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The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.

Software sales Edit

Games Edit

  1. Street Fighter II - 15.5 million (excluding SNES Classic)[1]
  2. Super Smash Bros. for Nintendo 3DS and Wii U - 14.85 million[2]
  3. Super Smash Bros. Ultimate - 14.73 million[3]
  4. Super Smash Bros. Brawl - 13.3 million[2]
  5. Mortal Kombat X - 10.5 million[4]
  6. Street Fighter IV - 9.37 million[1]
  7. Tekken 3 - 8.5 million[5]
  8. Tekken 5 - 8.2 million[6]
  9. Super Smash Bros. Melee -7.41 million[2]
  10. Mortal Kombat - 6 million[7]
  11. Mortal Kombat II - 6 million
  12. Tekken 2 - 5.7 million[8]
  13. Super Smash Bros. - 5.55 million[2]
  14. Dragon Ball: Xenoverse - 5 million[9]
  15. Dragon Ball: Xenoverse 2 - 5 million[9]

Franchises Edit

  1. Super Smash Bros. - 53.03 million
  2. Tekken - 47 million[10][11]
  3. Dragon Ball - 46.3 million (excluding non-fighting RPGs)[9]
  4. Street Fighter - 45 million[1][12]
  5. Mortal Kombat - 45 million[13][14]
  6. Soul Calibur - 12 million

Arcade hardware Edit

See also: Arcade gaming

Gross revenue Edit

Games Edit

See also: List of highest-grossing video games
Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[18]
Japan Street Fighter II 6597.4 1991 2008 [1] 11,854
South Korea Dungeon Fighter Online 11,800 2003 2017 [19] 11,800
United States Mortal Kombat 570 1992 2002 [17] 776
Japan Tekken 3 499.4 1997 2012 [20] 761
United States Mortal Kombat II 400 1993 2002 [21][22] 568
Japan Tekken 2 344 1995 2012 [20] 552

Franchises Edit

See also: List of highest-grossing video game franchises
Franchise Debut
year
Gross
(billion US$)
(no inflation)
Ref Gross
(billion US$)
(with inflation)
Japan Street Fighter 1987 10.61 [23] 23
South Korea Dungeon Fighter Online 2003 11.8 [19] 11.8
United States Mortal Kombat 1992 5 [24][25] 7

References Edit

  1. 1.0 1.1 1.2 1.3 Street Fighter
  2. 2.0 2.1 2.2 2.3 https://www.resetera.com/threads/nintendo-software-and-hardware-sales-data-from-1983-to-present.2725/
  3. https://www.nintendo.co.jp/ir/en/finance/software/index.html
  4. https://www.videogamer.com/news/mortal-kombat-x-has-sold-nearly-11-million-copies
  5. https://twitter.com/Harada_TEKKEN/status/396142170005970944
  6. Tekken
  7. Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012.
  8. TOP 5 MOST POPULAR FIGHTING GAMES EVER (July 16, 2013). Retrieved on 5 June 2017.
  9. 9.0 9.1 9.2 Dragon Ball
  10. http://www.twitlonger.com/show/nj1i5f
  11. http://www.avoidingthepuddle.com/news/2017/12/27/tekken-7-sales-exceed-3-million-copies-over-this-past-year.html (translated from 4gamer)
  12. http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf
  13. As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
  14. MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
  15. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
  16. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  17. 17.0 17.1 17.2 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  18. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  19. 19.0 19.1 List of highest-grossing video games
  20. 20.0 20.1 Tekken
  21. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  22. http://www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
  23. Street Fighter
  24. Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
  25. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
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