| 1970s | 1970 · 1971 · 1972 · 1973 · 1974 1975 · 1976 · 1977 · 1978 · 1979 |
| 1980s | 1980 · 1981 · 1982 · 1983 · 1984 1985 · 1986 · 1987 · 1988 · 1989 |
| 1990s | 1990 · 1991 · 1992 · 1993 · 1994 1995 · 1996 · 1997 · 1998 · 1999 |
| 2000s | 2000 · 2001 · 2002 · 2003 · 2004 2005 · 2006 · 2007 · 2008 · 2009 |
| 2010s | 2010 · 2011 · 2012 · 2013 · 2014 2015 · 2016 · 2017 · 2018 · 2019 |
| 2020s | 2020 · 2021 · 2022 · 2023 · 2024 |
Highest-grossing arcade games of the decade[]
- See also: List of highest-grossing arcade games
The following titles were the highest-grossing arcade games of each year in the 1990s, in terms of coin drop earnings.
| Year | Market | Title | Developer | Manufacturer | Genre | Revenue | Inflation | Ref |
|---|---|---|---|---|---|---|---|---|
| 1990 | Japan | Final Fight | Capcom | Capcom | Beat 'em up | Unknown | Unknown | [1] |
| United States | Teenage Mutant Ninja Turtles | Konami | Konami | Beat 'em up | Unknown | Unknown | [2] | |
| 1991 | Worldwide | Street Fighter II: The World Warrior | Capcom | Capcom | Fighting | Unknown | Unknown | [3] |
| 1992 | ||||||||
| 1993 | Worldwide | Street Fighter II | Capcom | Capcom | Fighting | $1,500,000,000 | $NaN | [4] |
| 1994 | Japan | Super Street Fighter II X: Grand Master Challenge | Capcom | Capcom | Fighting | Unknown | Unknown | [5] |
| Virtua Fighter | Sega AM2 | Sega | Fighting | Unknown | Unknown | [6] | ||
| United States | Daytona USA | Sega AM2 | Sega | Racing | Unknown | Unknown | [7] | |
| Mortal Kombat II | Midway | Midway | Fighting | |||||
| 1995 | Japan | Virtua Fighter 2 | Sega AM2 | Sega | Fighting | Unknown | Unknown | [8][9] |
| United States | Daytona USA | Sega AM2 | Sega | Racing | Unknown | Unknown | [10][11] | |
| Neo Geo MVS | SNK | SNK | System | |||||
| Mortal Kombat 3 | Midway | Midway | Fighting | |||||
| 1996 | Japan | Street Fighter Zero 2 (Street Fighter Alpha 2) | Capcom | Capcom | Fighting | Unknown | Unknown | [12] |
| Virtua Fighter 2 / 2.1 | Sega AM2 | Sega | Fighting | Unknown | Unknown | [13] | ||
| 1997 | Japan | Virtua Fighter 3 | Sega AM2 | Sega | Fighting | Unknown | Unknown | [14] |
| Print Club 2 | Atlus | Sega | Purikura | Unknown | Unknown | [15] | ||
| 1998 | Japan | Tekken 3 | Namco | Namco | Fighting | Unknown | Unknown | [16][17] |
| 1999 | Japan | Virtua Striker 2 ver. 98 / 99 | Sega AM2 | Sega | Sports | Unknown | Unknown | [18] |
| 1990s | Worldwide | Street Fighter II | Capcom | Capcom | Fighting | $5,310,000,000+ | $12300000000+ | [19] |
Best-selling game consoles of the decade[]
| Company | Console | Type | Gen | Year | Sales | ||||
|---|---|---|---|---|---|---|---|---|---|
| Japan | NA | Europe | Other | Worldwide | |||||
| Nintendo | Game Boy | Handheld | 8-bit | 1989 | 26,670,000 [20] |
Unknown | Unknown | Unknown | 94,360,000 [21][22] |
| Sony | PlayStation | Home | 32-bit | 1994 | 17,280,000[23] | 26,390,000[23] | 28,150,000[23] | N/A | 78,140,000[23] |
| Nintendo | Super NES | Home | 16-bit | 1990 | 17,130,000[21] | 20,000,000[24] | 5,280,000+ [n 1] |
900,000+[25] | 48,980,000[21] |
| Sega | Sega Mega Drive | Home | 16-bit | 1988 | 2,380,000[27] | 20,000,000[28] | 8,170,000+[n 2] | 1,000,000+ [25] |
31,550,000+ |
| Nintendo | Nintendo 64 | Home | 64-bit | 1996 | 5,290,000[21] | Unknown | Unknown | Unknown | 29,570,000[21] |
| Nintendo | NES / Famicom | Home | 8-bit | 1983 | 4,390,000[20] | 12,000,000+ [30][31][32] |
7,025,000+ [25][33] |
340,000+[34] | 23,755,000+ |
| Sega | Game Gear | Handheld | 8-bit | 1990 | 1,980,000[20] | 2,700,000+[35] | 520,000+[36] | Unknown | 10,620,000+ [37] |
| Sega | Sega Saturn | Home | 32-bit | 1994 | 5,750,000[20] | Unknown | Unknown | Unknown | 9,260,000[38] |
| Sega | Master System | Home | 8-bit | 1985 | Unknown | 300,000+[35] | 6,100,000+ [25][33] |
600,000+[34] | 7,000,000+ |
| Micro Genius | Dendy (Famiclone) | Home | 8-bit | 1992 | N/A | N/A | 6,000,000[39] | 6,000,000[39] | |
| Sega | Dreamcast | Home | 128-bit | 1998 | 1,850,000[20] | 1,700,000+[40] | 500,000+[41] | 4,050,000+ | |
| NEC | PC Engine | Home | 16-bit | 1987 | 3,490,000[27] | 450,000+ [42][43] |
Unknown | Unknown | 3,940,000+ |
| Sega | Sega CD | Home | 16-bit | 1991 | 850,000[25] | 1,500,000[25] | 415,000+[25] | Unknown | 2,765,000[25] |
| Panasonic | 3DO | Home | 32-bit | 1993 | 750,000[20] | 185,000+[25] | 15,000+[25] | 5,000+[25] | 1,320,000[44] |
| Philips | CD-i | Home | 16-bit | 1990 | 350,000+[25] | 403,000+[25] | 45,000+[25] | 1,000,000[45] | |
| Sega | Genesis Nomad | Handheld | 16-bit | 1995 | 1,000,000[46] | N/A | N/A | N/A | 1,000,000[46] |
| SNK | Neo Geo AES | Home | 16-bit | 1991 | 800,000+[47] | Unknown | Unknown | Unknown | 980,000+[47] |
| Sega | Sega 32X | Home | 32-bit | 1994 | Unknown | 300,000+[25] | 65,000+[25] | Unknown | 800,000[48] |
| Nintendo | Virtual Boy | Handheld | 32-bit | 1995 | 140,000[44] | Unknown | Unknown | Unknown | 770,000[44] |
| SNK | Neo Geo CD | Home | 16-bit | 1994 | 450,000+[47] | Unknown | Unknown | Unknown | 570,000+[47] |
Best-selling home video games of the decade[]
The following table lists home video games of the 1990s that sold at least 5 million copies.
| Title | Units sold | Initial release date | Platform(s) | Genre(s) | Developer(s) | Publisher(s) | Ref |
|---|---|---|---|---|---|---|---|
| Pokémon Red / Green / Blue / Yellow | 46.02 million | February 27, 1996 | Game Boy | Role-playing | Game Freak | Nintendo | [n 3] |
| Pokémon Gold / Silver | 23.1 million | November 21, 1999 | Game Boy Color | Role-playing | Game Freak | Nintendo | [50] |
| Super Mario World | 20.61 million | November 21, 1990 | SNES | Platformer | Nintendo EAD | Nintendo | [51] |
| Lemmings | 20 million | February 14, 1991 | Multi-platform | Puzzle | DMA Design | Psygnosis | [52] |
| Sonic the Hedgehog | 15 million | June 23, 1991 | Mega Drive/Genesis | Platformer | Sonic Team | Sega | [53][54] |
| Street Fighter II | 14.05 million | June 10, 1992 | SNES, Mega Drive | Fighting | Capcom | Capcom | [55] |
| Super Mario 64 | 11.91 million | June 23, 1996 | Nintendo 64 | Platformer | Nintendo EAD | Nintendo | [51] |
| Super Mario Land 2: 6 Golden Coins | 11.18 million | October 21, 1992 | Game Boy | Platformer | Nintendo R&D1 | Nintendo | [51] |
| Final Fantasy VII | 11.02 million | January 31, 1997 | PlayStation, Windows | Role-playing | Square | Square, Sony Computer Entertainment, Eidos | [n 4] |
| Gran Turismo | 10.85 million | December 23, 1997 | PlayStation | Sim racing | Polyphony Digital | Sony Computer Entertainment | [60] |
| Super Mario All-Stars | 10.55 million | July 14, 1993 | SNES | Platformer | Nintendo EAD | Nintendo | [51] |
| Dr. Mario | 10.19 million | July 27, 1990 | Game Boy, NES | Puzzle | Nintendo R&D1 | Nintendo | [n 5] |
| Mario Kart 64 | 9.87 million | December 14, 1996 | Nintendo 64 | Kart racing | Nintendo EAD | Nintendo | [51] |
| Gran Turismo 2 | 9.37 million | December 11, 1999 | PlayStation | Sim racing | Polyphony Digital | Sony Computer Entertainment | [60] |
| Donkey Kong Country | 9.3 million | November 21, 1994 | SNES | Platformer | Rare | Nintendo | [63] |
| Super Mario Kart | 8.76 million | August 27, 1992 | SNES | Kart racing | Nintendo EAD | Nintendo | [51] |
| Final Fantasy VIII | 8.6 million | February 11, 1999 | PlayStation | Role-playing | Square | Square, Square Electronic Arts | [64] |
| Tekken 3 | 8.3 million | March 26, 1998 | PlayStation | Fighting | Namco | Namco, Sony Computer Entertainment | [65] |
| GoldenEye 007 | 8.09 million | August 25, 1997 | Nintendo 64 | First-person shooter, stealth | Rare | Nintendo | [66] |
| The Legend of Zelda: Ocarina of Time | 7.6 million | November 21, 1998 | Nintendo 64 | Action-adventure | Nintendo EAD | Nintendo | [67] |
| Sonic the Hedgehog 2 | 7.55 million | November 21, 1992 | Mega Drive/Genesis | Platformer | Sega | Sega | [n 6] |
| Tomb Raider | 7.1 million | October 25, 1996 | Multi-platform | Action-adventure | Core Design | Eidos Interactive | [73] |
| Metal Gear Solid | 7 million | September 3, 1998 | PlayStation | Action-adventure, stealth | Konami | Konami | [74] |
| Crash Bandicoot | 6.82 million | September 9, 1996 | PlayStation | Platformer | Naughty Dog | Sony Computer Entertainment | [75] |
| Tomb Raider II | 6.8 million | November 21, 1997 | Multi-platform | Action-adventure | Core Design | Eidos Interactive | [73] |
| Mortal Kombat | 6.5 million | September 13, 1993 | Consoles | Fighting | Midway Games | Acclaim Entertainment | [76] |
| NBA Jam | 6 million | March 4, 1994 | Genesis, SNES | Fighting | Midway Games | Acclaim Entertainment | [77] |
| Tomb Raider III | 5.9 million | November 20, 1998 | Multi-platform | Action-adventure | Core Design | Eidos Interactive | [73] |
| Resident Evil 2 | 5.77 million | January 21, 1998 | PlayStation | Survival horror | Capcom | Capcom, Virgin Interactive | [n 7] |
| Tekken 2 | 5.7 million | March 29, 1996 | PlayStation | Fighting | Namco | Namco, Sony Computer Entertainment | [79][80][81] |
| Crash Bandicoot: Warped | 5.7 million | October 31, 1998 | PlayStation | Platformer | Naughty Dog | Sony Computer Entertainment | [82] |
| Super Smash Bros. | 5.55 million | January 21, 1999 | Nintendo 64 | Fighting | HAL Laboratory | Nintendo | [83] |
| Pokémon Stadium | 5.46 million | April 30, 1999 | Nintendo 64 | Strategy | Nintendo EAD, HAL Laboratory | Nintendo | [63] |
| Pokémon Pinball | 5.31 million | April 14, 1999 | Game Boy Color | Pinball | Jupiter, HAL Laboratory | Nintendo | [63] |
| Donkey Kong 64 | 5.27 million | November 22, 1999 | Nintendo 64 | Platformer, adventure | Rare | Nintendo | [63] |
| Wario Land: Super Mario Land 3 | 5.19 million | January 21, 1994 | Game Boy | Platformer | Nintendo R&D1 | Nintendo | [63] |
| Crash Bandicoot 2: Cortex Strikes Back | 5.17 million | October 31, 1997 | PlayStation | Platformer | Naughty Dog | Sony Computer Entertainment | [79][80] |
| Donkey Kong Country 2: Diddy's Kong Quest | 5.15 million | November 21, 1995 | SNES | Platformer | Rare | Nintendo | [63] |
| Kirby's Dream Land | 5.13 million | April 27, 1992 | Game Boy | Action, platformer | HAL Laboratory | Nintendo | [63] |
| Resident Evil | 5.08 million | March 22, 1996 | PlayStation | Survival horror | Capcom | Capcom, Virgin Interactive | [55] |
| Super Mario Bros. Deluxe | 5.07 million | May 1, 1999 | Game Boy Color | Platformer | Nintendo EAD | Nintendo | [63] |
Notes[]
- ↑ SNES sales in Western Europe
- ↑ Mega Drive sales in Western Europe
- ↑ Pokémon Red/Green/Blue sold 31.38 million.[49] Pokémon Yellow sold 14.64 million.[50]
- ↑ Final Fantasy VII:
- ↑ 5.34 million for the Game Boy version.[61] 4.85 million for the NES version.[62]
- ↑ North America – 5 million as of 1996[update][68]
United Kingdom – 1.4 million+ (1 million in 1992,[69] 400,000+ in 1993)[70]
France, Germany, Spain, Austria – 750,000 as of 1992[update][71]
Japan – 400,000 as of March 1993[update][72] - ↑ Resident Evil 2 (PlayStation)
References[]
- ↑ "第4回ゲーメスト大賞 〜 インカム部門ベスト10" [4th Gamest Awards – Income Category: Best 10]. Gamest (in Japanese). Vol. 54 (February 1991). December 27, 1990. pp. 6-24 (24).
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ "1990". Play Meter. Vol. 20, no. 13. December 1994. p. 84.
- ↑ "The making of Street Fighter 2 - a video game legend" (PDF). Mega. No. 10 (July 1993). 17 June 1993. pp. 14-35 (18-21).
- ↑ Goldstein, Jeffrey H. (1998). "Immortal Kombat: War Toys and Violent Video Games". Why We Watch: The Attractions of Violent Entertainment. Oxford University Press. pp. 53-68 (53). ISBN 978-0-19-802790-4.
Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made $1.5 billion last year [1993]. Nothing, not even Jurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
- ↑ "第8回 ゲーメスト大賞" [8th Gamest Awards]. Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59.
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ "Best Videos '94: "Puyo Puyo", "Ridge Racer" DX" (PDF). Game Machine (in Japanese). No. 487. Amusement Press, Inc. 1–15 January 1995. p. 36.
{{cite magazine}}: CS1 maint: date format (link) - ↑ "1994". Play Meter. Vol. 20, no. 13. December 1994. p. 92.
- ↑ "第9回 ゲーメスト大賞" [9th Gamest Awards]. Gamest (in Japanese). Vol. 162 (January 1995). December 27, 1995. pp. 36–53.
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ ""Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 22.
- ↑ "Coin Machine: Six Receive ACME Awards For Product Excellence". Cash Box. Cash Box Pub. Co. 6 April 1996. p. 26.
- ↑ "And the Winner Is..." Next Generation. No. 17. Imagine Media. May 1996. p. 21.
- ↑ "第10回 ゲーメスト大賞" [10th Gamest Awards]. Gamest (in Japanese). Vol. 188 (January-February 1997). December 27, 1996. pp. 46–63.
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ Akagi, Masumi, ed. (1 February 1997). ""Tekken 2", "Virtua Cop 2" Top Videos '96" (PDF). Game Machine. No. 534. Amusement Press, Inc. p. 26.
- ↑ "第11回 ゲーメスト大賞" [11th Gamest Awards]. Gamest (in Japanese). Vol. 212 (January-February 1998). December 26, 1997. pp. 34–102.
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ Akagi, Masumi, ed. (1 February 1998). ""Tekken 3", "Virtua Fighter 3" Top Videos" (PDF). Game Machine. No. 557. Amusement Press, Inc. p. 22.
- ↑ "第12回 ゲーメスト大賞" [11th Gamest Awards]. Gamest (in Japanese). Vol. 248 (January-February 1999). December 26, 1998. pp. 35–51.
{{cite magazine}}: Unknown parameter|lay-url=ignored (help) - ↑ Akagi, Masumi, ed. (1 February 1999). ""Tekken 3", "House of the Dead" Top Annual Chart" (PDF). Game Machine. No. 580. Amusement Press, Inc. p. 22.
- ↑ Akagi, Masumi, ed. (1 February 2000). "Sega's CG Videos Top Game Charts" (PDF). Game Machine. No. 603. Amusement Press, Inc. p. 18.
- ↑ "World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". GameRevolution. 26 January 2017. Retrieved 9 January 2019.
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on 2015-07-25. Retrieved 2021-12-06 – via Toyo University Academic Information Repository (Toyo University).
{{cite journal}}: External link in(help)|via= - ↑ 21.0 21.1 21.2 21.3 21.4 "Consolidated Sales Transition by Region" (PDF). Nintendo. Nintendo Co., Ltd. September 2012. Archived from the original (PDF) on 2012-10-30. Retrieved 2021-12-26.
- ↑ "Asiaweek". Asiaweek. 1991. p. 2.
Introduced in 1989, Game Boy sold 2.5 million units that year and 10 million in 1990.
- ↑ 23.0 23.1 23.2 23.3 "Cumulative Production Shipments of Hardware / PlayStation®". Sony Computer Entertainment Inc. Sony. 31 December 2003. Archived from the original on 2004-04-22. Retrieved 2021-12-25.
- ↑ Pachter, Michael; McKay, Nick; Citrin, Nick (February 11, 2014). "Post Hoc Ergo Propter Hoc; Why the Next Generation Will Be as Big as Ever". Wedbush Securities. p. 36. Retrieved 2021-02-19.
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 25.18 25.19 25.20 25.21 25.22 25.23 25.24 25.25 25.26 25.27 25.28 25.29 "Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021.
- ↑ Super Nintendo Legends (in Spanish). Game Press. May 2019. p. 17. ISBN 978-84-947303-6-8.
- ↑ 27.0 27.1 Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
- ↑ Strom, Stephanie (14 March 1998). "International Business: Sega Enterprises Pulls Its Saturn Video Console From the U.S. Market". The New York Times. Retrieved 3 October 2021.
- ↑ Millar, Stuart (June 20, 1996). "Cable channel offers Sonic the Hedgehog video game round the clock". The Guardian. p. 4. Retrieved 3 October 2021.
- ↑ "Company News: Nintendo Sales Fall Short of Goals". The New York Times. 1991-01-11. ISSN 0362-4331. Retrieved 2021-12-13.
- ↑ "Nintendo cuts retail prices on video games". United Press International. January 9, 1992. Retrieved 13 December 2021.
- ↑ McNary, Dave (January 8, 1993). "Nintendo announces record 1992 sales". United Press International (UPI). Retrieved 15 December 2021.
- ↑ 33.0 33.1 "Europe: consoles contre micros" [Europe: consoles against microphones]. Tilt (in French). pp. 23 to 24.
- ↑ 34.0 34.1 게임월드 [Game World] (in Korean). 1994.
- ↑ 35.0 35.1 "SEGA - Hardware Estimates". Proceedings. The Conference. 1994. p. 125.
- ↑ "Final Sales Figures Through". Sega Pro (published 19 March 1992). April 1992.
- ↑ "Weekly Famitsu Express". Famitsu. 11 (392). June 21, 1996. Retrieved August 2, 2019. See units sold in Japan and other regions, respectively.
- ↑ Zackariasson, Peter; Wilson, Timothy L.; Ernkvist, Mirko (2012). "Console Hardware: The Development of Nintendo Wii". The Video Game Industry: Formation, Present State, and Future. Routledge. p. 158. ISBN 978-1138803831.
- ↑ 39.0 39.1 "Приставка Dendy: Как Виктор Савюк придумал первый в России поп-гаджет" [Dendy Prefix: How Viktor Savyuk Came Up With The First Pop-gadget In Russia]. The Firm's Secret (in Russian). 9 August 2016. Retrieved 9 October 2021.
- ↑ Elkin, Tobi (February 14, 2000). "Dreamcast system brings Sega back into contention". Advertising Age. Vol. 71, no. 7. Chicago. p. 17. Retrieved 27 December 2021.
Sega sold nearly 1.7 million Dreamcast systems in the U.S. from Sept. to Dec. 31, 1999
- ↑ "500,000 European Dreamcasts Sold and Counting!". IGN. 10 December 1999. Retrieved 2021-12-27.
{{cite web}}: CS1 maint: url-status (link) - ↑ Nutt, Christian (12 September 2014). "Stalled engine: The TurboGrafx-16 turns 25". Game Developer. Retrieved 13 December 2021.
- ↑ Rothstein, Edward (1990-04-26). "Electronics Notebook; Adventures in Never-Never Land". The New York Times. ISSN 0362-4331. Retrieved 2021-12-09.
- ↑ 44.0 44.1 44.2 "Weekly Famitsu Express". Famitsu (in Japanese). Vol. 11, no. 392. June 21, 1996. Archived from the original on 2021-10-19. Retrieved August 2, 2019.
- ↑ Elrich, David J. (October 13, 1994). "Makers of video games wage format war". The Deseret News. p. C7. Retrieved 10 January 2022.
- ↑ 46.0 46.1 Snow, Blake (July 30, 2007). "The 10 Worst-Selling Handhelds of All Time". GamePro. Archived from the original on October 4, 2011. Retrieved October 18, 2020.
- ↑ 47.0 47.1 47.2 47.3 "Tokyorama". Consoles + (in French). No. 73. February 1998. pp. 46–7.
- ↑ Stuart, Keith (2014). Sega Mega Drive Collected Works. Read-Only Memory. ISBN 9780957576810.
Finally with regards the launch of the 32X Shinobu Toyoda of Sega of America recalls, "We had an inventory problem. Behind the scenes, Nakayama wanted us to sell a million units in the US in the first year. Kalinske and I said we could only sell 600,000. We shook hands on a compromise - 800,000. At the end of the year we had managed to shift 600,000 as estimated, so ended up with 200,000 units in our warehouse, which we had to sell to retailers at a steep discount to get rid of the inventory."
- ↑ "'Pokken Tournament' and Pokemon's $1.5 Billion Brand". The Huffington Post. AOL. March 19, 2017. Retrieved April 25, 2017.
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- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 O'Malley, James (September 11, 2015). "30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday". Gizmodo. Univision Communications. Retrieved April 23, 2017.
- ↑ Plunkett, Luke (August 12, 2011). "What do Grand Theft Auto and Lemmings Have In Common?". Kotaku. Archived from the original on April 27, 2017. Retrieved April 26, 2017.
- ↑ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21. https://www.youtube.com/watch?v=7mFs2v7XM4o.
- ↑ Sonic the Hedgehog GameTap Retrospective (Alternative Compilation Upload). Event occurs at 12:40 (Sonic 1), 14:39 (Sonic 2), 18:40 (Sonic 3/Sonic & Knuckles). https://www.youtube.com/watch?v=f-ij_RcEzcI.Template:Cbignore
- ↑ 55.0 55.1 55.2 "Platinum Titles". Capcom. Archived from the original on December 1, 2016. Retrieved April 22, 2017.
- ↑ "Crisis Core -Final Fantasy VII-". Square Enix. 2006. Archived from the original on August 1, 2008. Retrieved December 15, 2019.
- ↑ "2006年ゲームソフト年間売上TOP500" [2006 Game Software Annual Sales Top 500]. Famitsū Gēmu Hakusho 2007 ファミ通ゲーム白書2007 [Famitsu Game Whitebook 2007] (in Japanese). Tokyo: Enterbrain. 2007. p. 387. ISBN 978-4-7577-3577-4. JPNO 21240454. Archived from the original on June 26, 2015. Retrieved 22 April 2020.
- ↑ "2007年ゲームソフト年間売上TOP500" [2007 Game Software Annual Sales Top 500]. Famitsū Gēmu Hakusho 2008 ファミ通ゲーム白書2008 [Famitsu Game Whitebook 2008] (in Japanese). Tokyo: Enterbrain. 2008. Archived from the original on June 27, 2015. Retrieved 22 April 2020.
- ↑ Leone, Matt (January 9, 2017). "Final Fantasy 7: An oral history". Polygon. Vox Media. Archived from the original on January 9, 2017. Retrieved January 11, 2017.
- ↑ 60.0 60.1 Williams, Martyn (May 9, 2008). "Gran Turismo Series Shipments Hit 50 Million". PC World. IDG. Archived from the original on May 5, 2019. Retrieved May 2, 2017.
- ↑ Top 10 of Everything 2017. London, England: Hachette Book Group. October 6, 2016. p. 118. ISBN 978-0600633747. Retrieved April 25, 2017.
- ↑ Terry, Paul (October 5, 2015). Top 10 of Everything 2016. New York City, New York: Hachette Book Group. p. 123. ISBN 978-1770856172. Retrieved April 22, 2017.
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 CESA Games White Papers. Computer Entertainment Supplier's Association.
- ↑ "全世界で大ヒットを記録した「FINAL FANTASY VIII」がPlayStation Store のゲームアーカイブスに登場!" (PDF). Square Enix (in Japanese). September 24, 2009. Archived (PDF) from the original on August 1, 2018. Retrieved 24 April 2020.
株式会社スクウェア・エニックス(本社:東京都渋谷区、代表取締役社長:和田洋一)は、1999 年にプレイステーション専用ソフトとして発売され、全世界で累計出荷本数 860 万本を突破している「FINAL FANTASY VIII(ファイナルファンタジー エイト)」を、PlayStation®Network のPlayStation®Store 内、ゲームアーカイブスにて本日より配信いたします。
- ↑ Tran, Edmond (January 23, 2017). "How Tekken 7's Arcade Roots Are Shaping Its Console Form". GameSpot. CBS Interactive. Retrieved May 2, 2017.
- ↑ Serafino, Jay (September 26, 2016). "10 Game-Changing Facts About the Nintendo 64". Mental Floss. Dennis Publishing. Retrieved April 24, 2017.
- ↑ "March 25, 2004". The Magic Box. Archived from the original on November 26, 2005. Retrieved April 24, 2017.
- ↑ "Saturday Night". Saturday Night. Vol. 111, no. 1–5. Consolidated Press Limited. 1996. p. 92.
Sonic 2 has sold 5-million copies in North America alone.
- ↑ "Sonic: A brief history". MegaTech. No. 26 (February 1994). United Kingdom: Maverick Magazines. 20 January 1994. p. 24.
- ↑ "Top-Selling Video Game Titles In UK — 1993 (All Formats)". Screen Digest. Screen Digest Limited: 110. 1994.
2 Sonic 2 Sega
nb sales level at number 5 = 400,000 units - ↑ "Video game sales scale greater heights". Screen Digest. Screen Digest Limited: 271. 1992.
Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
- ↑ "Sonic CD Slips Up" (PDF). Sega Force. No. 16 (April 1993). 4 March 1993. p. 12. Archived from the original (PDF) on 2016-03-29.
In other news, Sonic 2's enormous overseas success has surprisingly not been matched in Japan. (...) Sega officially claims to have sold 400,000 units.
- ↑ 73.0 73.1 73.2 McWhertor, Michael (April 23, 2009). "Tomb Raider Lifetime Sales Show Off Lara Croft's Biggest Hits". Kotaku. Univision Communications. Retrieved May 2, 2017.
- ↑ "Konami Kabushiki Kaisha (Konami Corporation) Annual Report". U.S. Securities and Exchange Commission. March 31, 2009. Archived from the original on November 4, 2020. Retrieved October 31, 2020.
- ↑ Guinness World Records Gamer's Edition 2015 Ebook. Guinness World Records. November 6, 2014. p. 52.
- ↑ Kent, Steven L. (2000). The First Quarter: A 25-year History of Video Games. BWD Press. p. 372. ISBN 978-0-9704755-0-3.
Acclaim sold approximately 6.5 million Mortal Kombat cartridges. The Genesis version, which included the original arcade fatality moves, outsold the edited-down Super NES version by nearly three-to-one
- ↑ Ali, Reyan (22 October 2019). NBA Jam. Boss Fight Books. p. 142. ISBN 978-1-940535-20-3.
- ↑ "FY1999 Financial Results" (PDF). Capcom Co., Ltd. May 2000. p. 5. Archived (PDF) from the original on May 9, 2012. Retrieved November 2, 2010.
- ↑ 79.0 79.1 "US Platinum Game Chart". The Magic Box. Archived from the original on April 21, 2007. Retrieved May 2, 2017.
- ↑ 80.0 80.1 "Japan Platinum Game Chart". The Magic Box. Retrieved May 2, 2017.
- ↑ Tamburro, Paul. "Top 5 Most Popular Fighting Games Ever". Crave Online. Archived from the original on March 6, 2017. Retrieved June 5, 2017.
- ↑ "Final Fantasy X hits 5 million, world quakes". Computer and Video Games. Future plc. July 9, 2002. Archived from the original on October 11, 2007. Retrieved May 2, 2017.
- ↑ Hansen, Steven (October 26, 2016). "More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers". Destructoid. ModernMethod. Retrieved April 24, 2017.