The following are lists of arcade game sales figures. Arcades were dominated by electro-mechanical games (EM games) up until the arrival of video games in the 1970s. In the history of video games, the video game industry originated from arcades in 1971. Since then, arcade games accounted for the largest share of the video game industry up until the late 1990s, while a majority of top-selling home video games were arcade ports or arcade-style games.[1] Home consoles eventually overtook arcades in worldwide revenue during the late 1990s.
The best-selling and highest-grossing arcade game of all time is Space Invaders (1978), followed by Pac-Man (1980) and then Street Fighter II (1991).
Arcade game industry[]
- See also: Video game industry, Video games in Japan, and Video games in the United States
By 1988, the three largest arcade game manufacturers were Sega, Namco and Taito.[2]
Market revenue[]
Year | Japan [3] | United States [4] | United Kingdom |
---|---|---|---|
2016 | ¥573.3 billion ($5.27 billion) | $2 billion[5] | |
2015 | ¥573.3 billion ($5.41 billion) | $2 billion[6] | |
2014 | ¥637.5 billion ($6.02 billion) | $2 billion[7] | |
2013 | ¥637.5 billion ($6.02 billion) | $2 billion[8] | £275.4 million ($437.14 million)[9] |
2012 | ¥661.3 billion ($8.29 billion) | $2.3 billion[10][11] | £275.4 million ($437.14 million)[9] |
2011 | ¥699.581 billion ($8.77 billion) | $1 billion[12] | £275.4 million ($444.19 million)[9] |
2010 | ¥680.9 billion ($8.63 billion) | $1.459 billion[13] | |
2009 | ¥773.9 billion ($8.95 billion) | $1.492 billion[14] | |
2008 | ¥891.6 billion ($10.08 billion) | $1.512 billion[15] | |
2007 | ¥930.961 billion ($9.62 billion) | $1.459 billion[16] | |
2006 | ¥926.257 billion ($8.89 billion) | $953.2 million[17] | |
2005 | ¥881.727 billion ($8.64 billion) | $2.322 billion[18] | |
2004 | ¥829.823 billion ($8.13 billion) | $3.5 billion[19] | |
2003 | ¥815.644 billion ($7.86 billion) | ||
2002 | ¥760 billion ($6.56 billion) | $1.7 billion[4] | |
2001 | ¥737.2 billion ($6.45 billion) | ||
2000 | ¥739 billion ($7.27 billion) | ||
1999 | ¥806.7 billion ($7.93 billion) | $5.7 billion[20] | |
1998 | ¥778.7 billion ($7.13 billion) | ||
1997 | ¥810.5 billion ($7.85 billion) | $6.5 billion[21] | |
1996 | ¥802.8 billion ($9.89 billion) | $8 billion | |
1995 | ¥772.6 billion ($9.52 billion) | $4.8 billion | |
1994 | ¥610 billion ($7.51 billion) | $7 billion | |
1993 | ¥610 billion ($6.16 billion) | $8 billion | |
1992 | ¥640 billion ($6.07 billion) | $9 billion | £434 million ($870 million)[22] |
1991 | ¥600 billion ($5.69 billion) | $2.1 billion | |
1990 | ¥510 billion ($3.76 billion) | $4.9 billion |
Best-selling games[]
The following lists the arcade games that sold the most arcade hardware units, including arcade cabinets and conversion kits. The list includes both video games (VG) and electro-mechanical games (EM games).
Title | Release | Manufacturer | Sales | Ref | Market | Type |
---|---|---|---|---|---|---|
Street Fighter II | 1991 | Capcom | 800,000 | [23] | Worldwide | VG |
Space Invaders | 1978 | Taito | 757,030 | [24] | ||
Pac-Man | 1980 | Namco | 700,000 | [25] | ||
Neo Geo MVS | 1990 | SNK | 500,000 | [26][27] | ||
Donkey Kong | 1981 | Nintendo | 218,178 | [28] | ||
Galaxian | 1979 | Namco | 150,000 | [29][30] | ||
Ms. Pac-Man | 1982 | Namco / Midway | 125,000 | [31][32][33] | ||
Asteroids | 1979 | Atari | 100,000 | [32][34] | ||
Frogger | 1981 | Konami / Sega | 97,042 | [35] | ||
Defender | 1981 | Williams | 70,000 | [36][37] | ||
Track & Field (Hyper Olympic) | 1983 | Konami | 65,138 | [38][39] | ||
Donkey Kong Jr. | 1982 | Nintendo | 60,717 | [40][41] | USA | |
Centipede | 1980 | Atari | 56,006 | [42][43] | Worldwide | |
Breakout | 1976 | Atari / Namco | 51,000 | [42][44] | ||
Berzerk | 1980 | Stern Electronics | 50,000 | [45] | ||
BurgerTime | 1982 | Data East | 50,000 | [40][46] | ||
Hang-On | 1985 | Sega | 50,000 | [47] | ||
IPM Invader | 1979 | IPM (Irem) | 50,000 | [48] | ||
Street Fighter | 1987 | Capcom | 50,000 | [49] | ||
Print Club (Purikura) | 1995 | Atlus / Sega | 45,000 | [50] | Japan | |
Galaga | 1981 | Namco | 42,500 | [46][33] | USA | |
Karate Champ | 1984 | Technōs / Data East | 40,000+ | [51][52] | Worldwide | |
Virtua Fighter | 1993 | Sega | 40,000+ | [53] | ||
Tekken 2 | 1995 | Namco | 40,000 | [54] | ||
UFO Catcher | 1985 | Sega | 40,000 | [55] | Worldwide | EM |
Virtua Fighter 2 | 1994 | Sega | 40,000 | [56][53] | Worldwide | VG |
Double Dragon | 1987 | Technōs / Taito | 40,000 | [57][58] | ||
Speed Race (Wheels) | 1974 | Taito | 40,000 | [59][60] | ||
StarHorse2 | 2005 | Sega | 38,614 | [n 1] | ||
Tekken 3 | 1996 | Namco | 35,000 | [68] | Worldwide | VG |
Block Out | 1978 | IPM (Irem) | 35,000 | [69] | ||
Air Hockey | 1972 | Brunswick | 33,000 | [70] | Worldwide | EM |
Mr. Do! | 1982 | Universal | 30,000 | [71] | USA | VG |
Final Fight | 1989 | Capcom | 30,000 | [72][73] | Worldwide | |
OutRun | 1986 | Sega | 30,000 | [55] | ||
Virtua Fighter 3 | 1996 | Sega | 30,000 | [68] | ||
Tempest | 1981 | Atari | 29,000 | [74] | ||
Stargate | 1981 | Williams | 27,000 | [75][74] | ||
Mortal Kombat II | 1993 | Midway | 27,000 | [76] | ||
Joust | 1982 | Williams | 26,000 | [77] | ||
Dance Dance Revolution | 1998 | Konami | 25,000+ | [n 2] | ||
VS. Super Mario Bros. / VS. Mario's Adventure | 1986 | Nintendo | 25,000 | [83] | USA | |
Gorf | 1981 | Midway | 25,000 | [84] | Worldwide | |
Q*bert | 1982 | Gottlieb | 25,000 | [85] | ||
Champion Baseball | 1983 | Sega | 25,000 | [86] | ||
Punch-Out! | 1984 | Nintendo | 25,000 | [87] | ||
Teenage Mutant Ninja Turtles | 1989 | Konami | 25,000 | [88] | ||
Beatmania | 1997 | Konami | 25,000 | [79] | ||
Mortal Kombat | 1992 | Midway | 24,000 | [76] | ||
Pong | 1972 | Atari | 23,929 | [40][89] | ||
Robotron: 2084 | 1982 | Williams | 23,000 | [74] | ||
Dig Dug | 1982 | Namco | 22,228 | [43] | USA | |
Zaxxon | 1981 | Sega | 22,000 | [40][90] | ||
Pole Position | 1982 | Namco | 22,000 | [40][74] | ||
Hyper Sports | 1984 | Konami | 20,833 | [39] | ||
Lady Bug | 1981 | Universal | 20,084 | [40] | ||
Gyruss | 1983 | Konami | 20,060 | [39] | ||
Popeye | 1982 | Nintendo | 20,000 | [41] | ||
Missile Command | 1980 | Atari | 20,000 | [91] | Worldwide | |
Tron | 1982 | Bally Midway | 20,000 | [92] | ||
Pro Soccer | 1983 | Data East | 20,000 | [57] | ||
NBA Jam | 1993 | Midway | 20,000 | [93] | ||
Area 51 | 1995 | Mesa Logic / Atari | 20,000 | [94] | ||
Pump It Up | 1999 | Andamiro | 20,000 | [80] | ||
Tekken Tag Tournament | 1999 | Namco | 19,000 | [95] | ||
Phoenix | 1980 | TPN / Hiraoka | 18,614 | [39][96] | USA | |
Jungle Hunt (Jungle King) | 1982 | Taito | 18,000 | [97] | ||
Paddle Battle | 1973 | Allied Leisure | 17,000 | [98] | ||
Baby Pac-Man | 1982 | Namco / Midway | 17,000 | [40][92] | ||
Raiden | 1990 | Tecmo | 17,000 | [99] | Worldwide | |
Killer Instinct | 1994 | Rare | 17,000 | [100] | ||
Dragon's Lair | 1983 | Cinematronics | 16,000 | [101] | ||
Scramble | 1981 | Konami | 15,136 | [102][103] | USA | |
Battlezone | 1980 | Atari | 15,122 | [42] | Worldwide | |
Super Pac-Man | 1982 | Namco | 15,000 | [104] | USA | |
Commando | 1985 | Capcom | 15,000 | [105] | Europe | |
Captain Commando | 1991 | Capcom | 15,000 | [106] | Worldwide | |
Tank | 1974 | Kee Games / Atari | 15,000 | [60] | ||
Gorf | 1981 | Midway | 15,000 | [107] | ||
Wizard of Wor | 1981 | Midway | 15,000 | [84] | ||
Ice Cold Beer / Zeke's Peak | 1983 | Taito | 14,000 | [40][90] | USA | EM |
Mushiking: The King of Beetles | 2003 | Sega | 13,500 | [108] | Worldwide | VG |
Mahjong Fight Club 3 | 2004 | Konami | 13,000 | [109] | Japan | |
Sega Network Mahjong MJ4 | 2008 | Sega | 12,892 | [n 3] | ||
Star Wars | 1983 | Atari | 12,695 | [43] | Worldwide | |
Space Invaders Deluxe | 1979 | Taito | 12,370 | [40] | USA | |
Super Cobra | 1981 | Konami | 12,337 | [102] | ||
Moon Patrol | 1982 | Irem | 12,320 | [90][111] | ||
Maximum Force | 1997 | Atari Games | 12,167 | [42] | Worldwide | |
Space Duel | 1982 | Atari | 12,038 | [43] | ||
Capcom Bowling | 1988 | Capcom | 12,000 | [112] | USA | |
Mahjong Gakuen | 1988 | Yuga | 12,000 | [113] | Japan | |
Sega Rally | 1994 | Sega | 12,000 | [114] | Worldwide | |
Indy 500 (Speedway) | 1968 | Kasco | 12,000 | [115] | Worldwide | EM |
Atari Football | 1978 | Atari | 11,306 | [42] | Worldwide | VG |
Turbo | 1981 | Sega | 11,280 | [40] | USA | |
Mr. & Mrs. Pac-Man | 1982 | Namco / Bally | 10,600 | [116] | USA | EM |
Vanguard | 1981 | Tose / SNK | 10,360 | [39] | USA | VG |
Satan's Hollow | 1982 | Midway | 10,332 | [40] | Worldwide | |
Oshare Majo: Love and Berry | 2004 | Sega | 10,300 | [63] | ||
Red Tent (VS. DualSystem) | 1984 | Nintendo | 10,121 | [40] | USA | |
Space Wars | 1977 | Cinematronics | 10,000 | [117] | ||
Gee Bee | 1978 | Namco | 10,000 | [118] | Japan | |
Cosmic Alien | 1979 | Universal | 10,000 | [40] | USA | |
Qix | 1981 | Taito | 10,000 | [119][120] | ||
Astron Belt | 1983 | Sega | 10,000 | [121] | Japan | |
Rad Mobile | 1990 | Sega | 10,000 | [47] | ||
Sea Wolf | 1976 | Midway | 10,000 | [122] | Worldwide | |
Street Fighter III | 1997 | Capcom | 10,000 | [123] | ||
Virtua Striker 2 ver. 2000 | 2000 | Sega | 10,000 | [124][125] | ||
Millipede | 1982 | Atari | 9,990 | [42] | Worldwide | |
Kangaroo | 1982 | Sun Electronics | 9,803 | USA | ||
Omega Race | 1981 | Midway | 9,714 | [40][90] | Worldwide | |
Front Line | 1982 | Taito | 9,000 | [126][120] | USA | |
Snake Pit | 1983 | Sente | 9,000 | [127] | Worldwide | |
Gun Fight | 1975 | Taito | 8,600 | [128] | USA | |
The House of the Dead | 1997 | Sega | 8,600 | [129] | Worldwide | |
California Speed | 1998 | Atari Games | 8,441 | [42] | Worldwide | |
Sprint 2 | 1976 | Kee Games / Atari | 8,200 | |||
Star Castle | 1980 | Cinematronics | 8,000+ | [46] | ||
Gauntlet | 1985 | Atari Games | 7,848 | [42] | USA | |
Spy Hunter | 1984 | Bally Midway | 7,833 | [40][90] | Worldwide | |
Sega Network Mahjong MJ3 | 2005 | Sega | 7,608 | [61] | Japan | |
Cruis'n USA | 1994 | Midway Games | 7,569 | [40][90] | Worldwide | |
PlayChoice-10 (Dual Monitor) | 1986 | Nintendo | 7,100 | [40] | USA | |
Pit-Fighter | 1990 | Atari Games | 7,055 | [42] | Worldwide | |
Thunder Storm (Cobra Command) | 1984 | Data East | 7,000+ | [57] | Japan | |
Dinosaur King | 2005 | Sega | 7,000 | [62] | ||
Klax | 1990 | Atari Games | 6,759 | [42] | Worldwide | |
Primal Rage | 1994 | Atari Games | 6,345 | |||
Mario Bros. | 1983 | Nintendo | 6,250 | [40][74] | USA | |
Bump 'n' Jump | 1982 | Data East | 6,000+ | [130][120] | ||
San Francisco Rush: The Rock | 1997 | Atari Games | 5,866 | [42] | Worldwide | |
Tetris | 1989 | Atari Games | 5,771 | [42] | USA | |
RoadBlasters | 1987 | Atari Games | 5,610 | [42] | Worldwide | |
Toki (JuJu Densetsu) | 1989 | TAD Corporation | 5,600 | [131] | ||
Nekketsu Kōha Kunio-kun (Renegade) | 1986 | Technōs / Taito | 5,500 | [57] | Japan | |
Big Buck Safari | 2008 | Raw Thrills | 5,500 | [132] | Worldwide | |
Sega Network Mahjong MJ2 | 2003 | Sega | 5,486 | [135] | Japan | |
Gravitar | 1982 | Atari | 5,427 | [42] | Worldwide | |
Crystal Castles | 1983 | Atari | 5,380 | |||
Xevious | 1982 | Namco | 5,295 | [42] | USA | |
Periscope | 1965 | Namco / Sega | 5,100 | [136] | Worldwide | EM |
Donkey Kong 3 | 1983 | Nintendo | 5,000 | [n 4] | USA | VG |
Space Ace | 1983 | Cinematronics | 5,000 | [46][139] | Worldwide | |
Side Arms (Hyper Dyne Side Arms) | 1986 | Capcom | 5,000 | [140] | — | |
China Gate | 1988 | Technōs | 5,000 | [141] | Worldwide | |
Bagman | 1983 | Valadon | 5,000 | [97] | — | |
Astro Invader | 1980 | Konami | 4,900 | [102] | USA | |
Lunar Lander | 1979 | Atari | 4,830 | [42] | Worldwide | |
Super Breakout | 1978 | Atari | 4,805 | [42] | USA | |
Pleiades | 1981 | Tehkan (Tecmo) | 4,763 | [39] | ||
Time Pilot | 1982 | Konami | 4,530 | [40] | ||
San Francisco Rush: Extreme Racing | 1996 | Atari Games | 4,500 | [42] | Worldwide | |
Road Riot 4WD | 1991 | Atari Games | 4,173 | [42] | ||
Smash TV | 1990 | Williams | 4,325 | [40][90] | ||
Sangokushi Taisen 2 | 2006 | Sega | 4,041 | [n 5] | — | |
Cliff Hanger: Edward Randy | 1990 | Data East | 4,000 | [142] | Worldwide | |
Sea Wolf II | 1978 | Midway | 4,000 | [143] | ||
Armor Attack | 1980 | Cinematronics | 3,994 | [40] | ||
R.B.I. Baseball | 1987 | Namco | 3,945 | [43] | USA | |
Initial D Arcade Stage 4 | 2007 | Sega | 3,904 | [n 6] | — | |
Sinistar | 1983 | Williams Electronics | 3,841 | [40] | Worldwide | |
Tapper | 1984 | Bally Midway | 3,600 | [46] | ||
Championship Sprint | 1986 | Atari Games | 3,595 | [42] | ||
Terminator 2: Judgment Day | 1991 | Midway | 3,557 | [40] | ||
Race Drivin' | 1990 | Atari Games | 3,525 | [42] | ||
Gauntlet II | 1986 | Atari Games | 3,520 | [43] | — | |
Starship | 1977 | Atari | 3,500 | [42] | Worldwide | |
Super Bug | 1977 | Kee Games / Atari | 3,500 | |||
Paperboy | 1985 | Atari Games | 3,442 | |||
Radar Scope | 1980 | Nintendo | 3,424 | [40][144] | USA | |
Hard Drivin' | 1989 | Atari Games | 3,318 | [43] | Worldwide | |
Eyes | 1982 | Rock-Ola | 3,302 | [40] | ||
Marble Madness | 1984 | Atari Games | 3,270 | [42] | ||
Eagle (Moon Cresta) | 1980 | Nichibutsu | 3,249 | [145] | USA | |
Pengo | 1982 | Coreland / Sega | 3,220 | [40][97] | ||
Mappy | 1983 | Namco | 3,200 | [40] | ||
Sky Fighter II | 1971 | Taito | 3,000 | [146] | Japan | EM |
Zoo Keeper | 1982 | Taito | 3,000 | [97] | — | VG |
VS. The Goonies | 1986 | Konami / Nintendo | 3,000 | [40] | USA | |
Big Buck Hunter Pro: Open Season | 2009 | Incredible | 3,000 | [147] | — | |
Silver Strike Live | 2010 | Incredible | 3,000 | [148] | — | |
Mahjong Gakuen: Super Marukin-Ban | 1990 | Yuga | 2,900 | [149] | Japan | |
Rampart | 1991 | Atari Games | 2,837 | [42] | Worldwide | |
Indiana Jones and the Temple of Doom | 1985 | Atari Games | 2,825 | [43] | — | |
Cyberball 2072 | 1989 | Atari Games | 2,550 | [42] | Worldwide | |
Initial D Arcade Stage | 2001 | Sega | 2,534 | [150] | — | |
Rally-X | 1980 | Namco | 2,500 | [151] | USA | |
Lost Worlds (Forgotten Worlds) | 1988 | Capcom | 2,500 | [152] | — | |
Space Intruders | 1979 | Subelectro | 2,500 | [153] | — | |
Rolling Thunder | 1986 | Namco | 2,402 | [42] | USA | |
Pole Position II | 1983 | Namco | 2,400 | |||
Hoop It Up: World Tour | 1995 | Atari Games | 2,400 | [42] | Worldwide | EM |
Badlands | 1990 | Atari Games | 2,393 | [42] | Worldwide | VG |
Shining Force Cross | 2009 | Sega | 2,389 | [67] | — | |
720° | 1986 | Atari Games | 2,265 | [42] | Worldwide | |
Warlords | 1981 | Atari | 2,262 | |||
Radikal Bikers | 1998 | Gaelco / Atari | 2,250 | |||
Super Sprint | 1986 | Atari Games | 2,232 | |||
The Pit | 1982 | Zilec | 2,193 | [39] | USA | |
Relief Pitcher | 1992 | Atari Games | 2,175 | [42] | Worldwide | |
Route-16 | 1981 | Tehkan / Sun | 2,151 | [39] | USA | |
Firefox | 1983 | Atari | 2,115 | [42] | Worldwide | |
Night Driver | 1976 | Atari | 2,100 | |||
The End | 1980 | Konami | 2,067 | [102] | USA | |
Food Fight | 1983 | Atari | 2,051 | [42] | Worldwide | |
Congo Bongo | 1983 | Sega | 2,040 | [40][90] | USA | |
Turtle | 1981 | Stern | 2,014 | [102] | ||
Red Baron | 1981 | Atari | 2,004 | [42] | Worldwide | |
Computer Space | 1971 | Syzygy | 2,000 | [154] | USA | |
Badlands | 1984 | Konami | 2,000 | [155] | ||
Gaplus (Galaga 3) | 1984 | Namco | 2,000 | [156][120] | ||
The Adventures of Robby Roto! | 1981 | Bally Midway | 2,000 | [157][40] | Worldwide | |
APB | 1987 | Atari Games | 2,000 | [42] | ||
Blasteroids | 1988 | Atari Games | 2,000 | [43] | ||
Guitar Hero Arcade | 2009 | Konami | 2,000 | [158] | — | |
H2Overdrive | 2009 | Midway | 2,000 | [159] | — | |
Arabian | 1983 | Sun Electronics | 1,950 | [160] | USA | |
Sangokushi Taisen | 2005 | Sega | 1,942 | [161] | — | |
Surf Planet | 1997 | Atari Games | 1,940 | [42] | Worldwide | |
World Rally | 1993 | Zigurat / Atari | 1,915 | [42] | USA | |
Drag Race | 1977 | Kee Games | 1,900 | [42] | Worldwide | |
STUN Runner | 1989 | Atari Games | 1,821 | |||
Formula-X | 1973 | Namco | 1,800 | [162][163] | Japan | |
Xybots | 1987 | Atari Games | 1,752 | [42] | Worldwide | |
Vindicators | 1988 | Atari Games | 1,719 | |||
Jr. Pac-Man | 1983 | Namco / Midway | 1,714 | [40][90] | USA | |
LeMans | 1976 | Atari | 1,680 | [40][90] | Worldwide | |
Black Widow | 1983 | Atari | 1,550 | [42] | ||
Video Pinball | 1979 | Atari | 1,505 | |||
Special Criminal Investigation | 1989 | Taito | 1,500 | [164] | UK | |
Mad Planets | 1983 | Gottlieb | 1,500 | [165][90] | USA | |
Kick | 1981 | Midway | 1,500 | [46] | Worldwide | |
Toobin' | 1988 | Atari / Midway | 1,500 | [42] | ||
Challenger | 1981 | Centuri | 1,487 | [39] | USA | |
Pac-Mania | 1987 | Namco | 1,412 | [43] | ||
TV Basketball (Basketball) | 1974 | Taito | 1,400 | [166] | ||
Space Zap | 1980 | Game-A-Tron | 1,385 | [40] | ||
Escape from the Planet of the Robot Monsters | 1989 | Atari Games | 1,371 | [42] | Worldwide | |
Guardians of the 'Hood | 1992 | Atari Games | 1,305 | |||
Moon War II | 1981 | Stern / Konami | 1,270 | [102] | USA | |
Cyberball | 1988 | Atari Games | 1,250 | [42] | Worldwide | |
Journey | 1983 | Bally Midway | 1,212 | [40] | ||
Steel Talons | 1991 | Atari Games | 1,151 | [42] | ||
Tunnel Hunt / Vertigo | 1982 | Centuri / Atari | 1,150 | [167][168] | ||
Final Lap | 1987 | Namco | 1,150 | [42] | ||
R-Type | 1987 | Irem / Nintendo | 1,110 | [40] | USA | |
Assault | 1988 | Namco | 1,079 | [43] | ||
Swimmer | 1982 | Tehkan | 1,065 | [39] | ||
Baseball / Atari Baseball | 1979 | Atari | 1,050 | [42] | Worldwide | |
Hydra | 1990 | Atari Games | 1,050 | |||
Round-Up (Fitter) [169][170] | 1981 | Taito / Hiraoka | 1,044 | [39] | USA | |
Space Lords | 1992 | Atari Games | 1,019 | [42] | Worldwide | |
The House of the Dead 4 | 2005 | Sega | 1,008 | [171] | — | |
Galaga '88 | 1987 | Namco | 1,000+ | [42] | Worldwide | |
City Connection | 1985 | Jaleco | 1,000 | [46] | USA | |
Ghosts 'n Goblins | 1985 | Capcom | 1,000 | [172] | ||
Knuckle Bash | 1993 | Toaplan | 1,000 | [42] | Overseas | |
Death Race | 1976 | Exidy | 1,000 | [173] | Worldwide | |
I, Robot | 1984 | Atari | 1,000 | [43][174] | ||
Terminator Salvation | 2010 | Raw Thrills | 1,000 | [175] |
Highest-grossing games[]
- Further information: List of highest-grossing video games
Title | Year | Company | Gross (est.) | As of | Inflation (est.) | Ref |
---|---|---|---|---|---|---|
Pac-Man | 1980 | Namco | $10,000,000,000 | 1990 | $22,000,000,000 | [176] |
Space Invaders | 1978 | Taito | $8,575,000,000 | 1982 | $22,000,000,000 | [177] |
Street Fighter II | 1991 | Capcom | $8,505,000,000 | 1994 | $19,000,000,000 | [178] |
Donkey Kong | 1981 | Nintendo | $4,400,000,000 | 1982 | $7,800,000,000 | [179] |
Whac-A-Mole / Mogura Taiji | 1975 | TOGO | $1,500,000,000 | 2005 | $7,500,000,000 | [180] |
World Club Champion Football | 2002 | Sega | $4,300,000,000 | 2013 | $7,300,000,000 | [n 8] |
Data Carddass | 2005 | Bandai Namco | $4,000,000,000 | 2023 | $6,200,000,000 | [188][189] |
Ms. Pac-Man | 1982 | Namco | $1,200,000,000 | 1987 | $3,700,000,000 | [190][n 9] |
Virtua Fighter | 1993 | Sega | $1,700,000,000 | 1996 | $3,600,000,000 | [n 11] |
NBA Jam | 1993 | Midway | $2,000,000,000 | 2012 | $3,400,000,000 | [93] |
Defender | 1980 | Williams | $1,500,000,000 | 2000 | $3,100,000,000 | [n 12] |
OutRun | 1986 | Sega | $1,104,000,000 | 1993 | $3,100,000,000 | [n 10] |
Asteroids | 1979 | Atari | $800,000,000 | 1982 | $3,000,000,000 | [n 13] |
Teenage Mutant Ninja Turtles | 1989 | Konami | $1,100,000,000 | 1999 | $2,700,000,000 | [204][n 14] |
Virtua Fighter 2 | 1994 | Sega | $1,200,000,000 | 2001 | $2,500,000,000 | [n 15] |
Mortal Kombat | 1992 | Midway | $1,200,000,000 | 2002 | $2,400,000,000 | [204][76] |
Virtua Fighter 3 | 1996 | Sega | $1,200,000,000 | 1997 | $2,300,000,000 | [n 16] |
UFO Catcher | 1985 | Sega | $800,000,000 | 1991 | $2,300,000,000 | [212][213][214] |
Dragon Ball Heroes | 2010 | Bandai Namco | $1,500,000,000 | 2022 | $2,100,000,000 | [215][216] |
Print Club | 1995 | Atlus / Sega | $1,000,000,000 | 1997 | $2,000,000,000 | [217] |
Pokémon Battrio | 2007 | Nintendo | $1,300,000,000 | 2021 | $1,900,000,000 | [218] |
Dance Dance Revolution | 1998 | Konami | $1,000,000,000 | 2005 | $1,900,000,000 | [204][219] |
Pole Position (US gross) | 1982 | Namco | $579,600,000 | 1984 | $1,800,000,000 | [n 17] |
Galaxian (US gross) | 1979 | Namco | $386,440,000 | 1980 | $1,600,000,000 | [n 18] |
Mortal Kombat II | 1993 | Midway | $600,000,000 | 1994 | $1,300,000,000 | [224][225] |
Karate Champ | 1984 | Technōs | $408,000,000 | 1985 | $1,200,000,000 | [n 19] |
Mushiking: The King of Beetles | 2003 | Sega | $631,023,200 | 2006 | $1,000,000,000 | [n 20] |
Double Dragon (US gross) | 1987 | Taito | $347,000,000 | 1989 | $930,000,000 | [n 21][234] |
Frogger (US gross) | 1981 | Konami / Sega | $270,000,000 | 1983 | $900,000,000 | [235] |
Final Fight | 1989 | Capcom | $346,300,000 | 1990 | $850,000,000 | [n 22] |
Indy 500 (Speedway) | 1968 | Kasco | $96,000,000 | 1980 | $800,000,000 | [115] |
VS. Super Mario Bros. / VS. Mario's Adventure | 1986 | Nintendo | $267,500,000 | 1986 | $740,000,000 | [n 23] |
Killer Instinct | 1994 | Rare | $340,000,000 | 1996 | $660,000,000 | [237][100] |
Sangokushi Taisen | 2005 | Sega | $399,340,400 | 2006 | $620,000,000 | [238] |
Beatmania | 1997 | Konami | $310,000,000 | 2000 | $590,000,000 | [n 24] |
Raiden | 1990 | Tecmo | $252,530,000 | 1990 | $590,000,000 | [n 25] |
Phoenix (US gross) | 1980 | TPN / Taito | $157,000,000 | 1982 | $580,000,000 | [n 26] |
Rad Mobile | 1990 | Sega | $230,000,000 | 1991 | $540,000,000 | [47] |
Oshare Majo: Love and Berry | 2004 | Sega | $317,000,000 | 2006 | $510,000,000 | [n 27] |
Dragon Quest: Monster Battle Road | 2007 | Square Enix | $327,200,000 | 2008 | $480,000,000 | [240] |
Pump It Up | 1999 | Andamiro | $222,000,000 | 2005 | $410,000,000 | [80][241] |
Pit Fighter | 1990 | Atari Games | $156,000,000 | 1991 | $350,000,000 | [n 28] |
Commando | 1985 | Capcom | $114,000,000 | 1985 | $320,000,000 | [105][242] |
Periscope | 1965 | Sega | $32,000,000 | 1969 | $300,000,000 | [243][244] |
Centipede | 1981 | Atari | $115,650,000 | 1991 | $260,000,000 | [43] |
Pong | 1972 | Atari | $35,000,000 | 1979 | $250,000,000 | [204] |
Pokémon Mezastar | 2020 | Nintendo | $190,000,000 | 2021 | $220,000,000 | [218] |
Dragon's Lair | 1983 | Cinematronics | $68,800,000 | 1983 | $210,000,000 | [101][245] |
StarHorse3 Season I: A New Legend Begins | 2011 | Sega | $152,400,000 | 2013 | $210,000,000 | [n 29] |
Border Break | 2009 | Sega | $141,000,000 | 2013 | $200,000,000 | [n 30] |
Pokémon Tretta | 2012 | Nintendo | $130,000,000 | 2021 | $170,000,000 | [218] |
Sengoku Taisen | 2010 | Sega | $121,440,000 | 2013 | $170,000,000 | [n 31] |
Dig Dug | 1982 | Namco | $46,300,000 | 1983 | $150,000,000 | [43] |
Tempest | 1981 | Atari | $62,408,000 | 1991 | $140,000,000 | [43] |
Tron | 1982 | Bally Midway | $45,000,000 | 1983 | $140,000,000 | [248] |
Best-selling systems[]
Rank | Arcade system | Company | Year | Arcade unit sales | Gross revenue (est.) | |||
---|---|---|---|---|---|---|---|---|
Sales | Ref | Nominal | Inflation | Ref | ||||
1 | Neo Geo MVS | SNK | 1990 | 1,000,000 | [249][26][27] | $6,900,000,000 | $16,000,000,000 | [250] |
2 | Sega Model series | Sega | 1992 | 240,000+ | $8,400,000,000 | $18,000,000,000 | ||
— | Sega Model 2 | Sega | 1993 | 130,000 | [251] | $3,900,000,000 | $8,200,000,000 | [252][253] |
Sega Model 3 | Sega | 1996 | 70,000 | [254][251] | $2,800,000,000 | $5,400,000,000 | [255] | |
Sega Model 1 | Sega | 1992 | 40,000+ | [53] | $1,700,000,000 | $3,700,000,000 | [53] | |
3 | Nintendo systems | Nintendo | 1984 | 131,200 | ||||
— | Nintendo VS. System | Nintendo | 1984 | 100,000 | [256] | |||
Nintendo PlayChoice-10 | Nintendo | 1986 | 30,000 | [257] | ||||
Nintendo Super System | Nintendo | 1991 | 1,200 | [257] | ||||
4 | Data Carddass | Namco | 2005 | 100,000 | [258] | |||
5 | e-Amusement | Konami | 2002 | 32,000 | [259] | $1,232,000,000 | $2,100,000,000 | [n 32] |
Best-selling franchises[]
- See also: List of highest-grossing video game franchises and List of best-selling video game franchises
These are the combined hardware sales of at least two or more arcade games that are part of the same franchise. This list only includes franchises that have sold at least 10,000 hardware units or grossed at least $100 million revenue.
Franchise | Original release year | Total hardware units sold | Gross revenue (US$ without inflation) |
Gross revenue (US$ with 2014 inflation)[263] |
---|---|---|---|---|
Pac-Man | 1980 | 862,012 (up to 2002)[25][n 33][265] | $12.915 billion (up to 1999)[n 34] | $25.8 billion |
Street Fighter | 1987 | 860,000 (up to 2002)[266] | $10.61 billion (up to 1994) (Street Fighter II)[178] |
$21.2 billion (Street Fighter II) |
Space Invaders | 1978 | 750,000 (up to 1990)[267] | $8.575 billion (up to 1982)[177] | $24.3 billion |
Mario | 1981 | 210,800 (up to 1986)[n 35] | $4.4 billion (up to 1982)[179] | $8.8 billion |
Donkey Kong | 1981 | 187,000 (up to 1983)[179] | $4.4 billion (up to 1982)[179] | $8.8 billion |
Virtua Fighter | 1993 | 110,000 (up to 2001)[n 36] | $4.08 billion (up to 2001)[n 37] | $8.61 billion |
Whac-A-Mole | 1500 | Unknown | $1.5 billion (up to 2005)[180] | $7.54 billion |
World Club Champion Football | 2002 | 2,479 (2006-2009)[n 39] | $4.3 billion (up to 2013)[n 8] | $7.28 billion |
Asteroids | 1979 | 136,437 (up to 1999)[n 40] | $850.79 million (up to 1999)[n 41] | $1.46 billion |
Golden Tee Golf | 1989 | 100,000 (up to 2011)[270] | ||
Defender | 1981 | 75,000 (up to 2002)[n 42] | $1 billion (up to 2002)[196] | $1.69 billion |
Centipede | 1981 | 65,978 (up to 1991)[n 43] | $136.3 million (up to 1991)[n 44] | $305 million |
Mortal Kombat | 1992 | 51,000 (up to 2002)[76] | $1 billion (up to 1995)[273] | $2 billion |
Bemani | 1997 | 50,000+ (up to 2003)[n 45] | $709.32 million+ (as of 2003)[n 46] | $1.35 billion |
Galaxian | 1979 | 45,986 (in the US up to 1988)[n 47] | ||
Starhorse | 2000 | 38,734 (up to 2009)[n 48] | $212 million (up to 2012)[n 49] | $375 million |
Dragon Quest: Monster Battle Road | 2007 | $327.2 million (up to 2008)[240] | $481 million | |
Big Buck | 2000 | 33,500 (up to 2010)[n 50] | ||
Mr. Do! | 1982 | 30,000 (in the US up to 1982)[275] | ||
OutRun | 1986 | 30,000 (up to 1993)[55] | $1.104 billion (up to 1993)[n 10] | $3.07 billion (hardware sales) |
SEGA Network Mahjong MJ | 2000 | 25,986 (up to 2006)[n 52] | $81.87 million (up to 2012)[n 53] | $145 million |
Pole Position | 1982 | 24,550 (in the US up to 1983)[n 54] | $597 million (up to 1988) (US hardware sales)[n 55] |
$1.88 billion |
Dig Dug | 1982 | 22,228[43] (in the US up to 1983)[97] | $46.3 million (up to 1983)[43] (US hardware sales) |
$146 million (US hardware sales) |
Pump It Up | 1999 | 20,000 (up to 2005)[80] | $222 million (up to 2005)[80][276] | $406 million |
Mushiking | 2003 | 13,500 (up to 2005)[108] | $631.0232 million (up to 2006)[n 20] | $1.05 billion |
Love and Berry | 2004 | 10,300 (up to 2006)[63] | $317 million (up to 2005)[n 27] | $511 million |
Sangokushi Taisen | 2005 | 9,929 (up to 2008)[n 57] | $582.2 million (up to 2011)[n 58] | $908 million |
Pong | 1972 | 8500-19,000[277][89] | $11 million (up to 1973)[278] | $75.5 million |
Breakout | 1976 | 15,805 (up to 1999)[42] | $17.745 million (up to 1999)[42] | $32.5 million |
Star Wars | 1983 | 14,039 (up to 1991)[43] | $9.275 million (up to 1999)[43] | $17 million |
Sprint | 1976 | 14,027 (up to 1999)[42] | $28.729 million (up to 1999)[42] | $52.5 million |
Sea Wolf | 1976 | 14,000 (up to 2000)[279] | ||
Mahjong Fight Club | 2002 | 13,000 (up to 2004)[280] | ||
Gauntlet | 1985 | 11,368 (up to 1991)[43] | $20.41 million (up to 1991)[43] | $45.7 million |
Border Break | 2009 | 2,998 (up to 2009)[67] | $141 million (up to 2013)[n 30] | $200 million |
See also[]
Notes[]
- ↑ 1.0 1.1 1.2 StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[61] and 1,799 units during April–June 2006[62]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[63] and 2,155 body and satellite units in fiscal year ending March 2007[64]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[65] and 9,519 conversion kits in fiscal year ended March 2008[66]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[67]
- From April 2005 to March 2007: 18,079 units
- ↑ 2.0 2.1 Dance Dance Revolution sales:
- Worldwide sales, as of 2003: at least 25,000[78] [79] [80]
- Japan cabinet sales as of 1999: 10,000+[81][82]
- North America cabinet sales as of August 2000: at least 100 (Tran, Khanh T.L. (August 16, 2000). "In the Latest Arcade Craze, Players". The Wall Street Journal. Retrieved 6 March 2012.
To date, Konami has sold a "triple-digit" number of DDR machines in the U.S. and Canada, a company spokeswoman says. Their $15,500 price tag makes them one of the most expensive arcade games on the market.
) - Schools using machines: 3000+ ("BISD bets 'Dance Dance Revolution' will keep students fit". AstroCon News. Asterisk User Conference & Expo. November 10, 2007. Retrieved 6 March 2012.)
- Machine locations as of 2011: 3350 ("Machine Locations". DDR Freak. 2011. Retrieved 6 March 2012.)
- ↑ 3.0 3.1 3.2 Sega Network Mahjong MJ4:
- ↑ Donkey Kong:
- Japan:
- 65,000 of Donkey Kong.[137]
- United States:
- 67,000 of Donkey Kong.[138]
- 30,000 of Donkey Kong Jr. and 5000 of Donkey Kong 3.[41]
- Japan:
- ↑ 5.0 5.1 Sangokushi Taisen 2:
- ↑ Initial D Arcade Stage 4:
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[184]
- Fiscal year ended 31 March 2011: ¥3.8 billion[185]
- Fiscal year ended 31 March 2012: ¥3.6 billion[186][187]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [1] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ 8.0 8.1 World Club Champion Football revenue:
- Card revenues up until January 2009 - ¥300 billion ($3.76 billion)
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [3] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 7]
- ↑ 9.0 9.1 125,000 units[31] at $2800 each[191]
- ↑ 10.0 10.1 10.2 10.3 OutRun arcade revenue:
- Arcade cabinet sales - $393.06 million[198]
- Coin drop earnings (1987-1988) - $711.36 million+
- Annual earnings per cabinet - At least more than $18,720 per year
- OutRun peaked at up to $1,900 weekly earnings per machine, while maintaining an average of at least more than $360 per week.[199] $360 per week is equivalent to $18,720 per year.
- 1987: $336.96 million+ (18,000 units,[200] $360+ weekly per unit)
- 1988: $374.4 million+ (20,000 units,[201] $360+ weekly per unit)
- Annual earnings per cabinet - At least more than $18,720 per year
- ↑ 11.0 11.1 Virtua Fighter:
- ↑ [195][196][197]
- ↑ [202][203]
- ↑ Teenage Mutant Ninja Turtles:
- ↑ 15.0 15.1 Virtua Fighter 2:
- ↑ 16.0 16.1 Virtua Fighter 3:
- Cabinet sales revenue - $600 million
- Coin drop earnings - $600 million+
- In 1997 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[211]
- To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
- ↑ 17.0 17.1 Pole Position revenue:
- ↑ Galaxian US revenue in 1980:
- ↑ Karate Champ
- ↑ 20.0 20.1 Mushiking: King of the Beetles, revenue
- ↑ Double Dragon revenue in the United States:
- ↑ Final Fight
- ↑ VS. Super Mario Bros. / VS. Mario's Adventure (arcade)
- ↑ 24.0 24.1 Beatmania revenue:
- ↑ Raiden:
- ↑ Phoenix, March 1981 to February 1982: 15,000 arcade cabinets, with $201 weekly earnings per cabinet[96]
- ↑ 27.0 27.1 Love and Berry:
- ↑ Pit Fighter:
- ↑ StarHorse3 Season I: A New Legend Begins
- ↑ 30.0 30.1 Border Break:
- Fiscal year ended 31 March 2010: ¥3.3 billion[184]
- Fiscal year ended 31 March 2011: ¥2.5 billion[185]
- Fiscal year ended 31 March 2012: ¥2.3 billion[186][247]
- Fiscal year ended 31 March 2013: ¥2 billion
- April-December 2013: ¥1.2 billion
- Currency conversion:[239]
- ¥3.3 billion = $40.7317 million
- ¥2.5 billion = $30.8542 million
- ¥2.3 billion = $28.6371 million
- ¥2 billion = $24.902 million
- ¥1.2 billion = $14.9411 million
- ↑ Sengoku Taisen:
- Fiscal year ended 31 March 2011: ¥6.4 billion[185]
- Fiscal year ended 31 March 2012: ¥1.2 billion[186]
- Fiscal year ended 31 March 2013: ¥2.2 billion
- ¥6.4 billion = $79.1 million
- ¥1.2 billion = $14.94 million
- ¥2.2 billion = $27.4 million
- ↑ e-Amusement revenue:
- April 2009 to March 2010: ¥39 billion[260]
- April 2010 to March 2011: ¥28.3 billion[260]
- April 2011 to March 2012: ¥25.5 billion[261]
- April 2012 to June 2012: ¥3.8 billion[262]
- Currency conversion:[239]
- ¥39 billion = $497.5124 million in 2010
- ¥28.3 billion = $361.0154 million in 2011
- ¥25.5 billion = $325.2966 million in 2012
- ¥3.8 billion = $48.4756 million in 2012
- ↑ Pac-Man series:
- ↑ Pac-Man series:
- Pac-Man: $9.745 billion by 1990s[25]
- Ms. Pac-Man: $350 million by 1987[n 9]
- Pac-Mania: $2.82 million in the US in 1987[43]
- ↑ Mario series:
- Donkey Kong series - 187,000[179]
- Mario Bros. - 3,800[74]
- VS. Super Mario Bros. / VS. Mario's Adventure - 20,000[268][39]
- ↑ Virtua Fighter series:
- ↑ Virtua Fighter series:
- ↑ World Club Champion Football: Intercontinental Clubs
- ↑ World Club Champion Football, unit sales:
- World Club Champion Football: European Clubs 2004-2005 - 514 units in fiscal year ending March 2006[61]
- World Club Champion Football: European Clubs 2004-2005 Ver. 2 - 276 units during April?September 2006 (240 satellite units during April?June 2006,[269] and 36 body units during April?September 2006)[62]
- World Club Champion Football: Intercontinental Clubs 2008-2009 - 1,689 units from June 2008 to December 2009[n 38]
- ↑ Asteroids series:
- ↑ Asteroids series:
- ↑ Defender series:
- ↑ Centipede series:[43][74]
- Centipede: 55,988
- Millipede: 9,990
- ↑ Centipede series:[43]
- Centipede: $115.65 million
- Millipede: $20.669 million
- ↑ Bemani series, sales:
- ↑ Bemani series, gross revenues:
- ↑ Galaxian series:
- ↑ StarHorse series:
- ↑ Starhorse series, 2009-2011:
- Starhorse2 - $59.321 million[n 1]
- ↑ Big Buck series:
- Big Buck Hunter series sales up until April 2007: 22,500 units, including 7,500 Big Buck Hunter Pro units.[274]
- Series sales after April 2007 until September 2009: additional 2,500 Big Buck Hunter Pro units and 5,500 Big Buck Safari units.[132]
- Big Buck Hunter Pro: Open Season sales from September 2009 to January 2010: 3,000 units[147]
- ↑ SEGA Network Mahjong MJ2:
- ↑ SEGA Network Mahjong MJ series:
- ↑ SEGA Network Mahjong MJ series, 2009-2012:
- SEGA Network Mahjong MJ4: $47 million in fiscal year 2010[n 3]
- ↑ Pole Position series US sales:
- ↑ Pole Position series US sales:[43][74]
- Pole Position: $579.6 million (hardware sales & coin revenue) by 1983[n 17]
- Pole Position II: $7.43 million (hardware sales) in 1983
- Final Lap: $9.5 million (hardware sales) by 1988
- ↑ Sangokushi Taisen unit sales:
- ↑ Sangokushi Taisen series:
- Sales from January 2005 to September 2006: 5,153 units
- Sales from April 2007 to March 2008: 4,776
- ↑ Sangokushi Taisen series revenue:
References[]
- ↑ Mark Stephen Pierce (Atari Games) (1998). "Coin-Op: The Life (Arcade Videogames)". Digital illusion: entertaining the future with high technology. ACM Press. p. 444. ISBN 0-201-84780-9.
- ↑ Business Japan, Volume 33, Issues 7-12 (1988), page 121 – "On the other hand, Taito (Presii dent: Keisuke Hasegawa; main office, Tokyo); Sega Enterprises (President: Hayao Nakayama; main office, Tokyo) and Namco (President: Masaya Nakamura: main office, Tokyo), the three major manufacturers of commercial video game equipment for game centers, are enjoying favorable sales and earnings."
- ↑ Video games in Japan
- ↑ 4.0 4.1 Video games in the United States
- ↑ http://www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ https://web.archive.org/web/20160306230715/www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ https://web.archive.org/web/20140530160545/www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ https://web.archive.org/web/20140530160545/www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ 9.0 9.1 9.2 http://www.g3newswire.com/wp-content/uploads/2013/10/UKMarketReport-Yudu.pdf
- ↑ http://www.prweb.com/releases/2012/11/prweb10116526.htm
- ↑ https://web.archive.org/web/20160306230727/lgdata.s3-website-us-east-1.amazonaws.com/docs/19/778757/71312iExpert__1_.pdf
- ↑ https://web.archive.org/web/20120322093028/www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ https://web.archive.org/web/20110303113514/www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ https://web.archive.org/web/20100314130702/www.ibisworld.com/industry/default.aspx?indid=1647
- ↑ https://web.archive.org/web/20090912195454/www.ibisworld.com/industry/retail.aspx?indid=1647&chid=1
- ↑ https://web.archive.org/web/20080521082842/www.ibisworld.com/industry/retail.aspx?indid=1647&chid=1
- ↑ https://www.statista.com/statistics/200655/sales-of-us-coin-operated-videogames-since-2006/
- ↑ https://web.archive.org/web/20060831163602/www.ibisworld.com/industry/retail.aspx?indtid=1644&indpid=1644&indid=1647&chid=1
- ↑ https://web.archive.org/web/20130121161620/www.bmigaming.com/arcade-industry-facts.htm
- ↑ https://abcnews.go.com/US/story?id=94813&page=1
- ↑ https://www.gamasutra.com/view/feature/131612/developing_games_for_coinop.php
- ↑ Video games in Europe
- ↑ Yasuda, Akira. "Street Fighter 2". Akiman. Archived from the original on 2001-12-24.
- ↑ Space Invaders
- ↑ 25.0 25.1 25.2 25.3 Pac-Man
- ↑ 26.0 26.1 "Overseas Readers Column - SNK To Intro "NEO•GEO 64" In Summer" (PDF). Game Machine (in Japanese). No. 539. Amusement Press, Inc. 15 April 1997. p. 22.
- ↑ 27.0 27.1 "Company Profile 1996". SNK.
- ↑ Donkey Kong
- ↑ "In the Matter of: Coin-Operated Audio-Visual Games And Components Thereof (Investigation No. 337-TA-87)". ITC Publication. United States International Trade Commission. June 25, 1981. p. 27.
- ↑ 30.0 30.1 https://archive.org/details/book_video_invaders/page/n44
- ↑ 31.0 31.1 31.2 "Bally Will Quit Making Pinball, Video Machines". Toledo Blade. July 11, 1988. p. 22. Retrieved 9 March 2012.
- ↑ 32.0 32.1 Mark J. P. Wolf (2001), The medium of the video game, University of Texas Press, p. 44, ISBN 0-292-79150-X, http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44, retrieved 2011-04-09
- ↑ 33.0 33.1 "Bally Still Makes Past Hits" (PDF). Play Meter. Vol. 9, no. 17. September 15, 1983. p. 18.
- ↑ 34.0 34.1 Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 132, ISBN 0-7615-3643-4, "Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas."
- ↑ "Lowest - or Highest - Serial Numbers". Killer List of Videogames. March 25, 2014. Retrieved 2023-12-09.
- ↑ Horowitz, Ken (6 August 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 200. ISBN 978-1-4766-8420-8.
- ↑ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. Retrieved 25 February 2012.
Williams sold around 60,000 units of Defender, easily the company's most successful game.
- ↑ RePlay. January 1984.
- ↑ 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 39.12 "Centuri/Allied Leisure Annual Report Goodies - Part 1: Release Dates and Production Numbers". The Golden Age Arcade Historian. August 30, 2013. Retrieved 2023-12-06.
- ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 40.11 40.12 40.13 40.14 40.15 40.16 40.17 40.18 40.19 40.20 40.21 40.22 40.23 40.24 40.25 40.26 40.27 40.28 40.29 40.30 40.31 40.32 40.33 40.34 "KLOV Arcade Serial Numbers". Killer List of Videogames. 2014. Retrieved 2023-12-09.
- ↑ 41.0 41.1 41.2 Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, https://archive.org/details/ultimatehistoryofvideogamesrevisited/page/n367, retrieved 2011-04-09, "With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. (...) Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5,000 copies of Donkey Kong 3 (1983)."
- ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 42.12 42.13 42.14 42.15 42.16 42.17 42.18 42.19 42.20 42.21 42.22 42.23 42.24 42.25 42.26 42.27 42.28 42.29 42.30 42.31 42.32 42.33 42.34 42.35 42.36 42.37 42.38 42.39 42.40 42.41 42.42 42.43 42.44 42.45 42.46 42.47 42.48 42.49 42.50 42.51 42.52 42.53 "Production Numbers" (PDF). Atari. 1999. Archived from the original (PDF) on 2013-01-20. Retrieved 19 March 2012.
- ↑ 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 43.12 43.13 43.14 43.15 43.16 43.17 43.18 43.19 43.20 43.21 43.22 43.23 43.24 43.25 43.26 43.27 43.28 43.29 "Atari Production Numbers Memo". Atari Games. 4 January 2010. Archived from the original on 2013-01-20. Retrieved 18 March 2012.
- ↑ Goldberg, Marty (2012). Atari Inc. Business Is Fun. Carmel, NY: Syzygy Co. p. 210. ISBN 978-0-9855974-0-5.
- ↑ Grannell, Craig (2008). "The Making of...Berzerk". Retro Gamer. No. 47. Imagine Publishing. p. 48. ISSN 1742-3155.
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 46.6 "Arcade Production Numbers". BrentRadio. 2019. Retrieved 2023-12-08.
- ↑ 47.0 47.1 47.2 "Overseas Readers Column: Sega's "System 32" Board Brings Realistic Images" (PDF). Game Machine. No. 398. Amusement Press, Inc. 1 March 1991. p. 30.
- ↑ https://retrocdn.net/images/8/8d/RePlay_US_Volume_11_No._03.pdf#page=85
- ↑ Leone, Matt (July 7, 2020). "Street Fighter 1: An oral history". Polygon. Vox Media. Retrieved July 16, 2020.
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tag; name "VF" defined multiple times with different content - ↑ https://onitama.tv/gamemachine/pdf/19970201p.pdf#page=14
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- ↑ Oh, the shape we're in (September 1979)
- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 352, ISBN 0-7615-3643-4, "In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone."
- ↑ Yasuda, Akira. "Final Fight". Akiman. Archived from the original on 2001-04-22.
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- ↑ https://books.google.com/books?id=5QfDCwAAQBAJ&pg=PA33
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- ↑ Digital Eclipse (2003-11-18). Midway Arcade Treasures (PlayStation 2). Midway Games. Level/area: The Inside Story On Joust.
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Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.
- ↑ 80.0 80.1 80.2 80.3 80.4 "Pump It Up: Exceed drops to PS2 / Xbox". Punch Jump Crew. September 8, 2005. Retrieved 18 March 2012.
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- ↑ 84.0 84.1 Financial World. Vol. 150. Financial World Partners. 1981. p. 204.
Gorf (frog spelled backward) has sold 25,000 units and Wizard of Wor has already sold 15,000 units.
- ↑ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 224. ISBN 0-7615-3643-4.
Gottlieb sold approximately 25,000 Q*Bert arcade machines.
- ↑ "#1 Game In Japan: Sega Electronics To Bring 'Champion Baseball' Vid to U.S." (PDF). Cash Box. June 16, 1983. pp. 33–4.
- ↑ https://tilt.bar/punchout
- ↑ 88.0 88.1 https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%209%20-%20June%201990/page/18
- ↑ 89.0 89.1 Ashley S. Lipson & Robert D. Brain (2009), Computer and Video Game Law: Cases and Materials, Carolina Academic Press, p. 9, ISBN 1-59460-488-6, http://books.google.co.uk/books?id=IxNDAQAAIAAJ, retrieved 2011-04-11, "Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot."
- ↑ 90.00 90.01 90.02 90.03 90.04 90.05 90.06 90.07 90.08 90.09 90.10 "Lowest - or Highest - Serial Numbers". Killer List of Videogames. March 25, 2014. Retrieved 2023-12-09.
- ↑ Fulton, Jeff Fulton, Steve (2010). "A short history of Missile Command". The essential guide to Flash games : building interactive entertainment with ActionScript 3.0 (New ed. ed.). [Berkeley, Calif.]: Friends of ED. p. 138. ISBN 1-4302-2614-5. Retrieved 7 February 2012.
While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.
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suggested) (help)CS1 maint: multiple names: authors list (link) - ↑ 92.0 92.1 "Pac-Man eating Bally's future profits". Boca Raton News. 6 March 1983. p. 15C.
- ↑ 93.0 93.1 Leone, Matt. "The Rise, Fall, and Return of NBA Jam". 1UP. Archived from the original on 12 April 2013. Retrieved 26 June 2012.
- ↑ Drury, Paul (December 2016). "The Making Of: Area 51". Retro Gamer. No. 163. Future Publishing. pp. 48–53 (51).
- ↑ Akagi, Masumi, ed. (15 January 2001). ""Tekken TT", "Samba DE Amiga" Top Videos" (PDF). Game Machine. No. 626. Amusement Press, Inc. p. 18.
- ↑ 96.0 96.1 How to Win Video Games. Pocket Books. 1982. p. 87. ISBN 0-671-45841-8.
- ↑ 97.0 97.1 97.2 97.3 97.4 Fujihara, Mary (1983-07-25). "Inter Office Memo". Atari. Retrieved 18 March 2012.
- ↑ What Was The Best-Selling U.S. Arcade Video Game Prior to Space Invaders?, The Golden Age Arcade Historian
- ↑ 99.0 99.1 https://shmuplations.com/seibukaihatsu/
- ↑ 100.0 100.1 Horowitz, Ken (30 July 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 199. ISBN 978-1-4766-4176-8.
- ↑ 101.0 101.1 Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 225, ISBN 0-7615-3643-4, "Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million."
- ↑ 102.0 102.1 102.2 102.3 102.4 102.5 "Stern Production Numbers and More CCI Photos". 1 May 2012. Archived from the original on 2012-05-04. Retrieved 21 July 2013.
- ↑ Stern Electronics, Inc. v. Kaufman, 669 F.2d 852 (2nd Cir. 1982)
- ↑ Ressner, Jeffrey (20 November 1982). "Stan Jarocki: Expanded Player Base Is The Key To The Future". Cash Box. Cash Box Pub. Co. pp. 52-56 (56).
- ↑ 105.0 105.1 Meades, Alan (25 October 2022). Arcade Britannia: A Social History of the British Amusement Arcade. MIT Press. p. 184. ISBN 978-0-262-37235-0. Retrieved 5 August 2023.
Capcom's games were excellent, and its Commando was immensely popular, selling more than 15,000 PCBs by early June 1985.
- ↑ Yasuda, Akira. "Captain Commando". Akiman. Archived from the original on 2001-04-22.
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- ↑ Financial World. Vol. 150. Financial World Partners. 1981. p. 204.
Gorf (frog spelled backward) has sold 25,000 units and Wizard of Wor has already sold 15,000 units.
- ↑ 108.0 108.1 "FY Ending March 2006: Interim Results Presentation (April–September 2005)" (PDF). Sega Sammy Holdings. 22 November 2005. Retrieved 17 May 2012.
- ↑ "FY2005 Third Quarter Financial Results (April–December 2004)" (PDF). Konami. January 27, 2005. p. 15. Archived from the original (PDF) on 2006-01-16. Retrieved 20 April 2012.
- ↑ 110.0 110.1 "Segment Results: Amusement Machine" (PDF). Fiscal Year 2009: Full Year Results (Ending March 2009). Sega Sammy Holdings. May 14, 2009. p. 15. Retrieved 19 May 2012.
- ↑ https://www.vintagearcadegal.com/post/fly-me-to-the-moon-a-moon-patrol-restoration
- ↑ "Craven Exits Capcom to Form Leprechaun, Inc.; Walker Now Tops Capcom Sales, Sets Dealer Meet" (PDF). RePlay. Vol. 16, no. 5. February 1991. pp. 36, 38.
- ↑ Yasuda, Akira. "麻雀学園 (Mahjong Gakuen)". Akiman. Archived from the original on 2001-04-22.
- ↑ Sheffield, Brandon (February 8, 2008). "DICE: Mizuguchi Talks Artistry and Commerce in Concert". Gamasutra. Retrieved 19 August 2017.
- ↑ 115.0 115.1 "Kasco and the Electro-Mechanical Golden Age: Former Kansai Seisakusho Staff Interview" (キャスコの時代 ~元・関西製作所スタッフインタビュー~). Classic Videogame Station Odyssey. 2001. Archived from the original on 22 June 2003. Retrieved 16 April 2021.
- ↑ https://www.ipdb.org/machine.cgi?id=1639
- ↑ Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 18. ISBN 978-0-668-05520-8.
- ↑ Kurokawa, Fumio (17 March 2018). "ビデオゲームの語り部たち 第4部:石村繁一氏が語るナムコの歴史と創業者・中村雅哉氏の魅力". 4Gamer (in Japanese). Aetas. Archived from the original on 1 August 2019. Retrieved 2 August 2019.
- ↑ "Play Meter Equipment Poll" (PDF). Play Meter. Vol. 8, no. 4. February 15, 1982. p. 12.
- ↑ 120.0 120.1 120.2 120.3 Smith, Keith (2013-12-27). "Video Game Myth Busters: Did the "Crash" of 1983/84 Affect Arcades?". The Golden Age Arcade Historian. Retrieved 2023-12-08.
- ↑ "Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon" (PDF). Game Machine. No. 211. Amusement Press, Inc. 1 May 1983. p. 30.
- ↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, http://books.google.co.uk/books?id=ny-CAAAAMAAJ, retrieved 2011-04-09, "Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines."
- ↑ Leone, Matt (8 December 2020). "Street Fighter 3: An oral history". Polygon. Archived from the original on 18 December 2020. Retrieved 29 April 2021.
- ↑ https://archive.org/details/the-sega-arcade-revolution-a-history-in-62-games-by-ken-horowitz/page/n387/mode/2up
- ↑ Edge, issue 89, "October 2000" (UK; 2000-09-11), page 79
- ↑ "Play Meter's Equipment Poll". Play Meter. Vol. 9, no. 3. Feburary 15, 1983. p. 16.
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(help) - ↑ "Entering The Snakepit – A Winner". NewsBytes. 20 December 1983. Archived from the original on 25 February 2009.
- ↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. CRC Press. p. 262. ISBN 978-0-429-75261-2. Archived from the original on February 9, 2023. Retrieved March 4, 2021.
- ↑ Akagi, Masumi, ed. (February 1, 1999). ""Tekken 3", "House of the Dead" Top Annual Chart" (PDF). Game Machine. No. 580. Amusement Press, Inc. p. 22.
- ↑ "Play Meter's Equipment Poll". Play Meter. Vol. 9, no. 11. June 15, 1983. p. 24.
- ↑ Back in Toys
- ↑ 132.0 132.1 "Big Buck SafariR Reaches Two Milestones!". Raw Thrills. 1 September 2009. Retrieved 19 May 2012.
- ↑ 133.0 133.1 133.2 133.3 133.4 "FY2004 Financial Results (for the year ended March 31, 2005)" (PDF). Tokyo: SEGA Sammy Holdings. 25 May 2005. p. 11. Retrieved 17 May 2012.
- ↑ 134.0 134.1 "FY2005 1Q Results: Amusement Machine Sales" (PDF). FY2005 1Q Business Results (April?June 2005). SEGA Sammy Holdings. 4 August 2005. p. 6. Retrieved 18 May 2012.
- ↑ Sega Network Mahjong MJ2:
- ↑ 1970
- ↑ Ashcraft, Brian; Snow, Jean (2008). Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed.). Tokyo: Kodansha. ISBN 978-4-7700-3078-8.
Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.
- ↑ Bienaimé, Pierre (13 January 2012). "Square Roots: Donkey Kong (NES)". Nintendojo. Archived from the original on 1 February 2012.
Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.
- ↑ "Video File". The Los Angeles Times. February 21, 1984. p. 63. Retrieved 2023-12-22.
- ↑ Yasuda, Akira. "Side Arms". Akiman. Archived from the original on 2001-04-22.
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- ↑ Les Oubliés de la Playhistoire #57: "China Gate" (Arcade) Feat. KISHIMOTO Yoshihisa !!
- ↑ Edward Randy: Unmasked
- ↑ Steven L. Kent (2000). The first quarter: a 25-year history of video games. BWD Press. p. 83. ISBN 0-9704755-0-0.
- ↑ Radar Scope at The International Arcade Museum
- ↑ "Centuri/Allied Leisure Annual Report Goodies - Part 1: Release Dates and Production Numbers". The Golden Age Arcade Historian. August 30, 2013. Retrieved 2023-12-06.
- ↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. CRC Press. p. 193. ISBN 978-0-429-75261-2.
- ↑ 147.0 147.1 Shaggy (7 January 2010). "Big Buck Hunter Open Season pushes 3000 units in 90 days". Arcade Heroes. Retrieved 16 June 2012.
- ↑ Shaggy (11 February 2010). "Silver Strike LIVE starts shipping next week". Arcade Heroes.
- ↑ Yasuda, Akira. "麻雀学園 スーパーまる禁版". Akiman. Archived from the original on 2001-04-22.
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- ↑ "First Half Business Results (April–September 2004)" (PDF). Sega Sammy Holdings. 11 November 2004. p. 4.
- ↑ https://law.justia.com/cases/federal/district-courts/FSupp/543/466/1460981/
- ↑ Yasuda, Akira. "Lost Worlds". Akiman. Archived from the original on 2001-04-22.
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- ↑ Durham, Tony. “Space-age pirates in a battle of wits.” Sunday Times, 16 March 1980, p. 63
- ↑ "Atari: From Starting Block To Auction Block". InfoWorld (InfoWorld Media Group) 6 (32): 52. 6 August 1984. ISSN 0199-6649. https://books.google.com/books?id=HC8EAAAAMBAJ&pg=PA52.
- ↑ https://www.centuri.net/badlands.htm
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- ↑ Pearl, Rick (June 1983). "Closet Classics". Electronic Games. p. 82. Retrieved 6 January 2015.
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- ↑ F1 (エレメカ)
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According to Kauffman, Exidy sold only 1,000 Death Race machines, just a fraction of the number of Sea Wolf and Gun Fight machines Midway placed that same year, but Death Race stirred up protests and was even discussed on CBS's 60 Minutes.
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- ↑ 「セガい共通テスト」公式対策オンライン講座「セガゼミ」 第3回 アーケード 西村先生, 13 December 2020, https://www.youtube.com/watch?v=b2bQDnD5D5E, retrieved 2021-07-11
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- ↑ Akagi, Masumi (1 September 1991). "Sega's 'Hologram' Game ls Coming To Japan". Game Machine. Amusement Press, Inc. p. 26.
- ↑ https://www.highway.net.au/news/sega-ufo-catcher/198.html
- ↑ https://www.sega-16.com/2018/10/history-of-sega-ufo-catcher/
- ↑ "Understanding Dragon Ball Heroes Rarity Symbols and Card Features". CGC Cards. 8 August 2024. Retrieved 15 September 2024.
- ↑ "「スーパードラゴンボールヒーローズ」の稼働日が11月17日に決定。6周年&出荷5億枚達成の記念イベントも". 4Gamer.net (in Japanese). 10 October 2016.
- ↑ https://twitter.com/johnandersen21/status/986588367889592320
- ↑ 218.0 218.1 218.2 Pokémon
- ↑ 219.0 219.1 Dance Dance Revolution revenues:
- $24 million+ in United States by 2003 (Balauag, Miguel (2004). "Dance Dance Revolution: A True Revolution" (PDF). Stanford University. p. 3. Archived from the original (PDF) on 2016-03-07. Retrieved 20 April 2012.)
- 1192 locations x $15,000 as of 2002 = $18 million+
- Additional 380 locations x $15,000 in 2003 = $6 million+
- Remaining 23,428+ units at £9995 ($21,000) each = $492 million+
- $24 million+ in United States by 2003 (Balauag, Miguel (2004). "Dance Dance Revolution: A True Revolution" (PDF). Stanford University. p. 3. Archived from the original (PDF) on 2016-03-07. Retrieved 20 April 2012.)
- ↑ Thomas A. Defanti (1984), The Mass Impact of Videogame Technology, page 25
- ↑ Thomas A. Defanti (1984), The Mass Impact of Videogame Technology, page 13
- ↑ https://law.justia.com/cases/federal/district-courts/FSupp/543/466/1460981/
- ↑ 223.0 223.1 https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/162/mode/2up
- ↑ Rignall, Jaz (1 January 2016). "Top 10 Highest-Grossing Arcade Games of All Time". USgamer. Archived from the original on 3 March 2021. Retrieved 16 February 2021.
- ↑ https://web.archive.org/web/20141025153220/www.deseretnews.com/article/347090/VIDEO-ARCADES-HANGOUT-CHOICE-OF-A-NEW-GENERATION.html
- ↑ 226.0 226.1 226.2 "Data East: Dedicated Videos Make Dollars & Sense for Operators" (PDF). RePlay. Vol. 11, no. 2. November 1985. p. 108.
- ↑ 227.0 227.1 Carless, Simon (29 March 2007). "Uemura – Sega's Hidden Game Design Power?". GameSetWatch. Retrieved 17 May 2012.
- ↑ 228.0 228.1 Ashcraft, Brian (14 October 2005). "How Sega Reels in Girls". Kotaku. Retrieved 17 May 2012.
- ↑ https://www.sega.jp/history/companyTimeline/en/
- ↑ https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/80s/1987/CB-1987-11-28-OCR-Page-0033.pdf
- ↑ "1988". Play Meter. Vol. 20, no. 13. December 1994. p. 80.
- ↑ "Coin Machine: AMOA Jukebox, Games & Cig Vending Awards Winners". Cash Box. November 26, 1988. p. 30.
- ↑ "AMOA Jukebox, Games & Cigarette Vending Awards Winners". Cash Box. Cash Box Pub. Co. 1989-09-30. p. 36.
- ↑ "Coin-Op history – 1975 to 1997 – from the pages of RePlay". RePlay. 1998. Archived from the original on April 28, 1998. Retrieved April 21, 2021.
- ↑ Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. pp. 36–42. ISBN 978-1-4766-7225-0. Retrieved 7 April 2021.
Frogger never reached the heights of Pac-Man, but it did incredibly well, far better than any title Sega/Gremlin had previously released. During its arcade production run, it earned over $135 million, garnering attention beyond video games.
{{cite book}}
: CS1 maint: url-status (link) - ↑ Horowitz, Ken (July 30, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland & Company. p. 156. ISBN 978-1-4766-4176-8.
- ↑ Dretzka, Gary (May 26, 1995). "Sony, Sega Fire Latest Shot in Game Wars". Chicago Tribune. Retrieved 19 October 2021.
- ↑ 238.0 238.1 Sangokushi Taisen revenue: [12][13]
- ↑ 239.0 239.1 239.2 239.3 "Currency Conversion". XE.com. Retrieved April 13, 2012.
- ↑ 240.0 240.1 Dragon Quest
- ↑ 20,000 machines at $11,095 [16] each
- ↑ https://books.google.com/books?id=pyJVAAAAIBAJ&pg=PA3&article_id=6542,4346501
- ↑ https://videogamehistorian.wordpress.com/2015/06/08/historical-interlude-the-history-of-coin-op-part-6-a-technological-revolution/
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/60s/1969/CB-1969-01-04.pdf#page=36
- ↑ "Rick Dyer: Biography". AllGame. Retrieved 2011-04-10.
- ↑ "FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012)" (PDF). Sega Sammy Holdings. 1 August 2012. p. 11. Retrieved 2 September 2012.
- ↑ "Appendix of Consolidated Financial Statements 6 Months Ended September 30, 2011" (PDF). Sega Sammy Holdings. 31 October 2011. p. 3. Retrieved 13 April 2012.
- ↑ Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN 0-688-02450-5, http://books.google.co.uk/books?id=walFAAAAYAAJ, retrieved 20 April 2011, "Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more."
- ↑ "The Future Is Now: Inside The Neo Geo". Retro Gamer. 29 December 2020.
- ↑ SNK Video Presentation. 7:38: SNK. Winter 1995. https://www.youtube.com/watch?v=TsnXFu8Gt6k.
- ↑ 251.0 251.1 https://web.archive.org/web/19970102114017/www.real3d.com/sega.html
- ↑ Second Hand Smoke - One up, two down
- ↑ Real3D - an interview with Jon Lenyo in late 1998
- ↑ https://web.archive.org/web/20010508222254/www.stanford.edu/dept/HPS/TimLenoir/MilitaryEntertainmentComplex.htm
- ↑ https://web.archive.org/web/20010305074013/segatech.com/arcade/naomi1/index.html
- ↑ "Positive attitude hit of AMOA show" (PDF). Play Meter. Vol. 11, no. 21. November 15, 1985. pp. 24-43 (27).
- ↑ 257.0 257.1 Meades, Alan (2022-10-25). "SegaWorld, Street Fighter II, and Exporting Games to Japan" (PDF). Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 203-231 (217). ISBN 978-0-262-37234-3.
- ↑ "Bandai's "Carddas" topped the total sales volume of 10 billion pieces". GIGAZINE. March 29, 2012.
- ↑ "3rd quarter of FY2005: Summary of Financial Results". Konami. 2005. Archived from the original on 7 March 2005. Retrieved 20 April 2012.
{{cite web}}
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ignored (help) - ↑ 260.0 260.1 "FY2011 Financial Results: Fiscal year ended March 31, 2011" (PDF). Konami. May 12, 2011. p. 5. Retrieved 2 September 2012.
- ↑ "FY2012 Financial Results: Fiscal year ended March 31, 2012" (PDF). Konami. May 10, 2012. p. 5. Retrieved 2 September 2012.
- ↑ "FY2013 Financial Results: April 1 - June 30, 2012" (PDF). Konami. August 2, 2012. p. 5. Retrieved 2 September 2012.
- ↑ "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved 22 February 2012.
- ↑ http://allincolorforaquarter.blogspot.co.uk/2012/10/video-gamepinball-combinations.html
- ↑ Leonard Herman, Jer Horwitz, Steve Kent, Skyler Miller (2002). "The History of Video Games" (PDF). GameSpot. p. 7. Archived from the original (PDF) on 2009-02-06. Retrieved 14 March 2012.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - ↑ Street Fighter
- ↑ https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up
- ↑ "Gaming Gossip..." Top Score. Amusement Players Association. Fall 1986.
- ↑ "Segment Results: Amusement Machines" (PDF). FY 2007: 1st Quarter Results (April?June 2006). SEGA Sammy Holdings. 28 July 2006. p. 10. Retrieved 18 May 2012.
- ↑ "What is Golden Tee?". Incredible Technologies.
- ↑ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. Retrieved 25 February 2012.
Williams sold around 60,000 units of Defender, easily the company's most successful game.
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 147, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 9 April 2011, "Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide."
- ↑ Sickinger, Ted (6 November 1995). "The year of Mortal Kombat". The Kansas City Star. p. 1. Retrieved 4 March 2012.
More than 1 billion quarters have dropped through its slots since 1992. The first two home versions sold more than 10 million copies at $50 and $60 apiece.
- ↑ Strang, Katie (24 April 2007). "Shootout at the local pub: Big Buck Hunter is a hit". The Arizona Republic. Retrieved 18 March 2012.
- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokemon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 352, ISBN 0-7615-3643-4, "In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone."
- ↑ 20,000 machines at $11,095 [17] each
- ↑ "Business 1974: Industry: Space Age Pinball, Atari's PONG", Time, 1983-10-05, http://www.time.com/time/magazine/article/0,9171,952086,00.html, retrieved 2011-04-21, "Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year."
- ↑ Barack, Lauren (8 May 2003). "In Blast From the Past, Atari Video Games Plan a Return". New York Post. p. 34.
It's first hit game, "Pong," launched in 1972, made $11 million in revenue in just one year.
{{cite news}}
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requires|url=
(help) (Link) - ↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, http://books.google.co.uk/books?id=ny-CAAAAMAAJ, retrieved 9 April 2011, "Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines."
- ↑ "FY2005 Third quarter Financial Results (April?December 2004)" (PDF). Konami. 27 January 2005. p. 15. Archived from the original (PDF) on 16 January 2006. Retrieved 20 April 2012.
External links[]
- Arcade game (Encyclopedia Gamia)
- Arcade video games (Encyclopedia Gamia)
- Arcade Database
- Arcade History
- Atari: The Golden Years – A History, 1978-1981
- Canadian Coin Box (1974)
- "Video Game (Coin-Op) Lists" (PDF). Game Machine. No. 201. Amusement Press, Inc. 1982-11-29. pp. 20–23.
- "Manufacturers Equipment". Cash Box. Cash Box Pub. Co. 5 February 1983. p. 35.
- Average Weekly Gross Collections By The Type Of Machine (1982-1992)
- Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. ISBN 978-4990251215.
- "Public Catalog". United States Copyright Office.
- A foreigners' guide to eremeka arcades
- Gaming Alexandria
- "Video Game Sales: 1972-1999". Gaming Alexandria. June 7, 2021.
- オールドゲーマーの、アーケードゲームとその周辺の記
- Undumped Wiki
- Biggest arcade game production number? (2013)
- スペースインベーダーの歴史的意味 - レトロゲームアラカルト2016
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