In 1978, the golden age of arcade video games began with Taito 's release of Space Invaders , the first blockbuster in the history of video games . This led to video games expanding into a mainstream industry , while at the same time displacing electro‑mechanical games (EM games) in arcades .[ 1] However, the home console market in the United States was still experiencing the effects of the 1977 crash, which it would eventually recover from in 1980 .
Space Invaders sets the record for the highest-grossing video game of all time, a record it still holds to this day when its revenue is adjusted for inflation. In terms of unit sales, the year's best‑selling electronic game is Nintendo 's Color TV‑Game home video game console , which was only available in Japan .
Financial performance [ ]
The following table lists the annual sales and revenue generated by the electronic games industry this year, including video games and electro‑mechanical games . See sections below for breakdown of revenue estimates.
Industry
Products
Market
Unit sales
Annual revenue (est. )
Ref
Nominal
Inflation
Electronic games
United States
9,150,000
$2,661,000,000
$12,800,000,000
Japan
10,142,500
$2,076,000,000
$10,000,000,000
Arcade games
Worldwide
289,500+
$4,140,000,000
$20,000,000,000
Arcade
Arcade games
United States
70,000+
$2,200,000,000
$10,600,000,000
[ 2]
Japan
212,500
$1,900,000,000
$9,200,000,000
[ 3] [ 4]
Arcade video games
Europe
7,000+
$40,000,000
$190,000,000
[ 5] [ 6]
Electro‑mechanical games
37,500+
$1,750,000,000
$8,400,000,000
Arcade
Electro‑mechanical games
United States
—
$1,430,000,000
$6,900,000,000
[ 2]
Japan
37,500
$320,000,000
$1,500,000,000
[ 7]
Video games
Worldwide
7,582,000+
$2,572,000,000
$12,000,000,000
Arcade
Arcade video games
Japan
175,000
$1,600,000,000
$7,700,000,000
[ 7] [ 4]
United States
70,000
$490,000,000
$2,400,000,000
[ 8] [ 9]
Europe
7,000+
$40,000,000 +
$190,000,000 +
[ 5] [ 6]
Worldwide
252,000+
$2,130,000,000
$10,300,000,000
Console
Video game consoles
United States
2,700,000
$250,000,000
$1,200,000,000
[ 8]
Worldwide
4,630,000
$356,000,000
$1,700,000,000
Dedicated consoles
Japan
1,930,000
$106,000,000
$510,000,000
[ 10] [ 11]
United States
1,800,000
$120,000,000
$580,000,000
[ 8]
Worldwide
3,730,000
$226,000,000
$1,100,000,000
Cartridge consoles
United States
900,000
$130,000,000
$630,000,000
[ 8]
Video game cartridges
United States
2,700,000
$86,000,000
$13,000,000
[ 8] [ 9]
Console games
United States
5,400,000
$336,000,000
$1,600,000,000
Worldwide
7,330,000
$442,000,000
$2,100,000,000
Video games
Japan
2,105,000
$1,686,000,000
$8,100,000,000
United States
5,470,000
$826,000,000
$4,000,000,000
Handheld electronic games
Worldwide
11,680,000
$195,000,000
$940,000,000
Handheld
Handheld electronic games
United States
3,680,000
$125,000,000
$600,000,000
[ 8]
Japan
8,000,000
$70,000,000
$340,000,000
[ 12]
Electronic games
Worldwide
19,299,500+
$4,777,000,000
$23,000,000,000
Electronic games [ ]
Highest-grossing games [ ]
Space Invaders was the top-grossing video game worldwide in 1978.[ 13] The following table lists the highest-grossing electronic games worldwide in 1978, including video games , electro-mechanical games (EM games), audio games and handheld electronic (HE) games across arcades and homes. See sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Platform
Nominal
Inflation
1
Space Invaders
Taito
$1,300,000,000
$6,300,000,000
Shmup
VG
Arcade
2
Block Out
IPM (Irem)
$200,000,000
$1,000,000,000
Block
3
Super Speed Race V
Taito
$62,000,000
$300,000,000
Racing
4
Color TV-Game 6 / 15
Nintendo
$57,000,000
$270,000,000
Sports
VG
Console
5
EVR Race
Nintendo
$56,000,000
$270,000,000
Medal
EM
Arcade
6
Western Gun
Taito
$30,000,000
$145,000,000
Shooter
VG
Arcade
Space Wars
Cinematronics
$30,000,000
$145,000,000
8
Color TV-Racing 112
Nintendo
$29,000,000
$140,000,000
Racing
VG
Console
Scratch
Universal
$29,000,000
$140,000,000
Block
VG
Arcade
10
Speed Race DX
Taito
$26,000,000
$130,000,000
Racing
VG
Arcade
11
Sprint 2
Atari
$24,000,000
$120,000,000
12
Mattel Football
Mattel
$23,000,000
$110,000,000
Sports
LED
Handheld
13
Mogura Taiji / Tataki
TOGO
$22,000,000
$110,000,000
Mole
EM
Multi-plat
14
EVR Basketball
Nintendo
$20,000,000
$100,000,000
Medal
EM
Arcade
15
Sea Wolf
Midway
$19,000,000
$92,000,000
Shooter
VG
Arcade
Simon
Milton
$19,000,000
$92,000,000
Audio
LED
Handheld
17
Cosmic Monsters
Universal
$18,000,000
$87,000,000
Shmup
VG
Arcade
F-1
Namco
$18,000,000
$87,000,000
Racing
EM
19
Circus
Exidy
$16,000,000
$77,000,000
Block
VG
Arcade
Faro II
Sega
$16,000,000
$77,000,000
Medal
EM
Best-selling games [ ]
The following titles were the year's best-selling electronic games worldwide in terms of unit sales, including video games, LED games and EM games across arcade and home markets. See sections below for breakdown of sales estimates.
No.
Title
Company
Unit sales (est. )
Genre
Platform
Type
1
Color TV-Game 6 / 15
Nintendo
1,200,000
Pong
Console
VG
2
Mattel Football
Mattel
900,000
Sports
Handheld
LED
3
Simon
Milton
750,000
Audio
Handheld
LED
4
Mogura Tataki
Bandai
550,000
Mole
Handheld
EM
5
Color TV-Racing 112
Nintendo
500,000
Racing
Console
VG
6
Play•O•Tronic
Zanussi
470,000+
Pong
Console
VG
7
Bandai Baseball
Bandai
300,000
Sports
Handheld
LED
Combat
Atari
300,000
Shooter
Atari VCS
VG
9
Epoch TV Baseball
Epoch
230,000
Sports
Console
VG
10
Space Invaders
Taito
118,000
Shmup
Arcade
11
Hockey
Fairchild
50,000
Sports
Channel F
VG
Tennis
Fairchild
50,000
13
Microchess
Micro-Ware
45,000
Chess
Computers
14
Block Out
IPM (Irem)
35,000
Block
Arcade
15
Space Wars
Cinematronics
10,000
Shooter
Super Speed Race V
Taito
10,000
Racing
17
Acrobat
Taito
5,000
Block
Arcade
VG
Cosmic Monsters
Universal
5,000
Shmup
Gee Bee
Namco
5,000
Action
Submarine
Namco
5,000
FPS
Arcade
EM
Arcade games [ ]
Highest-grossing arcade games [ ]
The following table lists the highest-grossing arcade games worldwide in 1978, including both video games and electro-mechanical games . See sub-sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Generation
Nominal
Inflation
1
Space Invaders
Taito
$1,300,000,000
$6,300,000,000
Shmup
Video
8-bit
2
Block Out
IPM (Irem)
$200,000,000
$1,000,000,000
Block
Video
Discrete
3
Super Speed Race V
Taito
$62,000,000
$300,000,000
Racing
Video
8-bit
4
EVR Race
Nintendo
$56,000,000
$270,000,000
Medal
Electro-mechanical
5
Space Wars
Cinematronics
$30,000,000
$145,000,000
Shooter
Video
Discrete
Western Gun
Taito
$30,000,000
$145,000,000
7
Scratch
Universal
$29,000,000
$140,000,000
Block
Video
8-bit
8
Speed Race DX
Taito
$26,000,000
$130,000,000
Racing
Video
Discrete
9
Sprint 2
Atari
$24,000,000
$120,000,000
Racing
Video
8-bit
10
EVR Basketball
Nintendo
$20,000,000
$96,000,000
Medal
Electro-mechanical
11
Sea Wolf
Midway
$19,000,000
$92,000,000
Shooter
Video
8-bit
12
Cosmic Monsters
Universal
$18,000,000
$87,000,000
Shmup
Video
8-bit
13
F-1
Namco
$18,000,000
$87,000,000
Racing
Electro-mechanical
14
Circus
Exidy
$16,000,000
$77,000,000
Block
Video
8-bit
Faro II
Sega
$16,000,000
$77,000,000
Medal
Electro-mechanical
16
Sea Wolf II
Midway
$15,000,000
$72,000,000
Shooter
Video
8-bit
17
Super Bug
Atari
$15,000,000
$72,000,000
Racing
18
Starship 1
Atari
$15,000,000
$72,000,000
Shooter
19
Breakout
Atari
$15,000,000
$72,000,000
Block
Video
Discrete
20
Night Driver
Atari
$15,000,000
$72,000,000
Racing
Video
8-bit
Best-selling arcade games [ ]
The following titles were the year's best-selling arcade games worldwide in terms of unit sales, including EM games and video games. See sections below for breakdown of sales estimates.
No.
Title
Company
Release
Unit sales (est. )
Genre
Type
Generation
Annual
Cume
1
Space Invaders
Taito
1978
118,000
118,000
Shmup
Video
8-bit
2
Block Out
IPM (Irem)
1978
35,000
35,000
Block
Video
Discrete
3
Space Wars
Cinematronics
1977
10,000
10,000
Shooter
Super Speed Race V
Taito
1978
10,000
10,000
Racing
5
Acrobat
Taito
1977
5,000
5,000
Block
Video
8-bit
Cosmic Monsters
Universal
1978
5,000
5,000
Shmup
Gee Bee
Namco
1978
5,000
5,000
Action
Submarine
Namco
1978
5,000
5,000
FPS
Electro-mechanical
9
Blasto
Sega
1978
4,000
4,000
Shooter
Video
8-bit
Faro II
Sega
1977
4,000
4,000
Medal
Electro-mechanical
Sea Wolf II
Midway
1978
4,000
4,000
Shooter
Video
8-bit
Super Breakout
Namco
1978
4,000
4,000
Block
13
Castle Take
Sankyo
1978
3,000
3,000
Block
Video
Discrete
Sū Ate Game
Universal
—
3,000
3,000
Medal
Electro-mechanical
15
Shoot Away
Namco
1977
2,000
9,000
FPS
Electro-mechanical
16
TV 21
Jatre
1976
2,000
3,000
Medal
17
Blue Shark
Taito
1978
2,000
2,000
Shooter
VG
8-bit
Clay Champ
Namco
1978
2,000
2,000
FPS
Electro-mechanical
Color Bingo
Taito
1975
2,000
2,000
Medal
Get A Way
Universal
1978
2,000
2,000
Racing
VG
16-bit
Harness Deluxe
Fuji
1975
2,000
2,000
Medal
Electro-mechanical
Pai Pai 45
Daito
1978
2,000
2,000
Pachinko
TV Poker
Sigma
1978
2,000
2,000
Medal
Arcade markets [ ]
The following table lists the top-grossing arcade game of 1978 in various markets.
Top game
Developer
Distributor
Market
Unit sales
Gross revenue (est. )
Nominal
Inflation
Ref
Space Invaders
Taito
Taito
Japan
100,000[ 4]
$1,200,000,000
$5,800,000,000
[ 4]
Midway
USA
11,000[ 5]
$100,000,000
$480,000,000
[ 14] [ 15] [ 16]
Europe
7,000[ 5]
$40,000,000
$190,000,000
[ 6]
Space Invaders
Taito
Worldwide
118,000
$1,300,000,000
$6,300,000,000
Japan [ ]
In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games (VG) and electro-mechanical games (EM games). Taito 's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco .[ 17] [ 18]
No.
Title
Co.
Year
Ranks[ 17]
Cabinets (est. )[ n 1] [ 20]
Revenue (est. )[ n 2] [ n 3]
Genre
Type
1
2
3
Pt.
Units
Sales
Pt.
Gross
1
Space Invaders [ 4] [ 21]
Taito
1978
48
7
4
59
100,000
100,000
162
$1,200,000,000
Shmup
VG
2
Block Out [ 22] [ 21]
IPM (Irem)
1978
—
—
—
—
35,000
35,000
—
$200,000,000
Block
VG
3
Super Speed Race V [ 23]
Taito
1978
1
18
8
27
10,000
10,000
47
$62,000,000
Racing
4
EVR Race [ 24] [ 25]
Nintendo
1975
8
8
3
19
10,000
—
43
$56,000,000
Medal
EM
5
Scratch
Universal
1977
3
4
5
12
10,000
—
22
$29,000,000
Block
VG
6
Speed Race DX [ 26]
Taito
1975
3
4
3
10
10,000+
—
20
$26,000,000
Racing
7
EVR Basketball [ 20]
Nintendo
1976
3
2
2
7
5,000
—
15
$20,000,000
Medal
EM
8
F-1 [ 27]
Namco
1976
2
4
0
6
10,000+
—
14
$18,000,000
Racing
9
Cosmic Monsters
Universal
1978
2
3
0
5
5,000
5,000
14
$18,000,000
Shmup
VG
10
Faro II
Sega
1977
1
3
3
7
4,000
4,000
12
$16,000,000
Medal
EM
11
Shoot Away
Namco
1977
0
2
7
9
9,000
2,000
11
$14,000,000
FPS
12
King of Kings
Universal
1977
3
0
2
5
3,000
1,000
11
$14,000,000
Medal
13
Mogura Taiji [ 20]
TOGO
1975
1
2
2
5
9,000
—
9
$12,000,000
Mole
14
Acrobat
Taito
1977
1
2
2
5
5,000
5,000
9
$12,000,000
Block
VG
15
Kentucky Derby
Universal
1975
2
1
1
4
2,000
1,000
9
$12,000,000
Medal
EM
16
Piccadilly Circus [ 23]
Konami
1976
1
1
3
5
5,000
—
8
$10,000,000
17
Gee Bee
Namco
1978
1
1
3
5
5,000
5,000
8
$10,000,000
Action
VG
18
Submarine
Namco
1978
0
3
2
5
5,000
5,000
8
$10,000,000
FPS
EM
18
Sū Ate Game [ n 4]
Universal
—
2
1
0
3
3,000
3,000
8
$10,000,000
Medal
20
Super Breakout
Namco
1978
0
2
2
4
4,000
4,000
6
$8,000,000
Block
VG
21
Color Bingo
Taito
1975
0
3
0
3
2,000
2,000
6
$8,000,000
Medal
EM
22
Harness Deluxe
Fuji [ n 5]
1975
2
0
0
2
2,000
2,000
6
$8,000,000
23
TV 21
Jatre
1976
0
2
1
3
3,000
2,000
5
$7,000,000
24
TV Poker [ n 6]
Sigma [ n 7]
1978
1
1
0
2
2,000
2,000
5
$7,000,000
25
Black Jack [ 20]
Sega
1976
0
2
1
3
6,000
—
5
$7,000,000
26
Castle Take[ n 8]
Sankyo
1978
0
1
2
3
3,000
3,000
4
$5,000,000
Block
VG
27
Super High Point[ n 9]
Pabco [ n 10]
—
0
2
0
2
1,000
1,000
4
$5,000,000
Medal
EM
28
Pachipot 100 [ n 11]
Apollo[ n 12]
1977
0
1
2
3
2,000
—
4
$5,000,000
29
Harness Race [ 20]
Sega
1974
1
0
0
1
8,000
—
3
$4,000,000
30
Pai Pai 45 [ n 13]
Daito[ n 14]
1978
0
1
1
2
2,000
2,000
3
$4,000,000
Pachinko
31
Sprint 2
Namco
1976
0
1
1
2
2,000
—
3
$4,000,000
Racing
VG
32
Super Star [ 20]
Universal
1975
1
0
0
1
2,000
—
3
$4,000,000
Medal
EM
33
P.T. Nyankoro
IPM
1978
1
0
0
1
1,000
1,000
3
$4,000,000
Block
VG
34
Bank Robbers [ n 15]
Kasco
1977
1
0
0
1
1,000
1,000
3
$4,000,000
FPS
EM
35
Grand Prix Four
Sega
1978
1
0
0
1
1,000
1,000
3
$4,000,000
Medal
Hitmaker[ n 16]
Pabco[ n 17]
1978
1
0
0
1
1,000
1,000
3
$4,000,000
37
VTR Race [ n 18]
Fuji[ n 19]
1976
1
0
0
1
1,000
500
3
$4,000,000
38
Punto Banko
Sega
1975
1
0
0
1
1,000
—
3
$4,000,000
The Derby
Sigma[ n 20]
1975
1
0
0
1
1,000
—
3
$4,000,000
40
Animal Touch
Shōwa[ n 21]
1977
1
0
0
1
500
—
3
$4,000,000
41
Blue Shark
Taito
1978
0
0
2
2
2,000
2,000
2
$3,000,000
Shooter
VG
Clay Champ
Namco
1978
0
0
2
2
2,000
2,000
2
$3,000,000
FPS
EM
Get A Way
Universal
1978
0
0
2
2
2,000
2,000
2
$3,000,000
Racing
VG
44
Oni Nakase [ n 22] [ 28]
Baba Kashio
1978
0
1
0
1
1,000
1,000
2
$3,000,000
Sports
EM
Star Fire
Taito
1978
0
1
0
1
1,000
1,000
2
$3,000,000
Shooter
VG
46
Continental Mark V
Universal
—
0
1
0
1
500
500
2
$3,000,000
Medal
EM
47
Black Emperor[ n 23]
Waipu[ n 24]
1976
0
0
1
1
1,000
1,000
1
$1,000,000
Medal
EM
Double Block
Sega
1978
0
0
1
1
1,000
1,000
1
$1,000,000
Block
VG
G.T. Block Challenger
Sun
1978
0
0
1
1
1,000
1,000
1
$1,000,000
Osaru no Kagoya [ n 25]
Taito
—
0
0
1
1
1,000
1,000
1
$1,000,000
Misc
EM
Touch Action [ n 26] [ 29]
Komaya
1978
0
0
1
1
1,000
1,000
1
$1,000,000
Rhythm
52
Big Shot[ n 27]
Pabco[ n 28]
—
0
0
1
1
500
500
1
$1,000,000
Medal
EM
53
Circus [ 20]
Taito
1977
0
0
1
1
5,000
—
1
$1,000,000
Block
VG
54
Big & Small [ 30]
Universal
1976
0
0
1
1
2,000
—
1
$1,000,000
Medal
EM
Heli-Shooter
Sega
1977
0
0
1
1
2,000
—
1
$1,000,000
FPS
56
Million Dice [ 20]
Bonanza[ n 29]
1977
0
0
1
1
1,000
—
1
$1,000,000
Medal
New Winter Book
Universal
1974
0
0
1
1
1,000
—
1
$1,000,000
Market [ 3] [ 31]
116
116
116
348
500,000+
212,500
696
$1,900,000,000
Video games
141+
198,000+
175,000
449
$1,600,000,000
EM games
116+
119,000+
37,500
247
$320,000,000
United States [ ]
In the United States , the following titles were the highest-grossing arcade video games in 1978.
Rank
Title[ 32]
Company
Cabinet sales [ 8]
Gross revenue (est. )
Genre
Annual
Cume
Nominal[ 1] [ 32]
Inflation
Ref
1
Space Invaders
Taito
11,000[ 5]
11,000
$100,000,000
$480,000,000
[ 14] [ 15]
Shmup
2
Space Wars
Cinematronics
10,000[ 33]
10,000
$30,000,000
$140,000,000
[ 33]
Shooter
3
Sprint 2
Atari
—
8,200[ 34]
$20,000,000
$96,000,000
Racing
4
Sea Wolf
Midway
—
10,000[ 35]
$19,000,000
$92,000,000
Shooter
5
Sea Wolf II
Midway
4,000[ 35]
4,000
$15,000,000
$72,000,000
[ 36] [ 15]
6
Super Bug
Atari
—
3,500[ 34]
$15,000,000
$72,000,000
[ 15]
Racing
7
Starship 1
Atari
—
1,900[ 34]
$15,000,000
$72,000,000
[ 15]
Shooter
8
Circus
Exidy
—
—
$15,000,000
$72,000,000
Block
9
Breakout
Atari
—
11,000[ 34]
$15,000,000
$72,000,000
10
Night Driver
Atari
—
2,100[ 34]
$15,000,000
$72,000,000
[ 15]
Racing
11
Sprint 1
Atari
—
—
$15,000,000
$72,000,000
Racing
12
Clowns
Midway
—
—
$15,000,000
$72,000,000
Block
13
Fire Truck
Atari
—
—
$15,000,000
$72,000,000
Racing
14
Laguna Racer
Midway
—
—
$15,000,000
$72,000,000
15
Robot Bowl
Exidy
—
—
$15,000,000
$72,000,000
Sports
16
Destroyer
Atari
—
—
$15,000,000
$72,000,000
Shooter
17
M-79
Ramtek
—
—
$15,000,000
$72,000,000
18
Drag Race
Atari
—
1,900[ 34]
$15,000,000
$72,000,000
[ 15]
Racing
19
Sprint 4
Atari
—
—
$15,000,000
$72,000,000
Racing
20
Double Play
Midway
—
—
$15,000,000
$72,000,000
Sports
21
Boot Hill
Taito
—
—
$15,000,000
$72,000,000
Shooter
22
Comotion
Sega
—
—
$15,000,000
$72,000,000
Snake
Datsun 280 ZZZAP
Midway
—
—
$15,000,000
$72,000,000
Racing
Gun Fight
Taito
—
8,600[ 37]
$15,000,000
$72,000,000
Shooter
25
Blasto
Sega
4,000
4,000[ 38]
$7,000,000
$34,000,000
[ 39]
Shooter
26
Sky Raider
Atari
—
—
—
—
Shooter
LeMans
Atari
—
—
—
—
Racing
Meadows Lanes
Meadows
—
—
—
—
Sports
Bazooka
PSE
—
—
—
—
Shooter
Desert Patrol
PSE
—
—
—
—
Home market [ ]
Best-selling hardware [ ]
Rank
Title
Company
Unit sales
Revenue (est. )
Type
Generation
Ref
1
Mattel Football
Mattel
900,000
$23,000,000
Handheld
LED
[ 40] [ 41]
2
Simon
Milton
750,000
$19,000,000
Handheld
LED
[ 42] [ 43]
3
Color TV-Game 15
Nintendo
700,000
$39,000,000
Console
First
[ 44]
4
Mogura Tataki
Bandai
550,000
$10,000,000
Handheld
EM
[ 45] [ 46]
5
Color TV-Racing 112
Nintendo
500,000
$29,000,000
Console
First
[ 44]
6
Color TV-Game 6
Nintendo
500,000
$18,000,000
7
Play•O•Tronic
Zanussi
470,000+
$16,000,000
Console
First
[ 47] [ 48]
8
Atari VCS
Atari
300,000
$54,000,000
Console
Second
[ 49] [ 50]
9
Bandai Baseball
Bandai
300,000
$9,000,000
Handheld
LED
[ 12]
10
Epoch TV Baseball
Epoch
230,000
$20,000,000
Console
First
[ 44]
11
TRS-80
Tandy
150,000
N/A
Computer
8-bit
[ 51]
12
Fairchild Channel F
Fairchild
50,000
$7,000,000
Console
Second
[ 50] [ 52]
13
APF-MP1000
APF Electronics
50,000
$6,000,000
Console
Second
[ 53] [ 50]
14
Commodore PET
Commodore
30,000
$20,000,000
Computer
8-bit
[ 51] [ 54]
15
Bally Astrocade
Bally Midway
28,000
$8,000,000
Console
Second
[ 55] [ 56]
16
Apple II
Apple
20,000
$30,000,000
Computer
8-bit
[ 57] [ 54]
17
TV Jack 5000
Bandai
10,000
$1,000,000
Console
Second
[ 58] [ 44]
18
IMSAI 8080
IMSAI
5,000
$18,000,000
Computer
8-bit
[ 54]
19
Altair 8800
MITS/Pertec
3,000
$12,000,000
Annual sales
14,638,000
$445,000,000
Handheld electronic games
11,680,000
$195,000,000
Game consoles
2,700,000
$250,000,000
[ 8]
Computers
258,000
N/A
[ 51]
Best-selling software [ ]
Rank
Title
Platform
Company
Unit sales
Gross (est. )
Genre
Ref
1
Combat
Atari VCS
Atari
300,000
$6,000,000
Shooter
[ 50] [ 59]
2
Hockey
Channel F
Fairchild
50,000
$1,000,000
Pong
[ 50] [ 60]
3
Tennis
Channel F
Fairchild
50,000
$1,000,000
4
Microchess
Computers
Micro-Ware
45,000
$980,000
Chess
[ 61] [ 62] [ 20]
Notes [ ]
↑ Points = number of rankings
500,000+ arcade cabinets / 348 points = 1,000+ arcade cabinets per point (est. )
39,314 active medal games[ 19] / 82 rankings = 500 units per ranking (est. )
↑ Rank #1 = 3 points Rank #2 = 2 points Rank #3 = 1 point
↑ In 1978, Japanese arcades generated an estimated ¥400 billion ($1.9 billion) in gross revenue.[ 3] This includes an estimated $1.2 billion for Space Invaders alone. For other arcade games:
534 points equivalent to $700 million = $1.31 million per point (est. )
↑ 数当てゲーム , Sū Ate Gēmu
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ TV ポー カー , TV Pōkā
↑ シグマ , Shiguma
↑ キャッスルテイク , Kyassuru Teiku
↑ スーパーハイポイント , Sūpā Hai Pointo
↑ パブコ , Pabuko
↑ パチポット100 , Pachipotto 100
↑ アポロ , Aporo
↑ パイパイ 45 , Paipai 45
↑ 大登工業 , Daito Kōgyō
↑ バンクロバーズ , Banku Robāzu
↑ ヒットメーカー , Hittomēkā
↑ パブコ , Pabuko
↑ VTR レース , VTR Rēsu
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ シグマ , Shiguma
↑ 昭和遊園 , Shōwa Yūen
↑ 鬼泣かせ
↑ ブラック エンペラー , Burakku Enperā
↑ ワイプ
↑ おさるのかごや
↑ タッチアクション
↑ ビッグショット , Biggu Shotto
↑ パブコ , Pabuko
↑ ボナンザ・エンタープライゼス , Bonanza Entāpuraizesu
References [ ]
↑ 1.0 1.1 The Coin-Op Amusement Industry Year-By-Year: 1978
↑ 2.0 2.1 Smith, Keith (2014-04-12). "The Golden Age Arcade Historian: The Coin-Op Amusement Industry Year-By-Year: 1978" . The Golden Age Arcade Historian . Retrieved 2023-12-03 .
↑ 3.0 3.1 3.2 Shibata, Yoko (June 28, 1979). "Electronic Games: Japan converts its Pachinko parlours" . Financial Times .
↑ 4.0 4.1 4.2 4.3 4.4 "Can Asteroids Conquer Space Invaders?" (PDF) . Electronic Games . 1 (1): 30-33 (31). 1981. Retrieved February 1, 2012 .
↑ 5.0 5.1 5.2 5.3 5.4 "Special Feature: Marketing the World's Hottest Game" . RePlay . April 1979.
↑ 6.0 6.1 6.2 Durham, Tony. “Space-age pirates in a battle of wits .” Sunday Times , 16 March 1980, p. 63
↑ 7.0 7.1 See Japan section
↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 "Video Game Sales: 1972-1999" . Gaming Alexandria . June 7, 2021.
↑ 9.0 9.1 Statistical Abstract of the United States: 1985 . U.S. Government Printing Office. December 1984. p. 229.
↑ See Home market section
↑ Home Electronic Games & Computers . 1979. p. 45. Japan *Home video games retail sales mil units 1977 1.1 1978 1.5 Japan *Home video games sales mil US$ 1976 2.1 1977 12.8 1978 28.4
↑ 12.0 12.1 "昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?)" . Classic Videogame Station Odyssey (CVS Odyssey) (in Japanese). 2014-01-09. Archived from the original on 2023-11-02. Retrieved 16 April 2021 .
↑ "After Pong " . ACE . No. 6 (published 4 February 1988). March 1988. pp. 29–32 (29).
↑ 14.0 14.1 https://allincolorforaquarter.blogspot.com/2013/11/video-game-myth-busters-space-invaders.html
↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 "What's new in games" (PDF) . The Pizza Times . Vol. 2, no. 1. May 1980. p. 3.
↑ Sullivan, George (1983). "The First Big Hits" . Screen Play: The Story of Video Games . F. Warne . pp. 38–47 (40). ISBN 978-0-7232-6251-0 .
↑ 17.0 17.1 "人気マシン・ベスト3" [Popular Machines: Best 3] (PDF) . Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
↑ "調査対象5年間のベスト1" [Best 1 of the 5 Years Surveyed] (PDF) . Game Machine (in Japanese). No. 159. Amusement Press, Inc. 15 February 1981. p. 1.
↑ Smith, Alexander (2019-11-19). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 191. ISBN 978-0-429-75261-2 .
↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 20.8 1977
↑ 21.0 21.1 "インベーダーブームのときの店舗比率 (Store Ratio During the Invader Boom)" (in Japanese). 2009-02-14.
↑ "Tsujimoto — Capcom's "Toy Maker" — Talks About Video Business & Video Philosophy" (PDF) . RePlay . Vol. 11, no. 3. December 1985. pp. 85–90.
↑ 23.0 23.1 1979
↑ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF) . Game Machine (in Japanese). No. 65. Amusement Press, Inc. 1 February 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021 .
↑ Smith, Alexander (2019-11-19). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 191. ISBN 978-0-429-75261-2 .
↑ スピードレース
↑ Shimizu, Hiroshi; Etou, Manabu; Ikuine, Fumihiko; Shigihara, Morihiro (February 2019). "Tohru Iwatani, Oral History (2nd, 2): Game Development at Namco in the early days of Video Game History" (PDF) . Hermes-IR: Research & Education Resources (in Japanese). Hitotsubashi University. Retrieved 2023-11-20 . 販売さんが、「これは 5 千台売れる」とか「1 万台売れる」とか、あるいは営業のほうで、「ひとつのロケーションに何台入れようか?」とか、そんなような形で決まってくると (If the salesperson says, "This will sell 5,000 units," or "This will sell 10,000 units," or the sales person says, "How many units should we put in one location?" and so on. ) その年によって、例えば『F-1』が出ているときは『F-1』がものすごい稼いでいましたが、まだそのときはナムコでビデオゲームを作ってない。 (Depending on the year, for example, when "F-1" was released, "F-1" was making a lot of money, but at that time Namco wasn't making video games yet. )
↑ https://search.artmuseums.go.jp/search_e/records.php?sakuhin=8063
↑ https://www.youtube.com/watch?v=CM1X1kCC--Q
↑ 1976
↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982 . CRC Press. pp. 119–20, 188–91. ISBN 978-0-429-75261-2 .
↑ 32.0 32.1 "Play Meter Survey Results (The 'Winners' of '78)" (PDF) . Play Meter . Vol. 4, no. 21. November 15, 1978. pp. 18–25.
↑ 33.0 33.1 Bloom, Steve (1982). Video Invaders . Arco Publishing. p. 18. ISBN 978-0-668-05520-8 .
↑ 34.0 34.1 34.2 34.3 34.4 34.5 Product: Total Build (PDF) . Atari Games . 1999. Archived from the original (PDF) on May 10, 2013. Retrieved May 31, 2021 .
↑ 35.0 35.1 Steven L. Kent (2000), The first quarter: a 25-year history of video games , BWD Press, p. 83, ISBN 0-9704755-0-0 , retrieved 2011-04-09 , Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)
↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1979/CB-1979-07-21.pdf#page=47
↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 262. ISBN 978-0-429-75261-2 . Archived from the original on February 9, 2023. Retrieved March 4, 2021 .
↑ "San Diego's Gremlin: how video games work" . San Diego Reader . 1982-07-15. Retrieved 2020-10-25 .
↑ "Classifieds" (PDF) . Cash Box . 1978-11-11. p. 81.
↑ The Evening Independent . 22 December 1978.
↑ https://web.archive.org/web/20010803064542/www.forbes.com/2001/08/02/0802tentech.html
↑ "Business Week, Issues 2610-2618" . Business Week . No. 2610–2618. 1979. p. 52. But Milton Bradley's Simon, last year's runaway hit, is expected to repeat its role this year. Michael J. Moone, vice-president of MB's game division, says it will sell about 1.5 million units of the brain-teasing game — or approximately twice the number sold in 1978.
↑ Edwards, Benj. "Simon Turns 30" . 1UP . Archived from the original on 4 October 2012. Retrieved 4 April 2011 .
↑ 44.0 44.1 44.2 44.3 First generation of video games
↑ Fact Book 2021 (PDF) . Bandai Namco . 2021. pp. 3–6, 20–3. Archived from the original on 2021-10-18. Retrieved 3 December 2021 .
↑ "元祖モグラたたきゲーム" [Original Mogura Tataki Game]. Bandai (in Japanese). Bandai Namco Holdings . Archived from the original on 2020-09-19. Retrieved 13 February 2022 .
↑ "Riapre Sèleco, e la tv torna a parlare l'italiano" . Tom's Hardware (in Italian). August 1, 2017. Retrieved January 12, 2022 .
↑ "Zanussi - Ping-O-Tronic Advertisement" . Pongmuseum.com . August 27, 2009. Archived from the original on April 27, 2014. Retrieved June 8, 2019 .
↑ Rubin, Michael (2006). "Eighteen: A Hole in the Desert [1982–1983]" (PDF) . Droidmaker: George Lucas and the Digital Revolution (PDF) . Triad Publishing Company. pp. 291-314 (292-3). ISBN 978-0-937404-67-6 . Archived from the original (PDF) on 2006-01-03.
↑ 50.0 50.1 50.2 50.3 50.4 Second generation of video games
↑ 51.0 51.1 51.2 Reimer, Jeremy (2005-12-15). "Total share: 30 years of personal computer market share figures" . Ars Technica . Archived from the original on June 7, 2012. Retrieved 2021-11-27 .
↑ Kiplinger's Personal Finance . November 1978. p. 44.
↑ "The Imagination Machine - Georgia State University News -" . Georgia State News Hub . 15 March 2018. Retrieved 6 May 2022 .
↑ 54.0 54.1 54.2 Chronology of Personal Computers: 1978
↑ https://ballyalley.com/articles_and_news/Astrocade%20-%20One%20More%20Time%20(video%20games)(june%201983)(300dpi)(color).pdf
↑ https://duckduck.games/console-history
↑ "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business" . BYTE . Vol. 4, no. 5. May 1979. p. 117.
↑ https://www.computinghistory.org.uk/det/62887/Bandai-TV-Jack-5000/
↑ https://books.google.com/books?id=MJwcAAAAIBAJ&pg=PA95
↑ https://books.google.com/books?id=Tk80AAAAIBAJ&pg=PA74
↑ "Oral History of Peter Jennings" . Computer History Museum . February 1, 2005. Retrieved July 27, 2023 .
↑ https://books.google.com/books?id=y5c_AQAAIAAJ&dq=Microchess