| 1970s | 1970 · 1971 · 1972 · 1973 · 1974 1975 · 1976 · 1977 · 1978 · 1979 |
| 1980s | 1980 · 1981 · 1982 · 1983 · 1984 1985 · 1986 · 1987 · 1988 · 1989 |
| 1990s | 1990 · 1991 · 1992 · 1993 · 1994 1995 · 1996 · 1997 · 1998 · 1999 |
| 2000s | 2000 · 2001 · 2002 · 2003 · 2004 2005 · 2006 · 2007 · 2008 · 2009 |
| 2010s | 2010 · 2011 · 2012 · 2013 · 2014 2015 · 2016 · 2017 · 2018 · 2019 |
| 2020s | 2020 · 2021 · 2022 · 2023 · 2024 |
Financial performance[]
Highest-grossing arcade games in Japan[]
In Japan, the following titles were the highest-grossing arcade games of 1997.
| Rank | Gamest[1] | Game Machine[2] | |||||
|---|---|---|---|---|---|---|---|
| Title | Manufacturer | Genre | Title | Manufacturer | Type | Points | |
| 1 | Virtua Fighter 3 | Sega | Fighting | Print Club 2 | Atlus | Other | 4068 |
| 2 | Tekken 3 | Namco | Fighting | Virtua Fighter 3 | Sega | Dedicated | 3995 |
| 3 | X-Men vs. Street Fighter | Capcom | Fighting | Tekken 3 | Namco | PCB | 3757 |
| 4 | Street Fighter III: New Generation | Capcom | Fighting | Virtual On: Cyber Troopers | Sega | Dedicated | 2969 |
| 5 | Vampire Savior (Darkstalkers 3) | Capcom | Fighting | X-Men vs. Street Fighter | Capcom | PCB | 2776 |
| 6 | Samurai Spirits 4: Amakusa Kōrin | SNK | Fighting | Puzzle Bobble 3 | Taito | PCB | 2626 |
| 7 | Real Bout Garō Densetsu Special | SNK | Fighting | Densha de Go! | Taito | Dedicated | 2614 |
| 8 | Virtual On: Cyber Troopers | Sega | Shooter | Time Crisis | Namco | Dedicated | 2459 |
| 9 | The King of Fighters '97 | SNK | Fighting | Gallop Racer | Tecmo | PCB | 2420 |
| 10 | DoDonPachi | Atlus | Bullet hell | Rave Racer | Namco | Dedicated | 2399 |
Best-selling video game consoles[]
| Rank | Manufacturer | Game console | Type | Generation | Sales | ||
|---|---|---|---|---|---|---|---|
| Japan | United States | Worldwide | |||||
| 1 | Sony | PlayStation | Home | 32-bit | 5,050,000+[3] | 6,750,000+[3] | 17,200,000+[3] |
| 2 | Nintendo | Game Boy / Game Boy Pocket | Handheld | 8-bit | 4,220,000[4] | Unknown | 10,370,000[4] |
| 3 | Nintendo | Nintendo 64 | Home | 64-bit | 1,110,000[4] | 4,488,000[5] | 9,420,000[4] |
| 4 | Nintendo | Super NES / Super Famicom | Home | 16-bit | 190,000[4] | 593,000[5] | 2,040,000[4] |
| 5 | Sega | Sega Saturn | Home | 32-bit | 800,000[6] | 249,000[5] | 1,800,000[7][8] |
| 6 | Sega | Sega Genesis | Home | 16-bit | Unknown | 478,000[5] | 478,000+ |
| 7 | Nintendo | NES / Famicom | Home | 8-bit | 30,000[4] | 81,000[5] | 111,000 |
| 8 | NEC | PC-FX | Home | 32-bit | 30,000[6] | N/A | 30,000 |
Best-selling home video games[]
Final Fantasy VII was the best-selling home video game worldwide in 1997.[9] It sold more than 6 million copies worldwide by 1998, becoming the best-selling PlayStation game up until then.[10]
The following titles were the top ten best-selling home video games (console games or computer games) of 1997 in Japan and the United States.
| Rank | Title | Platform | Sales | ||
|---|---|---|---|---|---|
| Japan | United States[11][12] | Combined | |||
| 1 | Final Fantasy VII | PlayStation | 3,447,500+[13] | 1,500,000+[12] | 4,947,500+ |
| 2 | Pocket Monsters: Red / Green / Blue | Game Boy | 3,995,988[14] | N/A | 3,995,988 |
| 3 | Mario Kart 64 | Nintendo 64 | 731,385[14] | 1,500,000+ | 2,231,385+ |
| 4 | Star Fox 64 | Nintendo 64 | 373,479[15] | 1,500,000+ | 1,873,479+ |
| 5 | Super Mario 64 | Nintendo 64 | 361,302[15] | 1,500,000+ | 1,861,302+ |
| 6 | Diddy Kong Racing | Nintendo 64 | 217,259[16] | 1,500,000+ | 1,717,259+ |
| 7 | Derby Stallion | PlayStation | 1,581,138[15] | N/A | 1,581,138 |
| 8 | Minna no Golf (Everybody's Golf) | PlayStation | 1,327,000[17] | N/A | 1,327,000 |
| 9 | Final Fantasy Tactics | PlayStation | 1,239,000[17] | N/A | 1,239,000 |
| 10 | SaGa Frontier | PlayStation | 1,057,263[15] | N/A | 1,057,263 |
Japan[]
In Japan, the following titles were the top ten best-selling home video games of 1997.
| Rank | Title | Platform | Developer | Publisher | Genre | Sales | Ref |
|---|---|---|---|---|---|---|---|
| 1 | Pocket Monsters: Red / Green / Blue | Game Boy | Game Freak | Nintendo | RPG | 3,995,988 | [14] |
| 2 | Final Fantasy VII | PlayStation | Squaresoft | Squaresoft | RPG | 3,447,500+ | [13] |
| 3 | Derby Stallion | PlayStation | ASCII | ASCII | Simulation | 1,581,138 | [15] |
| 4 | Minna no Golf (Everybody's Golf) | PlayStation | Camelot Software Planning | Sony | Sports | 1,327,000 | [17] |
| 5 | Final Fantasy Tactics | PlayStation | Squaresoft | Squaresoft | SRPG | 1,239,000 | |
| 6 | SaGa Frontier | PlayStation | Squaresoft | Squaresoft | RPG | 1,057,263 | [15] |
| 7 | Gran Turismo | PlayStation | Polys Entertainment | Sony | Racing simulation | 905,000 | [17] |
| 8 | Game de Hakken!! Tamagotchi | Game Boy | Tom Create | Bandai | Breeding simulation | 808,000 | |
| 9 | Chocobo no Fushigi na Dungeon | PlayStation | Squaresoft | Squaresoft | Roguelike | 801,000 | |
| 10 | PaRappa the Rapper | PlayStation | NanaOn-Sha | Sony | Rhythm | 761,621 | [14] |
United States[]
In the United States, the following titles were the top ten best-selling home video games of 1997 in terms of unit sales.[18][19][20]
| Rank | Title | Platform | Developer | Publisher | Genre | Sales[11][12] |
|---|---|---|---|---|---|---|
| 1 | Mario Kart 64 | Nintendo 64 | Nintendo EAD | Nintendo | Kart racing | 1,500,000+ |
| 2 | Star Fox 64 | Nintendo 64 | Nintendo EAD | Nintendo | Rail shooter | 1,500,000+ |
| 3 | Super Mario 64 | Nintendo 64 | Nintendo EAD | Nintendo | Platformer | 1,500,000+ |
| 4 | Diddy Kong Racing | Nintendo 64 | Rare | Rare | Kart racing | 1,500,000+ |
| 5 | GoldenEye 007 | Nintendo 64 | Rare | Nintendo | FPS | 1,500,000+ |
| 6 | Final Fantasy VII | PlayStation | Squaresoft | Sony | RPG | 1,500,000+[12] |
| 7 | NFL GameDay 98 | PlayStation | Sony Interactive | Sony | Sports | Unknown |
| 8 | Star Wars: Shadows of the Empire | Nintendo 64 | LucasArts | Nintendo | Action | Unknown |
| 9 | Madden NFL 98 | PlayStation | Tiburon Entertainment | EA Sports | Sports | Unknown |
| 10 | Crash Bandicoot | PlayStation | Naughty Dog | Sony | Platformer | Unknown |
NPD's U.S. Top 20 Best-Selling Games of 1997 ranked in dollar sales:[21]
- Mario Kart 64
- Super Mario 64
- Star Fox 64
- GoldenEye 007
- Diddy Kong Racing
- Star Wars: Shadows of the Empire
- Final Fantasy VII
- Turok: Dinosaur Hunter
- Cruis'n USA
- Wave Race 64
- NFL Quarterback Club 97
- Madden NFL 98
- Tomb Raider II
- NFL GameDay 98
- NBA Live 98
- Madden Football 64
- Riven: The Sequel to Myst
- Tomb Raider
- NBA Hangtime
- Microsoft Flight Simulator for Windows 95
United Kingdom[]
In the United Kingdom, the following titles were the top-selling home video games of 1997.
| Rank | Title | Platform(s) | Sales | Ref |
|---|---|---|---|---|
| 1 | Tomb Raider II | Multi-platform | 255,518 | [22] |
| 2 | FIFA: Road to World Cup 98 | Multi-platform | 209,751 | |
| 3 | Tomb Raider | Multi-platform | 177,693 | |
| 4 | FIFA 97 | Multi-platform | 157,634 | |
| 5 | V-Rally | PlayStation | 150,230 |
The following titles were the top-selling home video games of each month in 1997.
| Month(s) | Top game | |
|---|---|---|
| January | Die Hard Trilogy (PlayStation)[23] | |
| February | Cool Boarders (PlayStation)[24] | |
| March | Super Mario 64 (Nintendo 64)[25] | |
| April | Wave Race 64 (Nintendo 64)[26] | Micro Machines V3 (PlayStation)[27] |
| May | Soul Blade (PlayStation)[28] | |
| June | Mario Kart 64 (Nintendo 64)[29] | |
| July | International Superstar Soccer 64 (Nintendo 64)[30] | |
| August–September | V-Rally (PlayStation)[31][32] | |
| October | Formula 1 97 (PlayStation)[33] | Lylat Wars (Nintendo 64)[34] |
| November | Final Fantasy VII (PlayStation)[35] | |
| December | FIFA: Road to World Cup 98 (PlayStation, PC)[36] | |
France[]
In France, the year's top-selling home video game was Tomb Raider II.[37]
Top game rentals in the United States[]
Blockbuster Video, an American chain of video rental shops, released a monthly list of the chain's highest-renting console titles. The following games topped the monthly charts, as reported by GamePro.
| Month | PlayStation | Sega Saturn | Nintendo 64 | Sega Genesis | Super NES | Ref |
|---|---|---|---|---|---|---|
| January | Twisted Metal 2 | Sonic 3D Blast | N/A | Sonic 3D Blast | Donkey Kong Country 3 | [38] |
| February | NBA Live 97 | Tomb Raider | N/A | [39] | ||
| March | Soul Blade | Mario Kart 64 | NBA Live 97 | [40] | ||
| April | Need for Speed II | [41] | ||||
| May | NBA ShootOut '97 | NBA Live 97 | Turok: Dinosaur Hunter | NHL 97 | NBA Live 97 | [42] |
| June | War Gods | Fighters Megamix | Star Fox 64 | World Series Baseball '98 | Ken Griffey Jr.'s Winning Run | [43] |
| July | Triple Play 98 | Brunswick World | [44] | |||
| August | VMX Racing | [45] | ||||
| September | Madden NFL 98 | Sonic Jam | GoldenEye 007 | Madden NFL 98 | Madden NFL 98 | [46] |
| October | NFL GameDay 98 | N/A | [47] | |||
| November | Crash Bandicoot 2 | N/A | NFL Quarterback Club 98 | [48] | ||
| December | N/A | Diddy Kong Racing | N/A | N/A | [49] |
References[]
- ↑ "第11回 ゲーメスト大賞" [11th Gamest Awards]. Gamest (in Japanese). Vol. 212 (January-February 1998). December 26, 1997. pp. 34–102. alternate url
- ↑ Akagi, Masumi, ed. (1 February 1998). ""Tekken 3", "Virtua Fighter 3" Top Videos" (PDF). Game Machine. No. 557. Amusement Press, Inc. p. 22.
- ↑ 3.0 3.1 3.2 "Cumulative Production Shipments of Hardware / PlayStation®". Sony Computer Entertainment Inc. Sony. 31 December 2003. Archived from the original on 2004-04-22. Retrieved 2021-12-25.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 "Consolidated Sales Transition by Region" (PDF). Nintendo. Nintendo Co., Ltd. September 2012. Archived from the original (PDF) on 2012-10-30. Retrieved 2021-12-26.
- ↑ 5.0 5.1 5.2 5.3 5.4 Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on September 14, 2014. Retrieved September 21, 2011.
- ↑ 6.0 6.1 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on 2015-07-25. Retrieved 2021-12-06 – via Toyo University Academic Information Repository (Toyo University).
- ↑ "Consumer Products" (PDF). Annual Report 1998. Sega Enterprises, Ltd. 1998. p. 7. Retrieved 25 December 2021.
- ↑ Fontaine, Gilles (5 February 1997). "Jeux vidéo : une industrie lourde est née" [Video games: a heavy industry is born]. L'Express (in French). Retrieved 25 December 2021.
- ↑ Classic Videogame Hardware Genius Guide. Imagine Publishing. p. 492. ISBN 978-1-908222-22-0.
- ↑ The Oriental Economist Report. Toyo Keizai. 1998. p. 16.
Square's Final Fantasy VII software has sold more than 6 million copies worldwide, making it the biggest selling Playstation software.
- ↑ 11.0 11.1 Johnston, Chris (22 December 1997). "Give It 21 Days, It'll Give You a Million". GameSpot. Archived from the original on 5 March 2000. Retrieved 16 October 2021.
- ↑ 12.0 12.1 12.2 12.3 Thompson, Adam (22 October 1997). "The pain of addiction". Oshkosh Advance-Titan. University of Wisconsin–Oshkosh. p. 9. Retrieved 9 April 2022.
Last month Final Fantasy VII hit the stores and sold 1.5 million copies the first week.
- ↑ 13.0 13.1 "96年9月~97年8月" [1996.09~1997.08]. TV Game Ranking Databook: 1995.9~1998.8 (in Japanese). ベストセラーズ (Bestsellers). 15 December 1998. p. 17. ISBN 978-4-584-16090-9.
- ↑ 14.0 14.1 14.2 14.3 "1997 Top 30 Best Selling Japanese Console Games". The Magic Box. Retrieved 24 February 2021.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Ohbuchi, Yutaka (5 December 1998). "Japan's Top Ten of '97". GameSpot. Archived from the original on 5 December 1998. Retrieved 16 September 2021.
- ↑ "1997年ゲームソフト年間売上TOP100" [1997 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1998 ファミ通ゲーム白書1998 [Famitsu Game Whitebook 1998] (in Japanese). Tokyo: Enterbrain. 1998. Archived from the original on December 27, 2008. Retrieved 17 February 2021.
- ↑ 17.0 17.1 17.2 17.3 "1997年のコンシューマーゲームソフトの売上Top100" [1997 Consumer Game Software Sales: Top 100]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on 6 January 2002. Retrieved 16 September 2021.
- ↑ Famighetti, Robert (1998). "Top-Selling Video Games, 1997". The World Almanac and Book of Facts, 1999. World Almanac Books. p. 188. ISBN 978-0-88687-832-0.
Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
- ↑ "US Sales Top 10 for 1997". IGN. 6 February 1998. Retrieved 18 October 2021.
- ↑ "The Top 20 Games of the Year". IGN. 30 January 1998. Retrieved 22 October 2021.
- ↑ https://www.dayonepatch.com/topic/19748-circana-npd-video-games-sales-top-20-for-each-year-since-1995/
- ↑ The Top Selling UK Games Since 1996
- ↑ "Freeplay". Computer and Video Games. No. 184 (March 1997). EMAP. 12 February 1997. pp. 1-16 (1-2).
- ↑ "Freeplay". Computer and Video Games. No. 185 (April 1997). EMAP. 12 March 1997. pp. 1-16 (2-3).
- ↑ "Freeplay". Computer and Video Games. No. 186 (May 1997). EMAP. 11 April 1997. pp. 1-16 (2-3).
- ↑ "Leisure Software All Formats (ELSPA Charts Compiled by Chart-Track)". Digitiser. 1 May 1997. Retrieved 19 October 2021.
- ↑ "Freeplay". Computer and Video Games. No. 187 (June 1997). EMAP. 11 May 1997. pp. 1-16 (2-3).
- ↑ "Freeplay". Computer and Video Games. No. 189 (August 1997). EMAP. 11 July 1997. pp. 1-16 (2-3).
- ↑ "Leisure Software All Formats (ELSPA Charts Compiled by Chart-Track)". Digitiser. 21 June 1997. Retrieved 19 October 2021.
- ↑ "Freeplay". Computer and Video Games. No. 190 (September 1997). EMAP. 13 August 1997. pp. 1-16 (2-3).
- ↑ "Freeplay". Computer and Video Games. No. 191 (October 1997). EMAP. 12 September 1997. pp. 1-16 (2-3).
- ↑ "Freeplay". Computer and Video Games. No. 192 (November 1997). EMAP. 15 October 1997. pp. 1-16 (2-3).
- ↑ "Freeplay". Computer and Video Games. No. 193 (December 1997). EMAP. 12 November 1997. pp. 1-16 (2-3).
- ↑ "Leisure Software All Formats (ELSPA Charts Compiled by Chart-Track)". Digitiser. 18 October 1997. Retrieved 19 October 2021.
- ↑ "Leisure Software All Formats (ELSPA Charts Compiled by Chart-Track)". Digitiser. 27 November 1997. Retrieved 19 October 2021.
- ↑ "Leisure Software All Formats (ELSPA Charts Compiled by Chart-Track)". Digitiser. 31 December 1997. Retrieved 19 October 2021.
- ↑ Lemaire, Oscar. "Animal Crossing New Horizons est le jeu vidéo le plus vendu de l'année 2020 en France en physique" [Animal Crossing New Horizons is the best-selling video game of the year 2020 in France in physical]. Twitter (in French). Ludostrie. Retrieved 18 November 2021.
- ↑ "Blockbuster Video February Hot Rentals" (PDF). GamePro. No. 101. IDG. February 1997. p. 134.
- ↑ "Blockbuster Video March Hot Rentals" (PDF). GamePro. No. 102. IDG. March 1997. p. 127.
- ↑ "Blockbuster Video April Hot Rentals" (PDF). GamePro. No. 103. IDG. April 1997. p. 135.
- ↑ "Blockbuster Video May Hot Rentals" (PDF). GamePro. No. 104. IDG. May 1997. p. 135.
- ↑ "Blockbuster Video June Hot Rentals" (PDF). GamePro. No. 105. IDG. June 1997. p. 125.
- ↑ "Blockbuster Video July Hot Rentals" (PDF). GamePro. No. 106. IDG. July 1997. p. 119.
- ↑ "Blockbuster Video August Hot Rentals" (PDF). GamePro. No. 107. IDG. August 1997. p. 111.
- ↑ "Blockbuster Video September Hot Rentals" (PDF). GamePro. No. 108. IDG. September 1997. p. 135.
- ↑ "Blockbuster Video October Hot Rentals" (PDF). GamePro. No. 109. IDG. October 1997. p. 207.
- ↑ "Blockbuster Hot Sheet: November" (PDF). GamePro. No. 110. IDG. November 1997. p. 231.
- ↑ "Blockbuster Hot Sheet: December" (PDF). GamePro. No. 111. IDG. December 1997. p. 247.
- ↑ "Blockbuster Hot Sheet: January" (PDF). GamePro. No. 112. IDG. January 1998. p. 159.