The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.

Software sales[edit | edit source]

  1. Super Smash Bros. Ultimate - 23.84 million
  2. Street Fighter II - 15.5 million
  3. Super Smash Bros. Brawl - 13.32 million
  4. Mortal Kombat X - 11 million
  5. Super Smash Bros. for Nintendo 3DS - 9.62 million
  6. Street Fighter IV - 9.1 million
  7. Tekken 3 - 8.3 million
  8. Tekken 5 - 8.2 million
  9. Mortal Kombat 11 - 8 million[1]
  10. Super Smash Bros. Melee - 7.09 million
  11. Tekken 7 - 7 million[2]
  12. Street Fighter II: The World Warrior - 6.3 million
  13. Dragon Ball FighterZ - 6 million
  14. Tekken 2 - 5.7 million[3]
  15. Super Smash Bros. - 5.55 million
  16. Super Smash Bros. for Wii U - 5.37 Million
  17. Street Fighter V - 5.2 million


Franchises[edit | edit source]

Arcade hardware[edit | edit source]

See also: Arcade gaming
  • Street Fighter II – 300,000+
    • Street Fighter II': Champion Edition – 140,000 (Japan)[10]
    • Super Street Fighter II – 100,000[11]
    • Street Fighter II: The World Warrior – 60,000[12]

Gross revenue[edit | edit source]

Games[edit | edit source]

See also: List of highest-grossing video games
Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[14]
Japan Street Fighter II 10,610 1991 2008 [7] 17,040
South Korea Dungeon Fighter Online 11,800 2003 2017 [15] 11,800
United States Mortal Kombat II 1,000 1993 2002 [16][17] 1,361
United States Mortal Kombat 870 1992 2002 [18][19] 1,184

Franchises[edit | edit source]

See also: List of highest-grossing video game franchises
Franchise Debut
year
Gross
(billion US$)
(no inflation)
Ref Gross
(billion US$)
(with inflation)
Japan Street Fighter 1987 12.2 [7] 20
South Korea Dungeon Fighter Online 2003 11.8 [15] 11.8
United States Mortal Kombat 1992 5 [20][21] 7

References[edit | edit source]

  1. https://twitter.com/noobde/status/1313207510866644992
  2. 2.0 2.1 https://www.eventhubs.com/news/2021/mar/23/tekken-7-million/
  3. TOP 5 MOST POPULAR FIGHTING GAMES EVER (July 16, 2013). Retrieved on 5 June 2017.
  4. As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
  5. MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
  6. http://www.twitlonger.com/show/nj1i5f
  7. 7.0 7.1 7.2 Street Fighter
  8. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
  9. "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 77, 2008, ISBN 978-1-904994-21-3, https://books.google.com/books?id=OJQFSlyMEfAC, retrieved 2011-04-09, "Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue."
  10. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
  11. [https://books.google.co.uk/books?id=HqC0AAAAIAAJ&q=super+street+fighter+ii Japan Company Handbook: Second section, Issues 1-2, Toyo Keizai Shinposha, 1994, page 758] – "Sales of "Street Fighter II Turbo' aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units in current term."
  12. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  13. 13.0 13.1 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  14. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  15. 15.0 15.1 List of highest-grossing video games
  16. Top 10 Highest-Grossing Arcade Games of All Time (1 January 2016).
  17. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  18. Horwitz, Jeremy (8 July 2002). "Mortal Apathy?". The New York Times. https://www.nytimes.com/2002/07/08/technology/08MIDW.html.
  19. McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger. https://news.google.com/newspapers?id=49wvAAAAIBAJ&sjid=dfwDAAAAIBAJ&pg=4448,1185138.
  20. Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
  21. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
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