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The fighting game genre has historically been of the stronger, solidly selling genres. The following are some of the bestselling fighting games. Reminder that this list is not to be taken as an objective source since total sales data for some other fighting game franchise such as The King of Fighters[1] and Guilty Gear[2] are not available.

Gross revenue[]

Games[]

See also: List of highest-grossing video games
Title Gross
(million US$)
(no inflation)
Release
year
Gross
as of
(year)
Ref Gross
(million US$)
(with inflation)[3]
Japan Street Fighter II 10,610 1991 2008 [4] 21,215
Japan Virtua Fighter 1,680 1993 1996 [5] 3,543
Japan Virtua Fighter 2 1,200 1994 2001 [5] 2,467
United States Mortal Kombat II 1,000 1993 2002 [6][7] 1,694
United States Mortal Kombat 870 1992 2002 [8][9] 1,474
United Kingdom Killer Instinct 340 1994 1996 [10][11] 661

Franchises[]

See also: List of highest-grossing video game franchises
Franchise Debut
year
Gross
(billion US$)
(no inflation)
Ref Gross
(billion US$)
(with inflation)
Japan Street Fighter 1987 12.2 [4] 24
United States Mortal Kombat 1992 5 [12][13] 9
Japan Virtua Fighter 1993 4.08 [5] 9

Software sales[]

Games[]

  1. Super Smash Bros. Ultimate - 34.22 million[14]
  2. Street Fighter II - 29.19 million[15]
  3. Super Smash Bros. for Nintendo 3DS / Wii U - 15.02 million[16]
  4. Mortal Kombat 11 - 15 million[17]
  5. Super Smash Bros. Brawl - 13.32 million[18]
  6. Mortal Kombat X - 12 million[19][20]
  7. Naruto Shippuden: Ultimate Ninja Storm 4 - 11.88 million
  8. Tekken 7 - 11.8 million[21]
  9. Tekken 5 - 10 million[22]
  10. Dragon Ball FighterZ - 10 million[23]
  11. Dragon Ball Xenoverse 2 - 10 million[23]
  12. Street Fighter IV - 10 million[15]
  13. Tekken 3 - 9 million[24]
  14. Street Fighter V - 7.4 million[25]
  15. Super Smash Bros. Melee - 7.09 million
  16. Dragon Ball Z: Kakarot - 6 million[26]
  17. Street Fighter Alpha 3 - 5.8 million[15]
  18. Street Fighter Alpha 2 - 5.58 million[15]
  19. Tekken 2 - 5.74 million[27]
  20. Super Smash Bros. - 5.55 million
  21. Super Smash Bros. for Wii U - 5.38 million[28]
  22. Jump Force - 5.12 million[29]
  23. Dragon Ball Xenoverse - 5 million[30]
  24. Street Fighter Alpha - 5 million[15]
  25. Marvel vs. Capcom 3 - 4.9 million [31]
  26. Street Fighter - 4.65 million[15]
  27. Dragon Ball Z: Budokai Tenkaichi 3 - 3.97 million[32]
  28. Dragon Ball Z: Budokai - 3.58 million[33]
  29. Mortal Kombat: Deadly Alliance - 3.5 million[34]
  30. Pokkén Tournament - 3.42 million[27]
  31. Street Fighter 6 - 3.31 million [35]
  32. Street Fighter III - 3.26 million[15]
  33. Killer Instinct - 3.2 million[36]
  34. Mortal Kombat 1 - 3 million [37][1]
  35. Mortal Kombat (Mortal Kombat 9) - 3 million [43]
  36. ARMS - 2.66 million
  37. Street Fighter 30th Anniversary Collection - 2.5 million[25]
  38. Virtua Fighter 2 - 2.5 million
  39. My Hero One's Justice 2 - 2.5 million[38]
  40. Soul Calibur IV - 2.32 million[39]
  41. Dragon Ball Z: Budokai 2 - 2.08 million[33]
  42. Dead or Alive 3 - 2.04 million[2]
  43. Tekken 4 - 2 million+[27]
  44. Tekken 8 - 2 million+[40]
  45. Soul Calibur 6 - 2 million[41]
  46. Marvel vs. Capcom: Infinite - 2 million[25]
  47. Street Fighter x Tekken - 2.1 million[27]
  48. Dragon Ball Z: Budokai Tenkaichi 2 - 1.99 million[33]
  49. Mortal Kombat: Deception - 1.9 million[42]
  50. Dragon Ball Z: Budokai 3 - 1.84 million[33]
  51. Mortal Kombat vs DC Universe - 1.8 million [44]
  52. Tekken - 1.79 million[27]
  53. Injustice 2 - 1.72 million [46]
  54. Dragon Ball Z: Budokai Tenkaichi - 1.61 million[33]
  55. Virtua Fighter 4 - 1.5 million
  56. Virtua Fighter - 1.5 million
  57. Dragon Ball Z: Super Butōden - 1.45 million[43]
  58. Injustice: Gods Among Us - 1.42 million [45]
  59. Marvel vs. Capcom 2: New Age of Heroes - 1.4 million[25]
  60. Super Gem Fighter - 1.39 million[15]
  61. Dead or Alive 4 - 1.2 million
  62. Dragon Ball Z: Super Butōden 2 - 1.2 million[43]
  63. Guilty Gear Strive- 1 million[44]
  64. Granblue Fantasy Versus - 1 million[45]
  65. Mortal Kombat: Armageddon - 1 million[46]

Franchises[]

Arcade hardware[]

See also: Arcade gaming
  • Virtua Fighter series – 110,000+[5]
    • Virtua Fighter – 40,000+
    • Virtua Fighter 2 – 40,000
    • Virtua Fighter 3 – 30,000
  • Tekken series – 94,000+[57]
    • Tekken 2 – 40,000
    • Tekken 3 – 35,000
    • Tekken Tag Tournament – 19,000
  • Mortal Kombat series – 51,000
    • Mortal Kombat II – 27,000[58]
    • Mortal Kombat – 24,000[58]

References[]

  1. https://en.wikipedia.org/wiki/The_King_of_Fighters
  2. https://en.wikipedia.org/wiki/Guilty_Gear
  3. CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  4. 4.0 4.1 4.2 Street Fighter
  5. 5.0 5.1 5.2 5.3 Arcade gaming
  6. Top 10 Highest-Grossing Arcade Games of All Time. USgamer (1 January 2016).
  7. Minnesota Intellectual Property Review - Volume 3, University of Minnesota Law School, 2002 (p.99).
  8. Horwitz, Jeremy (8 July 2002). "Mortal Apathy?". The New York Times. https://www.nytimes.com/2002/07/08/technology/08MIDW.html.
  9. McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger. https://news.google.com/newspapers?id=49wvAAAAIBAJ&sjid=dfwDAAAAIBAJ&pg=4448,1185138.
  10. Dretzka, Gary (May 26, 1995). "Sony, Sega Fire Latest Shot in Game Wars". Chicago Tribune. https://www.chicagotribune.com/news/ct-xpm-1995-05-26-9505260307-story.html.
  11. 11.0 11.1 Horowitz, Ken (30 July 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 199. ISBN 978-1-4766-4176-8. https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA199.
  12. Threshold Digital Research Labs Greenlights Its First Digitally Animated Feature Film, 'Foodfight!'. PR Newswire. Cision (June 13, 2000). Retrieved on January 8, 2017.
  13. http://news.google.com/newspapers?nid=1320&dat=19950501&id=H0RWAAAAIBAJ&sjid=reoDAAAAIBAJ&pg=3412,181681
  14. Nintendo Switch's Top 10 selling games
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Street Fighter
  16. Nintendo 3DS' top 10 selling games
  17. https://www.eventhubs.com/news/2022/oct/12/mk11ultimate-best-selling-game-franchise/
  18. https://www.nintendo.co.jp/ir/en/finance/software/wii.html
  19. 166 Rapid-Fire Questions With Mortal Kombat 11's Ed Boon - 16:43
  20. https://twitter.com/noobde/status/1419669323984035842?s=19
  21. https://en.bandainamcoent.eu/tekken/news/tekken-8-sells-over-2-million-copies-worldwide-the-first-month-after-launch
  22. World famous character could have joined TEKKEN? Harada QA Ⅱ
  23. 23.0 23.1 https://twitter.com/dragonballgames/status/1656207541863366656
  24. World famous character could have joined TEKKEN? Harada QA Ⅱ
  25. 25.0 25.1 25.2 25.3 Capcom's Million-sellers list
  26. https://web.archive.org/web/20230324145219/twitter.com/DbsHype/status/1635881389857071105
  27. 27.0 27.1 27.2 27.3 27.4 Tekken
  28. Nintendo Wii U's Top 10 Selling Games
  29. CESA White Paper 2022 via Installbase Forum
  30. https://twitter.com/bk2128/status/925695824213848066
  31. Capcom's Million-sellers list Marvel vs. Capcom 3: Fate of Two Worlds (PS3, X360)- 2.20 Ultimate Marvel vs. Capcom 3 (PS4, XB1) - 1.50 Ultimate Marvel vs. Capcom 3 (PS3, X360) - 1.20
  32. Derek Padula (2 June 2015). Dragon Soul: 30 Years of Dragon Ball Fandom. https://books.google.com/books?id=92nDCQAAQBAJ.
  33. 33.0 33.1 33.2 33.3 33.4 Dragon Ball
  34. Error on call to template:cite web: Parameters archiveurl and archivedate must be both specified or both omittedCook, Dave (2011-04-20). Mortal Kombat: Ed Boon Interview. Now Gamer. Retrieved on 2011-09-06.
  35. 35.0 35.1 https://www.capcom.co.jp/ir/english/data/pdf/explanation/2023/full/explanation_2023_full_01.pdf
  36. 36.0 36.1 Ex-Rare devs talk Killer Instinct, Perfect Dark : Page 3 : Starfire Studios recounts Rare's heyday. Eurogamer.net (13 October 2011).
  37. https://gameworldobserver.com/2023/11/09/mortal-kombat-1-sales-3-million-copies-vs-other-mk-games
  38. https://twitter.com/heroaca_oj/status/1601139599497216000
  39. https://web.archive.org/web/20110723162849/http://www.bandainamco.co.jp/en/ir/financial/pdf_bnh/en_20090520_1.pdf
  40. 40.0 40.1 https://en.bandainamcoent.eu/tekken/news/tekken-8-sells-over-2-million-copies-worldwide-the-first-month-after-launch
  41. https://twitter.com/soulcalibur/status/1417655554126663680
  42. Surette, Tim (October 14, 2005). MK: Deception slashes price. GameSpot.
  43. 43.0 43.1 Game Search. Game Data Library (Famitsu data). “Dragon Ball”
  44. https://www.guiltygear.com/ggst/en/news/post-1636/2.5 million players https://www.ign.com/articles/guilty-gear-strive-season-3-details-revealed-as-it-reaches-25-million-players-globally-evo-2023
  45. https://www.gematsu.com/2023/08/granblue-fantasy-versus-sales-top-one-million
  46. https://www.gamespot.com/articles/mk-armageddon-sells-a-million/1100-6163898/
  47. https://www.tweaktown.com/news/91528/mortal-kombat-hits-80-million-sales-heres-how-it-stacks-up-against-competition/index.html
  48. Super Smash Bros.
    • 1999 -  N64 - Super Smash Bros. - 5.55
    • 2001 - GCN - Super Smash Bros. Melee - 7.41
    • 2008 - Wii - Super Smash Bros. Brawl - 13.32
    • 2014 - 3DS - Super Smash Bros. for Nintendo 3DS - 9.64
    • 2014 - Wii U - Super Smash Bros. for Wii U - 5.38
    • 2018 - Switch - Super Smash Bros. Ultimate - 30.44
  49. Dragon Ball
  50. Page 3 - https://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/10492?entry_id=7280
  51. Capcom's franchises sales
  52. 52.0 52.1 January 2003. The Onion Ring (NPD). Toy Retail Survey Tracking (TRST). Archived from the original on 2003-04-18.
  53. https://sites.google.com/site/gamedatalibrary/game-search
  54. "Guinness World Records Gamer's Edition 2008", Guinness World Records Gamer's Edition (Guinness World Records): p. 77, 2008, ISBN 978-1-904994-21-3, https://books.google.com/books?id=OJQFSlyMEfAC, retrieved 2011-04-09, "Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue."
  55. [https://books.google.co.uk/books?id=HqC0AAAAIAAJ&q=super+street+fighter+ii Japan Company Handbook: Second section, Issues 1-2, Toyo Keizai Shinposha, 1994, page 758] – "Sales of "Street Fighter II Turbo' aimed at 4.2 mil units, and commercial-use "Super Street Fighter II" at 100,000 units in current term."
  56. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
  57. Tekken
  58. 58.0 58.1 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
  59. Data East – 2002 Round Table Interview. Shmuplations (20 December 2021).
  60. "Overseas Readers Column". Game Machine (Amusement Press, Inc.) (259): 22. 1 May 1985. https://onitama.tv/gamemachine/pdf/19850501p.pdf#page=12.
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