In 1979, the arcade golden age entered its peak years, setting new records for the arcade game industry . However, the home console market was still stagnating after the 1977 crash, which it would recover from with the Atari VCS port of Space Invaders in 1980 .
The year's highest-grossing video game was Taito 's arcade blockbuster Space Invaders for the second year in a row. In terms of unit sales, the year's best-selling electronic game is Atari 's handheld LED game Touch Me . The year's best-selling home console was Nintendo 's Color TV Block Kuzushi .
Financial performance [ ]
The following table lists the annual sales and revenue generated by the electronic games industry this year, including video games and electro‑mechanical games . See sections below for breakdown of revenue estimates.
Industry
Products
Market
Unit sales
Annual revenue (est. )
Ref
Nominal
Inflation
Electronic games
United States
20,956,700
$4,150,000,000
$18,000,000,000
Japan
988,000+
$3,431,000,000
$15,000,000,000
Handheld
Handheld electronic games
United States
15,000,000
$375,000,000
$1,600,000,000
[ 1]
Arcade games
Worldwide
1,168,300+
$8,195,000,000
$36,000,000,000
Arcade
Arcade games
United States
306,700
$3,445,000,000
$15,000,000,000
Japan
488,000
$3,400,000,000
$15,000,000,000
[ 2] [ 3] [ 4]
Spain
100,000+
—
—
[ 5]
Arcade video games
United Kingdom
80,600+
$720,000,000
$3,100,000,000
[ 6]
Sydney
—
$50,000,000
$220,000,000
[ 7]
Other markets
193,000+
$580,000,000
$2,500,000,000
Electro‑mechanical games
Worldwide
216,000+
$3,000,000,000
$13,000,000,000
Arcade
Electro‑mechanical games
United States
200,000
$2,300,000,000
$10,000,000,000
[ 8]
Japan
16,000
$700,000,000
$3,000,000,000
[ 9]
Video games
Worldwide
7,102,300+
$5,696,000,000
$25,000,000,000
Arcade
Arcade video games
Japan
472,000
$2,840,000,000
$12,000,000,000
[ 9] [ 2] [ 10]
United States
106,700
$1,145,000,000
$5,000,000,000
[ 1] [ 11]
United Kingdom
80,600+
$720,000,000
$3,100,000,000
[ 6]
Spain
100,000+
—
—
[ 5]
Sydney
—
$50,000,000 +
$220,000,000 +
[ 7]
Other markets
193,000+
$580,000,000 +
$2,500,000,000 +
Worldwide
952,300+
$5,335,000,000
$23,000,000,000
Console
Video game consoles
United States
1,550,000
$233,000,000
$1,010,000,000
[ 1]
Worldwide
2,050,000
$264,000,000
$1,100,000,000
Dedicated consoles
Japan
500,000
$31,000,000
$130,000,000
[ 12]
United States
800,000
$48,000,000
$160,000,000
[ 1]
Worldwide
1,300,000
$79,000,000
$340,000,000
Cartridge consoles
United States
750,000
$185,000,000
$800,000,000
[ 1]
Console game cartridges
United States
4,100,000
$53,900,000
$230,000,000
[ 11]
Console market
United States
5,650,000
$330,000,000
$1,400,000,000
[ 1] [ 13]
Worldwide
6,150,000
$361,000,000
$1,600,000,000
Video games
Japan
972,000
$2,871,000,000
$12,000,000,000
United States
5,756,700
$1,475,000,000
$6,400,000,000
Electronic games
Worldwide
22,318,300+
$8,931,000,000
$39,000,000,000
Electronic games [ ]
Highest-grossing games [ ]
Space Invaders was the top-grossing video game worldwide in 1979.[ 2] The following table lists the highest-grossing electronic games worldwide in 1979, including video games (VG) and electro-mechanical games (EM games) across arcades and homes. See sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Platform
Nominal
Inflation
1
Space Invaders
Taito
$3,900,000,000
$17,000,000,000
Shmup
VG
Arcade
2
Galaxian
Namco
$250,000,000
$1,100,000,000
3
Monaco GP
Sega
$230,000,000
$1,000,000,000
Racing
4
IPM Invader [ 14] [ 15]
IPM (Irem)
$200,000,000
$870,000,000
Shmup
5
Head On
Sega
$110,000,000
$480,000,000
Driving
6
Super Speed Race V
Taito
$68,000,000
$290,000,000
Racing
VG
Piccadilly Circus
Konami
$68,000,000
$290,000,000
Medal
EM
8
EVR Race
Nintendo
$48,000,000
$210,000,000
Medal
EM
9
Air Hockey
Brunswick
$46,000,000
$200,000,000
Hockey
10
Harness Race
Sega
$36,000,000
$160,000,000
Medal
11
Kentucky Derby
Universal
$32,000,000
$140,000,000
12
Color TV Block Kuzushi
Nintendo
$31,000,000
$130,000,000
Block
VG
Console
13
Space Invaders Part II
Taito
$28,000,000
$120,000,000
Shmup
VG
Arcade
14
Space Chaser
Taito
$24,000,000
$100,000,000
Driving
VG
Special Dual
Sega
$24,000,000
$100,000,000
Action
Space Stranger
Hoei
$24,000,000
$100,000,000
Shmup
Speed Race CL-5
Taito
$24,000,000
$100,000,000
Racing
TV Poker [ n 1]
Sigma [ n 2]
$24,000,000
$104,000,000
Medal
EM
19
Space Intruders
Subelectro
$23,000,000
$100,000,000
Shmup
VG
20
Faro
Sega
$20,000,000
$87,000,000
Medal
EM
Group Skill Diga
Sega
$20,000,000
$87,000,000
Crane
Heiankyo Alien
Denki
$20,000,000
$87,000,000
Maze
VG
King of Kings
Universal
$20,000,000
$87,000,000
Medal
EM
Sheriff (Bandido )
Nintendo
$20,000,000
$87,000,000
Shooter
VG
Electronic games
$6,000,000,000
$29,000,000,000
Video games
$5,000,000,000
$24,000,000,000
Electro-mechanical
$750,000,000
$3,200,000,000
Handheld electronic
$375,000,000
$1,600,000,000
Best-selling games [ ]
The following titles were the year's best-selling electronic games worldwide in terms of unit sales, including video games and LED games across arcade and home markets. See sections below for breakdown of sales estimates.
No.
Title
Company
Unit sales (est. )
Genre
Platform
Type
1
Touch Me
Atari
745,664
Audio
Handheld
LED
2
Space Invaders
Taito
632,000
Shmup
Arcade
VG
3
Color TV Block Kuzushi
Nintendo
500,000
Block
Console
4
Computer Perfection
Lakeside
500,000
Audio
Handheld
LED
5
Combat
Atari
450,000
Shooter
Atari VCS
VG
6
Galaxian
Namco
50,000
Shmup
Arcade
7
IPM Invader
IPM (Irem)
50,000
8
Monaco GP
Sega
20,000
Racing
9
Asteroids
Atari
10,000
Shmup
Head On
Sega
10,000
Driving
11
ChessMate
Micro-Ware
10,000
Chess
Computers
Super Invader
Taito
10,000
Shmup
Apple II
13
Temple of Apshai
Automated
5,000
RPG
Computers
14
Space Invaders Part II / Deluxe
Taito
4,000
Shmup
Arcade
Speed Race CL-5
Taito
4,000
Racing
16
Microchess
Micro-Ware
4,000
Chess
Computers
17
Heiankyo Alien
Denki
3,000
Maze
Arcade
Lunar Lander
Atari / Sega
3,000
Space
Sheriff (Bandido )
Nintendo
3,000
Shooter
Space Chaser
Taito
3,000
Driving
Special Dual
Sega
3,000
Action
Arcade games [ ]
Highest-grossing arcade games [ ]
The following table lists the highest-grossing arcade games worldwide in 1979, including both video games (VG) and electro-mechanical games (EM games). See sub-sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Generation
Nominal
Inflation
1
Space Invaders
Taito
$3,900,000,000
$17,000,000,000
Shmup
Video
8-bit
2
Galaxian
Namco
$250,000,000
$1,100,000,000
Video
8-bit
3
Monaco GP
Sega
$230,000,000
$1,000,000,000
Racing
Video
Discrete
4
IPM Invader [ 14] [ 15]
IPM (Irem)
$200,000,000
$870,000,000
Shmup
Video
8-bit
5
Head On
Sega
$110,000,000
$480,000,000
Driving
6
Piccadilly Circus
Konami
$68,000,000
$290,000,000
Medal
Electro-mechanical
Super Speed Race V
Taito
$68,000,000
$290,000,000
Racing
Video
8-bit
8
EVR Race
Nintendo
$48,000,000
$210,000,000
Medal
Electro-mechanical
9
Air Hockey
Brunswick
$46,000,000
$200,000,000
Hockey
10
Harness Race
Sega
$36,000,000
$160,000,000
Medal
11
Kentucky Derby
Universal
$32,000,000
$140,000,000
12
Space Invaders Part II
Taito
$28,000,000
$120,000,000
Shmup
Video
8-bit
13
Galaxy Wars
Universal
$24,000,000
$100,000,000
Shmup
Video
8-bit
Space Chaser
Taito
$24,000,000
$100,000,000
Driving
Special Dual
Sega
$24,000,000
$100,000,000
Action
Space Stranger
Hoei
$24,000,000
$100,000,000
Shmup
Speed Race CL-5
Taito
$24,000,000
$100,000,000
Racing
Video
Discrete
TV Poker [ n 3]
Sigma [ n 4]
$24,000,000
$104,000,000
Medal
Electro-mechanical
18
Space Intruders
Subelectro
$23,000,000
$100,000,000
Shmup
Video
8-bit
19
Faro
Sega
$20,000,000
$87,000,000
Medal
Electro-mechanical
Group Skill Diga
Sega
$20,000,000
$87,000,000
Crane
Heiankyo Alien
Denki
$20,000,000
$87,000,000
Maze
Video
8-bit
King of Kings
Universal
$20,000,000
$87,000,000
Medal
Electro-mechanical
Sheriff (Bandido )
Nintendo
$20,000,000
$87,000,000
Shooter
Video
8-bit
Best-selling arcade games [ ]
Space Invaders became the arcade game industry's all-time best-seller by 1979.[ 16] The following titles were the year's best-selling arcade games worldwide in terms of unit sales, including EM games and video games. See sections below for breakdown of sales estimates.
No.
Title
Company
Release
Unit sales (est. )
Genre
Type
1
Space Invaders
Taito
1978
632,000
Shmup
VG
2
Galaxian
Namco
1979
50,000
IPM Invader
IPM (Irem)
1979
50,000
4
Monaco GP
Sega
1979
20,000
Racing
5
Asteroids
Atari
1979
10,000
Shmup
Head On
Sega
1979
10,000
Driving
7
Space Invaders Part II / Deluxe
Taito
1979
4,000
Shmup
Speed Race CL-5
Taito
1978
4,000
Racing
9
Galaxy Wars
Universal
1979
3,000
Shmup
Heiankyo Alien
Denki
1979
3,000
Maze
Lunar Lander
Atari / Sega
1979
3,000
Space
Sheriff (Bandido )
Nintendo
1979
3,000
Shooter
Space Chaser
Taito
1979
3,000
Driving
Special Dual
Sega
1979
3,000
Action
15
Space Intruders
Subelectro
1979
2,500
Shmup
16
Astro Fighter
Data East
1979
2,000
Shmup
VG
Field Goal
Taito
1979
2,000
Sports
Lunar Rescue
Taito
1979
2,000
Action
Mini Roulette
Universal
1976
2,000
Medal
EM
Space Stranger
Hoei
1978
2,000
Shmup
VG
The Driver
Kasco
1978
2,000
Driving
EM
The Super Car
Fuji
—
2,000
Medal
Udezumō
Komaya
—
2,000
Sports
24
Video Pinball
Atari
1979
1,505
Pinball
VG
25
Space Attack
Sega
1979
1,100
Shmup
Arcade markets [ ]
The following table lists the year's top-grossing arcade game in various markets.
Title
Company
Genre
Market
Cabinet sales
Gross revenue (est. )
Annual
Cume
Nominal
Inflation
Ref
Space Invaders
Taito
Shmup
Japan
300,000[ 10]
400,000[ 2]
$1,700,000,000
$7,400,000,000
[ 4]
USA
55,000[ 17]
65,000[ 10]
$890,000,000
$3,900,000,000
[ 18] [ 10]
UK
78,000+[ 10]
85,000[ 2]
$700,000,000
$3,000,000,000
[ 19]
Sydney
Unknown
3,000[ 20]
$50,000,000
$220,000,000
[ 21] [ 22]
Other
193,000+[ 10]
197,000
$580,000,000
$2,500,000,000
[ 23]
Space Invaders
Taito
Shmup
Worldwide
632,000
750,000[ 2]
$3,900,000,000
$17,000,000,000
[ 10]
Japan [ ]
In Japan , the following titles were the highest-grossing arcade games of 1979, according to the annual Game Machine chart. Taito 's Space Invaders was the highest-grossing arcade game for a second year in a row. The list includes both video games (VG) and electro-mechanical games (EM games).[ 24] [ 25]
No.
Title
Co.
Year
Rankings[ 24]
Cabinets (est. )[ n 5] [ 10]
Revenue (est. )[ n 6] [ n 7]
Genre
Type
1
2
3
Pt.
Units
Sales
Pt.
Gross
1
Space Invaders [ 4] [ 2]
Taito
1978
40
4
3
47
400,000
300,000
131
$1,700,000,000
Shmup
VG
2
Galaxian [ 28]
Namco
1979
9
13
9
31
50,000
50,000
62
$250,000,000
3
Monaco GP
Sega
1979
9
11
8
28
20,000
20,000
57
$230,000,000
Racing
4
IPM Invader [ 14] [ 15]
IPM (Irem)
1979
—
—
—
—
50,000
50,000
—
$200,000,000
Shmup
5
Head On
Sega
1979
0
11
2
13
10,000
10,000
24
$96,000,000
Driving
6
Piccadilly Circus
Konami
1976
4
2
1
7
6,000
1,000
17
$68,000,000
Medal
EM
7
Super Speed Race V
Taito
1978
2
5
1
8
10,000
—
17
$68,000,000
Racing
VG
8
EVR Race [ 29] [ 30]
Nintendo
1975
2
2
2
6
10,000
—
12
$48,000,000
Medal
EM
9
Harness Race [ 31]
Sega
1974
2
1
1
4
8,000
—
9
$36,000,000
10
Kentucky Derby [ 31]
Universal
1975
2
1
0
3
2,000
—
8
$32,000,000
11
Speed Race CL-5
Taito
1978
0
1
4
5
4,000+
4,000
6
$24,000,000
Racing
VG
12
Space Chaser
Taito
1979
0
2
2
4
3,000+
3,000
6
$24,000,000
Driving
Special Dual
Sega
1979
0
2
2
4
3,000+
3,000
6
$24,000,000
Action
14
Space Stranger
Hoei
1978
2
0
0
2
2,000+
2,000
6
$24,000,000
Shmup
15
TV Poker [ n 8]
Sigma [ n 9]
1978
1
1
1
3
2,000
—
6
$24,000,000
Medal
EM
16
Heiankyo Alien
Denki
1979
0
1
3
4
3,000+
3,000
5
$20,000,000
Maze
VG
Sheriff (Bandido )
Nintendo
1979
0
1
3
4
3,000+
3,000
5
$20,000,000
Shooter
18
Faro
Sega
1974
1
1
0
2
2,000+
1,000
5
$20,000,000
Medal
EM
19
Group Skill Diga [ 31]
Sega
1976
1
0
2
3
5,000
—
5
$20,000,000
Crane
20
King of Kings [ 31]
Universal
1977
1
1
0
2
3,000
—
5
$20,000,000
Medal
21
Lunar Lander
Sega
1979
0
0
4
4
3,000+
3,000
4
$16,000,000
Space
VG
22
Galaxy Wars
Universal
1979
0
1
2
3
2,000+
2,000
4
$16,000,000
Shmup
VG
Astro Fighter
Data East
1979
0
1
2
3
2,000+
2,000
4
$16,000,000
Shmup
The Driver [ n 10]
Kasco
1978
0
1
2
3
2,000+
2,000
4
$16,000,000
Driving
EM
Space Invaders Part II
Taito
1979
0
2
0
2
2,000+
2,000
4
$16,000,000
Shmup
VG
Udezumō[ n 11]
Komaya
—
0
2
0
2
2,000+
2,000
4
$16,000,000
Sports
EM
27
The Super Car [ n 12]
Fuji [ n 13]
—
0
1
2
3
2,000
2,000
4
$16,000,000
Medal
EM
28
EVR Basketball [ 31]
Nintendo
1976
0
2
0
2
5,000
—
4
$16,000,000
29
TV 21 [ 31]
Jatre
1976
0
2
0
2
3,000
—
4
$16,000,000
30
Lunar Rescue
Taito
1979
0
1
1
2
2,000+
2,000
3
$12,000,000
Action
VG
31
Mini Roulette [ n 14]
Universal
1976
0
1
1
2
2,000
2,000
3
$12,000,000
Medal
EM
32
Basketball
Atari
1979
1
0
0
1
1,000+
1,000
3
$12,000,000
Sports
VG
33
Super Machine
Universal
—
1
0
0
1
1,000
1,000
3
$12,000,000
Medal
EM
34
The Derby
Sigma[ n 15]
1975
1
0
0
1
1,000
—
3
$12,000,000
35
Field Goal
Taito
1979
0
0
2
2
2,000+
2,000
2
$8,000,000
Sports
VG
36
Star Wars
Taito
1979
0
1
0
1
1,000+
1,000
2
$8,000,000
Shmup
Space Attack
Sega
1979
0
1
0
1
1,000+
1,000
2
$8,000,000
Shmup
Super Twin
Hoei
1979
0
1
0
1
1,000+
1,000
2
$8,000,000
Action
Head On Part II
Sega
1979
0
1
0
1
1,000+
1,000
2
$8,000,000
Driving
40
Ichiban Hoshi[ n 16]
Taiyō[ n 17]
—
0
1
0
1
1,000
1,000
2
$8,000,000
Medal
EM
Rotary Duet[ n 18]
Kansai[ n 19]
—
0
1
0
1
1,000
1,000
2
$8,000,000
42
Western Gun [ 32]
Taito
1975
0
1
0
1
2,000
—
2
$8,000,000
Shooter
VG
43
Dai Ressha Aoi[ n 20]
Kasco
—
0
0
1
1
1,000+
1,000
1
$4,000,000
Sim
EM
Head On N
Nintendo
1979
0
0
1
1
1,000+
1,000
1
$4,000,000
Driving
VG
Invader [ n 21]
SNK
—
0
0
1
1
1,000+
1,000
1
$4,000,000
Shmup
Safari Rally
SNK
1979
0
0
1
1
1,000+
1,000
1
$4,000,000
Driving
Space Fever
Nintendo
1979
0
0
1
1
1,000+
1,000
1
$4,000,000
Shmup
Space Fighter
Data East
1978
0
0
1
1
1,000+
1,000
1
$4,000,000
Top Bowler
Taito
1978
0
0
1
1
1,000+
1,000
1
$4,000,000
Sports
50
Pierrot
Konami
—
0
0
1
1
1,000
1,000
1
$4,000,000
Medal
EM
Pin Pon Pan [ n 22]
Daito[ n 23]
—
0
0
1
1
1,000
1,000
1
$4,000,000
52
Mogura Taiji [ 31]
TOGO
1975
0
0
1
1
9,000
—
1
$4,000,000
Mole
53
Submarine [ 31]
Namco
1978
0
0
1
1
5,000
—
1
$4,000,000
FPS
54
Color Bingo
Taito
1975
0
0
1
1
2,000
—
1
$4,000,000
Medal
55
Black Emperor[ n 24]
Waipu[ n 25]
—
0
0
1
1
1,000
—
1
$4,000,000
Million Dice
Bonanza
1977
0
0
1
1
1,000
—
1
$4,000,000
UFO'77
Bendo[ n 26]
—
0
0
1
1
1,000
—
1
$4,000,000
Total [ 4] [ 33]
88
88
88
264
700,000+
488,000
528
$3,400,000,000
Video games
63
61
54
178
583,000+
472,000
365
$2,840,000,000
EM games
25
27
34
86
100,000+
16,000
163
$560,000,000
United States [ ]
The following titles were the highest-grossing arcade games of 1979 in the United States, including video games (VG) and electro-mechanical games (EM games).[ 34] [ 35] [ 36]
Rank
Title[ 34] [ 35]
Company
Cabinet sales [ 1]
Gross revenue (est. )[ 37] [ 38] [ 39]
Genre
Type
Annual
Cume
Nominal
Inflation
Ref
1
Space Invaders
Taito
55,000[ 17]
66,000[ 40]
$890,000,000
$3,900,000,000
[ 18] [ 10]
Shmup
VG
2
Air Hockey
Brunswick
—
33,000[ 41]
$46,000,000
$200,000,000
Hockey
EM
3
Atari Football
Atari
901[ 42]
11,306[ 42]
$17,000,000
$74,000,000
Sports
VG
4
Asteroids
Atari
10,000[ 43] [ 44]
10,000
$17,000,000
$74,000,000
[ 42]
Shmup
5
Star Fire
Exidy
—
—
$15,000,000
$65,000,000
Shooter
6
Head On
Sega
—
—
$15,000,000
$65,000,000
Driving
7
Space Wars
Cinematronics
—
10,000[ 45]
$15,000,000
$65,000,000
Shooter
8
Sprint 2
Atari
—
8,200[ 46]
$15,000,000
$65,000,000
Racing
9
Crash
Exidy
—
–
$15,000,000
$65,000,000
Maze
10
Super Breakout
Atari
—
4,805[ 42]
$15,000,000
$65,000,000
Block
11
Star Hawk
Cinematronics
—
—
$15,000,000
$65,000,000
Shooter
12
Video Pinball
Atari
1,505[ 42]
1,505
$15,000,000
$65,000,000
[ 42] [ 47]
Pinball
13
Night Driver
Atari
—
2,100[ 48]
$15,000,000
$65,000,000
[ 47]
Racing
14
Sprint 1
Atari
—
—
$15,000,000
$65,000,000
15
Sea Wolf II
Midway
—
4,000[ 49]
$15,000,000
$65,000,000
[ 47]
Shooter
16
Baseball
Atari
1,050[ 42]
1,050
$15,000,000
$65,000,000
Sports
17
Speed Freak
Vectorbeam
—
—
$15,000,000
$65,000,000
Racing
18
F-1
Namco
—
4,078[ 50]
$15,000,000
$65,000,000
Racing
EM
19
Space Invaders Deluxe
Taito
2,000
2,000[ 51]
$12,000,000
$50,000,000
[ 52] [ 53]
Shmup
VG
20
Sea Wolf
Midway
—
10,000[ 54]
$10,000,000
$43,000,000
Shooter
21
Fire Truck
Atari
—
—
$1,000,000
$4,000,000
Racing
22
Super Bug
Atari
—
3,500[ 55]
$1,000,000
$4,000,000
23
Basketball
Atari
—
—
—
—
Sports
United Kingdom [ ]
Rank
Title
Company
Cabinet sales
Gross revenue (est. )
Genre
Annual
Cume
Nominal
Inflation
Ref
1
Space Invaders
Taito
78,000+[ 10]
85,000[ 2]
$700,000,000
$3,000,000,000
[ 19]
Shmup
2
Space Intruders
Subelectro
2,500[ 56]
2,500
$23,000,000
$100,000,000
3
Space Attack
Sega / Alca
100+[ 57]
100+
$1,000,000
$4,000,000
Total
80,600+
87,600+
$720,000,000
$3,100,000,000
Home market [ ]
Best-selling hardware [ ]
No.
System
Company
Sales
Gross revenue (est. )
Type
Generation
Ref
1
Touch Me
Atari
745,664
$8,900,000
Handheld
LED
[ 58] [ 59]
2
Color TV Block Kuzushi
Nintendo
500,000
$31,000,000
Console
First
[ 60]
3
Computer Perfection
Lakeside
500,000
$15,000,000
Handheld
LED
[ 61] [ 62]
4
Atari VCS
Atari
450,000
$81,000,000
Console
Second
[ 63]
5
TRS-80
Tandy
200,000
—
Computer
8-bit
[ 64]
6
NEC PC-8001
NEC
150,000[ 65]
$120,000,000
Computer
8-bit
[ 66] [ 67]
7
Atari 400 / 800
Atari
100,000
—
Computer
8-bit
[ 64]
8
Commodore PET
Commodore
45,000
9
Apple II
Apple
35,000
Annual sales
17,630,000
$639,000,000
Handheld electronic games
15,000,000
$375,000,000
Handheld
[ 1]
Video game consoles
2,050,000
$264,000,000
Console
Personal computers
580,000
—
Computer
[ 64]
Best-selling software [ ]
Rank
Title
Platform
Company
Sales
Gross revenue (est. )
Genre
Ref
1
Combat
Atari VCS
Atari
450,000
$9,000,000
Shooter
[ 63] [ 68]
2
Super Invader
Apple II
Taito
10,000
$400,000
Shmup
[ 69] [ 70] [ 71]
3
ChessMate
Computers
Micro-Ware
10,000
$200,000
Chess
[ 72] [ 73]
4
Temple of Apshai
Computers
Automated
5,000
$200,000
RPG
[ 74] [ 75]
5
Microchess
Computers
Micro-Ware
4,000
$90,000
Chess
[ 76] [ 73] [ 31]
Notes [ ]
↑ TV ポー カー , TV Pōkā
↑ シグマ , Shiguma
↑ TV ポー カー , TV Pōkā
↑ シグマ , Shiguma
↑ Number of arcades in Japan (70,000)[ 26] X top three distribution percentage in surveyed arcades[ 24] = number of arcade cabinets on location (est. )
39,314 active medal games[ 27] / 46 rankings = 800+ units per ranking (est. )
↑ Earning points for rankings:
Rank #1 = 3 points
Rank #2 = 2 points
Rank #3 = 1 point
↑ In 1979, arcade games grossed an estimated $3.4 billion in Japan, including $1.7 billion for Space Invaders alone.[ 4] For other arcade games:
397 points[ 24] equivalent to $1.7 billion[ 4] = $4 million per point (est. )
↑ TV ポー カー , TV Pōkā
↑ シグマ , Shiguma
↑ ザ・ドライバー , Za Doraibā
↑ 腕相撲 , "Arm Wrestling"
↑ スーパーカー , Sūpā Kā
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ ミニ・ルーレット , Mini Rūretto
↑ シグマ , Shiguma
↑ 一番星 , "First Star"
↑ 太陽自動機 , Taiyō Jidōki
↑ ロータリーデュェット , Rotari Deyuetto
↑ 関西企業 , Kansai Kigyō , "Kansai Enterprise"
↑ 大列車葵撃 , Dai Ressha Aoi Geki , "Great Train Aoi Geki"
↑ インベーダー , Inbēdā
↑ ピンポンパン
↑ 大登工業 , Daito Kōgyō
↑ ブラック エンペラー , Burakku Enperā
↑ ワイプ
↑ ベンドジャパン , Bendo Japan
References [ ]
↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 "Video Game Sales: 1972-1999" . Gaming Alexandria . June 7, 2021.
↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 "After Pong " . ACE . No. 6 (published March 1988). 4 February 1988. pp. 29-32 (29).
↑ "Can Asteroids Conquer Space Invaders?" (PDF) . Electronic Games . 1 (1): 30-33 (31). 1981. Retrieved February 1, 2012 .
↑ 4.0 4.1 4.2 4.3 4.4 4.5 "Star invaders: Space invaders turn on Japanese to delights in inter-galactic war" . The Financial Post . Canada. 6 October 1979. p. S8.
↑ 5.0 5.1 Morales, Eddie (Autumn 1982). "The tangle web of Spain's gaming machine industry" . Coin Slot Location . Vol. 2, no. 4. United Kingdom. pp. 6–21.
↑ 6.0 6.1 See United Kingdom section
↑ 7.0 7.1 See Space Invaders table in Highest-grossing arcade games section
↑ Citron, Alan (December 14, 1982). "The Rise And Fall Of Pinball" . Pittsburgh Press . p. 13. Retrieved March 13, 2012 .
↑ 9.0 9.1 See Japan section
↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 1978
↑ 11.0 11.1 Statistical Abstract of the United States: 1985 . U.S. Government Printing Office. December 1984. p. 229.
↑ See Home market section
↑ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview . United States: Nintendo of America .
↑ 14.0 14.1 14.2 "Tsujimoto — Capcom's "Toy Maker" — Talks About Video Business & Video Philosophy" (PDF) . RePlay . Vol. 11, no. 3. December 1985. pp. 85–90.
↑ 15.0 15.1 15.2 Koyama, Yusuke (2023-06-02). History of the Japanese Video Game Industry . Springer Nature. p. 21. ISBN 978-981-99-1342-8 . The price of the first monochrome version of the table cabinet was 460,000 yen (580,000 yen for the color version released later), but in a single day, it generated 20,000–30,000 yen. In less than a month, game center can make their investment money back, and the rest will be all cash income.
↑ "1979: The Year in Review" . Cash Box . Cash Box Pub. Co. 19 December 1979. p. 114.
↑ 17.0 17.1 Sullivan, George (1983). "The First Big Hits" . Screen Play: The Story of Video Games . F. Warne . p. 38-47 (40). ISBN 978-0-7232-6251-0 .
↑ 18.0 18.1 Sullivan, George (1983). "The First Big Hits" . Screen Play: The Story of Video Games . F. Warne . pp. 38–47 (40). ISBN 978-0-7232-6251-0 .
↑ 19.0 19.1 Durham, Tony. “Space-age pirates in a battle of wits .” Sunday Times , 16 March 1980, p. 63
↑ "Hooked on Space Invaders" . The Sydney Morning Herald . 9 September 1980.
↑ "Invasion is over but space games battle on" . The Age . Australia. 13 July 1982. p. 31.
↑ "Zap this pow-blip" . The Sydney Morning Herald . 18 January 1981. p. 21.
↑ "Fall Warehouse Clearance Sale" . Play Meter . Vol. 5, no. 21. November 15, 1979. p. 128.
↑ 24.0 24.1 24.2 24.3 "ベストスリー 本紙調査 (Best 3 Paper Survey)" (PDF) . Game Machine (in Japanese). No. 136. Amusement Press, Inc. February 1980. p. 2.
↑ "調査対象5年間のベスト1" [Best 1 of the 5 Years Surveyed] (PDF) . Game Machine (in Japanese). No. 159. Amusement Press, Inc. 15 February 1981. p. 1.
↑ Koyama, Yusuke (2023-06-02). History of the Japanese Video Game Industry . Springer Nature . p. 62. ISBN 978-981-99-1342-8 .
↑ Smith, Alexander (2019-11-19). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 191. ISBN 978-0-429-75261-2 .
↑ "In the Matter of: Coin-Operated Audio-Visual Games And Components Thereof (Investigation No. 337-TA-87)" . ITC Publication . United States International Trade Commission. June 25, 1981. p. 27.
↑ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF) . Game Machine (in Japanese). No. 65. Amusement Press, Inc. 1 February 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021 .
↑ Smith, Alexander (2019-11-19). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 191. ISBN 978-0-429-75261-2 .
↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 1977 and 1978
↑ 1976
↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982 . CRC Press. p. 191. ISBN 978-0-429-75261-2 .
↑ 34.0 34.1 "The Winners of '79: Top Videos" . Play Meter . Vol. 5, no. 21. November 15, 1979. p. 24.
↑ 35.0 35.1 "Video Games" . RePlay . November 1979.
↑ "AMOA Expo 1979: '79 Route Survey" (PDF) . Cash Box : AMOA-33. November 10, 1979.
↑ "1979" . Play Meter . Vol. 20, no. 13. December 1994. p. 62.
↑ "Breakdown of Amusement Equipment" . Play Meter . Vol. 5, no. 21. November 15, 1979. p. 20.
↑ "AMOA Expo 1979: '79 Route Survey" (PDF) . Cash Box : AMOA-16. November 10, 1979.
↑ 1978
↑ Oh, the shape we're in (September 1979)
↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved March 2, 2021 .
↑ The Marketing Information Guide, Volumes 8-9 . 1979. p. 21. Now, with Asteroids production outdoing any other game in Coin-Ops ' history
↑ "Special Feature: Marketing the World's Hottest Game" . RePlay . April 1979.
↑ Bloom, Steve (1982). Video Invaders . Arco Publishing. p. 18. ISBN 978-0-668-05520-8 .
↑ Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved May 31, 2021 .
↑ 47.0 47.1 47.2 "What's new in games" (PDF) . The Pizza Times . Vol. 2, no. 1. May 1980. p. 3.
↑ Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved May 31, 2021 .
↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games , BWD Press, p. 83, ISBN 0-9704755-0-0 , retrieved 2011-04-09 , Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)
↑ Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved May 31, 2021 .
↑ "KLOV Arcade Serial Numbers" . Killer List of Videogames . 2014. Retrieved 2023-12-09 .
↑ "His Space Invaders Get Used" . The Hour . January 31, 1980. pp. 13–4.
↑ "What's new in games" (PDF) . The Pizza Times . Vol. 2, no. 1. May 1980. p. 3.
↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games , BWD Press, p. 83, ISBN 0-9704755-0-0 , retrieved 2011-04-09 , Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)
↑ Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved May 31, 2021 .
↑ Durham, Tony. “Space-age pirates in a battle of wits .” Sunday Times , 16 March 1980, p. 63
↑ Meades, Alan (2022-10-25). "5: Pings, Pongs, and Pioneers" . Arcade Britannia: A Social History of the British Amusement Arcade . The MIT Press . pp. 121–44. ISBN 978-0-262-37234-3 .
↑ Goldberg, Marty (2012). Atari Inc. Business Is Fun . Carmel, NY: Syzygy Co. p. 258. ISBN 978-0-9855974-0-5 .
↑ "Electronic games are today's way to play" . Kiplinger's Personal Finance . Vol. 34, no. 11. November 1980. p. 40. ISSN 1528-9729 .
↑ First generation of video games
↑ "Business Week, Issues 2610-2618" . Business Week . No. 2610–2618. 1979. p. 52. Lakeside Games, a division of Leisure Dynamics Inc, is wringing its hands over the fact it has orders for 800,000 of its new Computer Perfection game (...) Computer Perfection game but will only be able to fulfill 500,000 shipments because of cutbacks in its chip allocations
↑ "Boardroom Reports, Volume 8" . Boardroom Reports . Vol. 8. 1979. p. 18. Computer Perfection ($30), by Lakeside, is one of this year's hottest sellers.
↑ 63.0 63.1 Second generation of video games
↑ 64.0 64.1 64.2 Reimer, Jeremy (2005-12-15). "Total share: 30 years of personal computer market share figures" . Ars Technica . Archived from the original on June 7, 2012. Retrieved 2021-11-27 .
↑ West, Joel (January 1996). "Moderators of the Diffusion of Technological Innovation: Growth of the Japanese PC Industry" (PDF) . Center for Research on Information Technology and Organizations . University of California, Irvine . pp. 9–10. alternate url
↑ 日本電気社史編纂室 (2001-12-25). 日本電気株式会社百年史 (in Japanese). NEC. pp. 653–654.
↑ Forster, Winnie (2005). The encyclopedia of consoles, handhelds & home computers 1972 - 2005 . GAMEPLAN. p. 33. ISBN 3-00-015359-4 .
↑ https://books.google.com/books?id=Tk80AAAAIBAJ&pg=PA74
↑ "List of Top Sellers" (PDF) . Computer Gaming World . Vol. 2, no. 5. September–October 1982. p. 2.
↑ "Akalabeth Insert" (PDF) . California Pacific.
↑ Tommervik, Al, ed. (April 1981). "Super Invader is Readers' Choice" . Softalk . Vol. 1, no. 8. North Hollywood, CA: Softalk Publishing Inc. p. 13 – via Internet Archive .
↑ "Oral History of Peter Jennings" . Computer History Museum . February 1, 2005. Retrieved July 27, 2023 .
↑ 73.0 73.1 https://books.google.com/books?id=y5c_AQAAIAAJ&dq=Microchess
↑ Paul Freiverger, "This Company Is Serious About Games" , InfoWorld , 11 May 1981, p. 10
↑ "Upper Reaches of Apshai" . PC Magazine . November 1982. p. 163.
↑ "Personal Software Introduces Backgammon & Checkers Programs" . Intelligent Machines Journal . January 21, 1980. p. 10. Retrieved January 22, 2015 .
External links [ ]