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Financial performance[]

Highest-grossing arcade games[]

Japan[]

In Japan, the following titles were the highest-grossing arcade video games of 1995, according to the annual Gamest and Game Machine charts.

Rank Gamest[1] Game Machine[2]
Title Manufacturer Title Type Points
1 Virtua Fighter 2 Sega Virtua Fighter 2 PCB / DX 7887
2 Street Fighter Zero (Street Fighter Alpha) Capcom Daytona USA 2P / DX 3721
3 Vampire Hunter: Darkstalkers' Revenge (Night Warriors) Capcom Sega Rally Championship 2P / DX 3456
4 Tekken Namco Virtua Cop Dedicated 3204
5 The King of Fighters '94 SNK Puzzle Bobble (Bust-a-Move) PCB 3186
6 Super Street Fighter II X (Super Street Fighter II Turbo) Capcom Taisen Puzzle-Dama (Crazy Cross) PCB 3111
7 X-Men: Children of the Atom Capcom Puyo Puyo 2 PCB 2639
8 Shin Samurai Spirits (Samurai Shodown II) SNK Tetris (Sega) PCB 2638
9 Tekken 2 Namco Shanghai III PCB 2455
10 Puzzle Bobble (Bust-a-Move) Taito Ace Driver Dedicated 2414

United States[]

In the United States, the following titles were the highest-grossing arcade video games of 1995, according to the American Amusement Machine Association (AAMA) and Amusement & Music Operators Association (AMOA).

Rank AAMA[3][4] AMOA[5][6]
Title Award Dedicated cabinet Conversion kit
1 Daytona USA,
Neo Geo MVS,
Mortal Kombat 3
Diamond Cruis'n USA Mortal Kombat 3
2 Daytona USA,
Killer Instinct,
Mortal Kombat II,
Mortal Kombat 3
Mortal Kombat II,
Raiden II,
Tekken,
X-Men: Children of the Atom
3
4 Sega Rally Championship,
WWF WrestleMania,
Area 51
Platinum
5
6 N/A N/A
7 2 on 2 Open Ice Challenge,
Indy 500,
Virtua Fighter 2,
Virtua Cop
Silver
8
9
10

Best-selling video game consoles[]

Rank Manufacturer Game console Type Generation Sales
Japan USA Worldwide
1 Nintendo Super NES / Super Famicom Home 16-bit 1,780,000[7] 1,738,000[8] 3,518,000+
2 Sony PlayStation Home 32-bit 1,700,000[9] 800,000[9] 3,100,000[9]
3 Sega Sega Saturn Home 32-bit 1,660,000[7] 400,000[10] 2,060,000+
4 Sega Mega Drive / Genesis Home 16-bit 30,000[7] 1,968,000[8] 1,998,000+
5 Nintendo Game Boy Handheld 8-bit 1,000,000[7] Unknown 1,000,000+
6 Panasonic 3DO Home 32-bit 150,000[7] 250,000[11] 400,000+
7 Nintendo NES / Famicom Home 8-bit 80,000[7] 104,000[8] 184,000+
8 Sega Game Gear Handheld 8-bit 180,000[7] Unknown 180,000+
9 Atari Corp Atari Jaguar Home 32-bit Unknown 150,000[11] 150,000+
10 NEC PC-FX Home 32-bit 120,000[7] Unknown 120,000+

Best-selling home video games[]

The following titles were the top ten best-selling home video games of 1996 in Japan and the United States.

Rank Title Platform Sales
Japan USA[12][13][14] Combined
1 Dragon Quest VI: Maboroshi no Daichi (Realms of Reverie) Super Famicom 2,482,640[15] N/A 2,482,640
2 Chrono Trigger Super NES 2,000,000+[16] Unknown 2,000,000+
Super Mario World 2: Yoshi's Island Super NES 1,000,000+[17] 1,000,000+ 2,000,000+
Mortal Kombat 3 Super NES, Sega Genesis N/A 2,000,000+ 2,000,000+
5 Donkey Kong Country 2: Diddy's Kong Quest Super NES 987,295[15] 1,000,000+ 1,987,295+
6 Donkey Kong Country (Super Donkey Kong) Super NES 643,028[18] 1,000,000+ 1,643,028+
7 Virtua Fighter 2 Sega Saturn 1,500,000+[19] Unknown 1,500,000+
8 Derby Stallion III Super Famicom 1,086,141[18] N/A 1,086,141
9 Killer Instinct Super NES N/A 1,000,000+ 1,000,000+
10 Tekken PlayStation 942,000[20] Unknown 942,000+

Japan[]

In Japan, the following titles were the top ten best-selling home video games of 1995.

Rank Title Platform Publisher Genre Sales Ref
1 Dragon Quest VI: Maboroshi no Daichi (Realms of Reverie) Super Famicom Enix Role-playing game 2,482,640 [15]
2 Chrono Trigger Super Famicom Squaresoft Role-playing game 2,000,000+ [16]
3 Virtua Fighter 2 Sega Saturn Sega Fighting 1,500,000+ [19]
4 Derby Stallion III Super Famicom ASCII Corporation Simulation 1,086,141 [18]
5 Super Mario: Yoshi Island (Super Mario World 2: Yoshi's Island) Super Famicom Nintendo Platformer 1,000,000+ [17]
6 Super Donkey Kong 2: Dixie & Diddy (Donkey Kong Country 2) Super Famicom Nintendo Platformer 987,295 [15]
7 Tekken PlayStation Namco Fighting 942,000 [20]
8 Romancing SaGa 3 Super Famicom Squaresoft Role-playing game 786,000
9 Arc the Lad PlayStation Sony Role-playing game 697,000
10 Mobile Suit Gundam PlayStation Bandai First-person shooter 668,242 [18]

United States[]

In the United States, the following titles were the top ten best-selling home video games of 1995 in terms of unit sales.[12][13][14]

Rank Title Publisher Genre Platform(s) Sales
1 Mortal Kombat 3 Williams Entertainment Fighting Super NES, Sega Genesis 2,000,000+
2 Donkey Kong Country Nintendo Platformer Super NES 1,000,000+
3 Killer Instinct Nintendo Fighting Super NES 1,000,000+
4 Donkey Kong Country 2: Diddy's Kong Quest Nintendo Platformer Super NES 1,000,000+
5 Super Mario World 2: Yoshi's Island Nintendo Platformer Super NES 1,000,000+
6 Madden NFL '96 EA Sports Sports Sega Genesis Unknown
7 NBA Jam: Tournament Edition Acclaim Entertainment Sports Sega Genesis
8 Super NES
9 Mortal Kombat II Acclaim Entertainment Fighting Sega Genesis
10 The Lion King Virgin Interactive Platformer Super NES

NPD's U.S. Top 20 Best-Selling Games of 1995 ranked in dollar sales:[21]

  1. Mortal Kombat 3
  2. Donkey Kong Country
  3. NBA Jam Tournament Edition
  4. Madden NFL 96
  5. Killer Instinct
  6. Mortal Kombat II
  7. The Lion King
  8. Super Mario World 2: Yoshi's Island
  9. Donkey Kong Country 2: Diddy's Kong Quest
  10. NBA Live 96
  11. Myst
  12. NHL 96
  13. Toy Story
  14. NBA Live 95
  15. Primal Rage
  16. Mighty Morphin Power Rangers
  17. Batman Forever
  18. Donkey Kong Land
  19. DOOM
  20. WWF WrestleMania: The Arcade Game

United Kingdom[]

In the United Kingdom, the following titles were the best-selling home video games of 1995.[22]

Rank CD-ROM Cartridge
1 FIFA Soccer 96
2 Destruction Derby FIFA Soccer 95
3 Command & Conquer The Lion King
4 Discworld Theme Park
5 Star Trek: The Next Generation – A Final Unity Mortal Kombat 3
6 Star Wars: Dark Forces Killer Instinct
7 Wipeout Mickey Mania
8 Tekken Brian Lara Cricket
9 Star Wars: Rebel Assault Micro Machines Turbo Tournament '96
10 Theme Park Premier Manager

Top game rentals in the United States[]

Blockbuster Video, an American chain of video rental shops, released a monthly list of the chain's highest-renting console titles. The following games topped the monthly charts, as reported by GamePro.

Month NES Super NES Sega Genesis Sega CD Ref
January Wario's Woods Donkey Kong Country The Lion King NBA Jam Session [23]
February Slam City with Scottie Pippen [24]
March NBA Jam: Tournament Edition NBA Jam: Tournament Edition NBA Jam: Tournament Edition [25]
April Kirby's Adventure Myst [26]
May [27]
June N/A Judge Dredd Judge Dredd N/A [28]
July N/A N/A [29]
August N/A Mighty Morphin Power Rangers The Adventures of Batman & Robin N/A [30]
September N/A Killer Instinct Batman Forever N/A [31]
October N/A Mortal Kombat 3 N/A [32]
November N/A Madden NFL '96 N/A [33]
December N/A Donkey Kong Country 2 NBA Live 96 N/A [34]

References[]

  1. "第9回 ゲーメスト大賞" [9th Gamest Awards]. Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53. {{cite magazine}}: Unknown parameter |lay-url= ignored (help)
  2. ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 22.
  3. "Coin Machine: Six Receive ACME Awards For Product Excellence". Cash Box. Cash Box Pub. Co. 6 April 1996. p. 26.
  4. "And the Winner Is..." Next Generation. No. 17. Imagine Media. May 1996. p. 21.
  5. "Coin Machine: AMOA Jukebox, Games Awards Winners Announced At Expo '95" (PDF). Cash Box. October 7, 1995. p. 26.
  6. "Coin Machine: AMOA JB And Games Awards Nominees Announced" (PDF). Cash Box. July 22, 1995. p. 30.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on 2015-07-25. Retrieved 2021-12-06 – via Toyo University Academic Information Repository (Toyo University). {{cite journal}}: External link in |via= (help)
  8. 8.0 8.1 8.2 Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on September 14, 2014. Retrieved September 21, 2011.
  9. 9.0 9.1 9.2 "Cumulative Production Shipments of Hardware / PlayStation®". Sony Computer Entertainment Inc. Sony. 31 December 2003. Archived from the original on 2004-04-22. Retrieved 2021-12-25.
  10. "Sales War Continues" (PDF). Sega Pro. No. 56 (published 28 February 1996). April 1996. p. 11. Retrieved 25 December 2021.
  11. 11.0 11.1 "Game-System Sales". Newsweek Magazine. January 14, 1996. Archived from the original on 2013-05-13. Retrieved 25 December 2021 – via The Daily Beast.
  12. 12.0 12.1 "Top-Selling Video Games, 1995". The World Almanac and Book of Facts, 1997. World Almanac Books. 1996. p. 293. Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
  13. 13.0 13.1 "U.S. Top 20 Best-Selling Games in 1995-1999 ranked on dollar sales". Twitter. The NPD Group. January 17, 2020. Retrieved 11 October 2021.
  14. 14.0 14.1 Carlton, Jim (November 23, 1995). "Fans remain loyal to 16-bit machines". The Hartford Courant. The Wall Street Journal. p. E2. Retrieved December 7, 2020 – via Newspapers.com. Nintendo's 'Killer Instinct' has sold more than 1 million copies since it was introduced in September, as has the Nintendo version of 'Mortal Kombat III' and the company's recently released 'Super Mario World: Yoshi's Island.'
  15. 15.0 15.1 15.2 15.3 "1996年ゲームソフト年間売上TOP100" [1996 Game Software Annual Sales Top 100]. Famitsū Gēmu Hakusho 1997 ファミ通ゲーム白書1997 [Famitsu Game Whitebook 1997] (in Japanese). Tokyo: Enterbrain. 1997. Archived from the original on 2008-12-27. Retrieved 17 February 2021.
  16. 16.0 16.1 "Chrono Trigger: A New Standard for RPGs". Nintendo Power. No. 73. June 1995. pp. 36–7.
  17. 17.0 17.1 "Virtual Boy in the Red?". Game Players. Vol. 8, no. 12. December 1995. p. 21.
  18. 18.0 18.1 18.2 18.3 "1995 Top 100". Game Data Library. Famitsu. Retrieved 17 September 2021.
  19. 19.0 19.1 Hickman, Sam (15 December 1995). "Virtua Sell Out!". Sega Saturn Magazine. No. 3 (January 1996). Emap International Limited. p. 7.
  20. 20.0 20.1 "1995年のコンシューマーゲームソフトの売上" [1995 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on 22 August 2002. Retrieved 16 September 2021.
  21. https://x.com/npdgames/status/1217971911973658625
  22. "Appendix B: Top 10 software" (PDF). Unlimited learning: Computer and video games in the learning landscape. European Leisure Software Publishers Association (ELSPA). 2006. p. 51. Retrieved 16 October 2021 – via International Federation for Information Processing (IFIP).
  23. "Blockbuster Video February Hot Sheet!" (PDF). GamePro. February 1995. p. 163.
  24. "Blockbuster Video March Hot Sheet!" (PDF). GamePro. March 1995. p. 155.
  25. "Blockbuster Video April Hot Sheet!" (PDF). GamePro. April 1995. p. 148.
  26. "Blockbuster Video May Hot Sheet!" (PDF). GamePro. May 1995. p. 139.
  27. "Blockbuster Video June Hot Sheet!" (PDF). GamePro. June 1995. p. 149.
  28. "Blockbuster Video July Hot Sheet!" (PDF). GamePro. July 1995. p. 131.
  29. "Blockbuster Video August Hot Sheet!" (PDF). GamePro. August 1995. p. 118.
  30. "Blockbuster Video September Hot Sheet!" (PDF). GamePro. September 1995. p. 142.
  31. "Blockbuster Video October Hot Sheet!" (PDF). GamePro. October 1995. p. 172.
  32. "Blockbuster Video November Hot Sheet!" (PDF). GamePro. November 1995. p. 189.
  33. "Blockbuster Video December Hot Sheet!" (PDF). GamePro. December 1995. p. 205.
  34. "Blockbuster Video January Hot Sheet!" (PDF). GamePro. January 1996. p. 23.