The fighting game genre has historically one of the stronger genres selling solidly. The following are some of the best selling.
Software sales[edit | edit source]
- Super Smash Bros. Ultimate - 23.84 million
- Street Fighter II - 15.5 million
- Super Smash Bros. Brawl - 13.32 million
- Mortal Kombat X - 11 million
- Super Smash Bros. for Nintendo 3DS - 9.62 million
- Street Fighter IV - 9.1 million
- Tekken 3 - 8.3 million
- Tekken 5 - 8.2 million
- Mortal Kombat 11 - 8 million
- Super Smash Bros. Melee - 7.09 million
- Tekken 7 - 7 million
- Street Fighter II: The World Warrior - 6.3 million
- Dragon Ball FighterZ - 6 million
- Tekken 2 - 5.7 million
- Super Smash Bros. - 5.55 million
- Super Smash Bros. for Wii U - 5.37 Million
- Street Fighter V - 5.2 million
Franchises[edit | edit source]
- Super Smash Bros. - 65.07 million
- Mortal Kombat - 54 million
- Tekken - 51 million
- Street Fighter - 46 million
Arcade hardware[edit | edit source]
- See also: Arcade gaming
- Street Fighter II – 300,000+
Gross revenue[edit | edit source]
Games[edit | edit source]
- See also: List of highest-grossing video games
|Street Fighter II||10,610||1991||2008||||17,040|
|Dungeon Fighter Online||11,800||2003||2017||||11,800|
|Mortal Kombat II||1,000||1993||2002||||1,361|
Franchises[edit | edit source]
|Dungeon Fighter Online||2003||11.8||||11.8|
References[edit | edit source]
- TOP 5 MOST POPULAR FIGHTING GAMES EVER (July 16, 2013). Retrieved on 5 June 2017.
- As Mortal Kombat X Arrives, Entire Franchise Reaches 35 Million Units Sold, GameSpot (April 14, 2015)
- MKX with nearly 11 million copies sold worldwide, series creator Ed Boon revealed during a Q&A with Game Informer., Game Informer, VideoGamer (April 4, 2019)
- Street Fighter
- "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 77, 2008, ISBN 978-1-904994-21-3, https://books.google.com/books?id=OJQFSlyMEfAC, retrieved 2011-04-09, "Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue."
- Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- [https://books.google.co.uk/books?id=HqC0AAAAIAAJ&q=super+street+fighter+ii Japan Company Handbook: Second section, Issues 1-2, Toyo Keizai Shinposha, 1994, page 758] – "Sales of "Street Fighter II Turbo' aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units in current term."
- Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- List of highest-grossing video games
- Top 10 Highest-Grossing Arcade Games of All Time (1 January 2016).
- Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
- Horwitz, Jeremy (8 July 2002). "Mortal Apathy?". The New York Times. https://www.nytimes.com/2002/07/08/technology/08MIDW.html.
- McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger. https://news.google.com/newspapers?id=49wvAAAAIBAJ&sjid=dfwDAAAAIBAJ&pg=4448,1185138.
- Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. Cision (June 13, 2000). Retrieved on January 8, 2017.
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