The fifth-generation era includes Nintendo 64, Playstation, Sega Saturn, Game Boy Color
Fifth generation hardware sales[]
- See also: List of best-selling game consoles
Worldwide[]
System | Worldwide (units shipped) |
Asia (including Japan) |
Japan | North America |
---|---|---|---|---|
Game Boy and Game Boy Color | 118 million[1] | 32.47 million[2] | 44.06 million[3] | |
PlayStation | 102.49 million[4][5] | 21.59 million[6] | 19.41 million [7] |
40.78 million[8] |
Nintendo 64 | 32.92 million[9] | 5.54 million[10] | 20.63 million[11] | |
Sega Saturn | 9.08 million[12] | 5.75 million | 1.8 million | |
3DO | 2 million[13] | 750,000[14] | ||
PC-FX | 290,000[15] | 290,000[15] | ||
Atari Jaguar | 250,000[16] | |||
Amiga CD32 | 100,000 | |||
FM Towns Marty | 45,000 | 45,000 | ||
Apple Bandai Pippin | 42,000[17] |
Year | Sega Saturn | PlayStation[4] | Nintendo 64[18] |
---|---|---|---|
1994 | 840,000[19] | 300,000 | |
1995 | 3,000,000[20] (+2,160,000) |
3,400,000 (+3,100,000) |
|
1996 | 7,000,000[21] (+4,000,000) |
10,000,000 (+6,600,000) |
5,800,000 |
1997 | 8,800,000[22] (+1,800,000) |
28,200,000 (+18,200,000) |
15,220,000 (+9,420,000) |
1998 | 9,080,000
(+280,000) |
50,700,000 (+22,500,000) |
23,080,000 (+7,860,000) |
1999 | 71,820,000 (+21,120,000) |
29,570,000 (+6,490,000) | |
2000 | 79,610,000 (+7,790,000) |
32,420,000 (+2,850,000) | |
2001 | 89,290,000 (+9,680,000) |
32,920,000 (+500,000) |
Japan[]
Year | Sales | ||||||
---|---|---|---|---|---|---|---|
FMT Marty |
3DO | JAG | Sega Saturn | PlayStation |
NEC PC-FX |
Nintendo 64 | |
1993 | 45,000 | ||||||
1994 [23] |
365,800 | 2,000 | 840,000 [19] | 300,000 [23] | 70,000 | ||
1995 | 615,800 (+250,000) [24] |
2,500,000 (+1,660,000) [19][25] |
2,000,000 [4] (+1,700,000) |
||||
1996 [14] |
750,000 (+134,200) |
4,800,000 (+2,300,000) [19][26] |
4,200,000 [27] (+2,200,000) |
270,000 | 2,030,000 [18] | ||
1997 [15] |
5,600,000 (+800,000) [19] |
8,600,000 [15] (+4,400,000) |
290,000 (+20,000) |
3,140,000 (+1,110,000) [18] | |||
1998 | 5,750,000
(+150,000) |
14,710,000 [27] (+6,110,000) |
4,350,000 (+1,210,000) [18] | ||||
1999 | 5,290,000 (+940,000)[18] | ||||||
2000 | 5,490,000 (+200,000)[18] | ||||||
2001 | 19,41,000 [7] |
5,540,000 (+50,000)[18] |
Sales trends[]
See also[]
References[]
- ↑ http://images.businessweek.com/ss/06/10/game_consoles/source/7.htm
- ↑ http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf
- ↑ http://garaph.info/shipmentbar.html
- ↑ 4.0 4.1 4.2 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.
- ↑ http://www.ft.com/cms/s/1c46ad2e-5678-11dd-8686-000077b07658.html
- ↑ http://garaph.info/shipmentbar.html
- ↑ 7.0 7.1 https://web.archive.org/web/20150725185700/www.toyo.ac.jp/uploaded/attachment/3049.pdf
- ↑ http://garaph.info/shipmentbar.html
- ↑ http://www.nintendo.co.jp/ir/pdf/2002/020530e.pdf
- ↑ http://garaph.info/shipmentbar.html
- ↑ http://garaph.info/shipmentbar.html
- ↑ https://www.neogaf.com/threads/retro-sales-age-thread.981407/
- ↑ Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 1. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
- ↑ 14.0 14.1 Mega, issue 23, August 1994
- ↑ 15.0 15.1 15.2 15.3 Japon Previews, Consoles +, issue 73 (March 1997)
- ↑ Greg Orlando (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. Condé Nast Publications. Retrieved 2008-03-23.
- ↑ Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. p. 2. Archived from the original on 2008-09-05. Retrieved 2007-11-25.
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 "Consolidated Sales Transition by Region" (PDF). Nintendo. 2012-10-23. Archived from the original (PDF) on 2012-11-12. Retrieved 2012-10-24.
- ↑ 19.0 19.1 19.2 19.3 19.4 Sega Saturn sales in Japan:
- ↑ https://retrocdn.net/images/f/fa/SegaPro_UK_56.pdf#page=11
- ↑ https://lexpansion.lexpress.fr/actualite-economique/jeux-video-une-industrie-lourde-est-nee_1409552.html
- ↑ https://segaretro.org/images/f/fe/AnnualReport1998_English.pdf#page=9
- ↑ 23.0 23.1 Edge, April 1995, page 10
- ↑ Annual (FY) Japanese Home Console Hardware Shipments, Nihon Keizai Shimbun (Nikkei)
- ↑ Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. pp. 118–9. ISBN 978-0-7440-0424-3.
- ↑ Edge
- ↑ 27.0 27.1 "PlayStation Cumulative Production Shipments of Hardware". Sony Computer Entertainment Inc. Archived from the original on 2011-05-24. Retrieved 2008-03-22.. Note: These Japan sales figures include shipments to other Asian countries.
External links[]
- Next generation platforms engage in shelf-war games
- Game software sales charts for the 3DO Multiplayer, Atari Jaguar, and Amiga CD32/OCS/AGA systems
Prev: Fourth generation of video games | Generations | Next: Sixth generation of video games |