| 1970s | 1970 · 1971 · 1972 · 1973 · 1974 1975 · 1976 · 1977 · 1978 · 1979 |
| 1980s | 1980 · 1981 · 1982 · 1983 · 1984 1985 · 1986 · 1987 · 1988 · 1989 |
| 1990s | 1990 · 1991 · 1992 · 1993 · 1994 1995 · 1996 · 1997 · 1998 · 1999 |
| 2000s | 2000 · 2001 · 2002 · 2003 · 2004 2005 · 2006 · 2007 · 2008 · 2009 |
| 2010s | 2010 · 2011 · 2012 · 2013 · 2014 2015 · 2016 · 2017 · 2018 · 2019 |
| 2020s | 2020 · 2021 · 2022 · 2023 · 2024 |
Financial performance[]
Highest-grossing arcade games[]
Street Fighter II was the highest-grossing entertainment product of 1993, earning more than the film Jurassic Park.[1][2] The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.
| Market | Period | Title | Coin drop revenue | Inflation | Manufacturer | Genre | Ref |
|---|---|---|---|---|---|---|---|
| Japan | N/A | Street Fighter II' Turbo | Unknown | Unknown | Capcom | Fighting | [3] |
| United Kingdom | January–June | Street Fighter II | $229 million | $530 million | Capcom | Fighting | [4] |
| United States | N/A | NBA Jam | $300 million+[5][6] | $650 million+ | Midway | Sports | [7][8] |
| Worldwide | Street Fighter II | $1.5 billion | $3.4 billion | Capcom | Fighting | [1] |
Japan[]
The following titles were the top ten highest-grossing arcade games of 1993 in Japan.
| Rank | Gamest[3] | Game Machine[9] | ||
|---|---|---|---|---|
| Title | Type | Points | ||
| 1 | Street Fighter II' Turbo | Street Fighter II / Dash / Turbo | Software kit | 7935 |
| 2 | Garō Densetsu 2: Aratanaru Tatakai (Fatal Fury 2) | Virtua Racing | Twin / Deluxe | 5415 |
| 3 | Puyo Puyo | Lethal Enforcers | Dedicated | 4005 |
| 4 | Street Fighter II Dash (Champion Edition) | Puyo Puyo | Software kit | 3531 |
| 5 | Tenchi wo Kurau 2: Sekiheki no Tatakai (Warriors of Fate) | Garō Densetsu 2: Aratanaru Tatakai | Software kit | 2934 |
| 6 | Samurai Spirits (Samurai Shodown) | Tetris (Sega) | Software kit | 2856 |
| 7 | World Heroes 2 | Coca-Cola Suzuka 8 Hours | Deluxe / Standard | 2852 |
| 8 | Virtua Racing | Columns | Software kit | 2697 |
| 9 | Street Fighter II: The World Warrior | Final Lap 3 | Standard | 2638 |
| 10 | Art of Fighting | Tenchi wo Kurau 2: Sekiheki no Tatakai | Software kit | 2074 |
United States[]
In the United States, NBA Jam was the highest-grossing arcade game of 1993,[7] followed by Mortal Kombat; both games exceeded the $300,000,000 (equivalent to $650,000,000 in 2021) domestic box office gross of Jurassic Park that year.[5][6]
The following titles were the highest-grossing arcade video games of the year, according to the Amusement & Music Operators Association (AMOA) and American Amusement Machine Association (AAMA).
| Rank | AMOA[10][11] | AMAA[12] | Play Meter | ||
|---|---|---|---|---|---|
| Dedicated cabinet | Arcade conversion kit | Title | Award | ||
| 1 | NBA Jam | Mortal Kombat | Mortal Kombat, Mortal Kombat II, NBA Jam, Neo Geo MVS |
Diamond | NBA Jam[8] |
| 2 | Street Fighter II, Lethal Enforcers, Mortal Kombat, Virtua Racing |
Street Fighter II: Champion Edition, Time Killers, X-Men, World Heroes |
Unknown | ||
| 3 | |||||
| 4 | |||||
| 5 | Virtua Racing | Platinum | |||
| 6 | Unknown | OutRunners, Time Killers |
Gold | ||
| 7 | |||||
| 8 | Unknown | Crime Patrol, Mad Dog II: The Lost Gold |
Silver | ||
| 9 | |||||
Best-selling home systems[]
Consoles[]
| No, | Company | Game console | Type | Gen | Sales | ||||
|---|---|---|---|---|---|---|---|---|---|
| Japan | USA | Europe | Korea | Worldwide | |||||
| 1 | Sega | Mega Drive / Genesis | Home | 16-bit | 500,000[13] | 6,500,000[14] | 2,260,000[15][13] | 24,000[16] | 9,284,000+ |
| 2 | Nintendo | Super Nintendo | Home | 16-bit | 2,200,000[13] | 4,400,000[13] | 1,661,000[17][13] | 60,000[16] | 8,321,000+ |
| 3 | Nintendo | Game Boy | Handheld | 8-bit | 1,590,000[18] | 1,500,000+ | 625,000+[17] | Unknown | 3,715,000+ |
| 4 | Sega | Game Gear | Handheld | 8-bit | 400,000[18] | 1,500,000[14] | 383,000+[15][17] | Unknown | 2,283,000+ |
| 5 | Sega | Sega CD / Mega-CD | Home | 16-bit | 100,000[18] | 800,000[14] | 264,000[17][13] | Unknown | 1,164,000+ |
| 6 | Nintendo | NES / Famicom | Home | 8-bit | 540,000[18] | Unknown | 555,000[17][13] | 50,000[16] | 1,145,000+ |
| 7 | Sega | Sega Master System | Home | 8-bit | N/A | N/A | 700,000[13] | 80,000[16] | 780,000+ |
| 8 | NEC | PC Engine | Home | 16-bit | 400,000[18] | Unknown | Unknown | Unknown | 400,000+ |
| 9 | Fujitsu | FM Towns Marty | Home | 32-bit | 45,000[19] | N/A | N/A | N/A | 45,000 |
| 10 | Panasonic | 3DO | Home | 32-bit | N/A | 40,000+[20] | N/A | N/A | 40,000+ |
Computers[]
| Rank | Manufacturer | Computer architecture | Sales | |
|---|---|---|---|---|
| Japan | Worldwide | |||
| 1 | Apple Inc. | Apple Macintosh | N/A | 3,300,000[21] |
| 2 | IBM | IBM PC | N/A | 2,075,000[22] |
| 3 | Compaq Computer | IBM PC compatible | N/A | 1,418,000[22] |
| 4 | NEC | NEC PC-98 | 1,200,000[23][24] | 1,200,000+ |
| 5 | Packard Bell | IBM PC compatible | N/A | 997,000[22] |
| 6 | Dell | IBM PC compatible | N/A | 795,000[22] |
| 7 | Gateway 2000 | IBM PC compatible | N/A | 644,000[22] |
| 8 | AST Research | IBM PC compatible | N/A | 530,000[22] |
| 9 | Tandy Corporation | IBM PC compatible | N/A | 350,000[22] |
| 10 | Toshiba | IBM PC compatible | N/A | 316,000[22] |
Best-selling home video games[]
The following titles were the top ten best-selling home video games (console games or computer games) of 1993 with known sales figures.
| Rank | Title | Platform | Publisher | Genre | Sales | ||
|---|---|---|---|---|---|---|---|
| Japan[25] | UK[26] | Worldwide | |||||
| 1 | Street Fighter II | Multi-platform | Capcom | Fighting | 1,314,000+ | Unknown | 5,000,000[27][28] |
| 2 | Mortal Kombat | Multi-platform | Acclaim | Fighting | Unknown | 400,000+ | 3,000,000+[29][30] |
| 3 | Star Fox | Super Nintendo | Nintendo | Rail shooter | 325,000 | Unknown | 1,700,000+[31] |
| 4 | Disney's Aladdin | Mega Drive/Genesis | Virgin | Platformer | Unknown | Unknown | 1,600,000+[32] |
| 5 | Dragon Ball Z: Super Butōden | Super Nintendo | Bandai | Fighting | 1,300,000+[33] | N/A | 1,300,000+ |
| 6 | Seiken Densetsu 2 (Secret of Mana) | Super Nintendo | Squaresoft | Action RPG | 1,002,000 | N/A | 1,002,000+ |
| 7 | Super Mario Collection (All-Stars) | Super Nintendo | Nintendo | Platformer | 877,000 | Unknown | 877,000+ |
| 8 | Romancing SaGa 2 | Super Famicom | Squaresoft | RPG | 823,000 | N/A | 823,000 |
| 9 | Dragon Ball Z: Super Butōden 2 | Super Nintendo | Bandai | Fighting | 740,000 | N/A | 740,000 |
| 10 | Super Mario Kart | Super Nintendo | Nintendo | Kart racing | 450,000 | 250,000+ | 700,000+ |
Japan[]
In Japan, the following titles were the top ten best-selling home video games of 1993.
| Rank | Title | Developer | Platform | Publisher | Genre | Sales | Ref |
|---|---|---|---|---|---|---|---|
| 1 | Street Fighter II Turbo | Capcom | Super Famicom | Capcom | Fighting | 1,314,000 | [25] |
| 2 | Dragon Ball Z: Super Butōden | TOSE | Super Famicom | Bandai | Fighting | 1,300,000+ | [33] |
| 3 | Seiken Densetsu 2 (Secret of Mana) | Squaresoft | Super Famicom | Squaresoft | Action RPG | 1,002,000 | [25] |
| 4 | Super Mario Collection (Super Mario All-Stars) | Nintendo EAD | Super Famicom | Nintendo | Platformer | 877,000 | |
| 5 | Romancing SaGa 2 | Squaresoft | Super Famicom | Squaresoft | RPG | 823,000 | |
| 6 | Dragon Ball Z: Super Butōden 2 | TOSE | Super Famicom | Bandai | Fighting | 740,000 | |
| 7 | J. League Soccer Prime Goal | Namco | Super Famicom | Namco | Sports | 610,000 | |
| 8 | Dragon Quest I & II | Chunsoft | Super Famicom | Enix | RPG | 567,000 | |
| 9 | Torneko no Daibōken: Fushigi no Dungeon | Chunsoft | Super Famicom | Chunsoft | Roguelike | 510,000 | |
| 10 | Super Bomberman | Produce! | Super Famicom | Hudson Soft | Maze | 497,000 | |
| 11 | Super Mario Kart | Super Famicom | Nintendo | Nintendo | Racing | 450,000 | |
| 12 | The Legend of Zelda: Link's Awakening | Game Boy | Nintendo | Nintendo | Action ADV | 431,000 | |
| 13 | Super Mario Land 2 6 Gold Coins | Game Boy | Nintendo | Nintendo | Platformer | 423,000 | |
| 14 | Kirby Pinball | Game Boy | Nintendo | Nintendo | Pinball | 414,000 | |
| 15 | Kirby's Dream Land | Famicom | Nintendo | Nintendo | Platformer | 398,000 | |
| 16 | Crayon Shin-chan: Arashi o Yobu Enji | Super Famicom | Bandai | Bandai | Action | 363,000 | |
| 17 | Fatal Fury 2 | Super Famicom | SNK | Takara | Fighting | 348,000 | |
| 18 | Crayon Shin-chan: Ora to Shiro wa Otomodachi da yo | Game Boy | Bandai | Bandai | Platformer | 340,000 | |
| 19 | Yu Yu Hakusho | Super Famicom | Namco | Namco | Fighting | 331,000 | |
| 20 | Star Fox | Super Famicom | Nintendo | Nintendo | Shooter | 325,000 |
Europe[]
In Europe, the following titles were the top two best-selling 1993 releases during the first quarter of the year.[34]
| Rank | Title | Platform | Developer(s) | Publisher | Genre |
|---|---|---|---|---|---|
| 1 | Super Mario Kart | Super Nintendo Entertainment System | Nintendo EAD | Nintendo | Kart racing |
| 2 | Streets of Rage II | Sega Mega Drive | Sega, Ancient | Sega | Beat 'em up |
In the United Kingdom, the following titles were the top ten best-selling home video games of 1993.[26]
| Rank | Title | Platform(s) | Publisher(s) | Genre | Sales |
|---|---|---|---|---|---|
| 1 | Mortal Kombat | Game consoles | Acclaim Entertainment | Fighting | 400,000+ |
| 2 | Sonic the Hedgehog 2 | Sega Mega Drive | Sega | Platformer | 400,000+ |
| 3 | Lemmings | Multi-platform | Various | Strategy | 400,000+ |
| 4 | Super Kick Off | Game consoles | Various | Sports | 400,000+ |
| 5 | FIFA International Soccer | Sega Mega Drive | Electronic Arts | Sports | 400,000 |
| 6 | Ecco the Dolphin | Sega Mega Drive | Sega | Action-adventure | 250,000+ |
| 7 | Super Mario Kart | Super NES | Nintendo | Kart racing | 250,000+ |
| 8 | Jurassic Park | Multi-platform | Ocean Software | Action | 250,000+ |
| 9 | Jungle Strike | Game consoles | Electronic Arts | Shoot 'em up | 250,000 |
| 10 | PGA Tour Golf II | Sega Mega Drive | Electronic Arts | Sports | 200,000 |
United States[]
In the United States, the following titles were the top two highest-grossing home video game franchises in 1993.[35]
| Franchise | Publisher | Revenue |
|---|---|---|
| Mario | Nintendo | $500,000,000 |
| Sonic the Hedgehog | Sega | $500,000,000 |
The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1993, according to Babbage's (reported by Electronic Gaming Monthly and Electronic Games), Mega (for the Sega Genesis in January), and The NPD Group (for the Super NES and Genesis in July).
| Month | NES | Super NES | Sega Genesis | Sega CD | Game Boy | Game Gear | Ref |
|---|---|---|---|---|---|---|---|
| January | Tecmo Super Bowl | Street Fighter II | Sonic the Hedgehog 2 | Unknown | Super Mario Land 2 | Sonic the Hedgehog 2 | [36][37] |
| February | Bulls vs. Blazers | John Madden Football '93 | Road Avenger | Columns | [38] | ||
| March | Tecmo NBA Basketball | Street Fighter II | PGA Tour Golf II | Sonic the Hedgehog 2 | [39] | ||
| April | Star Fox | X-Men | Willy Beamish | [40] | |||
| May | Jaguar XJ220 | [41] | |||||
| June | Kirby's Adventure | Batman Returns | [42] | ||||
| July | Super Mario Kart | Final Fight CD | [43][44] | ||||
| August | Jurassic Park | Street Fighter II Turbo | Jurassic Park | Link's Awakening | Tom and Jerry | [45] | |
| September | Mortal Kombat | Mortal Kombat | Batman Returns | Mortal Kombat | Mortal Kombat | [46] | |
| October | Tetris 2 | Disney's Aladdin | Joe Montana Football | [47][48] | |||
| November | Tecmo Super Bowl | Madden NFL '94 | Lethal Enforcers | Kirby's Dream Land | [49][50] | ||
| December | Madden NFL '94 | Sonic CD | Mortal Kombat | [51] |
The following titles were the year's top six best-selling PC games on CD-ROM format in the United States.[52]
| Rank | Title | Publisher | Genre |
|---|---|---|---|
| 1 | The 7th Guest | Virgin Interactive | Interactive movie |
| 2 | Star Wars: Rebel Assault | LucasArts | Rail shooter |
| 3 | King's Quest VI | Sierra On-Line | Adventure |
| 4 | Return to Zork | Activision | |
| 5 | Just Grandma & Me | Brøderbund | |
| 6 | Dracula Unleashed | Viacom New Media |
Top game rentals in the United States[]
Blockbuster Video, an American chain of video rental shops, released a monthly list of the chain's highest-renting console titles. The following titles topped the monthly charts, as reported by GamePro magazine.
| Month | Nintendo Entertainment System | Super Nintendo Entertainment System | Sega Genesis | Sega CD | Ref |
|---|---|---|---|---|---|
| January | Tecmo NBA Basketball | Super Mario Kart | Sonic the Hedgehog 2 | N/A | [53] |
| February | Super Star Wars | N/A | [54] | ||
| March | Spider-Man and the X-Men in Arcade's Revenge | Ecco the Dolphin | N/A | [55] | |
| April | Tecmo Super NBA Basketball | X-Men | N/A | [56] | |
| May | Star Fox | N/A | [57] | ||
| June | Tiny Toon Adventures 2: Trouble in Wackyland | N/A | [58] | ||
| July | Kirby's Adventure | Bubsy in Claws Encounters of the Furred Kind | N/A | [59] | |
| August | Street Fighter II Turbo | N/A | [60] | ||
| September | Jurassic Park | Jurassic Park | Ecco the Dolphin | [61] | |
| October | Mighty Final Fight | Mortal Kombat | Mortal Kombat | Final Fight CD | [62] |
| November | Tecmo Super Bowl | Joe Montana Football | [63] | ||
| December | Disney's Aladdin | [64] |
References[]
- ↑ 1.0 1.1 Goldstein, Jeffrey H. (1998). "Immortal Kombat: War Toys and Violent Video Games". Why We Watch: The Attractions of Violent Entertainment. Oxford University Press. pp. 53-68 (53). ISBN 978-0-19-802790-4.
Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made $1.5 billion last year [1993]. Nothing, not even Jurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
- ↑ Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. p. 42. ISBN 978-0-679-75282-0.
But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies
- ↑ 3.0 3.1 "第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心" [7th Gamest Awards – Hit Games: Best 10 – Income Center]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20-43 (39).
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ "The making of Street Fighter 2 - a video game legend" (PDF). Mega. No. 10 (July 1993). 17 June 1993. pp. 14-35 (18-21).
- ↑ 5.0 5.1 McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger. Retrieved 17 February 2021.
- ↑ 6.0 6.1 McKanic, Patricia Ann (April 3, 1994). "Games more complex, but also more violent". Times Daily. Retrieved 17 February 2021.
- ↑ 7.0 7.1 "NBA Jam". GamePro. No. 56. IDG. March 1994. p. 188.
- ↑ 8.0 8.1 "1993". Play Meter. Vol. 20, no. 13. December 1994. p. 90.
- ↑ "Overseas Readers Column: "SF II: CE Turbo" And "Lethal Enforcers" Top" (PDF). Game Machine (in Japanese). No. 464. Amusement Press, Inc. 1–15 January 1994. p. 36.
{{cite magazine}}: CS1 maint: date format (link) - ↑ "The AMOA Awards". RePlay. Vol. 19, no. 2. November 1993. p. 87.
- ↑ "AMOA Award Nominees: Game Awards". RePlay. Vol. 19, no. 1. October 1993. p. 59.
- ↑ "ACME '94: Play Meter, AAMA salute best games". Play Meter. 20 (5): ACME 73-4. April 1994.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 "Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021.
- ↑ 14.0 14.1 14.2 "SEGA - Hardware Estimates". Proceedings. The Conference. 1994. p. 125.
Genesis GameGear CD‑ROM
1993 6.5 1.5 0.8 - ↑ 15.0 15.1 "The Interview: Mr Patrick Lavanant" (PDF). MEGA Force (in French). No. 27. April 1994. pp. 18-21 (19).
- ↑ 16.0 16.1 16.2 16.3 게임월드 [Game World] (in Korean). 1994.
- ↑ 17.0 17.1 17.2 17.3 17.4 "Market size and market shares". Video Games: A Report on the Supply of Video Games in the UK. United Kingdom: Monopolies and Mergers Commission (MMC), H.M. Stationery Office. April 1995. pp. 66 to 68. ISBN 978-0-10-127812-6.
- ↑ 18.0 18.1 18.2 18.3 18.4 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on 2015-07-25. Retrieved 2021-12-06 – via Toyo University Academic Information Repository (Toyo University).
{{cite journal}}: External link in(help)|via= - ↑ 清水欣一『富士通のマルチメディア・ビジネス』オーエス出版社、May 15, 1995第1刷、March 14, 1997第4刷、ISBN 4-87190-415-6、151頁。
- ↑ "3DO Sales Called Pleasing". The New York Times. November 20, 1993. Archived from the original on 2015-05-26. Retrieved November 25, 2019.
- ↑ Reimer, Jeremy (2005-12-15). "Total share: 30 years of personal computer market share figures". Ars Technica. Retrieved 2021-11-27.
{{cite web}}: Unknown parameter|lay-date=ignored (help); Unknown parameter|lay-url=ignored (help) - ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 "Windows Magazine". Windows Magazine. Vol. 5, no. 3. March 1994. p. 38.
- ↑ Dedrick, Jason; Kraemer, Kenneth L. (1998-08-20). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. p. 83. ISBN 978-0-19-028398-8.
- ↑ "Japan". U.S. Industrial Outlook. U.S. Department of Commerce, Bureau of Industrial Economics. 1994. p. 26-19.
- ↑ 25.0 25.1 25.2 "1993年のコンシューマーゲームソフトの売上Top30" [1993 Consumer Game Software Sales: Top 30]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on 19 September 2001. Retrieved 16 September 2021.
- ↑ 26.0 26.1 "Top-Selling Video Game Titles In UK — 1993 (All Formats)". Screen Digest. Screen Digest Limited: 110. 1994.
nb sales level at number 5 = 400,000 units, at number 9 = 250,000 units, at number 10 = 200,000 units
Source: Gallup-ELSPA/Electronic Arts/CTW - ↑ Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN 978-4-532-67504-2.
As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
- ↑ Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38.
The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
- ↑ Ali, Reyan (22 October 2019). NBA Jam. Boss Fight Books. p. 138. ISBN 978-1-940535-20-3.
- ↑ "Mortal Kombat kicks butt". Mega Zone. No. 36 (February 1994). 26 January 1994. p. 11.
- ↑ "Nintendo sells 100-millionth 'Mario' game". United Press International (UPI). June 2, 1993. Retrieved 18 December 2021.
- ↑ "Movie-game links continue to get stronger". Screen Digest. Screen Digest Limited: 272. 1993.
Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated feature Aladdin. In US, Sega (...) shipped 800,000 units of Virgin-developed Aladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days). Another 800,000 units have been shipped in Europe, 50 per cent as hardware bundles.
- ↑ 33.0 33.1 Torishima, Kazuhiko (September 1993). "ドラゴンボールZ外伝 -サイヤ人絶滅計画-". V Jump (in Japanese). No. 11. Shueisha. pp. 49–53.
- ↑ "Count Down Hot 100: Worldwide!". Famicom Tsūshin (in Japanese). No. 226. 16 April 1993. p. 89.
- ↑ Seigel, Jessica (July 10, 1994). "Interactive Frenzy". Sun-Sentinel. Archived from the original on May 22, 2020. Retrieved 22 February 2021.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 44. March 1993. p. 40.
- ↑ "Top 20: The Charts" (PDF). Mega. No. 7 (April 1993). 18 March 1993. p. 10.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 45. April 1993. p. 40.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 46. May 1993. p. 40.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 47. June 1993. p. 46.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 48. July 1993. p. 42.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 49. August 1993. p. 44.
- ↑ "Top 10 Video Games". Wired. 1993. Retrieved 18 October 2021.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 50. September 1993. p. 44.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 51. October 1993. p. 50.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 52. November 1993. p. 56.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 53. December 1993. p. 60.
- ↑ "Top Video Games". Electronic Games. Reese Publishing Company. January 1994. p. 16. ISSN 0730-6687. Archived from the original on 2015-11-06. Retrieved 2014-12-31.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 54. January 1994. p. 58.
- ↑ "Top Video Games: As of November 22, 1993". Electronic Games. Vol. 2, no. 5 (February 1994). January 20, 1994. p. 24.
- ↑ "EGM Top Ten". Electronic Gaming Monthly. No. 55. February 1994. p. 52.
- ↑ "Top-Selling CD-ROM Titles in US 1993". Screen Digest. Screen Digest Limited: 110. 1994.
nb 1 and 2 above were placed at 3 and 10 in the top-selling PC games of all types.
Source: PC Data (sales by 10 retail chains representing over 1,300 stores) - ↑ "ProNews Report" (PDF). GamePro. No. 43. February 1993. p. 192.
- ↑ "ProNews Report" (PDF). GamePro. No. 44. March 1993. p. 195.
- ↑ "ProNews Report" (PDF). GamePro. No. 45. April 1993. p. 177.
- ↑ "ProNews Report". GamePro. No. 46. May 1993. p. 142.
- ↑ "ProNews Report". GamePro. No. 47. June 1993. p. 158.
- ↑ "ProNews Report". GamePro. No. 48. July 1993. p. 154.
- ↑ "ProNews Report". GamePro. No. 49. August 1993. p. 145.
- ↑ "ProNews Report" (PDF). GamePro. No. 50. September 1993. p. 136.
- ↑ "ProNews Report" (PDF). GamePro. No. 51. October 1993. p. 169.
- ↑ "ProNews Report" (PDF). GamePro. No. 52. November 1993. p. 262.
- ↑ "ProNews Report" (PDF). GamePro. No. 53. December 1993. p. 268.
- ↑ "ProNews Report" (PDF). GamePro. No. 54. January 1994. p. 260.