1970s | 1970 · 1971 · 1972 · 1973 · 1974 1975 · 1976 · 1977 · 1978 · 1979 |
1980s | 1980 · 1981 · 1982 · 1983 · 1984 1985 · 1986 · 1987 · 1988 · 1989 |
1990s | 1990 · 1991 · 1992 · 1993 · 1994 1995 · 1996 · 1997 · 1998 · 1999 |
2000s | 2000 · 2001 · 2002 · 2003 · 2004 2005 · 2006 · 2007 · 2008 · 2009 |
2010s | 2010 · 2011 · 2012 · 2013 · 2014 2015 · 2016 · 2017 · 2018 · 2019 |
2020s | 2020 · 2021 · 2022 |
In 1981, fueled by the previous year 1980's release of Namco's colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man was the year's highest-grossing video game, the best-selling home system was Nintendo's Game & Watch for the second year in a row, and the best-selling home video game was the Atari VCS port of Space Invaders for the second year in a row.
Financial performance[]
In 1981, the video game industry was in the middle of the arcade golden age. Sales and revenue hit new peaks for the industry, in large part fuelled by Pac-Man introducing a wider demographic (particularly female players) to video games.[1]
The following table lists the annual sales and revenue generated by the electronic games industry this year, including video games and electro‑mechanical games. See sections below for breakdown of revenue estimates.
Industry | Products | Market | Unit sales | Annual revenue (est.) | Ref | |
---|---|---|---|---|---|---|
Nominal | Inflation | |||||
Electronic games | United States | 47,359,000 | $10,968,819,000 | $37,000,000,000 | ||
Japan | 9,800,000+ | $3,543,300,000 | $12,000,000,000 | |||
Arcade games | Worldwide | 553,000+ | $15,500,000,000 | $52,000,000,000 | [2] | |
Arcade | Arcade games | United States | 550,000 | $8,200,000,000 | $27,000,000,000 | [3][4][5] |
Japan | — | $3,400,000,000 | $11,000,000,000 | [6][7][8] | ||
Arcade video games | United Kingdom | 9,700+ | $400,000,000 | $1,300,000,000 | [9] | |
Spain | — | $204,000,000 | $680,000,000 | [10] | ||
Australia | — | $182,000,000 | $610,000,000 | [11] | ||
Philippines | 3,000 | — | — | [12] | ||
Electro‑mechanical games | Worldwide | 63,700+ | $1,500,000,000 | $5,000,000,000 | ||
Arcade | Electro‑mechanical games | United States | 63,700 | $1,200,000,000 | $4,000,000,000 | [5][3][2] |
Japan | — | $300,000,000 | $1,000,000,000 | [13] | ||
Video games | Worldwide | 57,098,300 | $17,197,119,000 | $58,000,000,000 | ||
Arcade | Arcade video games | United States | 486,300 | $7,000,000,000 | $23,000,000,000 | [2][14] |
Japan | — | $3,100,000,000 | $10,000,000,000 | [13] | ||
United Kingdom | 9,700+ | $400,000,000 | $1,300,000,000 | [9] | ||
Spain | — | $204,000,000 | $680,000,000 | [10] | ||
Australia | — | $182,000,000 | $600,000,000 | [11] | ||
Philippines | 3,000 | — | — | [12] | ||
Worldwide | 499,000+ | $14,000,000,000 | $47,000,000,000 | [2] | ||
Console | Video game consoles | United States | 6,202,000 | $1,463,000,000 | $4,900,000,000 | [15][4] |
United Kingdom | — | $52,000,000 | $170,000,000 | [16] | ||
Worldwide | 6,502,000+ | $1,533,000,000 | $5,100,000,000 | |||
Cartridge consoles | United States | 4,200,000+ | $1,455,000,000 | $4,900,000,000 | [4][17] | |
Japan | 300,000 | $18,000,000 | $60,000,000 | [18][19] | ||
Dedicated consoles | United States | — | $8,000,000 | $27,000,000 | [4] | |
Console game cartridges | United States | 35,000,000 | $1,000,000,000 | $3,400,000,000 | [14][4] | |
United Kingdom | — | $40,000,000 | $130,000,000 | [16] | ||
Console market | United States | 41,202,000 | $2,463,000,000 | $8,300,000,000 | ||
Canada | — | $55,000,000 | $180,000,000 | [20] | ||
Europe | — | $200,000,000 | $670,000,000 | [21] | ||
United Kingdom | — | $92,000,000 | $310,000,000 | [16] | ||
West Germany | — | $88,000,000 | $290,000,000 | [11] | ||
Worldwide | 41,502,000+ | $2,718,000,000 | $9,100,000,000 | |||
Handheld | Handheld games | United States | 4,107,000 | $276,000,000 | $920,000,000 | [15][4] |
Japan | 9,500,000 | $115,300,000 | $390,000,000 | [18][22] | ||
Worldwide | 13,607,000+ | $431,300,000 | $1,400,000,000 | |||
Handheld LCD games | Japan | 5,000,000 | — | — | [18] | |
United Kingdom | — | $40,000,000 | $130,000,000 | [16] | ||
Computer | Computer games | United States | 1,500,000 | $29,819,000 | $100,000,000 | [14][15] |
Video games | United States | 47,295,300 | $9,768,819,000 | $33,000,000,000 | ||
Japan | 9,800,000+ | $3,233,300,000 | $11,000,000,000 | |||
United Kingdom | — | $432,000,000 | $1,400,000,000 | |||
Electronic games | Worldwide | 57,162,000+ | $20,000,000,000 | $67,000,000,000 | [2] |
Highest-grossing video games[]
The following titles were the highest-grossing video games worldwide in 1981. See sections below for breakdown of revenue estimates.
Rank | Title | Company | Worldwide revenue (est.) | Genre | Platform(s) | |
---|---|---|---|---|---|---|
Nominal | Inflation | |||||
1 | Pac-Man | Namco | $3,000,000,000 | $10,000,000,000 | Maze | Multi-platform |
2 | Donkey Kong | Nintendo | $1,600,000,000 | $5,400,000,000 | Platformer | Arcade |
3 | Space Invaders | Taito | $1,100,000,000 | $3,700,000,000 | Shmup | Multi-platform |
4 | Defender | Williams | $650,000,000 | $2,200,000,000 | Shmup | Arcade |
5 | Asteroids | Atari | $620,000,000 | $2,200,000,000 | Shmup | Multi-platform |
6 | Janputer | Sanritsu | $600,000,000 | $2,000,000,000 | Mahjong | Arcade |
7 | Pro Golf | Data East | $400,000,000 | $1,300,000,000 | Sports | |
8 | Centipede | Atari | $250,000,000 | $840,000,000 | Shmup | |
9 | Frogger | Konami / Sega | $230,000,000 | $770,000,000 | Action | |
Gorf | Midway | $230,000,000 | $770,000,000 | Shmup |
Highest-grossing arcade games[]
The following titles were the highest-grossing arcade games worldwide in 1981. See sub-sections below for breakdown of revenue estimates.
Rank | Title | Company | Worldwide revenue (est.) | Revenue breakdown (est.) | Genre | ||
---|---|---|---|---|---|---|---|
Nominal | Inflation | Japan | USA | ||||
1 | Pac-Man [23] | Namco | $3,000,000,000 | $10,000,000,000 | $300,000,000 | $1,400,000,000 | Maze |
2 | Donkey Kong | Nintendo | $1,600,000,000 | $5,400,000,000 | $1,000,000,000 | $630,000,000 | Platformer |
3 | Space Invaders [24] | Taito | $1,000,000,000 | $3,400,000,000 | — | $600,000,000 | Shmup |
4 | Defender | Williams | $650,000,000 | $2,200,000,000 | $12,000,000 | $610,000,000 | |
5 | Asteroids | Atari | $600,000,000 | $2,000,000,000 | — | $600,000,000 | Shmup |
Janputer | Sanritsu | $600,000,000 | $2,000,000,000 | $600,000,000 | — | Mahjong | |
7 | Pro Golf | Data East | $400,000,000 | $1,300,000,000 | $400,000,000 | — | Sports |
8 | Centipede | Atari | $250,000,000 | $840,000,000 | — | $250,000,000 | Shmup |
9 | Frogger | Konami / Sega | $230,000,000 | $770,000,000 | $24,000,000 | $210,000,000 | Action |
Gorf | Midway | $230,000,000 | $770,000,000 | — | $230,000,000 | Shmup | |
11 | Phoenix | Hiraoka/TPN[25] | $200,000,000 | $700,000,000 | — | $200,000,000 | Shmup |
12 | Scramble | Konami | $190,000,000 | $640,000,000 | $16,000,000 | $160,000,000 | |
13 | Asteroids Deluxe | Atari | $170,000,000 | $570,000,000 | — | $170,000,000 | |
14 | Berzerk | Stern | $160,000,000 | $540,000,000 | — | $160,000,000 | Maze |
15 | Galaga | Namco | $150,000,000 | $520,000,000 | $100,000,000 | $50,000,000 | Shmup |
16 | Crazy Climber | Nichibutsu | $120,000,000 | $400,000,000 | $64,000,000 | $51,000,000 | Platformer |
Qix | Taito | $120,000,000 | $400,000,000 | $110,000,000 | $7,000,000 | Puzzle | |
18 | Wizard of Wor | Midway | $110,000,000 | $370,000,000 | — | $110,000,000 | Maze |
19 | Tempest | Atari | $100,000,000 | $340,000,000 | — | $110,000,000 | Shmup |
20 | Super Cobra | Konami | $95,000,000 | $320,000,000 | — | $95,000,000 | |
21 | Space Invaders | Bally | $76,000,000 | $250,000,000 | $16,000,000 | $60,000,000 | Pinball |
22 | Bosconian | Namco | $68,000,000 | $230,000,000 | $68,000,000 | — | Shmup |
23 | Vanguard | Tose / SNK | $63,000,000 | $210,000,000 | — | $63,000,000 | |
24 | Crush Roller | Kural | $60,000,000 | $200,000,000 | $60,000,000 | — | Maze |
25 | Grand Champion | Taito | $48,000,000 | $160,000,000 | $48,000,000 | — | Racing |
The following table lists the year's best-selling and highest-grossing arcade games in various markets.
Market | Top game | Company | Cabinet sales | Gross revenue (est.) | Genre | |||
---|---|---|---|---|---|---|---|---|
Annual | Cume | Nominal | Inflation | Ref | ||||
United States | Pac-Man | Namco | 80,000[26] | 100,000[26] | $1,400,000,000 | $4,700,000,000 | Maze | |
Japan | Donkey Kong | Nintendo | 65,000[27] | 65,000 | $1,000,000,000 | $3,400,000,000 | [13] | Platformer |
United Kingdom | Space Invaders | Taito | — | 85,000[28] | $300,000,000 | $1,000,000,000 | [29] | Shmup |
Sydney | Space Invaders | Taito | — | 3,000+[30] | $7,000,000 | $23,000,000 | [31] |
Japan[]
In Japan, the following titles were the highest-grossing arcade games in 1981. The list includes video games (VG) and electro-mechanical games (EM games).[32][33]
Rank | Title[32][33] | Company | Rankings[33] | Cabinets (est.)[n 1][35] | Gross revenue (est.) | Genre | Type | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | Points | Units | Points[33] | Revenue[n 2] | |||||
1 | Donkey Kong [37] | Nintendo | 54 | 37 | 22 | 113 | 65,000 | 258 | $1,000,000,000 | Platformer | VG |
2 | Janputer | Sanritsu | 32 | 21 | 22 | 75 | 20,000 | 160 | $600,000,000 | Mahjong | |
3 | Pro Golf | Data East | 14 | 19 | 20 | 53 | 10,000+ | 100 | $400,000,000 | Sports | |
4 | Pac-Man [38] | Namco | 12 | 14 | 11 | 37 | 100,000+ | 75 | $300,000,000 | Maze | |
5 | Qix | Taito | 3 | 8 | 2 | 13 | 3,000+ | 27 | $110,000,000 | Puzzle | |
6 | Galaga | Namco | 1 | 5 | 13 | 19 | 5,000+ | 26 | $100,000,000 | Shmup | |
7 | Bosconian | Namco | 4 | 2 | 1 | 7 | 2,000+ | 17 | $68,000,000 | ||
8 | Crazy Climber | Nichibutsu | 1 | 5 | 13 | 19 | 20,000 | 16 | $64,000,000 | Platformer | |
9 | Crush Roller | Kural | 4 | 2 | 1 | 7 | 2,000+ | 15 | $60,000,000 | Maze | |
10 | Grand Champion | Taito | 1 | 5 | 3 | 9 | 2,000+ | 12 | $48,000,000 | Racing | |
11 | River Patrol | Orca | 1 | 3 | 6 | 10 | 3,000+ | 7 | $28,000,000 | Action | VG |
12 | Yama Nobori Game | Komaya | 7 | 7 | 2,000+ | 7 | $28,000,000 | Action | EM | ||
Oshaberi Ōmu[n 3] | Kato[n 4] | 7 | 7 | 2,000+ | 7 | $28,000,000 | Prize | ||||
14 | Frogger | Konami / Sega | 0 | 2 | 2 | 4 | 1,000+ | 6 | $24,000,000 | Action | VG |
KO Punch | Sega | 6 | 6 | 2,000+ | 6 | $24,000,000 | Boxing | ||||
Pitch In | Namco | 6 | 6 | 2,000+ | 6 | $24,000,000 | Sports | EM | |||
Skill Diga | Sega | 6 | 6 | 2,000+ | 6 | $24,000,000 | Prize | ||||
18 | Tele-Jan | Data East | 1 | 1 | 0 | 2 | 1,000+ | 5 | $20,000,000 | Mahjong | VG |
19 | Scramble | Konami | 0 | 0 | 4 | 4 | 1,000+ | 4 | $16,000,000 | Shmup | VG |
Jump Bug | Hoei | 1 | 0 | 1 | 2 | 1,000+ | 4 | $16,000,000 | Action | ||
Count-Mahjong | Nichibutsu | 0 | 2 | 0 | 2 | 1,000+ | 4 | $16,000,000 | Mahjong | ||
Space Panic | Universal | 1 | 0 | 1 | 2 | 1,000+ | 4 | $16,000,000 | Platformer | ||
Space Invaders | Bally | 4 | 4 | 1,000+ | 4 | $16,000,000 | Pinball | EM | |||
The Driver | Kasco | 4 | 4 | 2,000+ | 4 | $16,000,000 | Driving | ||||
Kero Kero Pakkun[n 5] | Komaya | 4 | 4 | 1,000+ | 4 | $16,000,000 | Action | ||||
26 | Defender | Taito | 1 | 0 | 0 | 1 | 300+ | 3 | $12,000,000 | Shmup | VG |
Turbo | Sega | 0 | 1 | 1 | 2 | 1,000+ | 3 | $12,000,000 | Racing | ||
Galaxian | Namco | 1 | 0 | 0 | 1 | 100,000 | 3 | $12,000,000 | Shmup | ||
Zaxxon | Sega | 1 | 0 | 0 | 1 | 300+ | 3 | $12,000,000 | |||
Black Hole | Gottlieb | 3 | 3 | 1,000+ | 3 | $12,000,000 | Pinball | EM | |||
Mogura Taiji | TOGO | 3 | 3 | 1,000+ | 3 | $12,000,000 | Mole | ||||
32 | Frisky Tom | Nichibutsu | 0 | 1 | 0 | 1 | 300+ | 2 | $8,000,000 | Action | VG |
Video Hustler | Konami | 0 | 1 | 0 | 1 | 300+ | 2 | $8,000,000 | Sports | ||
Rally-X | Namco | 0 | 1 | 0 | 1 | 3,000+ | 2 | $8,000,000 | Driving | ||
Super Golf | Logitec | 0 | 1 | 0 | 1 | 300+ | 2 | $8,000,000 | Sports | ||
Hangly-Man | Nittoh | 0 | 1 | 0 | 1 | 300+ | 2 | $8,000,000 | Maze | ||
The Karate | Takara[n 6] | 2 | 2 | 1,000+ | 2 | $8,000,000 | Strength | EM | |||
Embryon | Bally | 2 | 2 | 1,000+ | 2 | $8,000,000 | Pinball | ||||
Super Golf Trainer | Kurita Giken | 2 | 2 | 1,000+ | 2 | $8,000,000 | Sports | ||||
40 | Fitter | Taito | 0 | 0 | 1 | 1 | 300+ | 1 | $4,000,000 | Strategy | VG |
Fantasy | SNK | 0 | 0 | 1 | 1 | 300+ | 1 | $4,000,000 | Action | ||
Monaco GP | Sega | 0 | 0 | 1 | 1 | 20,000 | 1 | $4,000,000 | Racing | ||
Rock Climber | Taito | 0 | 0 | 1 | 1 | 300+ | 1 | $4,000,000 | Platformer | ||
Gomoku Narabe Renju | Nichibutsu | 0 | 0 | 1 | 1 | 300+ | 1 | $4,000,000 | Strategy | ||
Panther | Irem | 0 | 0 | 1 | 1 | 300+ | 1 | $4,000,000 | Shmup | ||
N-Sub | Sega | 0 | 0 | 1 | 1 | 1,000+ | 1 | $4,000,000 | |||
Shoot Away | Namco | 1 | 1 | 1,000+ | 1 | $4,000,000 | FPS | EM | |||
Clay Champ | Namco | 1 | 1 | 1,000+ | 1 | $4,000,000 | |||||
Batting Chance | Namco | 1 | 1 | 300+ | 1 | $4,000,000 | Sports | ||||
Yakyū Game[n 7] | Namco | 1 | 1 | 300+ | 1 | $4,000,000 | |||||
Knock Down | Namco | 1 | 1 | 300+ | 1 | $4,000,000 | Boxing | ||||
Baseball-2 | Komaya | 1 | 1 | 300+ | 1 | $4,000,000 | Sports | ||||
Udezumō[n 8] | Komaya | 1 | 1 | 2,000+ | 1 | $4,000,000 | |||||
Boxing | Komaya | 1 | 1 | 300+ | 1 | $4,000,000 | Boxing | ||||
Crane | Sega | 1 | 1 | 2,000+ | 1 | $4,000,000 | Crane | ||||
Total [6][39] | 206 | 206 | 700,000+ | 849 | $3,400,000,000 | ||||||
Video games | 129 | 129 | 600,000+ | 772 | $3,100,000,000 | ||||||
EM games | 77 | 77 | 30,000+ | 77 | $300,000,000 |
United States[]
The year's highest-grossing video game was Pac-Man, earning three times the box office revenue of the highest-grossing film Star Wars (1977) in five years.[40] In the United States, the following titles were the highest-grossing arcade games in 1981.[41][42][43] See tables below for breakdown of revenue estimates.
Rank | Title | Company | Gross revenue (est.) | Revenue breakdown (est.) | Genre | ||
---|---|---|---|---|---|---|---|
Nominal | Inflation | Unit sales | Coin drop | ||||
1 | Pac-Man [41][42][43] | Namco | $1,400,000,000 | $4,700,000,000 | $200,000,000 | $1,200,000,000 | Maze |
2 | Defender [41][42] | Williams | $610,000,000 | $2,000,000,000 | $110,000,000 | $500,000,000 | Shmup |
3 | Asteroids [41][42] | Atari | $600,000,000 | $2,000,000,000 | — | $600,000,000 | |
4 | Space Invaders | Taito | $600,000,000 | $2,000,000,000 | — | $600,000,000 | Shmup |
5 | Donkey Kong | Nintendo | $420,000,000 | $1,400,000,000 | $180,000,000 | $240,000,000 | Platformer |
6 | Centipede | Atari | $250,000,000 | $840,000,000 | $60,000,000 | $190,000,000 | Shmup |
7 | Gorf | Midway | $230,000,000 | $770,000,000 | $47,000,000 | $190,000,000 | |
8 | Crazy Kong | Nintendo/Falcon | $210,000,000 | $700,000,000 | $88,000,000 | $120,000,000 | Platformer |
Frogger | Konami / Sega | $210,000,000 | $700,000,000 | $68,000,000 | $140,000,000 | Action | |
10 | Phoenix | TPN/Hiraoka[25] | $200,000,000 | $670,000,000 | $26,059,166 | $170,000,000 | Shmup |
11 | Asteroids Deluxe | Atari | $170,000,000 | $570,000,000 | $40,000,000 | $130,000,000 | |
12 | Berzerk | Stern | $160,000,000 | $540,000,000 | $12,000,000 | $150,000,000 | Maze |
13 | Scramble | Konami | $160,000,000 | $540,000,000 | $30,000,000 | $130,000,000 | Shmup |
14 | Wizard of Wor | Midway | $110,000,000 | $370,000,000 | $31,000,000 | $84,000,000 | Shmup |
15 | Tempest | Atari | $100,000,000 | $370,000,000 | $46,000,000 | $54,000,000 | Shmup |
16 | Super Cobra | Konami | $95,000,000 | $320,000,000 | $25,000,000 | $70,000,000 | Shmup |
17 | Vanguard | Tose / SNK | $63,000,000 | $210,000,000 | $14,504,630 | $48,000,000 | Shmup |
18 | Space Invaders | Bally | $60,000,000 | $200,000,000 | — | $60,000,000 | Pinball |
19 | Crazy Climber | Nichibutsu | $51,000,000 | $170,000,000 | $15,000,000 | $36,000,000 | Platformer |
20 | Galaga | Namco | $50,000,000 | $170,000,000 | $25,000,000 | $25,000,000 | Shmup |
21 | Pleiades | Tehkan | $45,000,000 | $150,000,000 | $9,526,346 | $35,000,000 | Shmup |
22 | Eagle | Nichibutsu | $29,000,000 | $97,000,000 | $4,548,062 | $24,000,000 | Shmup |
23 | Star Castle | Cinematron | $28,000,000 | $94,000,000 | $5,500,000 | $22,000,000 | |
24 | Astro Blaster | Sega | $25,000,000 | $84,000,000 | $5,000,000 | $20,000,000 | |
25 | Omega Race | Midway | $21,000,000 | $70,000,000 | $6,000,000 | $15,000,000 | |
26 | Armor Attack | Cinematronics | $20,000,000 | $67,000,000 | — | $20,000,000 | |
27 | Route-16 | Sun Denshi | $20,000,000 | $67,000,000 | $3,011,555 | $17,000,000 | |
28 | Venture | Exidy | $19,000,000 | $64,000,000 | $6,000,000 | $13,000,000 | |
29 | Warlords | Atari | $19,000,000 | $64,000,000 | $4,300,000 | $15,000,000 | |
30 | Red Baron | Atari | $14,000,000 | $47,000,000 | $4,000,000 | $10,000,000 | |
31 | The End | Konami | $12,000,000 | $40,000,000 | $3,000,000 | $9,000,000 | Shmup |
Turtles (600) | Konami | $12,000,000 | $40,000,000 | $6,000,000 | $6,000,000 | Driving | |
33 | Pulsar | Sega | $9,000,000 | $64,000,000 | $2,000,000 | $7,000,000 | Maze |
34 | Moon War | Stern / Konami | $8,000,000 | $25,000,000 | $2,500,000 | $5,000,000 | Shmup |
35 | Qix | Taito | $7,000,000 | $23,000,000 | $2,000,000 | $5,000,000 | Puzzle |
36 | Space Fury | Sega | $7,000,000 | $23,000,000 | $2,000,000 | $5,000,000 | Shmup |
Space Odyssey | Sega | $7,000,000 | $23,000,000 | $2,000,000 | $5,000,000 | ||
38 | Moon Shuttle | Nichibutsu | $6,000,000 | $20,000,000 | $2,000,000 | $4,000,000 | Shmup |
Warp & Warp | Namco | $6,000,000 | $20,000,000 | $2,000,000 | $4,000,000 | Shooter | |
40 | Strategy X | Konami | $3,000,000 | $10,000,000 | $1,400,000 | $1,400,000 | Shooter |
41 | Jungler | Konami | $2,000,000 | $7,000,000 | $1,000,000 | $1,000,000 | Maze |
Cabinet sales[]
The following titles were the year's best-selling arcade video games in the United States in terms of cabinet sales.[44]
Rank | Title | Company | Cabinet sales[45] | Sales revenue (est.) | Genre | |
---|---|---|---|---|---|---|
Gross | Ref | |||||
1 | Pac-Man | Namco | 80,000[26] | $200,000,000 | [46] | Maze |
2 | Defender | Williams | 50,000[47] | $110,000,000 | [47] | Shmup |
3 | Donkey Kong | Nintendo | 41,000[48] | $180,000,000 | [49] | Platformer |
4 | Frogger | Konami / Sega | 30,000[50][51] | $68,000,000 | [50] | Action |
5 | Centipede | Atari | 30,000[52][53] | $60,000,000 | [52] | Shmup |
6 | Crazy Kong | Nintendo / Falcon | 20,000[54] | $88,000,000 | [49][48] | Platformer |
7 | Gorf | Midway | 20,000[55] | $47,000,000 | [56] | Shmup |
8 | Tempest | Atari | 20,000[52] | $46,000,000 | [52] | |
9 | Asteroids Deluxe | Atari | 19,147[52] | $40,000,000 | [52] | |
10 | Phoenix | TPN / Hiraoka / Taito[25] | 18,614[57] | $26,059,166 | [57] | |
11 | Scramble | Konami | 15,136[58] | $30,000,000 | [59] | |
12 | Wizard of Wor | Midway | 15,000[55] | $31,000,000 | [60] | Maze |
13 | Super Cobra | Konami | 12,337[58] | $25,000,000 | [59] | Shmup |
14 | Vanguard | Tose / SNK | 10,360[57] | $14,504,630 | [57] | |
15 | Galaga | Namco | 10,000[61] | $25,000,000 | [62] | |
16 | Pleiades | Tehkan | 6,805[57] | $9,526,346 | [57] | |
17 | Berzerk | Stern | 5,780+[58][63] | $12,000,000 | [58] | Maze |
18 | Crazy Climber | Nichibutsu / Taito | 5,000+[64][3] | $15,000,000 | [65] | Platformer |
19 | Eagle (Moon Cresta) | Nichibutsu | 3,249[57] | $4,548,062 | [57] | Shmup |
20 | Omega Race | Midway | 3,000+[66] | $6,000,000 | [67] | Shmup |
Venture | Exidy | 3,000+[68] | $6,000,000 | [69] | Maze | |
22 | Star Castle | Cinematronics | 3,000+[44][64] | $5,500,000 | [70] | Shmup |
23 | Astro Blaster | Sega | 3,000+[64] | $5,000,000 | [71] | |
24 | Warlords | Atari | 2,267[52] | $4,300,000 | [52] | Block |
25 | Route-16 | Sun Denshi | 2,151[57] | $3,011,555 | [57] | Driving |
26 | Turtles (600) | Konami | 2,014[58] | $6,000,000 | [65] | |
27 | Red Baron | Atari | 2,004[52] | $4,000,000 | [52] | Shmup |
28 | The End | Konami | 1,299+[58] | $3,000,000 | [58] | Shmup |
29 | Moon War | Konami / Stern | 1,270[58] | $2,500,000 | [58] | |
30 | Pulsar | Sega | 1,000+[64] | $2,000,000 | [69] | Maze |
Space Fury | Sega | 1,000+[72] | $2,000,000 | [69] | Shmup | |
Space Odyssey | Sega | 1,000+[73] | $2,000,000 | [69] | ||
Moon Shuttle | Nichibutsu / Taito | 1,000+[72] | $2,000,000 | [69] | ||
Qix | Taito | 1,000+[68] | $2,000,000 | [69] | Puzzle | |
Warp & Warp | Namco | 1,000+[68] | $2,000,000 | [69] | Shooter | |
36 | Strategy X | Konami | 692[58] | $1,400,000 | [69] | Shooter |
37 | Jungler | Konami | 500[58] | $1,000,000 | [69] | Maze |
Coin drop earnings[]
The following titles were the year's highest-earning arcade games in terms of US coin drop earnings.
Title | Company | Release | Cabinets[45] | Coin drop earnings (est.) | |
---|---|---|---|---|---|
Earnings per unit | Annual earnings | ||||
Pac-Man | Namco | 1980-10[74] | 100,000[26] | $15,000[75] | $1,200,000,000[40] |
Asteroids | Atari | 1979-11[52] | 56,565[52] | $10,000[75] | $600,000,000 |
Space Invaders | Taito | 1978-10[76] | 72,000[77] | $8,300 | $600,000,000[78] |
Defender | Williams | 1981-03[79] | 50,000[47] | $10,000[75] | $500,000,000 |
Donkey Kong | Nintendo | 1981-07[80] | 41,000[48] | $5,900 | $240,000,000 |
Gorf | Midway | 1981-02[81] | 20,000[55] | $9,300 | $190,000,000 |
Centipede | Atari | 1981-06[52] | 30,000[52][53] | $6,200 | $190,000,000 |
Phoenix | TPN / Hiraoka / Taito[25] | 1981-01[82] | 18,614[57] | $9,200 | $170,000,000 |
Berzerk | Stern | 1980-11[83] | 15,780[83] | $9,300 | $150,000,000 |
Frogger | Konami / Sega | 1981-09[84] | 30,000[50][51] | $4,800[75] | $140,000,000 |
Scramble | Konami | 1981-03[58] | 15,136[58] | $8,700 | $130,000,000 |
Asteroids Deluxe | Atari | 1981-04[52] | 19,147[52] | $6,700 | $130,000,000 |
Crazy Kong | Nintendo / Falcon | 1981-07[48] | 20,000[54] | $5,900 | $120,000,000 |
Wizard of Wor | Midway | 1981-06[82] | 15,000[55] | $5,600 | $84,000,000 |
Super Cobra | Konami | 1981-06[58] | 12,337[58] | $5,700 | $70,000,000 |
Space Invaders | Bally | 1980-04[85] | 11,400[85] | $5,300 | $60,000,000 |
Tempest | Atari | 1981-10[52] | 20,000[52] | $2,700 | $54,000,000 |
Vanguard | Tose / SNK | 1981-08[57] | 10,360[57] | $4,600 | $48,000,000 |
Pleiades | Tehkan | 1981-06[57] | 6,805[57] | $5,200 | $35,000,000 |
Crazy Climber | Nichibutsu | 1980-12[86] | 3,000+[64] | $9,200 | $28,000,000 |
Eagle (Moon Cresta) | Nichibutsu | 1980-08[57] | 3,249[57] | $7,300[5] | $24,000,000 |
Galaga | Namco | 1981-10[87] | 10,000[61] | $2,500 | $25,000,000[62] |
Star Castle | Cinematronics | 1980-10[88] | 3,000+[44][64] | $7,300[5] | $22,000,000 |
Astro Blaster | Sega | 1981-04[82] | 3,000+[64] | $6,700 | $20,000,000 |
Armor Attack | Cinematronics | 1981-05[82] | 3,000+[44] | $6,500 | $20,000,000 |
Route-16 | Sun Denshi | 1981-03[57] | 2,151[57] | $8,000 | $17,000,000 |
Warlords | Atari | 1981-04[52] | 2,267[52] | $6,400 | $15,000,000 |
Omega Race | Midway | 1981-08[82] | 3,000+[66] | $5,000 | $15,000,000 |
Venture | Exidy | 1981-08[82] | 3,000+[68] | $4,400 | $13,000,000 |
Red Baron | Atari | 1981-06[52] | 2,004[52] | $5,200 | $10,000,000 |
The End | Konami | 1981-02[58] | 1,299+[58] | $6,700[5] | $9,000,000 |
Crazy Climber | Taito | 1981-03[89] | 1,000+[64] | $7,600 | $8,000,000 |
Pulsar | Sega | 1981-04[82] | 1,000+[64] | $6,600 | $7,000,000 |
Turtles (600) | Konami | 1981-10[58] | 2,014[58] | $3,000[65] | $6,000,000[65] |
Space Fury | Sega | 1981-06[90] | 1,000+[72] | $5,300 | $5,000,000 |
Space Odyssey | Sega | 1981-07[82] | 1,000+[73] | $4,600 | $5,000,000 |
Qix | Taito | 1981-09[91] | 1,000+[68] | $4,600 | $5,000,000 |
Moon War | Konami / Stern | 1981-06[58] | 1,270[58] | $4,200[5] | $5,000,000 |
Warp & Warp | Namco | 1981-08[92] | 1,000+[68] | $4,000 | $4,000,000 |
Moon Shuttle | Nichibutsu / Taito | 1981-08[82] | 1,000+[72] | $3,900 | $4,000,000 |
Strategy X | Konami | 1981-10[58] | 692[58] | $2,000[69] | $1,400,000[58][69] |
Jungler | Konami | 1981-12[58] | 500[58] | $2,000[69] | $1,000,000[58][69] |
Play Meter provided the following average coin drop earnings per arcade cabinet.
Title | Company | Release | Earnings | Weekly earnings[5] | Annual | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
H1 [64][5] |
July [44][5] |
8/6 [93] |
8/18 [73] |
9/9 [72][66] |
9/22 [66] |
11/15 [68] |
12/1 [94] |
12/15 [95] |
1/1 [96] | ||||
Pac-Man | Namco | 1980-10[74] | $5,400 | $850 | $206 | $215 | $245 | $234 | $254 | $238 | $215 | $220 | $15,000[75] |
Defender | Williams | 1981-03[79] | $3,800 | $840 | $213 | $219 | $267 | $265 | $282 | $254 | $233 | $218 | $10,000[75] |
Asteroids | Atari | 1979-11[52] | $4,800 | $770 | $185 | $175 | $209 | $195 | $205 | $193 | $171 | $171 | $10,000[75] |
Gorf | Midway | 1981-02[81] | $4,200 | $900 | $198 | $192 | $211 | $198 | $211 | $186 | $169 | $171 | $9,300 |
Berzerk | Stern | 1980-11[83] | $4,600 | $760 | $153 | $140 | $193 | $192 | $205 | $186 | $169 | $171 | $9,300 |
Phoenix | Hiraoka/TPN[25] | 1981-01[82] | $4,400 | $750 | $170 | $169 | $203 | $196 | $205 | $201 | $169 | $171 | $9,200 |
Crazy Climber | Nichibutsu | 1980-12[86] | $4,600 | $680 | $140 | $140 | $214 | $186 | $205 | $186 | $169 | $171 | $9,200 |
Taito | 1981-03[89] | $3,100 | $650 | $140 | $140 | $193 | $186 | $205 | $186 | $169 | $171 | $7,600 | |
Scramble | Konami | 1981-03[58] | $3,600 | $830 | $192 | $182 | $208 | $200 | $223 | $186 | $169 | $171 | $8,700 |
Route-16 | Sun Denshi | 1981-03[57] | $3,600 | $560 | $140 | $140 | $193 | $186 | $205 | $186 | $169 | $171 | $8,000 |
Astro Blaster | Sega | 1981-04[82] | $2,100 | $700 | $140 | $140 | $193 | $209 | $205 | $186 | $169 | $171 | $6,700 |
Asteroids Deluxe | Atari | 1981-04[52] | $2,200 | $650 | $140 | $140 | $193 | $186 | $205 | $186 | $169 | $171 | $6,700 |
Pulsar | Sega | 1981-04[82] | $2,200 | $560 | $140 | $140 | $193 | $186 | $205 | $186 | $169 | $171 | $6,600 |
Armor Attack | Cinematronics | 1981-05[82] | $1,700 | $790 | $183 | $155 | $193 | $190 | $205 | $186 | $169 | $171 | $6,500 |
Warlords | Atari | 1981-04[52] | $1,800 | $710 | $140 | $140 | $193 | $186 | $205 | $186 | $169 | $171 | $6,400 |
Centipede | Atari | 1981-06[52] | $560 | $560 | $189 | $218 | $243 | $259 | $271 | $252 | $169 | $221 | $6,200 |
Donkey Kong | Nintendo | 1981-07[80] | — | $560 | $140 | $140 | $193 | $288 | $300 | $306 | $283 | $288 | $6,000 |
Super Cobra | Konami | 1981-06[58] | $560 | $560 | $140 | $209 | $235 | $236 | $254 | $216 | $193 | $171 | $5,700 |
Wizard of Wor | Midway | 1981-06[82] | $560 | $560 | $239 | $172 | $212 | $211 | $241 | $192 | $169 | $175 | $5,600 |
Space Fury | Sega | 1981-06[90] | $560 | $560 | $140 | $140 | $250 | $224 | $205 | $189 | $206 | $171 | $5,300 |
Space Invaders | Bally | 1980-04[85] | $1,700 | $400 | $66 | $66 | $129 | $186 | $205 | $186 | $169 | $99 | $5,300 |
Red Baron | Atari | 1981-06[52] | $560 | $690 | $140 | $158 | $193 | $209 | $205 | $186 | $169 | $171 | $5,200 |
Pleiades | Tehkan | 1981-06[57] | $560 | $560 | $140 | $173 | $217 | $191 | $213 | $194 | $169 | $171 | $5,200 |
Omega Race | Midway | 1981-08[82] | — | — | $140 | $195 | $270 | $242 | $257 | $264 | $229 | $240 | $5,000 |
Qix | Taito | 1981-09[91] | — | — | — | — | $193 | $186 | $320 | $317 | $306 | $287 | $4,600 |
Vanguard | Tose / SNK | 1981-08[57] | — | — | $140 | $140 | $193 | $250 | $250 | $278 | $230 | $191 | $4,600 |
Space Odyssey | Sega | 1981-07[82] | — | $560 | $140 | $196 | $194 | $200 | $205 | $186 | $169 | $171 | $4,600 |
Venture | Exidy | 1981-08[82] | — | — | $140 | $223 | $256 | $196 | $239 | $198 | $170 | $171 | $4,400 |
Warp & Warp | Namco | 1981-08[92] | — | — | $140 | $140 | $193 | $186 | $225 | $205 | $169 | $171 | $4,000 |
Moon Shuttle | Nichibutsu | 1981-08[82] | — | — | $140 | $140 | $219 | $186 | $205 | $186 | $169 | $171 | $3,900 |
Frogger | Konami / Sega | 1981-09[84] | — | — | — | — | $193 | $186 | $205 | $286 | $262 | $264 | $3,900 |
Tempest | Atari | 1981-10[52] | — | — | — | — | — | — | $205 | $186 | $260 | $266 | $2,700 |
Make Trax | ADK | 1981-10[97] | — | — | — | — | — | — | $205 | $186 | $169 | $250 | $2,400 |
Galaga | Namco | 1981-10[87] | — | — | — | — | — | — | $205 | $186 | $169 | $238 | $2,400 |
Solar Quest | Cinematron | 1981-10[98] | — | — | — | — | — | — | $205 | $186 | $169 | $203 | $2,300 |
Turtles (600) | Konami | 1981-10[58] | — | — | — | — | — | — | $205 | $186 | $169 | $194 | $2,300 |
Arcade video games | $3,600 | $610 | $140 | $140 | $193 | $186 | $205 | $186 | $169 | $171 | $7,300[5] |
United Kingdom[]
Rank | Title | Company | Cabinet sales | Gross revenue (est.) | Genre | |||
---|---|---|---|---|---|---|---|---|
Annual | Cume | Nominal | Inflation | Ref | ||||
1 | Space Invaders | Taito | — | 85,000[28] | $300,000,000 | $1,000,000,000 | [29] | Shmup |
2 | Defender | Williams | 5,100[99] | 5,100 | $30,000,000 | $101,000,000 | [100] | |
3 | Invader's Revenge | Zenitone | 2,500[101] | 2,500 | $17,000,000 | $57,000,000 | [29] | |
4 | Astro Fighter | Data East | — | 4,000[102] | $15,000,000 | $50,000,000 | [29] | Shmup |
Sheriff | Nintendo | — | 4,000[102] | $15,000,000 | $50,000,000 | [29] | Shooter | |
6 | Scramble | Konami | 2,000+[99] | 2,000+ | $12,000,000 | $40,000,000 | [100] | Shmup |
7 | Space Intruders | Subelectro | — | 2,500[103] | $10,000,000 | $34,000,000 | [29] | |
8 | Space Firebird | Nintendo | — | 200+[102] | $1,000,000 | $3,000,000 | ||
9 | Frogger | Konami / Sega | 100+[99] | 100+ | $400,000+ | $1,300,000+ | [100] | Action |
Arcade video games | 9,700+ | 110,000+[104] | $400,000,000 | $1,700,000,000 |
Best-selling home systems[]
Rank | System(s) | Manufacturer(s) | Type | Generation | Sales | Ref |
---|---|---|---|---|---|---|
1 | Game & Watch | Nintendo | Handheld | 4-bit | 9,500,000 | [105] |
2 | Atari VCS (Atari 2600) | Atari | Console | Second | 4,000,000 | [106] |
3 | Intellivision | Mattel | Console | Second | 1,000,000+ | [107] |
4 | ZX81 | Sinclair Research | Computer | 8-bit | 500,000 | [108][109] |
5 | Epoch Cassette Vision | Epoch | Console | Second | 300,000 | [18] |
6 | Atari 400 / 800 | Atari | Computer | 8-bit | 300,000 | [110] |
7 | TRS-80 | Tandy Corporation | Computer | 8-bit | 250,000 | [110] |
8 | Apple II | Apple | Computer | 8-bit | 210,000 | |
9 | Commodore PET | Commodore | Computer | 8-bit | 40,000 | |
Annual sales | ||||||
Video game consoles | 6,202,000 | [15] | ||||
Personal computers | 1,400,000 | [110] |
Best-selling home video games[]
The following titles were the best-selling home video games in 1981.
Rank | Title | Platform | Company | Sales | Revenue (est. | Genre | Ref | |
---|---|---|---|---|---|---|---|---|
Nominal | Inflation | |||||||
1 | Space Invaders | Multi-platform | Taito | 2,966,137 | $95,100,000 | $320,000,000 | Shmup | |
2 | Parachute | Game & Watch | Nintendo | 1,200,000 | $56,000,000 | $190,000,000 | Action | [105] |
Octopus | Game & Watch | Nintendo | 1,200,000 | $56,000,000 | $190,000,000 | |||
Popeye | Game & Watch | Nintendo | 1,200,000 | $56,000,000 | $190,000,000 | |||
Mickey Mouse | Game & Watch | Nintendo | 1,200,000 | $56,000,000 | $190,000,000 | |||
Fire | Game & Watch | Nintendo | 1,200,000 | $56,000,000 | $190,000,000 | |||
7 | Chef | Game & Watch | Nintendo | 1,000,000 | $47,000,000 | $160,000,000 | ||
8 | Manhole | Game & Watch | Nintendo | 1,000,000 | $45,000,000 | $150,000,000 | ||
Helmet (Headache) | Game & Watch | Nintendo | 1,000,000 | $45,000,000 | $150,000,000 | |||
10 | Astrosmash | Intellivision | Mattel | 1,000,000 | $30,000,000 | $101,000,000 | Shmup | [111][112] |
United States[]
In the United States, the following titles were the year's best-selling home video games, excluding dedicated handheld games. See tables below for breakdown of sales and revenue estimates.
Rank | Title | Platform | Company | Sales (est.) |
Revenue (est.) | Genre | Ref | |
---|---|---|---|---|---|---|---|---|
Nominal | Inflation | |||||||
1 | Space Invaders | Multi-platform | Taito | 2,966,137 | $95,100,000 | $320,000,000 | ||
— | Space Invaders | Atari VCS | Taito | 2,964,137 | $95,000,000 | $320,000,000 | Shmup | [113][112] |
Super Invader | Apple II | M. Hata | 2,000 | $60,000 | $200,000 | |||
2 | Astrosmash | Intellivision | Mattel | 1,000,000 | $30,000,000 | $101,000,000 | Shmup | [111][112] |
3 | Las Vegas Poker & Blackjack | Intellivision | Mattel | 1,000,000 | — | — | Card | [114][107] |
4 | Major League Baseball | Intellivision | Mattel | 985,700 | $30,000,000 | $101,000,000 | Sports | [115][112] |
5 | Warlords | Atari VCS | Atari | 936,861 | $30,000,000 | $101,000,000 | Block | [113][112] |
6 | Space Armada | Intellivision | Mattel | 931,100 | $28,000,000 | $94,000,000 | Shmup | [116][112] |
7 | NFL Football | Intellivision | Mattel | 880,200 | $26,000,000 | $87,000,000 | Sports | [115][112] |
8 | Space Battle | Intellivision | Mattel | 872,000 | $26,000,000 | $87,000,000 | Shmup | [116][112] |
9 | Breakout | Atari VCS | Atari | 838,635 | $19,000,000 | $64,000,000 | Block | [113][112] |
10 | Night Driver | Atari VCS | Atari | 779,547 | $21,000,000 | $70,000,000 | Racing |
Console games[]
The following titles were the year's best-selling console games in the US.
Rank | Title | Platform | Company | Sales (est.) |
Revenue (est.) | Genre | Ref | |
---|---|---|---|---|---|---|---|---|
Nominal | Inflation | |||||||
1 | Space Invaders | Atari VCS | Taito | 2,964,137 | $95,000,000 | $320,000,000 | Shmup | [113][112] |
2 | Astrosmash | Intellivision | Mattel | 1,000,000 | $30,000,000 | $101,000,000 | Shmup | [111][112] |
3 | Las Vegas Poker & Blackjack | Intellivision | Mattel | 1,000,000 | — | — | Card | [114][107] |
4 | Major League Baseball | Intellivision | Mattel | 985,700 | $30,000,000 | $101,000,000 | Sports | [115][112] |
5 | Warlords | Atari VCS | Atari | 936,861 | $30,000,000 | $101,000,000 | Block | [113][112] |
6 | Space Armada | Intellivision | Mattel | 931,100 | $28,000,000 | $94,000,000 | Shmup | [116][112] |
7 | NFL Football | Intellivision | Mattel | 880,200 | $26,000,000 | $87,000,000 | Sports | [115][112] |
8 | Space Battle | Intellivision | Mattel | 872,000 | $26,000,000 | $87,000,000 | Shmup | [116][112] |
9 | Breakout | Atari VCS | Atari | 838,635 | $19,000,000 | $64,000,000 | Block | [113][112] |
10 | Night Driver | Atari VCS | Atari | 779,547 | $21,000,000 | $70,000,000 | Racing | |
11 | Kaboom! | Atari VCS | Activision | 600,000 | $14,000,000 | $47,000,000 | Action | [117][112] |
12 | Triple Action | Intellivision | Mattel | 503,400 | $12,000,000 | $40,000,000 | Action | [118][112] |
13 | Atari Football | Atari VCS | Atari | 500,000 | $6,000,000 | $20,000,000 | Sports | [113][112] |
14 | Armor Battle | Intellivision | Mattel | 471,600 | $14,000,000 | $47,000,000 | Shooter | [118][112] |
15 | Auto Racing | Intellivision | Mattel | 465,200 | $14,000,000 | $47,000,000 | Racing | [119][120] |
16 | Sea Battle | Intellivision | Mattel | 429,200 | $17,000,000 | $57,000,000 | Strategy | [118][112] |
17 | NBA Basketball | Intellivision | Mattel | 418,100 | $13,000,000 | $44,000,000 | Sports | [113][112] |
18 | Asteroids | Atari VCS | Atari | 407,090 | $15,000,000 | $50,000,000 | Shmup | [113][112] |
19 | Adventure | Atari VCS | Atari | 400,000 | $10,000,000 | $34,000,000 | Adventure | [121][122] |
20 | PBA Bowling | Intellivision | Mattel | 383,100 | $9,000,000 | $30,000,000 | Sports | [113][112] |
21 | Snafu | Intellivision | Mattel | 378,100 | $11,000,000 | $37,000,000 | Snake | [118][112] |
22 | Boxing | Intellivision | Mattel | 375,700 | $11,000,000 | $37,000,000 | Boxing | [113][112] |
Computer games[]
The following titles were the year's best-selling computer games in the US. Points represent Apple II software sales on the Softalk charts.[123]
Rank | Title | Platform | Developer | Points [123] |
Sales (est.) [n 9][124][125] |
Revenue (est.) [n 10][126][127] |
Ref |
---|---|---|---|---|---|---|---|
1 | Pac-Man | Computers | Namco | 84.33 | 53,000 | $2,000,000 | |
— | Scarfman (Pac-Man) | TRS-80 | Namco / Cornsoft | — | 15,000 | $500,000 | [125] |
Ghost Hunter (Pac-Man) | Atari 8-bit | Namco / Arcade Plus | — | 15,000 | $500,000 | ||
Snoggle (Pac-Man) | Apple II | Jun Wada | 319.23 | 10,000 | $300,000 | ||
Snack Attack (Pac-Man) | Apple II | Namco / Datamost | 126.01 | 6,000 | $200,000 | [125][128] | |
Pac Attack (Pac-Man) | TRS-80 | Namco / Computerware | — | 5,000 | $200,000 | [125] | |
Apple Puck Man (Pac-Man) | Apple II | Jun Wada | 38.10 | 2,000 | $100,000 | ||
2 | Raster Blaster | Apple II | BudgeCo | 577.43 | 25,000 | $800,000 | [125][129] |
3 | Galaxian | Apple II | Namco | 748.95 | 21,000 | $630,000 | |
— | Alien Rain (Apple Galaxian) | Apple II | Tony Suzuki | 406.18 | 20,000 | $600,000 | |
Star Cruiser (Galaxian) | Apple II | Nasir Gebelli | 25.60 | 1,000 | $30,000 | ||
4 | Gorgon | Apple II | Nasir Gebelli | 397.67 | 20,000 | $600,000 | [125][130] |
5 | Space Eggs (Moon Cresta) | Apple II | Nasir / Nichibutsu | 384.57 | 20,000 | $600,000 | |
6 | Flight Simulator | Apple II | SubLogic | 361.30 | 10,000 | $300,000 | [125] |
7 | Wizard and the Princess | Apple II | On-Line Systems | 300.60 | 10,000 | $300,000 | |
8 | Apple Panic (Space Panic) | Apple II | Universal | 280.79 | 10,000 | $300,000 | [125][131] |
9 | Olympic Decathlon | Apple II | Microsoft | 264.85 | 10,000 | $300,000 | |
10 | Pool 1.5 | Apple II | Innovative Design | 224.79 | 10,000 | $300,000 | [125] |
11 | Mystery House | Apple II | On-Line Systems | 93.18 | 10,000 | $300,000 | [132] |
12 | Zork | Computers | Infocom | 146.84 | 9,517 | $300,000 | [133] |
13 | Sneakers | Apple II | Sirius Software | 181.27 | 8,000 | $200,000 | |
14 | Temple of Apshai | Computers | Automated | 162.74 | 8,000 | $200,000 | [134][135] |
15 | Ultima | Apple II | California Pacific | 164.18 | 7,000 | $200,000 | |
16 | Cranston Manor | Apple II | On-Line Systems | 163.70 | 7,000 | $200,000 | |
17 | ABM | Apple II | MUSE | 152.30 | 7,000 | $200,000 | |
18 | Warp Factor | Apple II | Strategic Simulations | 231.01 | 7,000 | $200,000 | |
19 | Robot War | Apple II | MUSE | 146.82 | 6,000 | $200,000 | |
20 | Sargon II | Apple II | Hayden Software | 146.4 | 6,000 | $200,000 | |
21 | Castle Wolfenstein | Apple II | MUSE | 142.87 | 6,000 | $200,000 | |
22 | Phantoms 5 | Apple II | Nasir Gebelli | 114.85 | 5,000 | $200,000 | |
23 | Gobbler | Apple II | On-Line Systems | 111.16 | 5,000 | $200,000 | |
24 | Mission: Asteroid | Apple II | On-Line Systems | 109.13 | 5,000 | $200,000 | |
25 | Wizardry | Apple II | Sir-Tech | 104.71 | 5,000 | $200,000 | [125][131] |
26 | Galactic Chase | Atari 8-bit | Spectrum Computers | — | 5,000 | $200,000 | [125] |
27 | Expediter II | Apple II | On-Line Systems | 88.45 | 4,000 | $100,000 | |
28 | Epoch | Apple II | Sirius Software | 82.41 | 4,000 | $100,000 | |
29 | Pegasus II (Scramble) | Apple II | Konami / On-Line | 79.69 | 4,000 | $100,000 | [136] |
30 | Akalabeth: World of Doom | Apple II | California Pacific | 12.90 | 3,000 | $100,000 | [137][138] |
31 | Pulsar II | Apple II | Nasir Gebelli | 78.21 | 3,000 | $90,000 | |
32 | Savage Island | Apple II | Adventure | 71.45 | 3,000 | $90,000 | |
33 | Asteroid Field | Apple II | Cavalier Software | 70.93 | 3,000 | $90,000 | |
34 | Bug Attack | Apple II | Cavalier Software | 69.52 | 3,000 | $90,000 | |
35 | Threshold | Apple II | On-Line Systems | 68.73 | 3,000 | $90,000 | |
36 | Sabotage | Apple II | On-Line Systems | 63.20 | 3,000 | $90,000 | |
37 | Missile Defense | Apple II | On-Line Systems | 58.44 | 3,000 | $90,000 | |
38 | Voyage of the Valkyrie | Computers | Advanced Operating | — | 3,000 | $90,000 | [125] |
39 | Zork II | Computers | Infocom | — | 2,800 | $80,000 | [133] |
40 | Cyber Strike | Apple II | Sirius Software | 55.84 | 2,000 | $60,000 | |
41 | Hi-Res Football | Apple II | On-Line Systems | 54.74 | 2,000 | $60,000 | |
42 | Dogfight | Apple II | Microlab | 53.49 | 2,000 | $60,000 | |
43 | Hellfire Warrior | Apple II | Automated | 53.12 | 2,000 | $60,000 | |
44 | Beer Run | Apple II | Sirius Software | 51.18 | 2,000 | $60,000 | |
45 | The Prisoner | Apple II | Edu-Ware Services | 47.40 | 2,000 | $60,000 | |
46 | Autobahn | Apple II | Nasir Gebelli | 44.62 | 2,000 | $60,000 | |
47 | Planetoids (Asteroids) | Apple II | Adventure | 44.30 | 2,000 | $60,000 | |
48 | Adventure | Apple II | Microsoft | 43.94 | 2,000 | $60,000 | |
49 | Computer Baseball | Apple II | Strategic Simulations | 42.71 | 2,000 | $60,000 | |
50 | Space Warrior | Apple II | Broderbund Software | 42.22 | 2,000 | $60,000 | |
51 | Alien Typhoon | Apple II | Tony Suzuki | 42.09 | 2,000 | $60,000 | |
52 | Super Invader | Apple II | M. Hata / Taito | 36.71 | 2,000 | $60,000 | |
53 | Creature Venture | Apple II | Highlands Computer | 33.69 | 1,000 | $30,000 | |
54 | Odyssey | Apple II | Synergistic Software | 29.8 | 1,000 | $30,000 | |
55 | Bill Budge's Space Album | Apple II | California Pacific | 25.65 | 1,000 | $30,000 | |
56 | Dragon Fire | Apple II | Level 10 Software | 25.59 | 1,000 | $30,000 | |
57 | Oo Topos | Apple II | Sentient Software | 25.59 | 1,000 | $30,000 | |
58 | Space Raiders | Apple II | United Software | 25.38 | 1,000 | $30,000 | |
59 | Oribitron | Apple II | Sirius Software | 17.78 | 1,000 | $30,000 | |
60 | Star Thief | Apple II | Cavalier Computing | 17.03 | 1,000 | $30,000 | |
61 | Hi-Res Cribbage | Apple II | On-Line Systems | 14.61 | 1,000 | $30,000 | |
62 | Gamma Goblins | Apple II | Sirius Software | 14.32 | 1,000 | $30,000 | |
63 | 3-Pack | Apple II | Automated | 12.89 | 600 | $20,000 | |
64 | Lords of Karma | Apple II | Avalon Hill | 12.77 | 600 | $20,000 | |
65 | Planet Miners | Apple II | Avalon Hill | 12.29 | 500 | $20,000 | |
66 | Falcons | Apple II | Picadilly Software | 12.24 | 500 | $20,000 | |
67 | Star Warrior | Apple II | Automated | 12.17 | 500 | $20,000 | |
68 | Space Quarks | Apple II | Broderbund Software | 12.02 | 500 | $20,000 | |
69 | Reversal | Apple II | Hayden Software | 11.80 | 500 | $20,000 | |
70 | DOS Boss | Apple II | Beagle Brothers | 6.88 | 300 | $9,000 |
United Kingdom[]
In the United Kingdom, the year's best-selling Intellivision game cartridge was Soccer.[139]
Notes[]
- ↑ Number of arcades in Japan[34] X top three distribution percentage in surveyed arcades[32] = number of arcade cabinets on location (est.)
- ↑ 849 points[36] equivalent to $3.4 billion = $4 million per point (est.)
- ↑ おしゃべりオーム, "Chatting Ohm"
- ↑ カトウ製作所 Kato Seisakusho
- ↑ ケロケロパックン
- ↑ 宝化学 Takara Kagaku, "Takara Chemical"
- ↑ 野球ゲーム Yakyū Gēmu, "Baseball Game"
- ↑ 腕ずもう, "Arm Wrestling"
- ↑ 45 units per point (est.)
- 660.12 points equivalent to 25,000 units (Raster Blaster up until June 1982)
- 576.61 points equivalent to 25,000 units (Snack Attack up until June 1982)
- 577.24 points equivalent to 24,000 units (Wizardry up until June 1982)
- 529.87 points equivalent to 23,000 units (Gorgon up until June 1982)
- 483.66 points equivalent to 15,000 units (Apple Panic up until June 1982)
- 197.83 points equivalent to 20,000 units (Ultima up until June 1982)
- 81.42 points equivalent to 3,600 units (Taxman up until June 1982)
- ↑ Average price: $30
References[]
- ↑ Boasberg, Louis (May 1, 1982). "Hats off to ladies and Pac-Man!". Play Meter 8 (9): 14. https://archive.org/details/play-meter-volume-8-number-9-may-1st-1982/Play%20Meter%20-%20Volume%208%2C%20Number%209%20-%20May%201st%201982/page/n7.
- ↑ 2.0 2.1 2.2 2.3 2.4 Edward S. Roschild (Jun 21, 1982), "Videodisks, microcomputers form integrated systems", InfoWorld (InfoWorld Media Group) 4 (24): p. 16, ISSN 0199-6649, https://books.google.com/books?id=XjAEAAAAMBAJ&pg=PA16, retrieved February 25, 2012, "The figure of more than $7 billion for last year's video arcade game revenues is a conservative one. Some industry analysts estimate that the real amount spent on video games was as much as five times higher."
- ↑ 3.0 3.1 3.2 "The State of the Industry: Operating population, game sales, and revenues—all hit record levels". Play Meter 7 (21): 16-20. November 15, 1981. https://archive.org/details/play-meter-volume-7-number-21-november-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2021%20-%20November%2015th%201981/page/16.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Video Game Sales: 1972-1999. Gaming Alexandria (June 7, 2021).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 "Play Meter survey results: Video still #1, other types register gains". Play Meter 7 (21): 8-14. November 15, 1981. https://archive.org/details/play-meter-volume-7-number-21-november-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2021%20-%20November%2015th%201981/page/8.
- ↑ 6.0 6.1 "Star invaders: Space invaders turn on Japanese to delights in inter-galactic war". The Financial Post (Canada): p. S8. 6 October 1979. https://books.google.com/books?id=4GI_AAAAIBAJ&pg=PA52.
- ↑ Watkins, Ralph (1984). A Competitive Assessment of the U.S. Video Game Industry: Report on Investigation No. 332-160 Under Section 332(b) of the Tariff Act of 1930. U.S. International Trade Commission. pp. 30-1. https://books.google.com/books?id=-38XdacYD6QC&pg=PA30.
- ↑ Koyama, Yusuke (2023-06-02). History of the Japanese Video Game Industry. Springer Nature. pp. 21-2, 62, 65. ISBN 978-981-99-1342-8. https://books.google.com/books?id=uITCEAAAQBAJ&pg=PA65.
- ↑ 9.0 9.1 See United Kingdom section
- ↑ 10.0 10.1 Morales, Eddie (Autumn 1982). "The tangle web of Spain's gaming machine industry". Coin Slot Location (United Kingdom) 2 (4): 6-21 (17). https://archive.org/details/coin-slot-location-volume-2-issue-4-autumn-1982/Coin%20Slot%20Location%20-%20Volume%202%20Issue%204%20-%20Autumn%201982/page/n22.
- ↑ 11.0 11.1 11.2 "Games That People Play". Time: 50-2. January 18, 1982. https://vgpavilion.com/mags/1982/01/time/games-that-people-play/.
- ↑ 12.0 12.1 "Video nightmare: games may harm children, some officials say". Park City Daily News: p. 3-C. 6 May 1983. https://books.google.com/books?id=EjUqAAAAIBAJ&pg=PA26&article_id=5092,1590036.
- ↑ 13.0 13.1 13.2 See Japan section
- ↑ 14.0 14.1 14.2 Statistical Abstract of the United States: 1985. U.S. Government Printing Office. December 1984. pp. 229. https://books.google.com/books?id=iXFqAAAAMAAJ&pg=PA229.
- ↑ 15.0 15.1 15.2 15.3 Watkins, Ralph (1984). A Competitive Assessment of the U.S. Video Game Industry: Report on Investigation No. 332-160 Under Section 332(b) of the Tariff Act of 1930. U.S. International Trade Commission. pp. 48-9. https://books.google.com/books?id=-38XdacYD6QC&pg=PA48.
- ↑ 16.0 16.1 16.2 16.3 "Market size and market shares". Video Games: A Report on the Supply of Video Games in the UK. United Kingdom: Monopolies and Mergers Commission (MMC), H.M. Stationery Office. April 1995. pp. 66 to 68. ISBN 978-0-10-127812-6.
- ↑ "Billboard Debuts Vid Games Chart". Billboard: 3. 1982-09-11. https://www.worldradiohistory.com/Archive-All-Music/Billboard/80s/1982/BB-1982-09-11.pdf#page=3.
- ↑ 18.0 18.1 18.2 18.3 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese). Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
- ↑ Second generation of video games
- ↑ "Children's panel rates dazzling video games". The Montreal Gazette: p. C. 20 November 1982. https://books.google.com/books?id=YYkxAAAAIBAJ&pg=PA25&article_id=1774,3974612.
- ↑ Perry, T.; Truxal, C.; Wallich, P. (December 1982). "Consumer electronics: Video games: The electronic big bang". IEEE Spectrum 19 (12): 20–21. ISSN 0018-9235. Archived from the original on 2014-11-07. https://web.archive.org/web/20141107045947/2600connection.com/library/magazines/spectrum/spectrum_dec82.pdf#page=7.
- ↑ Focus Japan. Japan External Trade Organization. 1983. p. 5. https://books.google.com/books?id=-HsTG096xEkC. "Notable were the large number of electronic items using LSIs, such as the handheld LSI games, which had recorded sales of ¥24 billion (US$98.8 million) in 1980, ¥28 billion (US$115.3 million) in 1981 and ¥125 billion (US$514.7 million ) in 1982."
- ↑ Kline, Stephen; Dyer-Witheford, Nick; Peuter, Greig De (2003). Digital Play: The Interaction of Technology, Culture, and Marketing. McGill–Queen's University Press. p. 96. ISBN 978-0-7735-2591-7. https://books.google.com/books?id=gw5V10iLEsUC&pg=PA96. "In 1981 "250 million games of Pac-Man were being played on over 100,000 Pac-Man machines in arcades every week ..." (...) The game produced one billion dollars in revenue in 1980 alone"
- ↑ "Headlines and heroes just don't mix anymore". St. Petersburg Times (United States): p. 3C. 12 July 1982. https://books.google.com/books?id=BUxSAAAAIBAJ&pg=PA17&article_id=6666,3491679. "In a country that spent a billion dollars more last year on Space Invaders"
- ↑ 25.0 25.1 25.2 25.3 25.4 Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971-2005). Japan: Amusement News Agency. pp. 41-2, 109, 114. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n43.
- ↑ 26.0 26.1 26.2 26.3 "Chomp! Chomp! This Video Game Gobbles Market: Pac-Man". The Pittsburgh Press (United States): p. H. 21 March 1982. https://books.google.com/books?id=FNgcAAAAIBAJ&pg=PA59&article_id=6291,1995071.
- ↑ Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. http://books.google.co.uk/books?ei=DH03T87uGYbp8QO-rtHMAg&id=wX8kAQAAIAAJ. Retrieved 12 February 2012. "Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond."
- ↑ 28.0 28.1 "After Pong". ACE (6): 29-32 (29). 4 February 1988. March 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 “Space invaders make earthlings jobless,” The Times, 24 September 1981, p. 2
- ↑ "Hooked on Space Invaders". The Sydney Morning Herald. 9 September 1980. https://books.google.com/books?id=vQFkAAAAIBAJ&pg=PA9&article_id=2831,2830780.
- ↑ "Invasion is over but space games battle on". The Age: p. 31. 13 July 1982. https://books.google.com/books?id=DCRVAAAAIBAJ&pg=PA31&article_id=3213,5952108#v=onepage&q&f=false.
- ↑ 32.0 32.1 32.2 ""Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —". Game Machine (Amusement Press, Inc.) (182): 30. 15 February 1982. https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16.
- ↑ 33.0 33.1 33.2 33.3 "1982年版 (側査対象は 1981)" (in Japanese). Game Machine (Amusement Press, Inc.) (182): 6-7. 15 February 1982. https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=4.
- ↑ Koyama, Yusuke (2023-06-02). History of the Japanese Video Game Industry. Springer Nature. p. 62. ISBN 978-981-99-1342-8. https://books.google.com/books?id=uITCEAAAQBAJ&pg=PA62.
- ↑ 1979 and 1980
- ↑ "1983年版 (調査対象は1982年)" (in Japanese). Game Machine (Amusement Press, Inc.) (206): 30. 15 February 1983. https://onitama.tv/gamemachine/pdf/19830215p.pdf#page=4.
- ↑ Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. http://books.google.co.uk/books?ei=DH03T87uGYbp8QO-rtHMAg&id=wX8kAQAAIAAJ. Retrieved 12 February 2012. "Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond."
- ↑ Pac-Man
- ↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982. CRC Press. p. 191. ISBN 978-0-429-75261-2. https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT191.
- ↑ 40.0 40.1 Culhane, John (4 July 1982). "Special Effects Are Revolutionizing Film". The New York Times. https://www.nytimes.com/1982/07/04/movies/special-effects-are-revolutionizing-film.html.
- ↑ 41.0 41.1 41.2 41.3 "Authoritative Industry Sources Acclaim: Pac-Man Top Video Game of the Year". Play Meter 8 (1): 2. January 1, 1982. https://archive.org/details/play-meter-volume-8-number-1-january-1st-1982/Play%20Meter%20-%20Volume%208%2C%20Number%201%20-%20January%201st%201982/page/2.
- ↑ 42.0 42.1 42.2 42.3 "1981 Jukebox/Games Route Survey". Cash Box (Cash Box Pub. Co.): C-18. 31 October 1981. https://archive.org/details/cashbox43unse_22/page/n75.
- ↑ 43.0 43.1 "1981". Play Meter 20 (13): 66. December 1994. https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/66.
- ↑ 44.0 44.1 44.2 44.3 44.4 "Play Meter Polling: The state of the distributorship". Play Meter 7 (16): 23-7. September 1, 1981. https://archive.org/details/play-meter-volume-7-number-16-september-1st-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2016%20-%20September%201st%201981/page/23.
- ↑ 45.0 45.1 Mark Stephen Pierce (Atari Games) (1998). "Coin-Op: The Life (Arcade Videogames)". Digital illusion: entertaining the future with high technology. ACM Press. p. 444. ISBN 0-201-84780-9. https://archive.org/details/digitalillusion00clar/page/444.
- ↑ Kerr, Peter (1982-06-03). "Issue and Debate; Should Video Games Be Restricted by Law?". The New York Times. ISSN 0362-4331. https://www.nytimes.com/1982/06/03/garden/issue-and-debate-should-video-games-be-restricted-by-law.html.
- ↑ 47.0 47.1 47.2 Grant, Tina (1996). International Directory of Company Histories. 15. St. James Press. p. 539. ISBN 978-1-55862-218-0. https://books.google.com/books?id=NFAkAQAAMAAJ. "Its game, "Defender," introduced in 1981, was a smash success, becoming one of the top-selling arcade games of the time, with 50,000 machines ordered in its first year alone. Williams revenues soared to $150 million in 1981—some $110 million of which came from sales of Defender."
- ↑ 48.0 48.1 48.2 48.3 Nintendo of America, Inc. v. Elcon Industries, Inc., 564, United States District Court, October 4, 1982, pp. 937-45, https://scholar.google.com/scholar_case?case=14413211357527714092, retrieved 2023-12-09
- ↑ 49.0 49.1 Jorg Ziesak (2009), Wii Innovate ? How Nintendo Created a New Market Through the Strategic Innovation Wii, GRIN Verlag, p. 50, ISBN 3640497740, http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029, retrieved 9 April 2011, "Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year."
- ↑ 50.0 50.1 50.2 Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. pp. 36–42. ISBN 978-1-4766-7225-0. https://books.google.com/books?id=xT1jDwAAQBAJ&pg=PA36. "Frogger never reached the heights of Pac-Man, but it did incredibly well, far better than any title Sega/Gremlin had previously released. During its arcade production run, it earned over $135 million, garnering attention beyond video games."
- ↑ 51.0 51.1 "Venture, Volume 5, Issues 7-12". Venture 5 (7-12): 88. 1983. https://books.google.com/books?id=rg8dAQAAMAAJ. "But when compared to the average $2,100 game price, Kirby doubts if arcade operators will continue to buy at that pace."
- ↑ 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 52.17 52.18 52.19 52.20 52.21 52.22 52.23 52.24 52.25 52.26 52.27 Product: Total Build. Atari Games. 1999. Archived from the original on May 10, 2013. https://web.archive.org/web/20130510143012/www.atarigames.com/atarinumbers90s.pdf.
- ↑ 53.0 53.1 Bloom, Steve (1982). Video Invaders. Arco Publishing. pp. 143-4. ISBN 978-0668055208. https://archive.org/details/book_video_invaders/page/n163/mode/2up.
- ↑ 54.0 54.1 Crazy Kong. Arcade History.
- ↑ 55.0 55.1 55.2 55.3 Financial World. 150. Financial World Partners. 1981. p. 204. https://books.google.com/books?id=Gq0gAQAAMAAJ. "Gorf (frog spelled backward) has sold 25,000 units and Wizard of Wor has already sold 15,000 units."
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-10-03.pdf#page=39
- ↑ 57.00 57.01 57.02 57.03 57.04 57.05 57.06 57.07 57.08 57.09 57.10 57.11 57.12 57.13 57.14 57.15 57.16 57.17 57.18 57.19 57.20 57.21 Centuri/Allied Leisure Annual Report Goodies - Part 1: Release Dates and Production Numbers. The Golden Age Arcade Historian (August 30, 2013).
- ↑ 58.00 58.01 58.02 58.03 58.04 58.05 58.06 58.07 58.08 58.09 58.10 58.11 58.12 58.13 58.14 58.15 58.16 58.17 58.18 58.19 58.20 58.21 58.22 58.23 58.24 58.25 58.26 58.27 58.28 58.29 Stern Production Numbers and More CCI Photos (1 May 2012). Archived from the original on 2012-05-04.
- ↑ 59.0 59.1 Stern Electronics, Inc. v. Kaufman, 669 F.2d 852 (2nd Cir. 1982)
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-12-05.pdf#page=36
- ↑ 61.0 61.1 Arcade Production Numbers. BrentRadio (2019).
- ↑ 62.0 62.1 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1982/CB-1982-04-24.pdf#page=82
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-05-16.pdf#page=51
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 64.7 64.8 64.9 "Play Meter Equipment Poll". Play Meter 7 (15): 19. August 15, 1981. https://archive.org/details/play-meter-volume-7-number-15-august-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2015%20-%20August%2015th%201981/page/19.
- ↑ 65.0 65.1 65.2 65.3 "Video vendors race for quarters". Lakeland Ledger: p. B. 9 May 1982. https://books.google.com/books?id=MI5OAAAAIBAJ&pg=PA11&article_id=6431,2952738.
- ↑ 66.0 66.1 66.2 66.3 "Play Meter Equipment Poll". Play Meter 7 (20): 22. November 1, 1981. https://archive.org/details/play-meter-volume-7-number-20-november-1st-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2020%20-%20November%201st%201981/page/22.
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1982/CB-1982-04-24.pdf#page=82
- ↑ 68.0 68.1 68.2 68.3 68.4 68.5 68.6 "Play Meter Equipment Poll". Play Meter 7 (21): 46. November 15, 1981. https://archive.org/details/play-meter-volume-7-number-21-november-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2021%20-%20November%2015th%201981/page/46.
- ↑ 69.00 69.01 69.02 69.03 69.04 69.05 69.06 69.07 69.08 69.09 69.10 69.11 69.12 "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld 4 (14): p. 15, April 12, 1982, ISSN 0199-6649, https://books.google.com/books?id=YjAEAAAAMBAJ&pg=PA15, retrieved May 1, 2011
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-06-06.pdf#page=40
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1982/CB-1982-02-20.pdf#page=47
- ↑ 72.0 72.1 72.2 72.3 72.4 "Play Meter Equipment Poll". Play Meter 7 (19): 4. October 15, 1981. https://archive.org/details/play-meter-volume-7-number-19-october-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2019%20-%20October%2015th%201981/page/n3.
- ↑ 73.0 73.1 73.2 "Play Meter Equipment Poll". Play Meter 7 (18): 48. October 1, 1981. https://archive.org/details/play-meter-volume-7-number-18-october-1st-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2018%20-%20October%201st%201981/page/48.
- ↑ 74.0 74.1 History. Pac-Man Official Website. Bandai Namco. Retrieved on 2023-12-06.
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 Systems: The way David Rosen sees the future for video games (Autumn 1981)
- ↑ "Chicago Chatter". Cash Box (Cash Box Pub. Co.): 43. 1979-09-08. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1979/CB-1979-09-08.pdf#page=39.
- ↑ Stone, Andrea (December 1982). "The House That Pac Built: Midway Manufacturing is king of the coin-op hill and loving it!". Video Games (Pumpkin Press) 1 (3): 53-55 (54). https://archive.org/details/Video_Games_Volume_1_Number_03_1982-12_Pumpkin_Press_US/page/n53.
- ↑ "Horizon, Volume 25, Issues 4-8". Play Meter 25 (4-8): 6. 1982. https://books.google.com/books?id=3AcnAQAAIAAJ. "The king of video-game galactic mayhem, Space Invaders, grosses more than $600 million a year - roughly three times the take of the most successful cinematic space shoot-' em-up, Star Wars."
- ↑ 79.0 79.1 "Coin Machine: Chicago Chatter". Cash Box: 40. March 7, 1981. https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-03-07.pdf#page=44.
- ↑ 80.0 80.1 Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. p. 211. ISBN 978-0-7615-3643-7. OCLC 59416169. https://books.google.com/books?id=PTrcTeAqeaEC&pg=PA211.
- ↑ 81.0 81.1 Gorf [Model 873]. arcade-history.com.
- ↑ 82.00 82.01 82.02 82.03 82.04 82.05 82.06 82.07 82.08 82.09 82.10 82.11 82.12 82.13 82.14 82.15 82.16 82.17 "Coin Machine: Manufacturers Equipment". Cash Box (Cash Box Pub) 43 (18): 37. September 19, 1981. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-09-19.pdf#page=37.
- ↑ 83.0 83.1 83.2 Stern Production Numbers and More CCI Photos (1 May 2012). Archived from the original on 2012-05-04.
- ↑ 84.0 84.1 "Manufacturers Equipment". Cash Box (Cash Box Pub. Co.): 37. 16 January 1982. https://archive.org/details/cashbox43unse_32/page/37.
- ↑ 85.0 85.1 85.2 Bally 'Space Invaders'. Internet Pinball Machine Database.
- ↑ 86.0 86.1 https://retrocdn.net/images/e/e9/CashBox_US_1980-12-20.pdf#page=44
- ↑ 87.0 87.1 Galaga Parts and Operating Manual. Midway. October 1981. https://archive.org/details/arcademanual_Galaga.
- ↑ Akagi, Masumi (13 October 2006) (in Japanese). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)]. Japan: Amusement News Agency. pp. 114-5. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n115/mode/2up.
- ↑ 89.0 89.1 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-03-07.pdf#page=44
- ↑ 90.0 90.1 "Our Consultants are Young, Sharp and Full of Ideas" (in English). Cash Box 43 (3): 19 (Part III - Coin Machines). 1981-06-27. https://archive.org/details/cashbox43unse_4/.
- ↑ 91.0 91.1 "Coin Machine: Chicago Chatter". Cash Box (Cash Box Pub) 43 (18): 40. September 19, 1981. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1981/CB-1981-09-19.pdf#page=40.
- ↑ 92.0 92.1 Warp Warp: Export Arcade Video game. Arcade History.
- ↑ "Play Meter Equipment Poll". Play Meter 7 (17): 32. September 15, 1981. https://archive.org/details/play-meter-volume-7-number-17-september-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2017%20-%20September%2015th%201981/page/32.
- ↑ "Play Meter Equipment Poll". Play Meter 7 (22): 16. December 1, 1981. https://archive.org/details/play-meter-volume-7-number-22-december-1st-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2022%20-%20December%201st%201981/page/16.
- ↑ "Play Meter Equipment Poll". Play Meter 7 (23): 14. December 15, 1981. https://archive.org/details/play-meter-volume-7-number-23-december-15th-1981/Play%20Meter%20-%20Volume%207%2C%20Number%2023%20-%20December%2015th%201981/page/14.
- ↑ "Play Meter Equipment Poll". Play Meter 8 (1): 12. January 1, 1982. https://archive.org/details/play-meter-volume-8-number-1-january-1st-1982/Play%20Meter%20-%20Volume%208%2C%20Number%201%20-%20January%201st%201982/page/12.
- ↑ "Manufacturers Equipment". Cash Box (United States): 35. 5 February 1983. https://archive.org/details/cashbox44unse_33/page/n34.
- ↑ "Manufacturers Equipment". Cash Box (United States): 35. 5 February 1983. https://archive.org/details/cashbox44unse_33/page/n34.
- ↑ 99.0 99.1 99.2 Meades, Alan (2022-10-25). "Copyright Defenders and the British Videogame Crash". Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 145-68. ISBN 978-0-262-37234-3. https://direct.mit.edu/books/oa-monograph/chapter-pdf/2086418/c004600_9780262372343.pdf.
- ↑ 100.0 100.1 100.2 Durham, Tony. “Space-age pirates in a battle of wits.” Sunday Times, 16 March 1980, p. 63
- ↑ Meades, Alan (2022-10-25). "7: The Invader’s Revenge". Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 145-68. ISBN 978-0-262-37234-3. https://direct.mit.edu/books/oa-monograph/5459/chapter/3979912/The-Invader-s-Revenge.
- ↑ 102.0 102.1 102.2 Meades, Alan (2022-10-25). "Copyright Defenders and the British Videogame Crash". Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 145-68. ISBN 978-0-262-37234-3. https://direct.mit.edu/books/oa-monograph/chapter-pdf/2086418/c004600_9780262372343.pdf.
- ↑ Durham, Tony. “Space-age pirates in a battle of wits.” Sunday Times, 16 March 1980, p. 63
- ↑ 1980
- ↑ 105.0 105.1 Game & Watch
- ↑ Second generation of video games
- ↑ 107.0 107.1 107.2 Sklarewitz, Norman (1982-05-24). "Computerized games hit profits jackpot for Mattel company". Christian Science Monitor. ISSN 0882-7729. https://www.csmonitor.com/1982/0524/052434.html.
- ↑ https://www.crashonline.org.uk/16/sinclair.htm
- ↑ "More Sinclair Computers Than Any Other!". Creative Computing 8 (4): 6. April 1982. http://archive.org/details/creativecomputing-1982-04-a.
- ↑ 110.0 110.1 110.2 Reimer, Jeremy (2005-12-15). Total share: 30 years of personal computer market share figures. Ars Technica.
- Jeremy Reimer (2012-12-07). Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer.
- ↑ 111.0 111.1 111.2 Biledeau, Steven (March 25, 1999). Vintage Intellivision games transformed. Edmonton Journal. Retrieved on November 22, 2021.
- ↑ 112.00 112.01 112.02 112.03 112.04 112.05 112.06 112.07 112.08 112.09 112.10 112.11 112.12 112.13 112.14 112.15 112.16 112.17 112.18 112.19 112.20 112.21 112.22 112.23 112.24 112.25 112.26 "Software Report Card". Video Games Player (United States: Carnegie Publications) 1 (1): 62–3. September 1982. https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n61/mode/2up.
- ↑ 113.00 113.01 113.02 113.03 113.04 113.05 113.06 113.07 113.08 113.09 113.10 Cartridge Sales Since 1980. Atari Corp.. https://upload.wikimedia.org/wikipedia/commons/7/72/Atari_Sales.png. Via "The Agony & The Ecstasy". Once Upon Atari. No. 4. 23 minutes in.
- ↑ 114.0 114.1 Las Vegas Poker & Blackjack: Stats & Credits. Intellivision Lives! (CD PC/Mac), Intellivision Productions. 1998. https://youtu.be/dIublbI-QUU?t=2065.
- ↑ 115.0 115.1 115.2 115.3 Sports Network. Intellivision Lives! (CD PC/Mac). Intellivision Productions. 1998.
- ↑ 116.0 116.1 116.2 116.3 Space Action Network. Intellivision Lives! (CD PC/Mac). Intellivision Productions. 1998.
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Billboard/80s/1983/BB-1983-12-24.pdf#page=36
- ↑ 118.0 118.1 118.2 118.3 Action Network. Intellivision Lives! (CD PC/Mac). Intellivision Productions. 1998.
- ↑ Sports Network. Intellivision Lives! (CD PC/Mac). Intellivision Productions. 1998.
- ↑ "Software Report Card". Video Games Player (United States: Carnegie Publications) 1 (1): 62–3. September 1982. https://archive.org/details/Video_Games_Player_Vol_1_No_1_1982-09_Carnegie_Publications_US/page/n61/mode/2up.
- ↑ Baker, Chris (March 13, 2015). "How One Man Invented the Console Adventure Game". Wired. https://www.wired.com/2015/03/warren-robinett-adventure/.
- ↑ Cartridge Sales Since 1980. Atari Corp. https://upload.wikimedia.org/wikipedia/commons/7/72/Atari_Sales.png. Via "The Agony & The Ecstasy". Once Upon Atari. No. 4. 23 minutes in.
- ↑ 123.0 123.1 Softalk Magazine: Top 30 List Dataset.
- ↑ Softalk Magazine: Top 30 List Dataset.
- ↑ 125.00 125.01 125.02 125.03 125.04 125.05 125.06 125.07 125.08 125.09 125.10 125.11 "List of Top Sellers". Computer Gaming World 2 (5): 2. September–October 1982. http://pdf.textfiles.com/zines/CGW/1982_0910_issue6.pdf#page=4.
- ↑ Everyone's Guide to Personal Computers. 1983. p. 172. https://books.google.com/books?id=w5JSNPOHexkC&q=%22Price+Range+:+%24+30%22. "Flight Simulator (...) Vendor: subLOGIC (...) Price Range: $30 to $35"
- ↑ The Book of Apple Computer Software. 1981. p. 316. https://books.google.com/books?id=aupQAAAAMAAJ. "APPLE GALAXIAN (...) Sugg. Retail: $24.95"
- ↑ Ahl, David H.; Brill, Andrew; Lubar, David; Coffey, Michael; Archibald, Dale (Spring 1983). "Apple Computer Games". Creative Computing Video & Arcade Games 1 (1): 86. http://www.atarimagazines.com/cva/v1n1/applegames.php.
- ↑ "The Coinless Arcade". BYTE: pp. 38–41. December 1981. https://archive.org/stream/byte-magazine-1981-12/1981_12_BYTE_06-12_Computer_Games#page/n37/mode/2up. Retrieved 19 October 2013.
- ↑ InfoWorld. InfoWorld Media Group, Inc.. 1983-02-21. https://books.google.com/books?id=-S8EAAAAMBAJ&pg=PA7.
- ↑ 131.0 131.1 InfoWorld. InfoWorld Media Group, Inc.. 1982-01-18. https://books.google.com/books?id=hj4EAAAAMBAJ&pg=PA38.
- ↑ Bendner, Michael (September 1995). An Interview with Ken Williams. Archived from the original on December 6, 1998. Retrieved on August 23, 2023.
- ↑ 133.0 133.1 Great Scott: Infocom's All-Time Sales Numbers Revealed. GameSetWatch. Think Services (September 20, 2008). Archived from the original on September 24, 2008. Retrieved on September 23, 2008.
- ↑ "List of Top Sellers". Computer Gaming World 2 (5): 2. September–October 1982. http://pdf.textfiles.com/zines/CGW/1982_0910_issue6.pdf#page=4.
- ↑ Paul Freiverger, "This Company Is Serious About Games", InfoWorld, 11 May 1981, p. 10
- ↑ https://retro365.blog/2021/04/14/bits-from-my-personal-collection-pegasus-ii-an-excellent-scramble-clone/
- ↑ Maher, Jimmy (2011-12-20). California Pacific. The Digital Antiquarian.
- ↑ Akalabeth Insert. California Pacific.
- ↑ https://archive.org/details/Computer_Video_Games_Issue_003_1982-01_EMAP_Publishing_GB/page/n78