The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.
Software sales
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Games
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- Super Smash Bros. Ultimate - 17.68 million[1]
- Street Fighter II - 15.5 million [2]
- Super Smash Bros. for Nintendo 3DS and Wii U - 14.94 million[3]
- Super Smash Bros. Brawl - 13.30 million[3]
- Mortal Kombat X - 11.0 million[4]
- Street Fighter IV - 9.40 million[2]
- Tekken 3 - 8.5 million[5]
- Tekken 5 - 8.2 million[6]
- Super Smash Bros. Melee -7.41 million[3]
- Mortal Kombat - 6 million[7]
- Mortal Kombat II - 6 million
- Tekken 2 - 5.7 million[8]
- Super Smash Bros. - 5.55 million[3]
- Dragon Ball: Xenoverse 2 - 5.50 million[9]
- Tekken 7 - 5 million[9]
Franchises
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- Super Smash Bros. - 58.88 million
- Tekken - 49 million[10][11]
- Dragon Ball - 46.3 million (excluding non-fighting RPGs)[9]
- Street Fighter - 45 million[2][12]
- Mortal Kombat - 45 million[13][14]
- Soul Calibur - 12 million
- Dead or Alive - 10.3 million [15][16][17]
Arcade hardware
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- See also: Arcade gaming
- Street Fighter II – 200,000+
- Mortal Kombat series – 51,000
Gross revenue
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Games
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- See also: List of highest-grossing video games
| Title | Gross (million US$) (no inflation) | Release year | Gross as of (year) | Ref | Gross (million US$) (with inflation)[21] |
|---|---|---|---|---|---|
| | 6597.4 | 1991 | 2008 | [2] | 11,854 |
| | 11,800 | 2003 | 2017 | [22] | 11,800 |
| | 570 | 1992 | 2002 | [20] | 776 |
| | 499.4 | 1997 | 2012 | [23] | 761 |
| | 400 | 1993 | 2002 | [24][25] | 568 |
| | 344 | 1995 | 2012 | [23] | 552 |
Franchises
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| Franchise | Debut year | Gross (billion US$) (no inflation) | Ref | Gross (billion US$) (with inflation) |
|---|---|---|---|---|
| | 1987 | 10.61 | [26] | 23 |
| | 2003 | 11.8 | [22] | 11.8 |
| | 1992 | 5 | [27][28] | 7 |
References
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- ↑ https://www.nintendo.co.jp/ir/pdf/2019/191031_3e.pdf
- ↑ 2.0 2.1 2.2 2.3 Street Fighter
- ↑ 3.0 3.1 3.2 3.3 https://www.resetera.com/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.2725/
- ↑ https://www.videogamer.com/news/mortal-kombat-x-has-sold-nearly-11-million-copies
- ↑ https://twitter.com/Harada_TEKKEN/status/396142170005970944
- ↑ Tekken
- ↑ Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012.
- ↑ TOP 5 MOST POPULAR FIGHTING GAMES EVER (July 16, 2013). Retrieved on 5 June 2017.
- ↑ 9.0 9.1 9.2 Dragon Ball
- ↑ http://www.twitlonger.com/show/nj1i5f
- ↑ https://www.gamasutra.com/view/news/358211/Tekken_7_closed_out_2019_with_5_million_copies_sold.php
- ↑ http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
- ↑ As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
- ↑ MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
- ↑ FY2016 2nd Quarter Presentation Materials, Koei Tecmo (October 28, 2016)
- ↑ As of July 2016, the series had sold 9.7 million copies worldwide, Nikkan Sports, (July 13, 2016).
- ↑ [1]Dead or Alive 6 shipments top 350,000, Gematsu (26 April, 2019)
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ 20.0 20.1 20.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- ↑ CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ 22.0 22.1 List of highest-grossing video games
- ↑ 23.0 23.1 Tekken
- ↑ Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- ↑ http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
- ↑ Street Fighter
- ↑ Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
- ↑ http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
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