In 1978, the golden age of arcade video games began with Taito 's release of Space Invaders , the first blockbuster in the history of video games . This led to video games expanding into a mainstream industry , while at the same time displacing electro‑mechanical games (EM games) in arcades .[ 1] However, the home console market in the United States was still experiencing the effects of the 1977 crash, which it would eventually recover from in 1980 .
Space Invaders sets the record for the highest-grossing video game of all time, a record it still holds to this day when its revenue is adjusted for inflation. The year's best-selling home system was Nintendo 's Color TV-Game 15 console , despite being only available in Japan , while the best-selling handheld electronic game was the audio game Simon .
Financial performance [ ]
The following table lists the annual sales and revenue generated by the electronic games industry this year, including video games and electro‑mechanical games . See sections below for breakdown of revenue estimates.
Industry
Products
Market
Unit sales
Annual revenue (est. )
Ref
Nominal
Inflation
Electronic games
United States
9,150,000
$2,661,000,000
$12,800,000,000
Japan
10,030,000+
$2,076,000,000
$10,000,000,000
Arcade games
Worldwide
177,000+
$4,140,000,000
$20,000,000,000
Arcade
Arcade games
United States
70,000+
$2,200,000,000
$10,600,000,000
[ 2]
Japan
100,000+
$1,900,000,000
$9,200,000,000
[ 3] [ 4]
Arcade video games
Europe
7,000+
$40,000,000
$190,000,000
[ 5] [ 6]
Electro‑mechanical games
$1,750,000,000
$8,400,000,000
Arcade
Electro‑mechanical games
United States
—
$1,430,000,000
$6,900,000,000
[ 2]
Japan
—
$320,000,000
$1,500,000,000
[ 7]
Video games
Worldwide
7,507,000+
$2,572,000,000
$12,000,000,000
Arcade
Arcade video games
Japan
100,000+
$1,600,000,000
$7,700,000,000
[ 7] [ 4]
United States
70,000
$490,000,000
$2,400,000,000
[ 8] [ 9]
Europe
7,000+
$40,000,000 +
$190,000,000 +
[ 5] [ 6]
Worldwide
177,000+
$2,130,000,000
$10,300,000,000
Console
Video game consoles
United States
2,700,000
$250,000,000
$1,200,000,000
[ 8]
Worldwide
4,630,000
$356,000,000
$1,700,000,000
Dedicated consoles
Japan
1,930,000
$106,000,000
$510,000,000
[ 10] [ 11]
United States
1,800,000
$120,000,000
$580,000,000
[ 8]
Worldwide
3,730,000
$226,000,000
$1,100,000,000
Cartridge consoles
United States
900,000
$130,000,000
$630,000,000
[ 8]
Video game cartridges
United States
2,700,000
$86,000,000
$13,000,000
[ 8] [ 9]
Console games
United States
5,400,000
$336,000,000
$1,600,000,000
Worldwide
7,330,000
$442,000,000
$2,100,000,000
Video games
Japan
1,930,000+
$1,686,000,000
$8,100,000,000
United States
5,470,000
$826,000,000
$4,000,000,000
Handheld electronic games
Worldwide
11,680,000
$195,000,000
$940,000,000
Handheld
Handheld electronic games
United States
3,680,000
$125,000,000
$600,000,000
[ 8]
Japan
8,000,000
$70,000,000
$340,000,000
[ 12]
Electronic games
Worldwide
19,187,000+
$4,777,000,000
$23,000,000,000
Highest-grossing games [ ]
Space Invaders was the top-grossing video game worldwide in 1978.[ 13] The following table lists the highest-grossing electronic games worldwide in 1978, including video games , electro-mechanical games (EM games), audio games and handheld electronic (HE) games across arcades and homes. See sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Platform
Nominal
Inflation
1
Space Invaders
Taito
$1,300,000,000
$6,300,000,000
Shmup
Video
Arcade
2
Super Speed Race V
Taito
$62,000,000
$300,000,000
Racing
3
EVR Race
Nintendo
$56,000,000
$270,000,000
Medal
EM
4
Color TV-Game 15
Nintendo
$39,000,000
$190,000,000
Sports
Video
Console
5
Western Gun
Taito
$30,000,000
$145,000,000
Shooter
Video
Arcade
Space Wars
Cinematronics
$30,000,000
$145,000,000
7
Color TV-Racing 112
Nintendo
$29,000,000
$140,000,000
Racing
Video
Console
Scratch
Universal
$29,000,000
$140,000,000
Block
Video
Arcade
9
Speed Race DX
Taito
$26,000,000
$130,000,000
Racing
Video
Arcade
10
Sprint 2
Atari
$24,000,000
$120,000,000
11
EVR Basketball
Nintendo
$20,000,000
$96,000,000
Medal
EM
12
Sea Wolf
Midway
$19,000,000
$92,000,000
Shooter
Video
8-bit
Simon
Milton
$19,000,000
$92,000,000
Audio
Audio
Handheld
14
Color TV-Game 6
Nintendo
$18,000,000
$87,000,000
Sports
Video
Console
Cosmic Monsters
Universal
$18,000,000
$87,000,000
Shmup
Video
Arcade
F-1
Namco
$18,000,000
$87,000,000
Racing
EM
17
Faro II
Sega
$16,000,000
$77,000,000
Medal
EM
Arcade
Circus
Exidy
$16,000,000
$77,000,000
Block
Video
19
Sea Wolf II
Midway
$15,000,000
$72,000,000
Shooter
Video
20
Super Bug
Atari
$15,000,000
$72,000,000
Racing
Highest-grossing arcade games [ ]
The following table lists the highest-grossing arcade games worldwide in 1978, including both video games and electro-mechanical games . See sub-sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Generation
Nominal
Inflation
1
Space Invaders
Taito
$1,300,000,000
$6,300,000,000
Shmup
Video
8-bit
2
Super Speed Race V
Taito
$62,000,000
$300,000,000
Racing
3
EVR Race
Nintendo
$56,000,000
$270,000,000
Medal
Electro-mechanical
4
Western Gun
Taito
$30,000,000
$145,000,000
Shooter
Video
Discrete
Space Wars
Cinematronics
$30,000,000
$145,000,000
6
Scratch
Universal
$29,000,000
$140,000,000
Block
Video
8-bit
7
Speed Race DX
Taito
$26,000,000
$130,000,000
Racing
Video
Discrete
8
Sprint 2
Atari
$24,000,000
$120,000,000
Racing
Video
8-bit
9
EVR Basketball
Nintendo
$20,000,000
$96,000,000
Medal
Electro-mechanical
10
Sea Wolf
Midway
$19,000,000
$92,000,000
Shooter
Video
8-bit
11
Cosmic Monsters
Universal
$18,000,000
$87,000,000
Shmup
Video
8-bit
F-1
Namco
$18,000,000
$87,000,000
Racing
Electro-mechanical
13
Faro II
Sega
$16,000,000
$77,000,000
Medal
Electro-mechanical
Circus
Exidy
$16,000,000
$77,000,000
Block
Video
8-bit
15
Sea Wolf II
Midway
$15,000,000
$72,000,000
Shooter
Video
8-bit
16
Super Bug
Atari
$15,000,000
$72,000,000
Racing
17
Starship 1
Atari
$15,000,000
$72,000,000
Shooter
18
Breakout
Atari
$15,000,000
$72,000,000
Block
Video
Discrete
19
Night Driver
Atari
$15,000,000
$72,000,000
Racing
Video
8-bit
20
Sprint 1
Atari
$15,000,000
$72,000,000
The following table lists the top-grossing arcade game of 1978 in various markets.
Top game
Developer
Distributor
Market
Unit sales
Gross revenue (est. )
Nominal
Inflation
Ref
Space Invaders
Taito
Taito
Japan
100,000[ 4]
$1,200,000,000
$5,800,000,000
[ 4]
Midway
USA
11,000[ 5]
$100,000,000
$480,000,000
[ 14] [ 15] [ 16]
Europe
7,000[ 5]
$40,000,000
$190,000,000
[ 6]
Space Invaders
Taito
Worldwide
118,000
$1,300,000,000
$6,300,000,000
Japan [ ]
In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games (VG) and electro-mechanical games (EM games). Taito 's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco .[ 17] [ 18]
No.
Title
Company
Rankings[ 17]
Units (est. )[ n 1] [ n 2]
Revenue (est. )[ n 3] [ n 4]
Genre
Type
Gen
1
2
3
Points
Units
Points
Gross
1
Space Invaders [ 4] [ 19]
Taito
48
7
4
59
100,000
162
$1,200,000,000
Shmup
Video
8-bit
2
Block Out [ 20] [ 19]
IPM (Irem)
—
—
—
—
35,000
—
$200,000,000
Block
Video
TTL
3
Super Speed Race V [ 21]
Taito
1
18
8
27
10,000
47
$62,000,000
Racing
4
EVR Race [ 22] [ 23]
Nintendo
8
8
3
19
13,000+
43
$56,000,000
Medal
EM
EM
5
Scratch
Universal
3
4
5
12
10,000
22
$29,000,000
Block
Video
8-bit
6
Speed Race DX [ 24]
Taito
3
4
3
10
10,000+
20
$26,000,000
Racing
Video
TTL
7
EVR Basketball [ 25]
Nintendo
3
2
2
7
10,000
15
$20,000,000
Medal
EM
EM
8
F-1 [ 26]
Namco
2
4
0
6
10,000+
14
$18,000,000
Racing
9
Cosmic Monsters
Universal
2
3
0
5
5,000
14
$18,000,000
Shmup
Video
8-bit
10
Faro II
Sega
1
3
3
7
7,000
12
$16,000,000
Medal
EM
EM
11
Shoot Away
Namco
0
2
7
9
9,000
11
$14,000,000
FPS
12
King of Kings
Universal
3
0
2
5
5,000
11
$14,000,000
Medal
13
Mogura Taiji [ 25]
TOGO
1
2
2
5
9,000
9
$12,000,000
Mole
14
Acrobat
Taito
1
2
2
5
5,000
9
$12,000,000
Block
Video
8-bit
15
Kentucky Derby
Universal
2
1
1
4
4,000
9
$12,000,000
Medal
EM
EM
16
Piccadilly Circus [ 21]
Konami
1
1
3
5
10,000
8
$10,000,000
17
Sū Ate Game [ n 5]
Universal
2
1
0
3
3,000
8
$10,000,000
18
Gee Bee
Namco
1
1
3
5
5,000
8
$10,000,000
Action
Video
8-bit
19
Submarine
Namco
0
3
2
5
5,000
8
$10,000,000
FPS
EM
EM
20
Super Breakout
Namco
0
2
2
4
4,000
6
$8,000,000
Block
Video
8-bit
21
Color Bingo
Taito
0
3
0
3
3,000
6
$8,000,000
Medal
EM
22
Harness Deluxe
Fuji [ n 6]
2
0
0
2
2,000
6
$8,000,000
23
Black Jack [ 25]
Sega
0
2
1
3
10,000
5
$7,000,000
24
TV 21
Jatre
0
2
1
3
3,000
5
$7,000,000
25
TV Poker [ n 7]
Sigma [ n 8]
1
1
0
2
2,000
5
$7,000,000
26
Pachipot 100 [ n 9]
Apollo[ n 10]
0
1
2
3
4,000
4
$5,000,000
Medal
EM
EM
27
Castle Take[ n 11]
Sankyo
0
1
2
3
3,000
4
$5,000,000
Block
Video
TTL
28
Super High Point[ n 12]
Pabco [ n 13]
0
2
0
2
2,000
4
$5,000,000
Medal
EM
EM
29
Harness Race [ 25]
Sega
1
0
0
1
9,000
3
$4,000,000
30
Super Star [ 25]
Universal
1
0
0
1
3,000
3
$4,000,000
31
Sprint 2
Namco
0
1
1
2
2,000
3
$4,000,000
Racing
Video
8-bit
Pai Pai 45 [ n 14]
Daito[ n 15]
0
1
1
2
2,000
3
$4,000,000
Pachinko
EM
EM
33
P.T. Nyankoro
IPM
1
0
0
1
1,000
3
$4,000,000
Block
Video
8-bit
Bank Robbers [ n 16]
Kasco
1
0
0
1
1,000
3
$4,000,000
FPS
EM
EM
Animal Touch
Shōwa[ n 17]
1
0
0
1
1,000
3
$4,000,000
Medal
Grand Prix Four
Sega
1
0
0
1
1,000
3
$4,000,000
Punto Banko
Sega
1
0
0
1
1,000
3
$4,000,000
Hitmaker[ n 18]
Pabco[ n 19]
1
0
0
1
1,000
3
$4,000,000
The Derby
Sigma[ n 20]
1
0
0
1
1,000
3
$4,000,000
VTR Race [ n 21]
Fuji[ n 22]
1
0
0
1
1,000
3
$4,000,000
41
Blue Shark
Taito
0
0
2
2
2,000
2
$3,000,000
Shooter
Video
8-bit
Get A Way
Universal
0
0
2
2
2,000
2
$3,000,000
Racing
Video
16-bit
Clay Champ
Namco
0
0
2
2
2,000
2
$3,000,000
FPS
EM
EM
44
Star Fire
Taito
0
1
0
1
1,000
2
$3,000,000
Shooter
Video
8-bit
Continental Mark V
Universal
0
1
0
1
1,000
2
$3,000,000
Medal
EM
EM
Oni Nakase [ n 23] [ 27]
Baba Kashio
0
1
0
1
1,000
2
$3,000,000
Shooter
47
Circus [ 25]
Taito
0
0
1
1
5,000
1
$1,000,000
Block
Video
8-bit
48
Big & Small [ 28]
Universal
0
0
1
1
4,000
1
$1,000,000
Medal
EM
EM
49
Heli-Shooter
Sega
0
0
1
1
2,000
1
$1,000,000
FPS
Million Dice [ 25]
Bonanza[ n 24]
0
0
1
1
2,000
1
$1,000,000
Medal
51
Double Block
Sega
0
0
1
1
1,000
1
$1,000,000
Block
Video
TTL
G.T. Block Challenger
Sun
0
0
1
1
1,000
1
$1,000,000
Osaru no Kagoya [ n 25]
Taito
0
0
1
1
1,000
1
$1,000,000
Misc
EM
EM
Touch Action [ n 26] [ 29]
Komaya
0
0
1
1
1,000
1
$1,000,000
Action
Big Shot[ n 27]
Pabco[ n 28]
0
0
1
1
1,000
1
$1,000,000
Medal
Black Emperor[ n 29]
Waipu[ n 30]
0
0
1
1
1,000
1
$1,000,000
New Winter Book
Universal
0
0
1
1
1,000
1
$1,000,000
Market [ 3] [ 30]
116
116
116
348
500,000+
696
$1,900,000,000
Video games
141+
198,000+
449
$1,600,000,000
EM games
116+
119,000+
247
$320,000,000
United States [ ]
In the United States , the following titles were the highest-grossing arcade video games in 1978.
Rank
Title[ 31]
Company
Cabinet sales [ 8]
Gross revenue (est. )
Genre
Annual
Cume
Nominal[ 1] [ 31]
Inflation
Ref
1
Space Invaders
Taito
11,000[ 5]
11,000
$100,000,000
$480,000,000
[ 14] [ 15]
Shmup
2
Space Wars
Cinematronics
10,000[ 32]
10,000
$30,000,000
$140,000,000
[ 32]
Shooter
3
Sprint 2
Atari
—
8,200[ 33]
$20,000,000
$96,000,000
Racing
4
Sea Wolf
Midway
—
10,000[ 34]
$19,000,000
$92,000,000
Shooter
5
Sea Wolf II
Midway
4,000[ 34]
4,000
$15,000,000
$72,000,000
[ 35] [ 15]
6
Super Bug
Atari
—
3,500[ 33]
$15,000,000
$72,000,000
[ 15]
Racing
7
Starship 1
Atari
—
1,900[ 33]
$15,000,000
$72,000,000
[ 15]
Shooter
8
Circus
Exidy
—
—
$15,000,000
$72,000,000
Block
9
Breakout
Atari
—
11,000[ 33]
$15,000,000
$72,000,000
10
Night Driver
Atari
—
2,100[ 33]
$15,000,000
$72,000,000
[ 15]
Racing
11
Sprint 1
Atari
—
—
$15,000,000
$72,000,000
Racing
12
Clowns
Midway
—
—
$15,000,000
$72,000,000
Block
13
Fire Truck
Atari
—
—
$15,000,000
$72,000,000
Racing
14
Laguna Racer
Midway
—
—
$15,000,000
$72,000,000
15
Robot Bowl
Exidy
—
—
$15,000,000
$72,000,000
Sports
16
Destroyer
Atari
—
—
$15,000,000
$72,000,000
Shooter
17
M-79
Ramtek
—
—
$15,000,000
$72,000,000
18
Drag Race
Atari
—
1,900[ 33]
$15,000,000
$72,000,000
[ 15]
Racing
19
Sprint 4
Atari
—
—
$15,000,000
$72,000,000
Racing
20
Double Play
Midway
—
—
$15,000,000
$72,000,000
Sports
21
Boot Hill
Taito
—
—
$15,000,000
$72,000,000
Shooter
22
Comotion
Sega
—
—
$15,000,000
$72,000,000
Datsun 280 ZZZAP
Taito
—
—
$15,000,000
$72,000,000
Gun Fight
Taito
—
8,600[ 36]
$15,000,000
$72,000,000
25
Sky Raider
Atari
—
Shooter
LeMans
Atari
—
Racing
Meadows Lanes
Meadows
—
Sports
Bazooka
PSE
—
Shooter
Desert Patrol
PSE
Home market [ ]
Best-selling systems [ ]
Rank
System
Company
Sales (est. )
Revenue (est. )
Type
Generation
Ref
1
Color TV-Game 15
Nintendo
700,000
$39,000,000
Console
First
[ 37]
2
Color TV-Racing 112
Nintendo
500,000
$29,000,000
3
Color TV-Game 6
Nintendo
500,000
$18,000,000
4
Play•O•Tronic
Zanussi
470,000+
$16,000,000
Console
First
[ 38] [ 39]
5
Atari VCS
Atari
300,000
$54,000,000
Console
Second
[ 40] [ 41]
6
Bandai Baseball
Bandai
300,000
$9,000,000
Handheld
N/A
[ 42]
7
Epoch TV Baseball
Epoch
230,000
$20,000,000
Console
First
[ 37]
8
TRS-80
Tandy
150,000
N/A
Computer
8-bit
[ 43]
9
Fairchild Channel F
Fairchild
50,000
$7,500,000
Console
Second
[ 41] [ 44]
10
APF-MP1000
APF Electronics
50,000
$6,500,000
Console
Second
[ 45] [ 41]
11
Commodore PET
Commodore
30,000
$20,000,000
Computer
8-bit
[ 43] [ 46]
12
Apple II
Apple
20,000
$30,000,000
Computer
8-bit
[ 47] [ 46]
13
IMSAI 8080
IMSAI
5,000
$18,000,000
Computer
8-bit
[ 46]
14
Altair 8800
MITS/Pertec
3,000
$12,000,000
Home systems
2,958,000
$250,000,000
Game consoles
2,700,000
$250,000,000
[ 8]
Computers
258,000
N/A
[ 43]
Best-selling games [ ]
Rank
Title
Company
Sales
Gross revenue (est. )
Platform
Type
Ref
Nominal
Inflation
1
Simon
Milton
750,000
$19,000,000
$92,000,000
Handheld
Audio
[ 48] [ 49]
2
Color TV-Game 15
Nintendo
700,000
$39,000,000
$190,000,000
Console
Video
[ 37]
3
Color TV-Racing 112
Nintendo
500,000
$29,000,000
$96,000,000
4
Color TV-Game 6
Nintendo
500,000
$18,000,000
$87,000,000
5
Mattel Football
Mattel
500,000
$13,000,000
$63,000,000
Handheld
LED
[ 50] [ 51]
6
Play•O•Tronic
Zanussi
470,000+
$16,000,000
$77,000,000
Console
Video
[ 38] [ 39]
7
Bandai Baseball
Bandai
300,000
$9,000,000
$43,000,000
Handheld
LED
[ 42]
8
Combat
Atari
300,000
$6,000,000
$29,000,000
Console
Video
[ 41] [ 52]
9
Epoch TV Baseball
Epoch
230,000
$20,000,000
$96,000,000
Console
Video
[ 37]
10
Hockey
Fairchild
50,000
$1,000,000
$5,000,000
Channel F
Video
[ 41] [ 53]
Tennis
Fairchild
50,000
12
Microchess
Micro-Ware
45,000
$980,000
$5,000,000
Computers
Video
[ 54] [ 55] [ 25]
Notes [ ]
↑ Points = number of rankings 500,000+ arcade cabinets / 348 points = 1,000+ arcade cabinets per point (est. )
↑ 500,000+ arcade cabinets / 348 points = 1,000+ arcade cabinets per point (est. )
↑ Rank #1 = 3 points Rank #2 = 2 points Rank #3 = 1 point
↑ In 1978, Japanese arcades generated an estimated ¥400 billion ($1.9 billion) in gross revenue.[ 3] This includes an estimated $1.2 billion for Space Invaders alone. For other arcade games:
534 points equivalent to $700 million = $1.31 million per point (est. )
↑ 数当てゲーム , Sū Ate Gēmu
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ TV ポー カー , TV Pōkā
↑ シグマ , Shiguma
↑ パチポット100 , Pachipotto 100
↑ アポロ , Aporo
↑ キャッスルテイク , Kyassuru Teiku
↑ スーパーハイポイント , Sūpā Hai Pointo
↑ パブコ , Pabuko
↑ パイパイ 45 , Paipai 45
↑ 大登工業 , Daito Kōgyō
↑ バンクロバーズ , Banku Robāzu
↑ 昭和遊園 , Shōwa Yūen
↑ ヒットメーカー , Hittomēkā
↑ パブコ , Pabuko
↑ シグマ , Shiguma
↑ VTR レース , VTR Rēsu
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ 鬼泣かせ
↑ ボナンザ・エンタープライゼス , Bonanza Entāpuraizesu
↑ おさるのかごや
↑ タッチアクション
↑ ビッグショット , Biggu Shotto
↑ パブコ , Pabuko
↑ ブラック エンペラー , Burakku Enperā
↑ ワイプ
References [ ]
↑ 1.0 1.1 The Coin-Op Amusement Industry Year-By-Year: 1978
↑ 2.0 2.1 Smith, Keith (2014-04-12). "The Golden Age Arcade Historian: The Coin-Op Amusement Industry Year-By-Year: 1978" . The Golden Age Arcade Historian . Retrieved 2023-12-03 .
↑ 3.0 3.1 3.2 Shibata, Yoko (June 28, 1979). "Electronic Games: Japan converts its Pachinko parlours" . Financial Times .
↑ 4.0 4.1 4.2 4.3 4.4 "Can Asteroids Conquer Space Invaders?" . Electronic Games 1 (1): 30-33 (31). Winter 1981. https://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf#page=31 . Retrieved February 1, 2012 .
↑ 5.0 5.1 5.2 5.3 5.4 "Special Feature: Marketing the World's Hottest Game" . RePlay . April 1979.
↑ 6.0 6.1 6.2 Durham, Tony. “Space-age pirates in a battle of wits .” Sunday Times , 16 March 1980, p. 63
↑ 7.0 7.1 See Japan section
↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 "Video Game Sales: 1972-1999" . Gaming Alexandria . June 7, 2021.
↑ 9.0 9.1 Statistical Abstract of the United States: 1985 . U.S. Government Printing Office. December 1984. p. 229.
↑ See Home market section
↑ Home Electronic Games & Computers . 1979. p. 45. Japan *Home video games retail sales mil units 1977 1.1 1978 1.5 Japan *Home video games sales mil US$ 1976 2.1 1977 12.8 1978 28.4
↑ "昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?)" . Classic Videogame Station Odyssey (CVS Odyssey) (in Japanese). 2014-01-09. Archived from the original on 2014-01-09. Retrieved 16 April 2021 . ;
↑ "After Pong " . ACE . No. 6 (published 4 February 1988). March 1988. pp. 29–32 (29).
↑ 14.0 14.1 https://allincolorforaquarter.blogspot.com/2013/11/video-game-myth-busters-space-invaders.html
↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 "What's new in games" (PDF) . The Pizza Times . Vol. 2, no. 1. May 1980. p. 3.
↑ Sullivan, George (1983). "The First Big Hits" . Screen Play: The Story of Video Games . F. Warne . pp. 38–47 (40). ISBN 978-0-7232-6251-0 .
↑ 17.0 17.1 "人気マシン・ベスト3" [Popular Machines: Best 3] (PDF) . Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
↑ "調査対象5年間のベスト1" [Best 1 of the 5 Years Surveyed] (PDF) . Game Machine (in Japanese). No. 159. Amusement Press, Inc. 15 February 1981. p. 1.
↑ 19.0 19.1 "インベーダーブームのときの店舗比率 (Store Ratio During the Invader Boom)" (in Japanese). 2009-02-14.
↑ "Tsujimoto — Capcom's "Toy Maker" — Talks About Video Business & Video Philosophy" (PDF) . RePlay . Vol. 11, no. 3. December 1985. pp. 85–90.
↑ 21.0 21.1 1979
↑ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF) . Game Machine (in Japanese). No. 65. Amusement Press, Inc. 1 February 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021 .
↑ Smith, Alexander (2019-11-19). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 191. ISBN 978-0-429-75261-2 .
↑ スピードレース
↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 1977
↑ Shimizu, Hiroshi; Etou, Manabu; Ikuine, Fumihiko; Shigihara, Morihiro (February 2019). "Tohru Iwatani, Oral History (2nd, 2): Game Development at Namco in the early days of Video Game History" (PDF) . Hermes-IR: Research & Education Resources (in Japanese). Hitotsubashi University. Retrieved 2023-11-20 . 販売さんが、「これは 5 千台売れる」とか「1 万台売れる」とか、あるいは営業のほうで、「ひとつのロケーションに何台入れようか?」とか、そんなような形で決まってくると (If the salesperson says, "This will sell 5,000 units," or "This will sell 10,000 units," or the sales person says, "How many units should we put in one location?" and so on. ) その年によって、例えば『F-1』が出ているときは『F-1』がものすごい稼いでいましたが、まだそのときはナムコでビデオゲームを作ってない。 (Depending on the year, for example, when "F-1" was released, "F-1" was making a lot of money, but at that time Namco wasn't making video games yet. )
↑ https://search.artmuseums.go.jp/search_e/records.php?sakuhin=8063
↑ 1976
↑ https://www.youtube.com/watch?v=CM1X1kCC--Q
↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982 . CRC Press. pp. 119–20, 188–91. ISBN 978-0-429-75261-2 .
↑ 31.0 31.1 "Play Meter Survey Results (The 'Winners' of '78)" . Play Meter . Vol. 4, no. 21. November 15, 1978. pp. 18–25.
↑ 32.0 32.1 Bloom, Steve (1982). Video Invaders . Arco Publishing. p. 18. ISBN 978-0-668-05520-8 .
↑ 33.0 33.1 33.2 33.3 33.4 33.5 Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved May 31, 2021 .
↑ 34.0 34.1 Steven L. Kent (2000), The first quarter: a 25-year history of video games , BWD Press, p. 83, ISBN 0-9704755-0-0 , retrieved 2011-04-09 , Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)
↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1979/CB-1979-07-21.pdf#page=47
↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 262. ISBN 978-0-429-75261-2 . Archived from the original on February 9, 2023. Retrieved March 4, 2021 .
↑ 37.0 37.1 37.2 37.3 First generation of video games
↑ 38.0 38.1 "Riapre Sèleco, e la tv torna a parlare l'italiano" . Tom's Hardware (in Italian). August 1, 2017. Retrieved January 12, 2022 .
↑ 39.0 39.1 "Zanussi - Ping-O-Tronic Advertisement" . Pongmuseum.com . August 27, 2009. Archived from the original on April 27, 2014. Retrieved June 8, 2019 .
↑ Rubin, Michael (2006). "Eighteen: A Hole in the Desert [1982–1983]" (PDF) . Droidmaker: George Lucas and the Digital Revolution (PDF) . Triad Publishing Company. pp. 291-314 (292-3). ISBN 978-0-937404-67-6 . Archived from the original (PDF) on 2006-01-03.
↑ 41.0 41.1 41.2 41.3 41.4 Second generation of video games
↑ 42.0 42.1 "昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?)" . Classic Videogame Station Odyssey (CVS Odyssey) (in Japanese). 2014-01-09. Archived from the original on 2014-01-09. Retrieved 16 April 2021 . ;
↑ 43.0 43.1 43.2 Reimer, Jeremy (2005-12-15). "Total share: 30 years of personal computer market share figures" . Ars Technica . Archived from the original on June 7, 2012. Retrieved 2021-11-27 .
↑ Kiplinger's Personal Finance . November 1978. p. 44.
↑ "The Imagination Machine - Georgia State University News -" . Georgia State News Hub . 15 March 2018. Retrieved 6 May 2022 .
↑ 46.0 46.1 46.2 Chronology of Personal Computers: 1978
↑ "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business" . BYTE . Vol. 4, no. 5. May 1979. p. 117.
↑ "Business Week, Issues 2610-2618" . Business Week . No. 2610–2618. 1979. p. 52. But Milton Bradley's Simon, last year's runaway hit, is expected to repeat its role this year. Michael J. Moone, vice-president of MB's game division, says it will sell about 1.5 million units of the brain-teasing game — or approximately twice the number sold in 1978.
↑ Edwards, Benj. "Simon Turns 30" . 1UP . Archived from the original on 4 October 2012. Retrieved 4 April 2011 .
↑ https://web.archive.org/web/20010803064542/www.forbes.com/2001/08/02/0802tentech.html
↑ https://books.google.com/books?id=oK3D4i5ldKgC&pg=PA86
↑ https://books.google.com/books?id=MJwcAAAAIBAJ&pg=PA95
↑ https://books.google.com/books?id=Tk80AAAAIBAJ&pg=PA74
↑ "Oral History of Peter Jennings" . Computer History Museum . February 1, 2005. Retrieved July 27, 2023 .
↑ https://books.google.com/books?id=y5c_AQAAIAAJ&dq=Microchess