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⚫ | |<ref name="sheff_27">{{Citation |title=[[wikipedia:Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|Game Over: How Nintendo Conquered the World]] |last=Sheff |first=David |last2=Eddy |first2=Andy |author=David Sheff |author-link=wikipedia:David Sheff |publisher=GamePress |year=1999 |page=[http://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 27] |isbn=978-0-9669617-0-6|quote=Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.}}</ref> |
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⚫ | |<ref name="sheff_27">{{Citation |title=[[wikipedia:Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|Game Over: How Nintendo Conquered the World]] |last=Sheff |first=David |last2=Eddy |first2=Andy |author=David Sheff |author-link=wikipedia:David Sheff |publisher=GamePress |year=1999 |page=[http://books.google.com/books?id=0dK2AAAAIAAJ&q=%22Color+TV+Game%22 27] |isbn=978-0-9669617-0-6|quote=Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.}}</ref> |
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Revision as of 17:17, 5 November 2020
Best selling games and franchises developed or published by Nintendo.
Consoles
- See also: Best selling game consoles
Company | Home console sales |
Handheld console sales |
Total sales |
---|---|---|---|
Nintendo | 361.82 million | 473.56 million | 835.38 million |
- Home consoles
Platform | Released | Sales (millions) |
Ref |
---|---|---|---|
Wii | 2006 | 101.63 | [1] |
Nintendo Switch | 2017 | 68.30 | [1] |
Nintendo Entertainment System | 1983 | 61.91 | |
1990 | 49.10 | ||
1996 | 32.93 | ||
2001 | 21.74 | ||
2012 | 13.56 | ||
2017 | 5.28 | ||
2016 | 3.6 | ||
1977 | 3 | [3] | |
1995 | 0.77 |
Handheld consoles
- See also: Best selling handheld consoles
Platform | Released | Sales
(millions) |
Ref |
---|---|---|---|
Nintendo DS and DSi | 2004 | 154.02 | [1] |
Game Boy and Game Boy Color | 1989/1998 | 118.69 | [1] |
Game Boy Advance | 2001 | 81.51 | [1] |
Nintendo 3DS family (including Nintendo 2DS and New 3DS) |
2011 | 75.94 | [1] |
Game & Watch | 1980 | 43.4 | [5] |
Franchises
This list includes all Nintendo franchises that have crossed the 5 million mark. Sales data mostly based on Nintendo's official sales data.
- Mario (698.59 million)
- Super Mario (363.43 million)
- Mario Kart (148.76 million)
- Mario Sports (56.68 million)
- Mario Party (56.47 million)
- Mario RPGs (28.50 million)
- Pokémon (362.06 million)
- Wii Series (204.73 million)
- The Legend of Zelda (120.54 million)
- Donkey Kong (82.55 million)
- Super Smash Bros (62.32 million)
- Animal Crossing (61.37 million)
- Game & Watch (43.40 million)
- Kirby (41.87 million)
- Brain Age (34.53 million)
- Nintendogs (28.60 million)
- Duck Hunt (28.31 million)
- Yoshi (27.91 million)
- Wario (21.85 million)
- Metroid (18.17 million)
- Luigi's Mansion (17.96 million)
- Fire Emblem (16.24 million)
- Splatoon (16.22 million)
- Star Fox (11.91 million)
- Tomodachi (11.57 million)
- Big Brain Academy (9.49 million)
- Excite (7.22 million)
- F-Zero (6.67 million)
- Style Savvy (5.87 million)
- Ring Fit Adventure (5.84 million)
- Xenoblade Chronicles (5.65 million)
- Pikmin (5.55 million)
- Nintendo Land (5.20 million)
- Rhythm Heaven (5.15 million)
Best-selling games
Sales data from List of best-selling video games and individual franchise articles, largely based on Nintendo's official sales data. For versions of the same game, sales data is combined.
- Wii Sports — Wii — 82.88 million
- Super Mario Bros. — NES/GBA/Various — 63.33 million
- Pokémon Red/Green/Blue/Yellow — GB/Various — 59.52 million
- Wii Fit — Wii — 43.8 million
- Pokémon Gold/Silver/Crystal — GBC/DS — 42.21 million
- Super Mario Bros. 3 — NES/Various — 39.52 million
- Super Mario Bros. 2 — NES/Various — 38.39 million
- Mario Kart Wii — Wii — 37.24 million
- Pokémon Ruby/Sapphire/Emerald — GBA/3DS — 36.6 million
- Tetris — GB — 35 million
- Super Mario World — SNES/Various — 34.183 million
- Wii Sports Resort — Wii — 33.11 million
- New Super Mario Bros. — DS — 30.80 million
- Mario Kart 8 — Wii U / Switch — 30.44 million
- New Super Mario Bros. Wii — 30.20 million
- Duck Hunt — NES — 28.31 million
- Wii Play — Wii — 28.02 million
- Pokémon Diamond/Pearl/Platinum — DS — 25.27 million
- Nintendogs — DS — 23.96 million
- Mario Kart DS — DS — 23.60 million
- Super Mario 64 — N64/DS/Wii — 23.24 million
- Wii Fit Plus — Wii — 21.13 million
- Brain Age: Train Your Brain in Minutes a Day! — DS — 19.01 million
- Mario Kart 7 — 3DS — 18.68 million
- Super Mario Land — GB/3DS — 18.37 million
- Pokémon Sword and Shield — Switch — 18.22 million
- The Legend of Zelda: Breath of the Wild — Switch / Wii U — 17.95 million
- Super Smash Bros. Ultimate — Switch — 17.68 million
- Super Mario Odyssey — Switch — 16.59 million
- Pokémon X & Y — 3DS — 16.44 million
- Pokémon Sun & Moon — 3DS — 16.18 million
- Pokémon Black & White — DS — 15.64 million
- Brain Age 2: More Training in Minutes a Day! — DS — 14.88 million
- Pokémon Yellow — GB — 14.64 million
- Animal Crossing: New Horizons 13.41 million
- New Super Mario Bros. 2 — 3DS — 13.32 million
- Super Smash Bros. Brawl — Wii — 13.30 million
- The Legend of Zelda: Ocarina of Time — N64/3DS — 13.22 million
- Super Mario All-Stars — SNES/Wii — 12.79 million
- Super Mario Galaxy — Wii — 12.79 million
- Pokémon HeartGold & SoulSilver — DS — 12.72 million
- Super Mario 3D Land — 3DS — 12.67 million
- Animal Crossing: New Leaf — 3DS — 12.45 million
- Pokémon FireRed & LeafGreen — GBA — 12.00 million
- Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee! - 11.76 million
- Animal Crossing: Wild World — DS — 11.75 million
- Super Mario Land 2 — GB — 11.18 million
- The Legend of Zelda: Link's Awakening — GB/GBC/Switch — 10.24 million
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
- ↑ https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf
- ↑ Sheff, David; Eddy, Andy (1999), Game Over: How Nintendo Conquered the World, GamePress, p. 27, ISBN 978-0-9669617-0-6, "Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold."
- ↑ Blake Snow (May 4, 2007). The 10 Worst-Selling Consoles of All Time. GamePro.com. Archived from the original on May 8, 2007. Retrieved on November 25, 2007.
- ↑ Nintendo software and hardware sales data from 1983 to present
External links
Best selling video games | |
---|---|
List of best-selling video games · List of highest-grossing video games
Franchises · United States (NPD) · Japan · Best selling new IPs |