The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.
Software sales
Games
- Super Smash Bros. Ultimate - 19. million[1]
- Super Smash Bros. Brawl - 13.32 million [2]
- Tekken 3 - 8.5 million [3]
- Tekken 5 - 8.2 million [4]
- Super Smash Bros. Melee - 7.41 million [5]
- SMortal Kombat - 6 million[2]
- Mortal Kombat II - 6 million
- Tekken 2 - 5.7 million[3]
- Super Smash Bros. - 5.55 million[4]
- Dragon Ball: Xenoverse 2 - 5.50 million[5]
- Tekken 7 - 5 million[5]
- Dragon Ball FighterZ - 5 million[6]
Franchises
- Super Smash Bros. - 60.08 million
- Tekken - 49 million[7][8]
- Dragon Ball - 46.3 million (excluding non-fighting RPGs)[5]
- Street Fighter - 45 million[9][10]
- Mortal Kombat - 45 million[11][12]
- Soul Calibur - 12 million
- Dead or Alive - 10.3 million [13][14][15]
Arcade hardware
- See also: Arcade gaming
- Street Fighter II – 200,000+
Gross revenue
Games
- See also: List of highest-grossing video games
Title | Gross (million US$) (no inflation) |
Release year |
Gross as of (year) |
Ref | Gross (million US$) (with inflation)[19] |
---|---|---|---|---|---|
Street Fighter II | 6597.4 | 1991 | 2008 | [9] | 14,175 |
Dungeon Fighter Online | 11,800 | 2003 | 2017 | [20] | 11,800 |
Mortal Kombat | 570 | 1992 | 2002 | [18] | 927 |
Tekken 3 | 499.4 | 1997 | 2012 | [21] | 910 |
Mortal Kombat II | 400 | 1993 | 2002 | [22][23] | 680 |
Tekken 2 | 344 | 1995 | 2012 | [21] | 661 |
Franchises
Franchise | Debut year |
Gross (billion US$) (no inflation) |
Ref | Gross (billion US$) (with inflation) |
---|---|---|---|---|
Street Fighter | 1987 | 10.61 | [24] | 27 |
Dungeon Fighter Online | 2003 | 11.8 | [20] | 11.8 |
Mortal Kombat | 1992 | 5 | [25][26] | 8 |
References
- ↑ https://www.nintendo.co.jp/ir/pdf/2019/191031_3e.pdf
- ↑ Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012.
- ↑ TOP 5 MOST POPULAR FIGHTING GAMES EVER. Craveonline (July 16, 2013). Retrieved on 5 June 2017.
- ↑ https://www.resetera.com/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.2725/
- ↑ 5.0 5.1 5.2 Dragon Ball
- ↑ https://www.playstationlifestyle.net/2020/06/18/dragon-ball-fighterz-sales-5-million/
- ↑ http://www.twitlonger.com/show/nj1i5f
- ↑ https://www.gamasutra.com/view/news/358211/Tekken_7_closed_out_2019_with_5_million_copies_sold.php
- ↑ 9.0 9.1 Street Fighter
- ↑ http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
- ↑ As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
- ↑ MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
- ↑ FY2016 2nd Quarter Presentation Materials, Koei Tecmo (October 28, 2016)
- ↑ As of July 2016, the series had sold 9.7 million copies worldwide, Nikkan Sports, (July 13, 2016).
- ↑ [1]Dead or Alive 6 shipments top 350,000, Gematsu (26 April, 2019)
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ 18.0 18.1 18.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012. Cite error: Invalid
<ref>
tag; name "nytimes2002" defined multiple times with different content - ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ 20.0 20.1 List of highest-grossing video games
- ↑ 21.0 21.1 Tekken
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
- ↑ Street Fighter
- ↑ Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. PR Newswire. Cision (June 13, 2000). Retrieved on January 8, 2017.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681