Generations | Next: Sixth generation of video games |