Video Game Sales Wiki
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Lists of the best selling video games of all-time.

Overall[]

Records[]

Genres[]

Developers[]

Milestones[]

The following is a list of best-selling milestone records.

Note: Mobile downloads are excluded from the list.

Year Title Platform(s) Sales milestone (units sold) Market Ref
1971 Computer Space Arcade 1 USA [1]
1972 Computer Space Arcade 200 USA [2]
Pong Arcade 6,000 USA [3]
Magnavox Odyssey Console 69,000 USA [4]
1974 Magnavox Odyssey Console 150,000 Worldwide [5]
1975 Home Pong Console 150,000 Worldwide [6]
Pong Multi-platform 160,000 Worldwide [7][6]
Magnavox Odyssey Console 350,000 Worldwide [5]
1978 Nintendo Color TV-Game 6 Console 350,000 Japan [8]
1979 Nintendo Color TV-Game 15 Console 700,000 Japan [8]
Space Invaders Arcade 750,000 Worldwide [9]
1980 Space Invaders Atari VCS 1,000,000 USA [10]
Fire (Fireman) Game & Watch 1,000,000 Worldwide [11]
Vermin (The Exterminator) Game & Watch 1,000,000 Worldwide
Space Invaders Atari VCS 1,318,655 USA [10]
Multi-platform 2,068,655 Worldwide [9][10]
1981 Space Invaders Atari VCS 4,282,792 USA [10]
Multi-platform 5,032,792 Worldwide [9][10]
1982 Space Invaders Atari VCS 5,655,825 USA [10]
Multi-platform 7,336,925 Worldwide [9][10]
Pac-Man Atari VCS 7,271,844 USA [10]
Multi-platform 9,671,844 Worldwide [12]
1983 Pac-Man Multi-platform 11,356,413 Worldwide [12]
1984 11,357,613
1986 11,449,365
1987 11,525,487
1988 11,537,436
1989 Pac-Man Multi-platform 13,051,894 Worldwide [12]
Super Mario Bros. NES 15,100,000 Worldwide [13][14]
Multi-platform 15,120,000 [13][14][15]
1990 Donkey Kong Multi-platform 15,198,025 Worldwide [16][n 1]
Pac-Man Multi-platform 17,054,156 Worldwide [12]
Duck Hunt NES 28,310,000 Worldwide [23]
Super Mario Bros. NES 40,000,000 Worldwide [24]
Multi-platform 40,020,000 [24][15]
1996 Super Mario Bros. Multi-platform 50,000,000 Worldwide [25]
2004 57,340,000 [n 2]
2009 Super Mario Bros. Multi-platform 58,000,000 Worldwide [n 2][27]
Wii Sports Wii 60,690,000 Worldwide [28]
2010 Wii Sports Wii 75,660,000 Worldwide [29]
2011 79,160,000 [30]
2012 81,640,000 [31]
2013 81,990,000 [32]
2014 82,540,000 [33]
2015 82,720,000 [34]
2016 82,790,000 [35]
2017 82,830,000 [36]
2018 Wii Sports Wii 82,870,000 Worldwide [37]
Grand Theft Auto V Multi-platform 90,000,000 Worldwide [38]
2019 Grand Theft Auto V Multi-platform 110,000,000 Worldwide [38]
2020 130,000,000

Notes[]

  1. Arcade version sold 152,000 units.[17] Game & Watch version sold 8 million.[18] ColecoVision version sold 2 million.[19] Atari VCS version sold 4 million in 1982,[20] and 180,523 between 1987 and 1990.[21] Famicom version sold 840,000.[22] Atari 8-bit computer version sold 25,502.[21]
  2. 2.0 2.1 More than 50 million units of Super Mario Bros. had been sold worldwide as of 1996.[25] Super Mario Bros. Deluxe version sold 5.07 million units on Game Boy Color, and Classic NES Series port sold 2.27 million units on Game Boy Advance.[26]

References[]

  1. Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. pp. 128–135. ISBN 978-1-138-38990-8. https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PA128.
  2. Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. pp. 10-3. ISBN 978-0-9643848-1-1. https://archive.org/details/VideogamesInTheBeginningRalphH.Baer/page/n31/mode/2up.
  3. "U.S. News & World Report". U.S. News & World Report 115: 102. 1993. https://books.google.com/books?id=sFsnAQAAIAAJ. "First U.S. home video game: " Pong," a tennis game; units sold in its first year, 1972: 6,000 plus"
  4. Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971–1982. CRC Press. pp. 150-3. ISBN 978-1-138-38990-8. https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT150.
  5. 5.0 5.1 Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. p. 76. ISBN 978-0-9643848-1-1. https://archive.org/details/VideogamesInTheBeginningRalphH.Baer/page/n97.
  6. 6.0 6.1 Ellis, David (2004). "Dedicated Consoles". Official Price Guide to Classic Video Games. Random House. pp. 33–36. ISBN 0-375-72038-3. https://archive.org/details/officialpricegui00davi/page/33.
  7. The Facts On File Encyclopedia of Science, Technology, and Society: O-Z. 1999. p. 1095. https://books.google.com/books?id=WOfXAAAAMAAJ. "Pinball manufacturer Bally's Midway bought the rights to the game and distributed it, and in 1974 the companies produced more than 100,000 Pong games (although Atari manufactured only 10,000 of them)."
  8. 8.0 8.1 https://kotaku.com/nintendos-first-console-is-one-youve-never-played-5785568
  9. 9.0 9.1 9.2 9.3 "After Pong". ACE (6 (March 1988)): 29–32 (29). February 4, 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Cartridge Sales Since 1980. Atari Corporation. https://upload.wikimedia.org/wikipedia/commons/7/72/Atari_Sales.png. Via "The Agony & The Ecstasy". Once Upon Atari. No. 4. 23 minutes in.
  11. Game & Watch
  12. 12.0 12.1 12.2 12.3 Pac-Man
  13. 13.0 13.1 "Business Tokyo". Business Tokyo (Keizaikai Company) 4: 4. 1990. Archived from the original on March 5, 2022. https://web.archive.org/web/20220305163555/https://books.google.com/books?id=h_0dAQAAMAAJ. "Super Mario Bros. selling about 6 million copies"
  14. 14.0 14.1 "The rise and rise of Nintendo". New Computer Express (39): 2. August 5, 1989. August 3, 1989. Archived from the original on September 24, 2021. https://web.archive.org/web/20210924191058/https://retrocdn.net/images/1/1d/NewComputerExpress_UK_039.pdf#page=2.
  15. 15.0 15.1 Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 156. ISBN 978-1-4766-4176-8. https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA156.
  16. Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, IN: BradyGames. pp. 46-7. ISBN 978-0-7440-0424-3. https://archive.org/details/poweruphowjapane0000kohl/page/46/mode/2up.
  17. Donkey Kong
  18. Epstein, David (27 June 2019). "Chapter 9: Lateral Thinking with Withered Technology". Range: Why Generalists Triumph in a Specialized World. Pan Macmillan. p. 196. ISBN 978-1-5098-4351-0. https://books.google.com/books?id=oEGCDwAAQBAJ&pg=PT196. "The Donkey Kong Game & Watch was released in 1982 and alone sold eight million units."
  19. McFerran, Damien (18 September 2010). "Feature: How ColecoVision Became the King of Kong". Nintendo Life. https://www.nintendolife.com/news/2010/09/feature_how_colecovision_became_the_king_of_kong.
  20. Kitchen, Garry E. (March 5, 2010). "Garry E. Kitchen". Expert Report of Garry E. Kitchen. United States District Court for the Southern District of Ohio. p. 2. https://www.muddlawoffices.com/cases/allisonvwise/ohio/msj/064-12%20Exhibit%20M.pdf#page=27. "Designed & programmed Atari 2600 adaptation of hit arcade game Donkey Kong, 1982 wholesale revenues in excess of $100 million on 4 million units."
  21. 21.0 21.1 Vendel, Curt (May 28, 2009). Site News. Atari Museum. Archived from the original on 2010-12-06.
  22. Japan Sales. Nintendojo (September 26, 2006). Archived from the original on July 30, 2008. (Translation (Best selling video games on the Internet Archive))
  23. Welch, Hanuman (April 23, 2013). 1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977. Complex. Archived from the original on April 24, 2017.
  24. 24.0 24.1 Media Information Australia. Australian Film and Television School. 1993. p. 10. "By 1990, no less than 24 million units had been sold in the US, annual revenues had reached US$2 billion and Super Mario Bros had clocked up sales of 40 million worldwide."
  25. 25.0 25.1 The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework. IGN (September 30, 1996). Archived from the original on March 11, 2002. “Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.”
  26. 2004 CESAゲーム白書 (2004 CESA Games White Paper). Computer Entertainment Supplier's Association. July 2004. pp. 58–63. ISBN 4-902346-04-4.
  27. Hatfield, Daemon (February 23, 2010). "WiiWare, Virtual Console Sales Exposed". IGN. Archived from the original on March 23, 2019. https://web.archive.org/web/20190323023814/https://www.ign.com/articles/2010/02/23/wiiware-virtual-console-sales-exposed.
  28. Financial Results Briefing for the Nine-Month Period Ended December 2009: Supplementary Information. Nintendo (2010-01-29).
  29. Financial Results Briefing for the Nine-Month Period Ended December 2010: Supplementary Information. Nintendo (2011-01-28).
  30. Financial Results Briefing for the Nine-Month Period Ended December 2011: Supplementary Information. Nintendo (2012-01-27).
  31. Financial Results Briefing for the Nine-Month Period Ended December 2012: Supplementary Information. Nintendo (2013-01-31).
  32. Financial Results Briefing for Fiscal Year Ended March 2013: Supplementary Information. Nintendo (2013-04-25).
  33. Top Selling Software Sales Units: Wii. Nintendo (March 31, 2014). Archived from the original on 2015-03-13.
  34. Top Selling Software Sales Units: Wii. Nintendo (September 30, 2015). Archived from the original on 2016-03-05.
  35. Top Selling Software Sales Units: Wii. Nintendo (September 30, 2016). Archived from the original on 2017-02-09.
  36. Top Selling Software Sales Units: Wii. Nintendo (September 30, 2017). Archived from the original on 2017-11-16.
  37. Top Selling Software Sales Units: Wii. Nintendo (March 31, 2019). Archived from the original on 2019-04-25.
  38. 38.0 38.1 "GTA 5 Revenue and Player Statistics". Mobile Marketing Reads. March 31, 2023. https://mobilemarketingreads.com/gta-5-revenue-and-player-statistics/.

External links[]

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